Burning blade

  • Am I the only one thinking this? Probably not. Please hear me out. Please get rid of the fact that the burning blade can’t be turned in with enemies near. I was just doing it with my friends and we went to turn it in however a brigantine showed up and we had to fight it, please note that my friends and I aren’t the best at pvp and some are even new, but we had to fight against skeleton curses whilst another brigantine joined them. In the end we sunk. The problem I have is, why is that even a feature? If you want to get all lore accurate etc etc don’t you think flame heart wouldn’t care for a brigantine who hasn’t even engaged in fight yet. It’s honestly terrible and I hope you guys see this, I love the stuff you put out such as the new upcoming season, however you guys have ruined my day countless times when I can’t turn in my burning blade because one of three common reasons, a new player who wants nothing to do with us accidentally sails by, a group or single sweaty and, best of all (a terrible problem) toxic skeleton curses going against me, someone who has barely done the pvp engagement hourglass, or the third reason, a player who has been chasing me but hasn’t even fired a shot is near. If you make an argument by saying if I don’t want problems, go to safer seas, that isn’t the point, I have sunk many ships solo and grouped, however when the sweats and toxics who are usually skeleton curses, show up, it makes me want to leave the game. And yeah, you guys made matchmaking for hourglass, cool, but I feel like we need general matchmaking for normal sot. I always feel bad sinking a new player who doesn’t know what they are doing or watching new players get destroyed by sweats/high levels. Stuff like this is what drives new players away from the game, and even after a year of fun, I feel like switching to a different game as my go to game after stuff like this. Matchmaking wouldn’t even have to be acute, you could be very broad with it, have the server look at their history, such as ships sunk and time at sea, and put them in a server that fits them. Besides all this I’m incredibly excited for the new season 15 and all it holds, and I mostly love what you guys do for the game, and only kind of hate the community around the game. Thanks to those who read

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  • They did the right thing in the end with the horns after a season of counterproductive changes, so there is hope.

    Tough to get content reworked in this game but sometimes the better way wins out.

    Just gotta wait and see how it goes.

  • Please get rid of the fact that the burning blade can’t be turned in with enemies near

    It use to do this before the tears of the sea over whelmed the actual players. So they made it so, you 'Have' to fight if a ship is near.
    Logic, make sense to do this. Your the big bad...you technically have more firepower

  • @cozymuffinz said in Burning blade:

    Am I the only one thinking this? Probably not. Please hear me out. Please get rid of the fact that the burning blade can’t be turned in with enemies near. I was just doing it with my friends and we went to turn it in however a brigantine showed up and we had to fight it, please note that my friends and I aren’t the best at pvp and some are even new, but we had to fight against skeleton curses whilst another brigantine joined them. In the end we sunk.

    Biggest badest ship on the map and when you hand in the ship it's a great reward. It shouldn't be easy.

    Have done the hand in a couple times now, also failed once.

    Get creative, there's a lot of things you can do to fight the enemy and beat them. It's all a part of learning. Maybe practice a lot using a galleon combat wise first then use the burning blade once you have a team that works better?

  • You are literally choosing to become the Player activated, server-wide World Event.....you are SUPPOSED to be contested.

    If you do not wish to attract attention, crewing the biggest ship on the Seas that is marked on the map for all others to see is probably not the best choice.

    Other people need the Commendations going AGAINST the Burning Blade, so can't really blame them for spotting one and taking a chance.

  • I have to say, while I understand the frustration, especially if you are operating the ship with a smaller crew of only yourself and maybe one other person, as that does kind of outweigh the Skeletons’ usefulness, it really is a play-style decision; high risk, high reward. I’ve turned in fewer Burning Blades than I’ve lost, but to be honest that’s just how it goes. I have to agree with the sentiment of the current system, though they could maybe decrease the radius and enemy ship needs to be in. That way somebody can’t ram you into the island and spawn camp you without their ship being vulnerable. But yes, it is true, you probably shouldn’t take the Burning Blade if you don’t want to deal with other people. It especially sucks when they’re toxic; I’m speaking from experience on that. Maybe do some open-world PvP for practice or a warm-up, then take the Burning Blade when you’re ready to fight the living AND the dead for King Flameheart!

  • To summarise, losing is never fun, but it IS a PvP-based event, so maybe work on your PvP and try again! “Practice makes perfect” is the Golden Rule of the Sea of Thieves (other than “don’t call people you don’t know curse words”, of course)!

  • Upvoted because some of us have indeed argued that it was a bad change and it has killed the event for many. A better change would have been to make it a minimum number of Rituals needed before turning in, in my opinion. All the ship block did was appease server hoppers looking for an easier steal at Reaper's Hideout.

  • The exploits were so severe and widespread in 13 that they should have just reset everyone's comms and nerfed it down to organic play levels.

    What happened is what always happens in SoT.

    Many feedback regs rushed comms, benefited from early activity, mass exploiting, and all sorts of cheesy plays. Then they turn around and shut the door on everyone else with "stop these runners".

    Knowing full well that they were never going to contribute organically. All they want is easy wins from server hopping. They were NEVER going to carry the content because they NEVER have before. They expect others to.

    I truly believe that Rare tries their best on this stuff but this was an example of how listening to the loudest feedback without really digging into how it was affecting the organic experience can end in uninteresting activity and content being largely abandoned.

    Now we live with ignored pve BBs and people sinking them near outposts for an easy 0 ritual sword turn in.

    btw, outside of content creators many of the people that help push for these counterproductive changes openly say that they take months of time off from the game. These changes get made for feedback regs that don't even stick around to see what happens during seasons. Get comms rushed, get the screenshots and clips for social media, bounce, rinse, repeat.

  • @sirpebble323 said in Burning blade:

    To summarise, losing is never fun, but it IS a PvP-based event, so maybe work on your PvP and try again! “Practice makes perfect” is the Golden Rule of the Sea of Thieves (other than “don’t call people you don’t know curse words”, of course)!

    every event in this game is a PvP based event ;)

  • @capt-greldik I know, I just meant that it’s to be expected to be attacked at least once or twice, as opposed to casual voyagers that can be left undisturbed for hours at a time. 🙂 Just to clarify!

  • I couldn't agree more. Sweaty players drive new players away and it has driven me, veteran player away. Because I was away from the game for so long and I might as well be a new player to most of the recent seasons and updates. These sweaty players have driven me away and I no longer wish to even play this game after years of dedication and hard game play.

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