Hoist Lever, Needed!

  • Introducing the Hoist Lever its Outpost Anchor Launch Lever at each Sea of Thieves outpost—a new tool designed for speedy getaways. This lever, located near your ship’s spawn point, perfect for jumpstarting an adventure without the delay of manually raising the anchor. Nearby, a weathered signboard with a scratched note reads:

    • "Lower the lever."

    • "The anchor will be up."

    How it Works:

    When your ship respawns at any outpost, the Outpost Launch Lever becomes available for use.
    By lowering the lever, the anchor automatically raises, allowing players to set sail immediately.
    This action can be used only once per ship respawn to maintain balance.
    The Outpost Launch Lever is designed to enhance convenience and immersion, encouraging a fast-paced start while staying true to the spirit of pirate ingenuity.

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  • Pure laziness genius.
    That's what comes to my mind from reading this.
    I'm already seeing people dropping sails and then using the lever and saying goodbye to the ship.

    Honestly, I like this idea only because I solo bringatine and galleon from time to time.
    Solo sloop isn't worth it the time to raise the anchor isn't big enough to satisfy this need.

    How I would design this would be a cannon loaded with an anchor ball curse aimed at the back of the ship spawn with the lever besides it.
    Now you have a fast anchor raising tool as long as you park in that spot.

    The reason I hate this is that it promotes laziness and removes a good crew co-operation check if they are all going to join you to raise the anchor at the start of the game.

  • @astralenigma Yea, the capstain at an outpost serves as a "ready up" action

  • Why stop there. Let’s have a magical sword that only captain of ships can use. Once captain has it on hand and standing by the helm. They command there own ship to raise anchor, drop sails and turn the wheel.
    Sarcasm

  • @burnbacon said in Hoist Lever, Needed!:

    Why stop there. Let’s have a magical sword that only captain of ships can use. Once captain has it on hand and standing by the helm. They command here own ship to raise anchor, drop sails and turn the wheel.

    Great suggestion! A magical captain’s sword that commands the ship would actually fit well, especially if it had an epic backstory—like a Dragon Sword tied to New Faction. Skyward Sages!. Imagine it working like the Burning Blade sword, letting the captain hold it for an hour on the ship, or until the next dragon spawns, before it’s returned to its mystical origin. This would add a powerful yet temporary ability that ties into the lore and lets the captain steer with ease. And who knows, maybe we’ll see dragon-linked treasures like this become a reality! Thanks for the inspiration.

    It’s the same idea as adding the horn—this game really does need more magical items to keep things exciting and mysterious!

  • @h0b0jo0e said in Hoist Lever, Needed!:

    @astralenigma Yea, the capstain at an outpost serves as a "ready up" action

    isn’t just for the start of a session—it’s about giving players a chance to get back in the action quickly if their ship sinks mid-game. When a ship goes down, one crew member could quickly respawn and get the ship moving, while the rest can focus on defending loot, staying in the fight, or keeping pressure on other ships. It adds a tactical option that can keep gameplay dynamic and prevent downtime in the middle of intense battles.

  • @seathiever said in Hoist Lever, Needed!:

    @h0b0jo0e said in Hoist Lever, Needed!:

    @astralenigma Yea, the capstain at an outpost serves as a "ready up" action

    isn’t just for the start of a session—it’s about giving players a chance to get back in the action quickly if their ship sinks mid-game. When a ship goes down, one crew member could quickly respawn and get the ship moving, while the rest can focus on defending loot, staying in the fight, or keeping pressure on other ships. It adds a tactical option that can keep gameplay dynamic and prevent downtime in the middle of intense battles.

    You do know that most of the time the ship doesn't spawn on an outpost after sinking unless you are doing an hourglass right?

    It would be very rare cases also I'm not a fan of having to fight the same crew several times while I'm busy doing a world event.

    The lever for me if it ever existed could never be on the ship.

    And honestly it for me it's not a needed feature it's a nice QoL that would have to be implemented with much thought.

  • @seathiever said in Hoist Lever, Needed!:

    @h0b0jo0e said in Hoist Lever, Needed!:

    @astralenigma Yea, the capstain at an outpost serves as a "ready up" action

    isn’t just for the start of a session—it’s about giving players a chance to get back in the action quickly if their ship sinks mid-game. When a ship goes down, one crew member could quickly respawn and get the ship moving, while the rest can focus on defending loot, staying in the fight, or keeping pressure on other ships. It adds a tactical option that can keep gameplay dynamic and prevent downtime in the middle of intense battles.

    The slower working of the capstan on bigger ships is part of the balancing between different types of ships. Bringing back a galleon into a fight solo should be slower than bringing a sloop back. Even it takes some time, having it automated gives the player more time to collect (more) resources from the spawn as well.

  • Thank you all for the feedback! I understand that not everyone sees the Hoist Lever as essential, but let's consider how it could add value, especially for solo players and crews eager to jump back into the action quickly. Imagine how convenient it would be for everyone in the same crew to be on the same page and hit the seas without delay, especially in intense situations or open crew gameplay.

    Guys, please remember—when someone makes a suggestion, let’s avoid jumping straight to the negatives or focusing on how certain players might misuse it. The goal is to imagine the feature as part of a team where everyone is working together. Sure, some might raise the anchor and drop the sails for fun, but we already see similar things with fire bombs and blunder bombs at outposts. In the same way, we could easily suggest removing the vote-to-brig option for captains on their own ships if misused, but the goal is to look at how it could help when the crew is in sync.

    In the end, let’s think about the feature’s usefulness for the whole crew working together. This could be an exciting addition if everyone uses it in sync. Thanks again for your thoughts, and let's keep brainstorming for ways to make the game better for everyone!

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