Is quickscoping a problem

  • So at higher level play you have people who are ridiculously accurate with snipes. I have no issue with this, it's skillbased so good for them. However quickscoping somewhat negates the counter play.
    I quickscope, in that on controller I try to preaim (based on muscle memory) then do small adjustment when aiming down sight for shots. I know some pc players (I guess you could on xbox too) use tools such as reticle overlay so at any time they can be aimed perfectly onto someone.
    In ship to ship fights, more so sloop cross ship snipes can be a huge factor in winning the fight. Normally, you see the glint of someone scoping and you move evasively and adjust your movement. However some of the level of quickscoping people can do (see massivesponge as example) barely registers the aiming down sight animation. This leaves very little room for counter play because you don't get the glint to react to so the only option is zig zag like a headless chicken at all times which isn't really viable.

    I'm not sure what/if there is a solution here. I know that requiring a minimum ads before the gun fires would feel horrible for everyone involved (but that's what happens with throwing knife) so maybe it should be considered.

    What do others think? I recognise there probably aren't many directly affected by this

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  • It used to be a problem before they nerfed x2 gunning and the sniper overall. Back in the day you could hipfire the sniper with 100% accuracy.

    Personally I think all the weapons are in a decent state except maybe the new pistol, damage is low. It's clunky and slow to use.

  • I think the sniper should have reduced damage at close range.

  • @itz-majman the method I describe they might aswell be hipfiring for the time in any kind of scope animation. Its barely perceptible

  • @captain-fob4141 maybe, although the issue im discussing is more for mid to long range. If you're in close range you should be moving erratically to avoid being hit anyway

  • @hiradc sure, it's all in the same wheelhouse. The issue isn't accuracy it's utility.

  • They just need to make it where you can’t fire the EoR without fully scoped for 1.5 seconds

  • @burnbacon I think this is an extreme solution but I'm honesty here for it. I don't think there is an issue with nerfing the weapons to not be as versatile as they are

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