Shark Spawn Rate and Ocean Shrine on Safer Sea's Feedback

  • #SaferSeas

    Much like my last thread post addressing the issue of the Skellie Ships spawn rate having become absurd and its been fixed seemingly in a matter of days that make game play so much more fun with out wearing down the players and increasing their annoyance levels. I applaud this fix.

    I have noticed another issue with the plain regular sharks. They spawn ungodly fast and at absurd numbers too. I had on me and my fellow Pirate, at one time four to five sharks just pop up. The issue stems from the fact that Safer Sea's is a single ship server and not a 4-8 ship server where it does take longer for sharks to spawn on one Pirate in the ocean.

    And the time it takes for them to spawn is a shocking 1-2 minutes (SS) as versus 3-5 minutes (HS). At worse, a minimum of 30 seconds

    The spawn rate needs to be turned down with an added longer, stagger spawn in time. Along with the number of sharks spawning in depending on the type of player ship being used.

    We, for the first time did a shrine through a message in a bottle, the Hungering One (The luck of the odds we had XD.) As we worked on getting the loot up, we were dealing with the sharks constantly spawning in, swimming down and attacking us. We ferried it to a certain point then worked to get it to the float point. All the while the sharks were making it harder to float the loot. It took us about 40-50 minutes in all. (A royal time killer!)

    As any good Pirate does, we talked about the mechanics and how it does need to be addressed to make game play more enjoyable without putting too much stress on the player. And came up with a probable, suggestive fix.

    • Turn down the shark spawn rate to a minimum of 40-70 seconds between.
    • The first shark should spawn somewhere between 4-6 minutes
    • The number of sharks allowed to spawn in one giving setting depends on the player ship
      -- Sloop: 2-3, Brig: 3-4 and Galleon: 4-5

    Slowing this down again will make game play much more enjoyable with out adding stress to the player versus the aggravation of an untamed mechanic.

    I will continue in the next post.

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  • To continue my Feed back, I will address an Issue with the Ocean Shrines.

    My Pirate friend and I discussed possible ways to make the game play more enjoyable without the need of adding aggravating stress when it comes to the Shrines. It was our first time, however we did notice a lack of an air vent or air pocket outside of the shrine between the ship and the entry/exit doors. Preferably one that is sticking out of the spire itself or appears once the shrine has been looted. We ended up making multiple trips down because of the bamn sharks mentioned above. (Yes, that is an intentional typo. ;P) My fellow Pirate brought that up.

    I on the other hand thought of a better yet reasonable idea with one or two specific strings attached. Place a Small Mermaid Statue on the ship, like on the book case or next to the table or above the bell at the bottom of the mast so that way we can call the loot up to the waters surface and retrieve it that way after we have stored it in the Mermaid Return Statue.
    The stipulations to use the statue on the ship are as follows:

    • Can only be used in Safer Seas to keep SS as Leisure Risk Leisure Reward or LR^2, NO HS use to keep HS as High Risk High Reward or HR^2 for the PvP lovers
    • The Statue can accept an offering of either random chance of 1k-5k gold or an existing loot on board like a merm gem or chest/skull of some kind regardless of value it is.
    • The ship must be sitting inside of the Shrines Vicinity for use, the blue/purple light

    This resolves the issue of the Royal Time Killer (RTKBeard) in what it takes to get the loot to the waters surface to harp cause 40-50 between two players is just wrong and if it is just one player, even longer. Crews of 3-4 could do it faster.

    Thank you for your time and consideration Dev's, much apricated!

  • Soooo.... are you putting it in the mermaid statue and collecting it from the merperson, and then not using your harpoon to load it to your boat?

  • I think you're missing a mechanic with the existing mermaid statue in the shrine.

  • @lotusasche said in Shark Spawn Rate and Ocean Shrine on Safer Sea's Feedback:

    #SaferSeas

    Much like my last thread post addressing the issue of the Skellie Ships spawn rate having become absurd and its been fixed seemingly in a matter of days that make game play so much more fun with out wearing down the players and increasing their annoyance levels. I applaud this fix.

    I have noticed another issue with the plain regular sharks. They spawn ungodly fast and at absurd numbers too. I had on me and my fellow Pirate, at one time four to five sharks just pop up. The issue stems from the fact that Safer Sea's is a single ship server and not a 4-8 ship server where it does take longer for sharks to spawn on one Pirate in the ocean.

    And the time it takes for them to spawn is a shocking 1-2 minutes (SS) as versus 3-5 minutes (HS). At worse, a minimum of 30 seconds

    The spawn rate needs to be turned down with an added longer, stagger spawn in time. Along with the number of sharks spawning in depending on the type of player ship being used.

    We, for the first time did a shrine through a message in a bottle, the Hungering One (The luck of the odds we had XD.) As we worked on getting the loot up, we were dealing with the sharks constantly spawning in, swimming down and attacking us. We ferried it to a certain point then worked to get it to the float point. All the while the sharks were making it harder to float the loot. It took us about 40-50 minutes in all. (A royal time killer!)

    As any good Pirate does, we talked about the mechanics and how it does need to be addressed to make game play more enjoyable without putting too much stress on the player. And came up with a probable, suggestive fix.

    • Turn down the shark spawn rate to a minimum of 40-70 seconds between.
    • The first shark should spawn somewhere between 4-6 minutes
    • The number of sharks allowed to spawn in one giving setting depends on the player ship
      -- Sloop: 2-3, Brig: 3-4 and Galleon: 4-5

    Slowing this down again will make game play much more enjoyable with out adding stress to the player versus the aggravation of an untamed mechanic.

    I will continue in the next post.

    While i do agree that the rate sharks spawn is a bit too frequent, (Sometimes as fast as 10 seconds it seems) It really doesn't bother me because it provides shark meat which i always go after. I do like that it usually takes only 3 shots with the Eye of reach to kill them, although they do gang up on you while exploring sunken ships, and you can find yourself in trouble if there are more than 2 swimming about and get the upper hand and bite you. What i really noticed was how fast they swim towards you now! really fast! Keeps you on your toes, that's for sure.

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