REVERT SWORD PLAY

  • I used to be a sword lord, but Rare you have completely ruined sword play with the new block detection zone adjustments this season.

    Any noob can now block any swing as long as they are looking in your general direction, there is no skill involved anymore like positioning, side stepping, jumping, or circling. Since blocking is so easy now, you just have to time your swings/blocks correctly, but since you can just leave block up forever - it makes it so that nobody wants to swing first in a sword fight - so they just end up swapping to guns.

    The knockback at the end of a combo I don't care as much about, but I still think it's a bad decision. Why would someone fighting with a sword want to knock away his opponent further from him if he has a gun? Then I have to either swap to a gun (if i have ammo) or run that much knockback distance to get the final killing blow before he blunderbusses me in the face, it makes zero sense.

    Please just focus on getting rid of the gun/rifle auto-aim hackers and leave our swords alone!

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  • As a sword user, I can confirm 100% it’s made my fighting style better by the changes they’ve made. I no longer feel I just need to aimlessly flail the sword about, it requires skill now. When it comes to the defence, what’s wrong with switching your gun out and just firing? That’s a weakness on your opponents side, not yours.

  • When dueling other players with swords, I found that the victor was usually decided by who got the first hit in, since the sword stun made blocking a sword slash incredibly difficult. Now that it is easier to block, the sword duels are more interesting.

  • When they switch to gun, you close gap and swing. When they block, you bait their guard drop with gun switch or lunge charge cancel. Or if you can trick them with LoS, do the full lunge.

  • Blocking used to be near-impossible. Why is actually being able to now an issue?

  • I've played in multiple ways since season 10 was released and a lot of the critical feedback is exaggerated imo.

    Swapping, swords, aim assist.

    Hasn't changed anything for me and my opponents play the same way. None of it has really changed much of anything in a more negative way.

    If they just changed things and didn't make it public I wouldn't have even noticed the weapon changes lol.

    Chop chop, shoot shoot. In random adventure I don't see any of the changes bothering most people much.

  • Since blocking is so easy now

    and you want to...revert this?

  • What? Now you have to be able to swipe at right angle to pass block not just swing and have hope that block will not reigister.

    I sword play from day 1 and as it is not that fine like so old 3hit combo it's better than it was.

    There is reason to block, move, disangage and shoot just to follow it with swing.

  • @burnbacon their annoyed that blocking works now haha

  • there is no skill involved anymore like positioning, side stepping, jumping, or circling.

    ?

    Too bad, you can't spam slashes while hopping next to your opponent.

    Try block hopping and getting your opponent to whiff, then coming in for a slash afterwards, or give yourself space to lunge.

    New sword takes more skill, and I am having fun swashbuckling again.

    The knockback at the end of a combo I don't care as much about, but I still think it's a bad decision. Why would someone fighting with a sword want to knock away his opponent further from him if he has a gun? Then I have to either swap to a gun (if i have ammo) or run that much knockback distance to get the final killing blow before he blunderbusses me in the face, it makes zero sense.

    That knockback:

    • Resets the scenario between sword players if one is blocking
    • Gives a double gunner a chance to win (if they stayed in place, it would be much easier to get that 4th hit)
    • Can disorient your opponent
    • Sets up a ranged attack for you
    • Doesn't take that much time to walk through

    For a lot of fights, you'll be near walls, so you should be circling your opponent to confuse them and to end up sending them towards a wall, so that you don't give them knockback.
    See, the knockback is another reason that sword takes skill, you either have to work around it, nullify it, or use it to set up another attack. You can't just spam slashes and hope you'll win!

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