More Stealing + PvP Variety

  • Sea of Thieves is a game where anyone can play any way they please… provided they can actually pull it off. Certain things are easier to do than others. People tend to do these things, not necessarily because they enjoy doing it, but because it is the path of least resistance (and more success). This is how metas develop. I was just thinking of running some stuff by you guys and seeing if you like my ideas. The goal is to add variety to the kind of ways people PvP and steal in SoT.

    Stealing
    Okay, starting with stealing. After spending nearly 4K hours in SoT, I’ve come to realize that stealing is more of an armed robbery kind of style, rather than the sneaky heist kind of style. Sure, stealth styles do EXIST, but they are UNCOMMON and NON-PRACTICAL. Meaning, stealth might be fun the first time or so (done for giggles), but by no means will it be a popular method to go about stealing. So how about we popularize it?

    Mermaid Whistles

    • Summons a smokeless mermaid (only for other players, you can still see smoke) after being in water for at least 15 seconds.
    • Is an item you can pull out from the equipment radial (like a fishing rod).
    • Mermaids will never appear anymore, unless this item is utilized.

    The idea is to make stealth more practical and effective and also make wait times for mermaids a constant and predictable outcome. Stealth becomes more lethal in the method arsenal and mermaid hell is gone for good.

    Loot Bag

    • Carries 10? 20? 30? pieces of treasure.
    • If player is killed, all collected loot scatters (similar to how ashen bosses drop their loot after death).
    • If player opens the bag, all collected loot scatters.
    • Also an item found and equipped through the equipment radial.

    The goal is to make stealth-based heists just as profitable as smash & grab-based heist. Both methods currently exist, but smash & grab is by far much more prominent (because it just makes more sense to do).

    Smash & Grab Method

    • Upon succeeding, you steal the entire haul.
    • You usually have reliable transport.
    • Mermaid presence does not matter (just because you can see an armed robber, does not mean they won’t armed-rob you).
    • Upon death, recovery of the attempt is more likely.

    Stealth Heist Method

    • Upon success you steal 1 item (that’s no heist, it’s petty shoplifting of a candy bar at best).
    • Olympic-level swimming is necessary to cross to ocean with your 1 piece of treasure.
    • If they spot your mermaid, you might as well classify it as a Smash & Grab attempt, with added handicaps.
    • Dying is a pretty big setback (chances at recovering the steal attempt are basically paralyzed and just not even worth it).

    PvP Interaction
    Probably going to get controversial from here. Anyways, whether we admit it or not, the majority of combat in SoT is naval-based. Sure, close-quarters combat is used to finish the job or sprinkled in here or there, but by no means is it a practical way to sink a ship. I was just thinking we change that by adding some mechanics or tools?

    Boarding Hook

    • It would replace the cutlass and take up a weapon slot? Or maybe add it in as an equipment?
    • Can climb sides of ships with this.
    • Maybe can pry planks off holes (definitely should take just as long, if not longer, than the time to patch a hole).

    Zipline

    • Maybe shot from the harpoon of a boat?
    • Maybe shot using some mechanism?
    • Allows players to zip over to enemy ship if attached.
    • Can be severed by guns or sword, causing players to fall into water.
    • Zip attempts would vary based on distance, wind speed, ship speed, angle of attachment, and other factors?
    • Only flintlock can be utilized during zip?

    Ropes

    • Allow pirates to swing over to other boats.

    • Some method of attachment?

    • Some method of prevention?

    • Players cannot use weapons while swinging, but can use them after releasing hands off rope (sending them flying).

    Keg Straps

    • Allow players to carry kegs on their back at the cost of a little movement speed.
    • Add it as an equipment item?
    • Can be combined with other boarding methods (more ways to get kegs on other peoples’ boats and incentivize people to carry kegs on their own boat).

    The idea is to make close-quarter combat just as effective and practical as naval combat. Also adding more variety is always nice. Personally, I suck at close-quarters compared to my naval abilities. This would most definitely go against the way I play, but I feel it might be exciting and I’d be willing to adapt. Maybe close-quarter and naval aren’t even the only way we have to battle? Perhaps other ways to kill one other could be suggested.

    Some of these ideas probably have been suggested and debated, but let me know what you think. Anyways, thanks for reading.

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  • goal is to make stealth-based heists

    But we’re not stealthy pirates. We’re cutthroats who sink ships, bath the sea in blood and harpoon cargo on to our ships later. Thus stealing.

  • I think there's some fun stuff here. I don't necessarily agree with making Stealth easier by dismissing a mermaid. I think that is a recipe for people to just be upset and quit if there's no real way of knowing if an enemy player is nearby without just spotting them. It's a bit late in the game cycle to so fundamentally alter a core mechanic like that without it making people very upset.

    I love the idea of a zip-line honestly! I think harpooning a ship and being able to try to climb over to them would be a lot of fun. Don't allow the use of weapons when you are on the zip-line, and if you take damage you fall off. I don't think it would be OP, but that would be for playtesters to figure out. It would be fun to zip-line over to a skelly ship and wreak havok.

    The Boarding Hook sounds interesting, but probably OP. It makes boarding way too easy, especially against a solo sloop. Where before they had to guard 2 ladders, now they have to guard the whole ship from incursion. That just makes the boarding meta stronger than it already is. Also, tearing boards off of holes probably makes boarding too powerful as well. Currently if someone has repaired their ship the only way to do more damage while aboard is firebombs or take the helm to ram into something, or return to your ship to return fire (I speak a lot from a solo perspective, so for crewed ships YMMV). Now you could just rip boards off while spawn-camping and sink the ship that way. Seems like it would lead to an increase in spawn-camping and upset players.

  • @burnbacon Yeah, but we've being doing that since arena was around. Heck, I joined arena to learn the best techniques to game-end another player in the most efficient ways possible and I continued to practice in HG after it ended. At the end of the day, I haven't done something strategical or pulled a crazy sneaky maneuver since the first year where I got the "Legendary Thief" title. Pirates are stealing in less of Jack Sparrow fashion and more Johnny Carson way. Some of us don't even steal! We just kill people because it's funny to mess with another pirate and leave the loot floating in the water until it sinks.

    Point is, I'm sick of the old sail in front of the ship at FoF, cut all the masts, and sit on cannons and circle until they have a tier 3 everywhere. And assuming they haven't sunk by then, I get to shoot myself over and with my two guns (yes, I am a filthy double-gunner) to have close-quarters combat for about 10 seconds. Then, the encounter ends (sometimes we just bury the Athena/Fortune at some island) and you got to hop for another server with the funny red orange/red skull.

    We aren't stealthy pirates, but we can be. Maybe.

  • @maximusarael020 You make fair points. As much as I love these ideas, they would most definitely need to be tinkered with intensively to maintain balance (that's why I added so much question marks in my suggestions). And trying to get rid of the old meta by introducing stuff probably gives rise to new metas that people will never change from. I guess if we are still having fun with what we have, you could be right about it being too soon for such drastic changes.

  • @manipulatehavoc

    Don't give up, though! All new ideas require tinkering, edits, revisitation. There's some really good stuff in there. The harpoon zip-line would be amazing, honestly. Super cool and unique idea.

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