@nex-stargaze a dit dans Now here's a question for rare? Why can't they keep this boost for hour glass it made it more fun. :
@jolly-ol-yep said in Now here's a question for rare? Why can't they keep this boost for hour glass it made it more fun.:
Absolutely not. Strongly disagree here.
Look into how our human brain work. You can take something unfun and make it fun. You can take something fun and make it unfun.
Heard about "gamification" in offices or other job places ? Any idea why they do that ? Hint : it has to do with fun.
Tell a kid to mow the lawn. First time he does, it's gonna feel AWESOME, so much fun. Now have that kid do it every Sunday. You'll see.
We're not in the 80's anymore. Having Mario jump when you press a button is not FUN per se anymore. We need the flashy numbers.
...yeah you guys just want the rewards sooner and don't like the content itself fully. Expecting to have a massive amount of credit for your losses is not really how archaic/cutthroat games are meant to work. While this content is arguably designed to be frustrating (in terms of not winning), it's supposed to keep you wrapped into its content and dedicate time to it.
I don't how how many times I need to say this, but I already have the curses. Grinded them legit.
And no this is NOT AT ALL what we're saying.
It's supposed to keep me wrapped into its content and dedicate time to it you say ? I probably put more hours in it than you did. I have the experience from which one can talk. They could make it fun yeah. I bet NOONE is gonna find it fun when they tackle the commendation that asks youu to sink 500 ships AFTER the curse.
You know how doing a Tall Tale is boring for some ? Imagine having to do them 5 times. That'd be a nightmare. 500 ? You kidding right ?
Yeah we want thhe reward SOONER than IN 4 YEARS. Doesn't mean we want it overnight. Stop with that narrative. It ain't happening, even with our suggestions.
Since you're interested in using outside material to make a point, let's use Cuphead for an example.
"Let's take an example and look at Dark Souls"
Lol. Cuphhead is an HARDCORE game not designed at all to be accessible and inclusive. It's in the very advertisement for the game, despite the graphics. You couldn't pick a game more apart from SoT...
That game is an extremely successful indie title despite being extremely difficult and arguably frustrating. Every loss, by the logic of the people here having issues with allegiance gain from losses, is worth nothing.
Are you really gonna tell us the difference between a "Die-and-Retry" à la Meat Boy and a Sandbox like Sea of Thieves ? You should probably attend some game design courses. The mechanics and the fun of those 2 types of games are WAY different.
Yet, you'll do it again because you know you can do better, and eventually win.
Yeah, cause maybe it's a solo game ? You know, like with a set difficulty that has been carefully designed, tested, and balanced ? The opposite of PvP in a nutshell.
It's not really different here with the factions, outside of the extremely slower progression system that's better than literally nothing for losing, and the mystery of skill from another crew because of PvP.
It IS very different. People play Cuphead to "beat the game".
People play hourglass PvP to get the rewards (I'd do it in regular PvP if there was a WORKING way (please don't tell me to defend, it's useless).
Some do it to PvP while they could just search the seas for preys like usual. They enjoy it and consider evgeryone should. No. Cos' again, it's not enjoyable.
You'll get there eventually,
I am there already. And I went to other games that respect my time. I did Stray 2 days ago. Pretty cool. Gonna get bac to Civ waiting for s9 community day. It's exhausting all the trolls, runners, toxics and all who surprisingly enough, didn't seem to pop all that much Saturday.
it's just the content itself isn't very appreciated or liked amongst the masses in its current state, no amount of allegiance boost will fix the mode itself, that will just make it die quicker while Rare slowly decide what to do in regards to how PvP overall works.
Thing is the mode CAN be pretty cool and Fun and enjoyable. We saw that Saturday. Yeah it was the same except the numbers. So what ? It's just logic it's more enjoyable. If it can be enjoyable ENOUGH that it entices people to play, even though they wouldn't in the first place, it's a win-win situation. The player has fun, the game has players.
It HAPPENED and we saw it. Contrary to what you think, i actually believe tis would save the mode, but hey
We have to respect the players that go through the struggles necessary to get the rewards they're earning,
I earned them. Do I feel respected in retrospect ? No. Not at all. The opposite. I just feel miserable to have wasted so much time. Does it hold any value ? Well the day i got my 1st curse I saw a dude weraing the gold one explaining to me he cheesed it, so....
Am I some despicable entitled kid who's gonna go all "I did it the hard way back in the day, you people have to work to get it, it's not free" like any gatekeeper here, childishly "protecting" some cosmetics from being "taunted" by cheesers ? I probably could.
Just stop pretending we want this overnight with no effort. There's a difference between "no effort" and "stuff any sound video game wouldn't require you to spend thousands of hours on". "Thousands hours" and "video game" are not compatible in the first place. I'd even argue video games are too young a medium for laws to have been implemented around stuff like that, for mental health and addiction issues.
The thing is SoT's grind is not healthy. At all.
its value is insurmountable, and a showcase for what kind of player you're learning to become in this game.
Lol. Nah.
It just shows the world you're a no-life with time to spend. That's all. Nothing more, trust me.
And I won't even equip them they're ugly I was in for the OG PL curse.
And God forbid I don't want to become that type of player. Am I becoming one ? Aaaaaaaaaaaaaahh !!!