@thorumsu said in New increase to getting 1000:
@wolfmanbush
How can you even label cosmetics as "PVP/PVE styled"? They are just cosmetics.
Some feathers does not make a cosmetic PVP based just because arena rewards had them.
Glowing things are not PVE styled just because the existing ones are locked behind PVE.
Arena had a clear example of it, seadog set, pieces so people can mix and match, symbol clearly marking it.
Until it was announced that it was going away the people in arena wanted to be there.
That's the issue with not separating cosmetics in a similar way here. A skeleton and ghost curse are guaranteeing that pvers will do what they gotta do to try to get them (tanking fights, not wanting to be there while doing it)
It's counter productive to the design of the content to get people that don't want to be there to be there.
Far less pvers are going to try to get to 500..1000...1000+ over arenaesque type of designs.
They already have an example of the general approach for design of cosmetics because it largely was one of the successful parts of arena, it didn't have a significant amount of pvers trying to get cosmetics while not wanting to be there.
It sets a clear line between pve and pvp that largely serves both. Pvers can in their head accept that it's a pvp outfit and pvpers can peacock while playing the content long term.
Similar to glorious/triumphant have a few different color sets specifically for pvp with a weapon/fighting symbol. People can regularly be unlocking pieces and can mix and match.