@ammo-pouches You're not wrong. I get that they want to focus development where their revenue stream is (skins and disney partnerships) and it makes sense from a business perspective. I can't necessarily blame them for that.
What I CAN blame them for is letting the issue go on this long. I completely understand that the bullet trajectories are extremely complicated, especially over the internet. Lag and missed shots are a problem at one point or another in just about any online game and this particular game chose an extra difficult implementation (bullet drop/arc, as opposed to hitscan). I like the style they went for and I appreciate that shooting FEELS different than other games because of it. That's one of the things I like about this game. It's just too bad that it doesn't work that great.
While appreciating the difficulty, I can also blame them for breaking this feature at a time when it was working (mostly) fine. The "while in areas of intense action..." nonsense in the patch notes didn't just appear out of nowhere. It cropped up in a particular patch. As a software developer, I can think of only two possibilities why this is still an issue 2+ years later:
- The original developers who made this feature have left and nobody remaining understands the code well enough to fix the problem. Either hire back the original developer(s) or find some new ones (I know they're working on that).
- The developers made a conscious choice to make the change that caused this problem due to external factors, such as dependence on another module or dependence on using particular servers or something. If this is the case, they have simply kicked the can down the road.
They need to either follow up or just make up some lore and let the issue lie. All they would have to do is say something like "these are really old guns and sometimes they mis-fire" and people would mostly accept it and move on with their lives. Instead, we have a reminder of the issue they can't/won't solve in every single patch notes.
To be realistic, this game IS 4+ years old now and this issue has plagued the experience for half of that time. I don't expect any significant engineering improvements at this stage. It would be better for the players if they fixed it, but that's unlikely. It would be better for Rare's brand image to claim the issue is lore, but I don't expect that either. For this particular problem, the best we can hope for is incremental (nearly un-noticeable) improvements. As for other issues, like ADS bugs, that needs to be solved ASAP. I'd forgive a missed bullet or two if only I could aim my gun.