Make guns interruptible like the sword in PvP

  • This change should ease two things currently troubling people in PvP : fighting with two guns and using the blunderbuss.
    This change would prevent people from reloading guns or using them while they get slashed with a sword by an enemy, increasing the risk of using guns in a melee fight, while it retains the deadliness of guns overall.

    It would ease the situation that people with a blunderbuss simply runs straight at you and kills you with a single shot, but it would still be possible to surprise you or to navigate around you that you miss your hits with the sword, and they get their chance to attack. 
    It would also put people with two guns at a greater risk should they use them in close combat, while they still have their chance of killing people with a combo of two shots; they could get cornered or followed on their heels by an enemy with a sword which is why gunners never should stand in the frontline.

    --

    I got reminded of this idea by this thread of @soul-scratcher

    https://www.seaofthieves.com/community/forums/topic/140625/why-blunderbuss-makes-pvp-toxic

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  • Along with soul-scratcher's idea, this completely destroys my chance at defending my ship when boarders make an attempt.
    I am not very good at PVP. My ability to physically react with the gaming equipment is slow.
    These ideas nullify my chance at killing a boarder on my ladder with one shot at point blank range and completely disables me once they are on board and I am trying to defend myself.
    It is hard enough for me already. This makes it impossible as now I can't quickly reload my blunderbuss while they are slashing me to death.

  • @mew-schnee So funny thing about that. When the game came out the sword combo would actually stun players and prevent them from firing a weapon like how it functions against skeletons still.

  • @cptnpotbeard said in Make guns interruptible like the sword in PvP:

    @mew-schnee So funny thing about that. When the game came out the sword combo would actually stun players and prevent them from firing a weapon like how it functions against skeletons still.

    Oh, I can barely remember that, or maybe I am confusing something. Well, what was the reason for the change? Were guns underperforming? Right now, I do not see how they could underperform with such a change, except for fighting with two guns in a narrow space.

    @butterybarnacls said in Make guns interruptible like the sword in PvP:

    Along with soul-scratcher's idea, this completely destroys my chance at defending my ship when boarders make an attempt.
    I am not very good at PVP. My ability to physically react with the gaming equipment is slow.
    These ideas nullify my chance at killing a boarder on my ladder with one shot at point blank range and completely disables me once they are on board and I am trying to defend myself.
    It is hard enough for me already. This makes it impossible as now I can't quickly reload my blunderbuss while they are slashing me to death.

    Thank you for your thoughts on this, but how can someone interrupt you with the sword when they are locked in an animation while climbing up the ladder?

    I tried to be precise, but maybe not enough; to repeat myself: I did not suggest preventing the blunderbuss from killing people with a single shot, but even if that were the case, a single hit with a sword would be enough, although I do not see any need to change the guns themselves when such a change would be applied.

  • fighting with two guns and using the blunderbuss

    They're only troubling people who don't know how to counter them.
    Guns with aiming, reload times, and hitreg is already at a big enough disadvantage to the sword with it's 100' attack angle, no consequence for missing, and the ability to move in and out of sprinting and attacks.
    Players without a sword are already at high risk, let alone not being able to use your guns at all after the first 2 shots because someone just sprints up to you sword vortex's you.

  • @mew-schnee They changed it around shrouded spoils launch when they initially tried to fix the double gun instant kill from weapon swap animation canceling. Personally only change the Blunder needs is reduce the damage from 100 to 85 and increase the knockback.

  • @mew-schnee said in Make guns interruptible like the sword in PvP:

    @cptnpotbeard said in Make guns interruptible like the sword in PvP:

    @mew-schnee So funny thing about that. When the game came out the sword combo would actually stun players and prevent them from firing a weapon like how it functions against skeletons still.

    Oh, I can barely remember that, or maybe I am confusing something. Well, what was the reason for the change? Were guns underperforming? Right now, I do not see how they could underperform with such a change, except for fighting with two guns in a narrow space.

    @butterybarnacls said in Make guns interruptible like the sword in PvP:

    Along with soul-scratcher's idea, this completely destroys my chance at defending my ship when boarders make an attempt.
    I am not very good at PVP. My ability to physically react with the gaming equipment is slow.
    These ideas nullify my chance at killing a boarder on my ladder with one shot at point blank range and completely disables me once they are on board and I am trying to defend myself.
    It is hard enough for me already. This makes it impossible as now I can't quickly reload my blunderbuss while they are slashing me to death.

    Thank you for your thoughts on this, but how can someone interrupt you with the sword when they are locked in an animation while climbing up the ladder?

    I tried to be precise, but maybe not enough; to repeat myself: I did not suggest preventing the blunderbuss from killing people with a single shot, but even if that were the case, a single hit with a sword would be enough, although I do not see any need to change the guns themselves when such a change would be applied.

    If I get them when they are on the ladder, no problem. It is when they climb the ladder, I miss and they board.

  • @butterybarnacls said in Make guns interruptible like the sword in PvP:

    Along with soul-scratcher's idea, this completely destroys my chance at defending my ship when boarders make an attempt.
    I am not very good at PVP. My ability to physically react with the gaming equipment is slow.
    These ideas nullify my chance at killing a boarder on my ladder with one shot at point blank range and completely disables me once they are on board and I am trying to defend myself.
    It is hard enough for me already. This makes it impossible as now I can't quickly reload my blunderbuss while they are slashing me to death.

    This is a valid point. If I had the option to redo my original thread, I would propose that the blunderbuss should continue with the one hit kill mechanic, but with a reduced effectiveness for a short period on those who just respawned after being killed in the same way.

    I appreciate the idea of the sword interrupting gun play, but I also agree that guns have built-in disadvantage with reload necessity and timing. At the same time, the idea of forcing a sword on sword fight via a gun disadvantage at close range would make the PVP way more interesting and hit reg would not affect the experience. It’s a fun thought, but not sure it would work well in practice.

  • This is a really terrible idea. If they add a penalty for missing sword swings, then maybe I could get behind this. But until then, the sword is just stupidly overpowered as it is.

  • @cptnpotbeard said in Make guns interruptible like the sword in PvP:

    @mew-schnee They changed it around shrouded spoils launch when they initially tried to fix the double gun instant kill from weapon swap animation canceling. Personally only change the Blunder needs is reduce the damage from 100 to 85 and increase the knockback.

    Ah! Thanks! Yes, your suggestion was also something I thought of, but I tried to keep the one-shot ability of one gun which would still be dangerous as ever, but with now a catch.

    @gallerine5582 said in Make guns interruptible like the sword in PvP:

    fighting with two guns and using the blunderbuss

    They're only troubling people who don't know how to counter them.
    Guns with aiming, reload times, and hitreg is already at a big enough disadvantage to the sword with it's 100' attack angle, no consequence for missing, and the ability to move in and out of sprinting and attacks.
    Players without a sword are already at high risk, let alone not being able to use your guns at all after the first 2 shots because someone just sprints up to you sword vortex's you.

    Thanks for your input, but you have missed that even the sword has animation locks and that hitting out of a sprint is not directly possible as the sprint gets canceled by sword attacks. Then, of course, I appreciate your nebulous mention of a secret technique to safely dodge bullets apart from using the sword jumps in four directions or by jumping and moving at the right timing.

    Also, as I said, using a gun in melee scenarios has no risks currently, my suggestions are to change this scenario to even out the advantage every gun has over the sword at a distance, and so far, you seem to have found no issue, apart from your concerns, with such a change, which is fantastic.

    @flickero said in Make guns interruptible like the sword in PvP:

    This is a really terrible idea. If they add a penalty for missing sword swings, then maybe I could get behind this. But until then, the sword is just stupidly overpowered as it is.

    Thank you for your thoughts, but if I understand you correctly, you saw no problems with my idea but just had a few concerns with a strange omission of current limitations of the sword.

    There is already a stun after a sword lunge and an animation lock after a swing, not as long as it takes to reload a gun, but there is the range difference and using the sword in range combat is a terrible idea, why not make the use of two guns in melee combat riskier? It would still be more feasible than using a sword at range.

    @butterybarnacls said in Make guns interruptible like the sword in PvP:

    If I get them when they are on the ladder, no problem. It is when they climb the ladder, I miss and they board.

    And nothing of what I said will change that. So, it seems that you have found no issue here.

  • I've been saying this, practically, since the game came out.
    We should not be able to reload a firearm while being hit by a sword (or possibly from taking any damage, but that could be a major issue with fire - so, I'd not go that far).

    I also think the sword should have kept the penalty for missing a swing.

    You get a plus one from me, but I'm not sure many others will agree here. :)

  • @cptnpotbeard why so? If I board galy with 4 people its already a challenge to kill 4 of them. This way it can be at least 1 kill and 3 of them left etc.
    Otherwise its damage is equal to sniper rifle and makes no sence. Knockback is also not clear. If I make a good shot but not 100 per cent I can quickly kill the guy with sword if hes close enough, otherwise in case of high knockback enemy will have time to restore his animations and kill me instead.
    I guess damage and knockback is fine

  • @scaryfawn235336 The whole point of the blunder is to counter sword in your face if you're garbage at using a sword to defend yourself which most people are. So that's why the blunder has knockback to get the person stabbing you out of your face. Also back when the stun was a thing the sword took 5 swings to kill someone, which is almost 2 full combos. So yeah it was pretty balanced.

  • No

  • @cptnpotbeard Well, Ive been killed a lot with one shot but consider it ok, people do perform resp kills, but again if you are not ready for it. but in this case why not to make respawn invulnerable for 1 sec? I spent over 400 matches in arena, and seen a lot of situations . The rules are simple, listen to water, be ready to kill invaders. If you fail to do so, the invader has every right for one shot, otherwise its stupid
    For now blunder is also a good way to defend your ship against invaders climbing up the ladders of your ship

    So I would not state that its one purpose weapon only against sword. Short knockback that we have now is also fine

  • Missing with the sword does have a delay before you can swing again, although it is quite small. I could be mistaken (and I'll test to confirm tonight), but I think the delay on a miss is about the same as the delay after the 3rd swing of a combo. I have started to wonder if the reason both are so short is to allow parity with a double-gunning pirate and allow the swordsman a fighting chance, since a gunner can still shoot you even while getting hit. I know the sword's damage increase was a direct result of a double-gunner's ability to kill a swordsman with 2-shots before the swordsman could get 5 swings in (since the damage increase reduced it to 4 and made PvE woefully more bearable). Perhaps this was just a continuation of that balancing?

  • @scaryfawn235336 They tried respawn invulnerability once. Was awful. And normally I beat the blunder just fine. Still just an annoying weapon. And just as a general rule I don't think any weapon should one shot.

  • Although considering they have hit detection for the electric orbs in flight I'd like to see headshot hit detection added to the eye of reach and flintlock. Then we could all enjoy some skillfully weaponry.

  • @galactic-geek said in Make guns interruptible like the sword in PvP:

    Missing with the sword does have a delay before you can swing again, although it is quite small. I could be mistaken (and I'll test to confirm tonight), but I think the delay on a miss is about the same as the delay after the 3rd swing of a combo. I have started to wonder if the reason both are so short is to allow parity with a double-gunning pirate and allow the swordsman a fighting chance, since a gunner can still shoot you even while getting hit. I know the sword's damage increase was a direct result of a double-gunner's ability to kill a swordsman with 2-shots before the swordsman could get 5 swings in (since the damage increase reduced it to 4 and made PvE woefully more bearable). Perhaps this was just a continuation of that balancing?

    Ah great, so it was not only me with that impression.
    They could again weaken the sword damage should it again being able to interrupt players, at a distance double-gunners would still have the upper hand, but if you manage to get in range, they would have a harder time and it would even out the odds.

    @electricknights said in Make guns interruptible like the sword in PvP:

    I've been saying this, practically, since the game came out.
    We should not be able to reload a firearm while being hit by a sword (or possibly from taking any damage, but that could be a major issue with fire - so, I'd not go that far).

    I also think the sword should have kept the penalty for missing a swing.

    You get a plus one from me, but I'm not sure many others will agree here. :)

    Thank you. It was just a suggestion and to bring forth what I experienced. I hear people complain, but why bother to go to the forums at all? Most of the time, here, one gets swarmed by a nice bunch of players flatly saying: everything is fine, no change needed.
    (And then I hear again people complaining about a lack of change and content)

  • @cptnpotbeard said in Make guns interruptible like the sword in PvP:

    Although considering they have hit detection for the electric orbs in flight I'd like to see headshot hit detection added to the eye of reach and flintlock. Then we could all enjoy some skillfully weaponry.

    Until you play cross-platform - then it's woefully 1-sided.

  • @galactic-geek Yeah but honestly I'm so sick of the damn console population ruining the game for PC. That's why they added opt out. And plus I had friends who played on the OG Xbox one and they never had problems against pc players. So honestly, adapt and deal with it. Plus it's not like you can't plug in a keyboard and mouse.

  • @scaryfawn235336 You know what else works to guard a ladder? Sword lunge. It knocks them off the ladder. Blunderbomb does the same. Neither is a one shot.

  • @cptnpotbeard said:

    @galactic-geek Yeah but honestly I'm so sick of the damn console population ruining the game for PC.

    1st of all, language. 2nd, I can guarantee you that the console population is probably saying the exact reverse: "We're so sick of the PC population ruining the game for Xbox."

  • @galactic-geek And that's why console gets opt out. I don't get an option to never play with Xbox players. Also I mean it mainly in the sense of the older gen consoles can't handle things so it prohibits general game play improvements.

  • @cptnpotbeard said in Make guns interruptible like the sword in PvP:

    @galactic-geek And that's why console gets opt out. I don't get an option to never play with Xbox players. Also I mean it mainly in the sense of the older gen consoles can't handle things so it prohibits general game play improvements.

    While somewhat true, I believe server instability to be the real culprit.

  • @cptnpotbeard blunder makes one shot actually, but anyways)

  • @scaryfawn235336 A Blunderbomb is not a one shot

  • I agree, there’s so many times that I get killed with a blunderbuss halfway through my sword combo when I am at full health. You shouldn’t be able to fire while being struck. It makes the sword somewhat useless against anyone with a blunderbuss, even if they miss the first shot they can still get you before the sword combo is done.

  • no, keep combat the way it is now unless something changes related to hit registration, backtracks, etc

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