What this game is lacking, and how it can be fixed

  • The day they introduce this sort of rubbish to please mainly new players is the day SoT dies. I don't want to start on a server with 6 ships all playing exactly like me, would be bloody horrendous.. I love the unpredictability of it now exactly as it which is exactly as it should be. They need to stick to their guns on this..

  • @dlchief58
    Doesn't it go through matchmaking in so far as bad sports you can only matchmake (and play) with other bad sports?

    And you're right players do need to play the game and be annoying for the game to actually know (via gameplay data) that they are annoying.

    But there also doesn't seem to be any way around that; you need gameplay data to base behavioral assumptions on so that it's not just blindly assuming how players will behave.

    Then for some of the other features I've seen requested around these parts and games with similar features:

    • Server Browser (found in the Battlefield series, specifically BF1)
    • Increase group size mid-game (Red Dead Online)
    • Region Selector (Battlefield series)
  • @thagoochiestman said in What this game is lacking, and how it can be fixed:

    @dlchief58
    Doesn't it go through matchmaking in so far as bad sports you can only matchmake (and play) with other bad sports?

    And you're right players do need to play the game and be annoying for the game to actually know (via gameplay data) that they are annoying.

    But there also doesn't seem to be any way around that; you need gameplay data to base behavioral assumptions on so that it's not just blindly assuming how players will behave.

    Then for some of the other features I've seen requested around these parts and games with similar features:

    • Server Browser (found in the Battlefield series, specifically BF1)
    • Increase group size mid-game (Red Dead Online)
    • Region Selector (Battlefield series)

    While true the matchmaking "matches" those players, the parameters which makes the filters is ASSIGNED from reports which are monitored by admins/moderators in order to filter out bad reports. None of that is assigned by the system automatically, and any system that did that would be the most inefficient matchmaking system on the face of the earth due to all the checks it would have to do before pairing players. And that is precisely why it isn't done, even if it could be.

    Server Browser? Is this 1992? I can tell you why this isn't an option, and that is because of potential abuse. You'd know exactly who was in each server and would make setting up Alliance servers as well as "team" servers who hunt others all the more easy. It would remove the unknown nature of each session.

    Increase Group Size mid game - this would be nice but not without issues. It has a potential for abuse - a player thinks they have a fair fight with a sloop ahead at an outpost, only to have it change and become a fully manned galleon. Then you have to figure out what to do with supplies and items on board the other ship when swapping them. Finally someone mentioned a few months back there were technical issues that prevented this from being an easy fix, I just don't remember all the details on it. Red Dead you don't have a ship that needs to be upsized or downsized, nor do you have to account for the items stored upon it.

    Region selector - I'm not sure why anyone would want this since it already matches you into the region with the best speed/performance. Nor how it would help people like you. If you want to play with others from a different region, make friends with some over there and join their game.

    So what do any of these suggestions have to do with the discussion at hand anyway? More deflection from your theories that have been debunked is all I see with your ramblings.

  • @dlchief58 lol at the end of writing all of that, you still think my post was the rambling one?

    With the GTA Online example yeah it's not completely-automated but it also seems to really do the trick; and the only thing SoT needs to get there would be adding the ability to report other players in-game (not offloading reporting to Xbox/Steam/this website).

    But I also know a lot of people here wouldn't like that.

    As for the other listings, those were just things I've seen suggested around here, trying to throw water on the whole "it's impossible" argument before it could take hold.

  • @thagoochiestman said in What this game is lacking, and how it can be fixed:

    @dlchief58 lol at the end of writing all of that, you still think my post was the rambling one?

    With the GTA Online example yeah it's not completely-automated but it also seems to really do the trick; and the only thing SoT needs to get there would be adding the ability to report other players in-game (not offloading reporting to Xbox/Steam/this website).

    But I also know a lot of people here wouldn't like that.

    As for the other listings, those were just things I've seen suggested around here, trying to throw water on the whole "it's impossible" argument before it could take hold.

    But for all intents and purposes it IS impossible, or at best infeasible. Waste of time and resources, likely would not work and make getting into ANY match a chore. Places more work on developers having to monitor all these piddly claims of "trolling" (since there is no feasible way to properly track and filter such behavior automatically) when in fact most times it is nothing but people playing the game. So yes this talk does need to be nipped in the bud before the less knowledgeable (such as yourself as you've shown here) think that it is something in the realm of possibility, when in fact it is pure fantasy.

    There is a system already in place that will allow people to filter their crew mates - Xbox Looking For Game option.

  • @dlchief58 So what you really mean is that it's entirely feasible, it would just require giving players the ability to report other players...which you seem to personally not like.

    As for the name-calling, that really doesn't progress your argument as much as you might think, and in fact it ends up making you look insecure in your position. If you don't believe me, just look at how it's worked out for some world leaders.

  • @thagoochiestman If someone wanted to troll you, they could report you for giggles, and then you'd have to deal with it, because there is nothing you can do about it.

  • @thagoochiestman said in What this game is lacking, and how it can be fixed:

    @dlchief58 So what you really mean is that it's entirely feasible, it would just require giving players the ability to report other players...which you seem to personally not like.

    As for the name-calling, that really doesn't progress your argument as much as you might think, and in fact it ends up making you look insecure in your position. If you don't believe me, just look at how it's worked out for some world leaders.

    Way to prove my statement about you lacking knowledge on the topic at hand. I never called you names as you claim (read it again), I just pointed out the fact of the situation which you keep proving with each new post/reply. Falsely playing the victim here is not helping your argument, rather showing that you have nothing to defend your point so have to deflect instead of actually debating with logic and facts in good faith.

    It is NOT feasible to do, no matter how much you want it to be so. I have not once stated that I am against reporting players of misconduct, so can the assumptions bub. I am against the company wasting time and resources on an unmanageable "matchmaking" procedure based on arbitrary game behavior which would negatively affect the game's performance and require more man hours to monitor...especially given there is already a couple of tools available to gather a crew with like minded goals (Discord and Xbox LFG). I'd much rather have Rare working on new and exciting content that playing babysitter because a few players are unwilling to use the tools available to avoid their problem.

  • What the game really needs is an in depth lore reason for why battlegills aren't attracted to ashen lords or flameheart hauntings as well as an even more in depth lore reason for why those occurrences are less dangerous than skeleton forts.

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