Switching Ships

  • I'm sure it's been mentioned before but I see no reason at all why there shouldn't be an option to switching ship types at any Shipwright. There's nothing more frustrating than being in a sloop or brig with friends, gathering supplies, having a load of quests, finally about to embark on some missions and then another friend logs in and you either have to tell them they are screwed or you are forced to log out and restart in a bigger ship. Giving this option provides absolutely no advantage at all so it doesn't make a whole lot of sense why this doesn't already exist. It's often left me and my friends so frustrated to the point where the game is not very enjoyable with friends due to the hassle it brings with it on top of the thousands of issues with voice chat and sound issues this game has with other players.

    Lastly, for the love of god...condense your servers, increase the player cap per server, and increase each ship's capacity by at least 1 person, allow friends to join your server or add some new ships. A four player max crew in a pirate game is just nonsense. If it's a concern that allied friends will be an issue of balance, mark them just like the reaper flag so people can determine if they want to switch servers or find a way to deal with it. Either way, stop punishing social players in a game that completely revolves around being social.

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  • I prefer how it is now. If i sink a sloop i dont want em to call for friends and transform into a gally, this will be game breaking and very annoying.
    We do not need to increase 1 player on every ship either. You will never be able to sink competant teams....

  • @capt-kanna I don't understand how that's a problem. Sinking a galleon in a sloop is even easier than a sloop sinking another sloop. The odds of this person you speak of that is playing alone is probably playing alone for a reason and it's doubtful anyone would be coming back with additional people to retaliate. If they do, then good for them, you reap what you sow and you'll have to deal with it.

    As for increasing the player limits, I do see your point. I think there's many other factors that need to be changed before something like this happens. If you're not boarding a player's ship while they have holes in it, it's entirely futile. As long as there's 1 or 2 crew alive on a ship that are even halfway competent, they will never sink unless out of supplies or the opponent got some lucky cursed shots off.

    Honestly, mermaids need to be re-worked somehow. Chasing down a player just to have them endlessly run and drop out the back 100 times to try and board you is the lamest thing I've ever seen on this game and that's the majority of the battles I face. Not too many people want to actually have any naval combat, it's a breeding ground for trolls who just want to easily board you with no consequences and jump around constantly like a bunch of idiots. (PS, please remove the jump function while any weapon is equipped)

  • @guts3745 Mmmm... How about no?

  • @guts3745 sinking a gally is easier than sinking a sloop? I hope you are not serious....
    Or maybe you havent been up against good players on a gally...

  • When it comes to upgrading to larger ships I see both points, I too have had to completely start over after 10 minutes of loading a brig, all because our usual fourth member got on at the worst time. At the same time, I do understand that you really dont want to be chasing a sloop who happens to have some friends, when all of a sudden that sloop magically transforms into a fully decked out Galleon at the next port. It would make a lot more sense if switching your ship type would also immediately move you into a different server, your ship type upgrades/downgrades, it cant be abused in PvP, you dont have to spend another 10+ minutes stocking the ship only to find out you have to start over AGAIN because someone has work to go to.

    I'm all for increasing the number of players on ships, The game is meant to be played with friends after all. Reached a point where the discord I'm in always has 5 - 6 people all wanting to play SoT at the same time, it would be nice to get em on the same ship together. Would be nice if we had 1 - 2 people on a Sloop still, 2 - 4 people on a Brig, and 3 - 5 people on a Galleon, maybe even add a 4 - 6 ship option as well. I STILL have yet to see a good argument against increasing the amount of players on ships, a competent player can easily keep any tier of ship from sinking, its not like only other players will have this number advantage, and when it comes to Sloop vs Brig or smaller ship vs larger ship the larger ship was always going to have a numbers advantage to begin with. On top of that, with the current state of PvP the game already incentivizes ship to ship combat plus boarding. You're rarely going to sink a ship just by pelting it with cannonfire, unless you get some cursed cannonballs in the mix or set their deck ablaze. Thats almost always been the case. You still need that person to board the enemy ship to stop repairs, steal materials, etc... Adding an extra player to each ship isn't going to change anything in that respect, just like now players will still have to prioritize damage and ship boarding in order to maximize their chances to sink another ship.

    I will also say the servers need to be a bit more condensed, all week I've been on servers where it feels like I'm one of the only 3 ships on the map, it does get boring after a while. The map is pretty large now, so having at max 8 player ships around would be doable.

  • @dominusocto7 Great reasoning, you're right.

  • You kind of answer your own query. The reason that players can't control their crew size is because there is a 20 player cap on each server. Allowing players to increase ship size would/could "break" this limitation.

    Why Rare don't create "larger" servers, I do not know? I'm guessing that it is technical???

  • @viperishemu2992 said in Switching Ships:

    You kind of answer your own query. The reason that players can't control their crew size is because there is a 20 player cap on each server. Allowing players to increase ship size would/could "break" this limitation.

    Why Rare don't create "larger" servers, I do not know? I'm guessing that it is technical???

    No it wouldn't. You can get an entire server full of galleons sometimes.

    The reason we can't change ships is more likely because it would have to dynamically change the party max size and prevent edge cases caused by people joining/leaving the party at specific times and resulting in things like 4 players on a sloop.

  • @d3adst1ck said in Switching Ships:

    @viperishemu2992 said in Switching Ships:

    You kind of answer your own query. The reason that players can't control their crew size is because there is a 20 player cap on each server. Allowing players to increase ship size would/could "break" this limitation.

    Why Rare don't create "larger" servers, I do not know? I'm guessing that it is technical???

    No it wouldn't. You can get an entire server full of galleons sometimes.

    The reason we can't change ships is more likely because it would have to dynamically change the party max size and prevent edge cases caused by people joining/leaving the party at specific times and resulting in things like 4 players on a sloop.

    There are never more than 5 galleons on any server at one time. The total server maximum can never exceed 20 players.

    Believe me or not. I am correct. Try to find a video with 6 Galleons. Or with more than 20 pirates together on a server. You won't. Because it can't happen (yet).

    And that is at least one of the reasons why players can't change their ship size "in-game". It could potentially create more than 20 player slots.

  • @viperishemu2992 said in Switching Ships:

    @d3adst1ck said in Switching Ships:

    @viperishemu2992 said in Switching Ships:

    You kind of answer your own query. The reason that players can't control their crew size is because there is a 20 player cap on each server. Allowing players to increase ship size would/could "break" this limitation.

    Why Rare don't create "larger" servers, I do not know? I'm guessing that it is technical???

    No it wouldn't. You can get an entire server full of galleons sometimes.

    The reason we can't change ships is more likely because it would have to dynamically change the party max size and prevent edge cases caused by people joining/leaving the party at specific times and resulting in things like 4 players on a sloop.

    There are never more than 5 galleons on any server at one time. The total server maximum can never exceed 20 players.

    Believe me or not. I am correct.

    In this video you can see 5 galleons in an alliance on the map (timestamp is 0:20), plus the video creator's ship = 6 ships and more than 20 player slots.

    https://www.youtube.com/watch?v=j_lBzhfQAY4

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