Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock

  • @closinghare208 Please rewrite your sentence, as I did not understand a single thing you just typed.

  • @atinla said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 Please rewrite your sentence, as I did not understand a single thing you just typed.

    [mod edit]

  • @closinghare208 No, you just don't know how to write a sentence. @Deckhands please deal with this man.

  • [mod edit] Spam sword players are easy to kill. They just run around and swing like [mod edit]. Its when you get more than 2 players attacking you when its difficult (the same with double gunning). Why dont you try and actually learn to use the sword? I use to double gun and now use sword like a true pirate. Im having the most fun in sot with this update and im a veteran with pvp

  • @atinla said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 No, you just don't know how to write a sentence. @Deckhands please deal with this man.

    i know how you don't

  • @closinghare208 Your definitely a troll. There's no way your being serious with your posts.

  • @fpg-onslaught
    First off, turn off your caps lock.

    Secondly, I know how to use a sword and absolutely despise using it because of how braindead it is to use. Several streamers, both sword and dg users, have flamed the changes as well. If your looking for an authentic pirate experience, guess what? You won't fight skeletons, you'll die of starvation, scurvy, dehydration, etc. You won't dig chests, fight megs, kill krakens, or have anything to make the game worthwhile. This whole "authentic" pirate experience thing is the worst argument to have ever been created for SoT. You want authenticity? Give me 6 pistols and make sword a last resort weapon, the same way it was in history. Truth be told, I haven't even heard of you. If your so much better than everyone here, why don't you join one of the teams for this game? For all I know, you could be the next ScreaM.

  • @closinghare208 Your post has been edited as it goes against the Forum Rules and Pirate Code.

    ALWAYS:

    Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

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  • @fpg-onslaught Your post has been edited as it goes against the Forum Rules and Pirate Code.

    ALWAYS:

    Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

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  • Doesnt the Sword "lag"/ stumble if you dont hit anything? Doesnt that kill "Spam"?

    you cant just hit sword button and it swings..... Im just saying, it cant spam unless you hit them.

  • @klutchxking518 This is a response to your previous and this current post you made.

    I have never been attacked from behind with a sword, but I do frequently board and slice at players on cannons, and it feels too easy, not even enjoyable.

    It was more enjoyable when I would hit them, and then me and the enemy would get into this really dynamic and enjoyable sword duel, using the sword block, sword-block-jump, and sword dash mechanics within the duel.

    If you find enjoyment in slicing and killing players without an actual duel, then that's fine, but I think others could agree with me that having a dynamic sword duel would be much more enjoyable.

    The sword can require skill, but not really with this particular update. I have been an experienced and skilled swordsman for all my time on the seas, using all the dynamic mechanics the sword has to offer. But with this new update, it seems the only viable and the only used mechanic is simply running and swinging. Would you say pressing the 'W' key while spamming LM button requires skill? I would think not.

  • @galactic-geek Sure, we have all those possible mechanics to block sword damage.

    But all I have seen people do in sword fights is run and swing. With this update, no one uses the mechanics you just listed. All they do is the "Run and Swing" mechanic.

    We can't just look at whats in the game, we have to look at what is actually being used.

  • @graphical24 No, spamming W and LM is not skilled, but neither does it work. If it does work, it's the one dying who should be blamed. Otherwise, it's easy to kill someone who has simple movements.

    Again though, If you get behind the enemy, its not the sword's fault, and it's not the game's. It's the enemies'. The sword's extra damage is not what caused people to die so much, it's their failure at preventing boarders. At that point in time, they deserve to be punished for a sinple mistake.

  • @atinla I'm sorry, and i read your post and just wanted to point one thing out. If you follow streamers that heavily, you're missing out. 90% of streamers are... let's say... not the best that i've seen. And to listen to their every opinion, that made me cringe a bit. Once again, not trying to start an argunent, but if you meant what you said, i'd recommend changing your ways for a short while, and see if you enjoy the game more. You made yourself sound very narrowminded.

  • @graphical24 said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @galactic-geek Sure, we have all those possible mechanics to block sword damage.

    But all I have seen people do in sword fights is run and swing. With this update, no one uses the mechanics you just listed. All they do is the "Run and Swing" mechanic.

    We can't just look at whats in the game, we have to look at what is actually being used.

    What needs to be done is that these pirates that are running right at the enemy and swinging wildly need to be educated in the proper nuances of sword combat because they are either looking for the easy way out or are simply ignorant to what's actually available to them. Teach them, and you lift the whole community.

    In any case, running straight at an enemy is a failure of common sense and strategy, as it puts you right into their only line of fire, especially since the sword can hit from the side due to its wide arc - and if you die as a result of it, you only have yourself to blame, because who in their right mind charges directly at someone with a gun pointed at them?

    As for the gunman, if he dies to a charging lunatic with a sword, it's his failure to recognize the danger in front of him and get out of the way and into a more advantageous position.

    I have no sympathy for either pirate, because neither is attempting to use all of the options at their disposal. One mistake doesn't excuse the other.

    As for the earlier comments regarding the EoR, I think it's currently in a good place - its damage is higher than any other weapon sans 1-shot blunder, but still can't kill faster than a flintlock (still requires 2 shots, or 1 shot and 2 sword strikes, or 1 shot and 1 bomb - just like the flintlock) and isn't anywhere near as accurate with its hipfire, and it reloads more slowly. It's only advantage is that it might still kill a pirate where a flintlock won't if their enemy eats food - and that's entirely dependent on what food is eaten. If there is anything that needs changing, IMO, it's to ensure that quick-scoping isn't possible at all. It already might not be possible, as I don't really know, but some pirates seem to think it is. If it is, then that needs the kabosh.

    As for being killed on cannons from behind, again I have no sympathy for your mistakes. In this case, you're not as aware of your surroundings as you should be - once you let a boarder on your ship, things become significantly more difficult. That said, perhaps the animation of getting off of the cannon could be sped up just a bit like they recently did with the ladders.

  • @triheadedmonkey said in Balance Weapons by Adding Back Knockback to Eye of Reach and Flintlock:

    @closinghare208 Your post has been edited as it goes against the Forum Rules and Pirate Code.

    ALWAYS:

    Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

    yes I know mate I just don't get people sometimes

  • @galactic-geek No the cutlass does not require skill. I can run around on most ships left clicking while watching Netflix and 1v4 entire crews, but I can also apply guard hops and better positioning to out-sword people that don't mindlessly spam it.

    The issue is spamming the sword while having NO idea what you're doing, can still net you a ridiculous amount of kills. It hits targets significantly outside of the blades length and does really high damage for how easy it is to just spam.

    There is a difference between something not needing skill to succeed and said item also able to be wielded more proficiently with skill. My post never said you couldn't be skilled with a cutlass, it was that you don't need to be even remotely skilled to do fairly well with it.

    Bad players should not be rewarded, they should be encouraged to get better.

  • The Sword is fine, a buff well needed as must of the people playing was double gunning got old real quick its not call of duty, it is a pirate game and the sword should be the best weapon over guns, Sword fights are fun, better than always having a guy bunny jump spamming shots and the one shot blunder bust, if more ppl would do sword fights the game would be more enjoyable

  • @klutchxking518 I'm very well aware that streamers aren't 100% right or the best at the game. For example, a friend of mine just got banned for "sniping" summit when he got merged into his game legitimately. I also follow several PvP communities, as well as participate in TDMs and other unofficial tournaments. A large majority of the community agrees with me, and anyone that disagrees with me so far has failed to convince me that its fair and balanced. It doesn't help dealing with the toxic forum members with a superiority complex.

    But, I keep an open mind. I feel like maybe after this hit registration is figured out, and they fix sword mechanics, maybe then we can decide as a community what needs to be changed.

  • I agree with the knockback suggestions. I'd also like the blunder to not be able to 1-tap. With how bad the servers are, even making it 90%, or reducing the range would be a big help.

    Sword should be reverted back to the previous amount of damage, with the dash being buffed.

  • People saying that they miss the old sword duels with all the blocking and hopping, you must just be coming up against worse players. I've still had fantastic sword duels in this update. Blocking, combos, hopping, lunges all integrated into the fight. I don't think the fact that the sword does 5 extra damage a hit has suddenly ruined all sword duels. It hasn't for me.

  • Definitely a good idea

  • @atinla LOL just look up my stats. Good players adapt with the game.

  • @atinla Yeah I know. I got merged with summit today too, and we completely dumpstered/camped him. I just merged with his server while I was tdming with some friends. I hope I don’t get banned too for ‘stream sniping’ summit. He is such a sore loser...

  • @frx-odyssey Great idea! This will stop sword spammers.

  • @fpg-onslaught You know I'm FACEIT lv 7 right? You can't judge someones skill off of what experience they have in other games. Summit is not good at the game, but a very high level CS/Valorant player. This may come as a shocker to you, but there is a legitimate skill gap and learning curve in this game.

    Its not that we are bad to use it, its that its too easy to use. Skill gap will always exist, and making the game easy for the least mechanically skilled players in the world is frustrating a lot of people. You cannot tell me that its a big brain skilled play pressing a button over and over until you get a kill, especially because your flexing your skill in other games.

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