Time to add tacking?

  • Hey all,
    With the game currently making dummy sails (sails pointed straight into the wind when dead heading) faster than angling to one side or the other, do you think it is time to change this? Especially for the brig and galleon I think it would be nice if we had to tack to move as fast as possible against the wind. Bringing this into the game would add a lot of fepth to the sailing and would help increase the chase.

    The fear of going dead in the water when trying to sail against the wind would be so cool.

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  • @rattlyfob do you realize how little of a chance noobs would have if this gets implemented? At least they have something of a chance in a solo sloop sailing against the wind because they rarely turn their sails.

  • Can't you already tack back and fourth through the wind?

  • @galactic-geek you can but its not faster than sailing dead into the wind

  • @zherron-vorse i would like it to effect galleons and brigs more, and you can still work sails as a solo sloop.

  • @rattlyfob said in Time to add tacking?:

    @galactic-geek you can but its not faster than sailing dead into the wind

    I would like to test that for myself.

    I imagine the speed boosts you get with this:
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    Would be faster than this:
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    Similar to how repeatedly dropping a chest, sprinting, and picking it back up is faster than just carrying it. Faster, but a lot more work as to make it really unnecessary.

  • @rattlyfob

    The fear of going dead in the water when trying to sail against the wind would be so cool.

    From a gaming perspective this sounds like a horrible mechanic, simply un-fun to deal with. When it comes to game design, you don't want mechanics that put a stop to things. Its rarely fun, and just makes people not want to play. Most people just want to keep adventuring rather than be dead in water. I get you want some realism, but too much realism can put a damper on a game environment. Many play games to escape reality not to re-find it.

  • @galactic-geek unfortunately, through testing done by myself and others it isnt actually faster.

    Edit: you can look up a ship speed video on YouTube that explains it, i forget the soecific link.

    But yes, what you're saying should make you go faster and I would like it to.

  • @nabberwar the added realism aids in the imersiveness of the game. The less belief you suspend, the less distracting the inconsistencies in the world become.

    With the sailing as realistic as it is already, the fact we can sail upwind breaks it.

  • @rattlyfob I've already seen the video - it makes the rounds here quite regularly. I imagine it's just to simplify gameplay mechanics for the younger pirates among us.

  • @galactic-geek if you have seen the video why did you think tacking worked? (he explicitly shows that it does not work)

    If they added it in such a way that galleons and brigs were further slowed down against the wind and slightly sped up when just catching it, it would make it so that tacking was the fastest way to sail upwind instead of using dummy sails.

  • @rattlyfob

    @nabberwar the added realism aids in the imersiveness of the game.

    People who expect realism go to realistic games. Sea of Thieves, in my opinion, isn't a game about realism. We shoot ourselves from cannons, heal with potassium, knife through the water with the aid of our swords. We slingshot ourselves around corners with harpoons. This type of game attracts those who suspend those beliefs. Its fine you like realism, but a lot of people are deterred by it. What you see as a positive, others will see it as a negative. IF this was a sailing simulator, I would agree with you, but this game isn't one.

  • @rattlyfob @Galactic-Geek

    My guess is that this is an unintended consequence of how the game is programmed to balance the different ship speeds when going into the wind combined with the game being programmed so that the ships will always move forward when the sails are dropped, no matter which way the wind is blowing.

    It is likely that too much code would need to be rewritten and made much more complicated for this to change.

    As it is, it is just one of the many quirks that experienced players in the Sea of Thieves can use to their advantage.

  • dang, i agree to all of you
    https://i0.wp.com/theuncertainpirate.com/wp-content/uploads/2017/01/cropped-uncertain-pirate-logo-FULL-w-text-PATCH.png?w=160

  • @little-squash thats a fair point

  • @nabberwar would it really ruin the game for you if they added tacking?

  • @rattlyfob
    Ruined? No, but I would find it rather annoying than having the simplified thing we currently have. I just see it as unnecessary. The idea of just floating without going anywhere sounds anti-fun. What we currently have works fine.

  • @rattlyfob

    The issue will be balance between the ships.

    The other issue is that traveling from island to island is going to be even worse if we have to tack the sails. The game already has some kinda of agenda making sure the wind is blowing in the opposite direction of where you need to go constantly. If I have to figure out away to get from devils ridge to marauders arch by having to go ALL the way around the map to just have the wind screw me right at the end, that is a really big no no.

    SIDE NOTE What is that sea of thieves saying?? If you are going against the wind, you are going in the right direction.

  • @rattlyfob said in Time to add tacking?:

    @galactic-geek if you have seen the video why did you think tacking worked? (he explicitly shows that it does not work)

    If they added it in such a way that galleons and brigs were further slowed down against the wind and slightly sped up when just catching it, it would make it so that tacking was the fastest way to sail upwind instead of using dummy sails.

    It was a long video with a very in-depth technical explanation. It's hard to recall everything in such a video, especially when it's been months since I last viewed it.

  • The only way this would be practical would be if the wind behaved realistically and not change directions every 5 minutes. Constantly changing winds just leads to frustration as you would constantly be zig zagging all over the place in order to maintain wind.

    If this was a sailing simulator, I would be all for it but in terms of how the game is currently designed this would just become an annoying feature and a net negative.

  • @xultanis-dragon you know how tacking works right?

    Im just asking that in larger ships they make it so that tacking is faster than sailing directly into the wind. Mostly because sails going straight ahead (dummy sails) is actually the fastest way of sailing into the wind.

  • @rattlyfob

    Yes I understand how tacking works. Its not actually faster. The only reason tacking is "faster" in real life is because you can't go against the wind period. If the ship were able to go against the wind by having its own propulsion system or whatever, it would faster because the fastest way to any direction is a straight line.

    Like I said, if I'm at devils ridge and the wind is blowing straight south and I have to go straight north to marauders arch. How am I going to tack that to get to where I am going?? I could have to do this whole mess and it would take FOREVER to get to marauders arch. We would be at the mercy of the direction of the wind which would make getting from island to island even worse already.

    You asked if I how tacking works, do you understand how this game works?? :) . Don't use real word logic in a game that isn't made for real word logic.

  • @d3adst1ck said in Time to add tacking?:

    The only way this would be practical would be if the wind behaved realistically and not change directions every 5 minutes. Constantly changing winds just leads to frustration as you would constantly be zig zagging all over the place in order to maintain wind.

    You dont need full wind while tacking and all i ask is that its at least faster than sails going straight into the wind. Beyond that, why not make the wind more realistic and perhaps predictably change based on the time of day.

    If this was a sailing simulator, I would be all for it but in terms of how the game is currently designed this would just become an annoying feature and a net negative.

    An argument could be made that this is a sailing simulation or that at least a good portion of the game is ;)

  • @rattlyfob said in Time to add tacking?:

    An argument could be made that this is a sailing simulation or that at least a good portion of the game is ;)

    No it can't. It's about the same as calling GTA a driving simulator, or Battlefield an airplane or tank simulator. They both heavily simplify driving and flying to the point that you don't need to know any of the mechanics behind what you are doing in order to operator the vehicle for gameplay purposes.

    There are purpose built simulators if you want more in depth mechanics.

  • @xultanis-dragon said in Time to add tacking?:

    @rattlyfob

    Yes I understand how tacking works. Its not actually faster. The only reason tacking is "faster" in real life is because you can't go against the wind period. If the ship were able to go against the wind by having its own propulsion system or whatever, it would faster because the fastest way to any direction is a straight line.

    It would not be sailing at this point... but that is why old ships would have oars. At which point... tacking and oars were faster than just oars.

    Like I said, if I'm at devils ridge and the wind is blowing straight south and I have to go straight north to marauders arch. How am I going to tack that to get to where I am going?? I could have to do this whole mess and it would take FOREVER to get to marauders arch. We would be at the mercy of the direction of the wind which would make getting from island to island even worse already.

    Yes, you would be at the mercy of the wind and would have to sail in a non direct way to get there faster than trying to go straight there

    You asked if I how tacking works, do you understand how this game works?? :) . Don't use real word logic in a game that isn't made for real word logic.

    Yes, I understand that in all sailing scenerios in the game logic holds excluding when sailing directly into the wind. At which point having dummy sails is faster than angling left or right. The game has its own physics engine and rules, and the only inconsistency is in this.

  • @d3adst1ck ahh so driving a car in GTA is as in depth as sailing is in sea of theives? Do you have to shift gears?
    In battlefield do you have to load the individual tank shells manually and grab resources to fix damage?

    No?... oh ok... so its not the same

  • I would prefer the tactic of "Overbearing" another ship more :).

  • @rattlyfob said in Time to add tacking?:

    @d3adst1ck ahh so driving a car in GTA is as in depth as sailing is in sea of theives? Do you have to shift gears?
    In battlefield do you have to load the individual tank shells manually and grab resources to fix damage?

    No?... oh ok... so its not the same

    It is the same because all of those games are not simulators.

  • @d3adst1ck said in Time to add tacking?:

    It is the same because all of those games are not simulators.

    But sea of thieves is a pirate simulator and in that simulation you sail. While a lot of that sailing is simplified, the general concept is there much more than other games and the vehicles in sea of thieves play a much larger role than gta and battlefield specifically.

    If it were like gta you would atomatically reload the cannons and the sails would turn themselves.

  • @rattlyfob Sea of Theives is not a Pirate simulator.

    It is a high fantasy pirate adventure game.

    Simulator's go for realism over content.

  • @rattlyfob said in Time to add tacking?:

    But sea of thieves is a pirate simulator and in that simulation you sail.

    It's no where near a pirate simulator :D

  • @d3adst1ck @MR-TICKLE5

    "Sea of Thieves is an open-world, co-op pirate simulator that was..."

    That being beside the point, in the game you simulate sailing and the only break in this is that having your sails straight ahead into the wind is faster than angling them when sailing into the wind.

    Edit: look up pirate simulation and see what comes up ;)

  • @rattlyfob Cool, you found one obscure website that overuses the simulator term.

  • @d3adst1ck said in Time to add tacking?:

    @rattlyfob Cool, you found one obscure website that overuses the simulator term.

    Look up pirate simulation on google

    Edit: if it isnt a pirate simulation sea of thieves wont appear will it?

    Simulation: an imitation of a situation or process.

  • @rattlyfob You get other great "simulators" like this:

    Seems legit.

    If you want to use the broadest term of simulation in order to somehow justify how tacking makes sense in this game, then I'm finished with this conversation on this letter writing simulator website.

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