Cutlass Abilities of some sort

  • I had this on my mind for too long, I had to let you guys know! Food can give you more health if you eat a certain fruit or fish right? So how about for the cutlass gains certain abilities with different situations!
    if you block a snake venom attack, you will still take damage from it but your sword would have venom on it which could be used to attack enemies and poison them too. If you miss/hit 3 times the venom will be no longer.

    Another idea is that the sword could also be heated up in boiled water which increases the damage. Again 3 hits/misses will wore off the effect and to get it you have to fully be in boiled water while holding the cutlass.

    Thanks for reading my idea on how the cutlass game play could be made more interesting.

    Best regards a Lonely Merchant Sailor

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  • This is an interesting suggestion that gives me an idea:

    What if you could consume a green cursed cannonball and imbue your cutlass with the properties of that CCB for the next swing?

    Crack a Jigball over your cutlass and your next slash will force the victim to dance for 5 sec, etc...

    This has potential, methinks

  • Great idea!
    I believe that these ideas can really bring strategy into close combat. It's the same with bringing cooked food into battle, (to get an advantage over others) but except with a weapon that is starting to lose power quickly.

    Another one could be going to islands where there are worshipping history there, like the Megalodon. If the player stands there while blocking with their sword they could get ancient powers that curses their sword, but this one is with 5 hit/miss to lose as the players have to go to the specific island to gain the power. Each sacred place would have its own ability for example:
    Megalodon: Makes the victim's sight darker for 5 seconds, but once hit again it adds
    another 5 seconds, but the max time is 15 seconds so get hit 5 times
    won't give the victim 25 seconds of struggling to see.

    Crab: The crab power will decrease the victims attack damage by -3% for 10 seconds.
    Once hit multiple times the victim's damage will be decreased even more by -3
    (-3% -6% -9% -12% -15$) -15% is the max and every time the victim is hit the
    duration will reset back to 10 seconds.

    And some others that I have forgotten sadly...

    Players cannot have more than 1 power/ability on their swords. When attacking an enemy who is blocking with a cutlass that is cursed (power/ability) the attacker will steal the ability from the blocker and now they will have the ability but it works like this:
    Enemy has 3 attacks with their ability, you attack them and they block, you now have 1 attack for that ability that the enemy has while the enemy now has 2 attacks for their ability. If they do block again they will have 1 attack with it and you will have 2. This will make the player with the ability more cautious when using the ability on their sword. But not to mention that if you use all of your ability attacks on an enemy and they die within 3 seconds of being attacked you will be rewarded with another 3 or 5 hits of the same ability that you attacked them with. This means that if you use all of your attacks on someone and your fellow sailor kills him with his weapon, you will still get your ability back. This will make players want to charge in to eliminate everyone and still know that they will have the ability if one is to be killed.

    Wow, I spent a lot of time typing this, I should be doing work but I am instead here giving suggestions to a game I love. Thanks for reading my response.

    Best regards a Lonely Merchant Sailor.

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