So I've been having this thought for a while, how would people feel if you slowly leveled up?
Let me explain, lets say you use the sword against skeletons or sharks what if eventually you got a notification that you've killed "X amount" of "insert creature" with your sword and from now on will do an extra "X amount" of damage to said creature with it.
Same with defense, if you die so many times (non pvp) you would slowly get a defensive stat boost. (I've been one shot by lightning a lot and slowly building up a tolerance to it would be nice)
You would also have the option to turn these settings off if you would like a "challenge" so maybe by the end your defense and attack would be able to be doubled against environmental creatures/weapons?
The reason I state non pvp is cause we don't wanna have new players with no defense die in one or two hits from a seasoned veteran just because their stats are higher.
Lastly I think a very slow health regeneration would be nice, like if you aren't in combat for like 20 seconds your health slowly would start to regenerate, take any damage though and you have to wait again. Food would still be relevant cause fights are difficult and you need food to survive. And if you immediately go back into a battle without food after your health has regenerated yeah you might be able to take one or two more hits but you will still need food, enemies can eat food as well so if you stay away for too long they get health back too XD
