Ability to steal quest items.

  • Given the knowledge that quest items are completely worthless to other crews, even ones that are on the same quest, why is the ability to steal said quest items even a mechanic in the game? I understand the whole, Sea of THIEVES thing. But since all this ends up doing is wasting hours and hours of peoples time, with the only reward to the thieves being the knowledge they just ruined someones day for fun, isn't that promoting griefing and toxic behavior?

    If I spend those 2-3 hours collecting loot and not turning it in any chance I get, that's on ME when I'm raided and sunk and everything is taken. I get that. But WHY QUEST ITEMS?? This literally serves no purpose other than showing your players how utterly pointless playing this game can be when they are already sinking hours into the story of the game that already has no actual in game currency reward for completing.

    I was playing Cursed Rogue for the THIRD time solo, trying to complete it. On to one island for a key, the next for a chest, then back to the outpost and on to ANOTHER island to defeat the boss. Acquire her skull. Blundered by a player on my own ship, had the skull stolen, ship sunk. Then guess what? No other option than starting ALL OVER AGAIN??

    This wouldn't have been so bad if Briggsy could have just spawned on a new island. But the compass just led me back to Plunder Outpost to hand in a skull I wasn't in possession of anymore.

    So utterly frustrating. CAN'T WAIT TO TRY AGAIN.

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  • Im gonna say the same thing as your locked thread:
    Ohhhhh hehe, that's garbage dude. - I feel ya, allthough....it's a part of the game.

    Because this is how the game is built, a quest item is treasure as well....and you can loose that as well no matter how many hours you've put in a tall tale.

    Maybe play something else?

  • @deadlysinr

    It's always going to be a tradeoff. The freedom we are granted to play how we like is going to allow some people to be jerks. Some players might be unaware that something like Briggsy's skull is worthless to them. For those that are; yeah, it's a jerk move.

    Some solutions would be making sure you do Tall Tales outside of the peak playtime, if possible. If that's not an option, then get paranoid. You just beat Briggsy. HOORAY!! But wait; how long were you on the island? Is it in a main area? Near an outpost?

    Hide your loot on the island and scout out your ship. Check every section. Maybe even have some decoy loot to carry onboard to fool tuckers. Climb the crow's nest and check the horizon. And then go back for your item.

    This game rewards meticulous preparation. If a piece of loot is particularly important to you, then you gotta behave like pirates are dropping in on you from the sky 24/7.

    Plus, the Tales will only get easier. By the time I got through it a couple times, I could knock out Cursed Rogue in under an hour. Which means less chance for someone to run into you.

    Keep at it and don't let the haters get you down.

    Cheers mate!

  • Just thought I'd give the story line a go. Clearly the developers have put time and effort in on it.

    The huge disparity between risk vs reward on the Tall Tales really makes it very close to pointless. Losing a single item in a quest that requires many shouldn't force you to start from the beginning.

    That's all I'm saying.

  • I already wish it was possible to sell the quest items. Shroudbreaker itself is a valuable item, it should cost a high price on the black market. I don't think it makes much sense that special story items have no monetary value in the game.

    But unfortunately that would make a lot of lazy people sell quest items instead of earning gold the right way. This problem could only be solved if quest items could only be sold if stolen, but still, there would be people making alliance to sell such items.

    Players will always find a way to profit easily, whether it's stealing or not.

  • I hear ya. Will give it another go in a day or so probably.

    I was just surprised to show up at the island and see a sloop already there.

    They fired and struck my port side once. We made a truce after I told them I was there for Briggsy only and had no loot on board and no intention of touching any of theirs. One of them even swam over and helped me bail. Then helped me kite her down from the hill so we could use cannons.

    I swam over to the island and grabbed her skull and climbed back aboard. They were fully aware I had nothing on board and was only there for the last quest item. Then BAM shot in the back and respawned on a sinking ship.

    They were not new players either. It was a purely spiteful act, with no reward to them other than knowing they ruined hours of time put in on my end.

  • @deadlysinr 100% agree! Although we're the minority.

    Who the heck enjoys playing a game for 2-3 hours and getting wrecked? That's like playing any game for 2-3 hours and not saving your progress... no one does that, it's a complete waste of time. I used to love this game.. I was primarily a solo player but I haven't played much the past few months because I grew impatient with the player base. Ridiculous. Some people's whole purpose in the game is to ruin other's experience.

    "But it's called Sea of THIEVES" haha. Okay, but hunting and sinking a solo player doing a mission of no value to you, is just being an a$$hole.... no matter what the game is called. It wasn't always like this - I've been here since day one and we used to come together quite a bit.

  • @deadlysinr Yet you will discover as you attempt these they become easier as you become more familiar with the objectives and possible locations (you should never figure on completing them the first time you attempt them anyway) and will be able to complete them much faster, usually under an hour each.

    Of the ones I've attempted I don't think I have been interrupted by other players that prevented me from completing (maybe once or twice at most, but can't really remember to be honest as it wasn't a big deal to restart - I do know I never had items stolen from me however). I lost more to environmental hazards like the Kraken spawning while going to complete one, an emergent Skeleton ship or a storm spawning (causing the item to be lost at sea).

  • Without the sailing each Tall Tale is only 10 minutes of content. So this idea of "playing the game for 2-3 hours" is literally just mind-numbing sailing against wind for 20-30 minutes. Like, SoT is basically a rush-hour commuting simulator.
    SPOILER
    On top of that, when you finish the Shores of Gold The Pirate Lord basically tells you it's all BS. Blah Blah Blah "Grand Adventure" Blah Blah.

  • @DeadlySinr

    What @Vac-Hombre said is good advice in relation to the TT's. Always be aware!
    (Apparently the first part of your username is a banned word Mr Hombre? So I couldn't quote it properly xD)

    However, I would say that I'd prefer if they'd made the TT items stealable and retrievable.
    Something along the lines of:

    "That key you just had stolen? It was also a checkpoint and you can retrieve it from insert random NPC here and continue your journey."

    This would satisfy both parties involved. The thief gets a reward and the victim can carry on with their TT.

  • @targasbr said in Ability to steal quest items.:

    I already wish it was possible to sell the quest items. Shroudbreaker itself is a valuable item, it should cost a high price on the black market. I don't think it makes much sense that special story items have no monetary value in the game.

    But unfortunately that would make a lot of lazy people sell quest items instead of earning gold the right way. This problem could only be solved if quest items could only be sold if stolen, but still, there would be people making alliance to sell such items.

    Players will always find a way to profit easily, whether it's stealing or not.

    And if they did that then people camping Tall Tales would become all the more common and those people would use that as an excuse/validation to steal such items, thus making Tall Tales even more difficult to complete. It would only exasperate what some see as griefing and give those that participate in such practice an excuse to actually do these sort of things. It would only make what some people see as a problem all that much worse.

  • @woodandwhiskey said in Ability to steal quest items.:

    @deadlysinr 100% agree! Although we're the minority.

    Who the heck enjoys playing a game for 2-3 hours and getting wrecked? That's like playing any game for 2-3 hours and not saving your progress... no one does that, it's a complete waste of time. I used to love this game.. I was primarily a solo player but I haven't played much the past few months because I grew impatient with the player base. Ridiculous. Some people's whole purpose in the game is to ruin other's experience.

    "But it's called Sea of THIEVES" haha. Okay, but hunting and sinking a solo player doing a mission of no value to you, is just being an a$$hole.... no matter what the game is called. It wasn't always like this - I've been here since day one and we used to come together quite a bit.

    And what if your Tale was disrupted by a Kraken, emergent skeleton ship or one of the other environmental threats after investing that amount of time into a Tale? Same result, but you'd be OK with it? Why is it so much worse when a player does what many in-game threats can do (and they also do not care about the item's value)? Anyone else see the hypocrisy here?

  • @dlchief58 said in Ability to steal quest items.:

    And what if your Tale was disrupted by a Kraken, emergent skeleton ship or one of the other environmental threats after investing that amount of time into a Tale? Same result, but you'd be OK with it? Why is it so much worse when a player does what many in-game threats can do (and they also do not care about the item's value)? Anyone else see the hypocrisy here?

    There's a slight difference; albeit a purely psychological one. For some, it is easier to accept misfortune from a random, dispassionate source (the AI threats), than from a sentient being with actual malicious intent.

    Now I view this difference as something for me to overcome, and my enjoyment of SoT has been proof that I've been at least mostly successful. But I'd be lying if I said I didn't get where they were coming from.

    If I get held up at a stoplight because it turned red, I'm annoyed, but there's nothing to do. It's just luck of the draw. But if another car cuts me off or delays me, there's someone specifically I can get angry at. It's a shortcoming, but still a reality.

  • @dlchief58 ... "Same result" from in-game environmental threats? I'm not sure this is a fair comparison. You're comparing PVP vs PVE and calling me a hypocrite stating they're the same threat/fairness. Okay, whatever.

    Simply agreeing with @DeadlySinr perspective on wasting time. I see no reason to attempt the missions because the risk isn't worth the reward.

  • @vaka-hombre Yes, but the end result is the same - lost progress and time. Only difference is they are hating the player and not the game.

    Plus it is possible to reason or bargain with an actual player, something not possible with an AI threat.

  • @dlchief58 said in Ability to steal quest items.:

    @vaka-hombre Yes, but the end result is the same - lost progress and time. Only difference is they are hating the player and not the game.

    Yes, that was my point. A machine is always going to react the way it's programmed to. It's hard to really get mad at a faceless bunch of code if your luck breaks bad.

    Another player puts a face to your misfortune. It gives an extant target for your anger.

    It's irrational, sure. But blaming humans for being irrational is like blaming cats for projecting an air of disdain.

    Plus it is possible to reason or bargain with an actual player, something not possible with an AI threat.

    I wish you better luck than I. =P

  • @woodandwhiskey said in Ability to steal quest items.:

    @dlchief58 ... "Same result" from in-game environmental threats? I'm not sure this is a fair comparison. You're comparing PVP vs PVE and calling me a hypocrite stating they're the same threat/fairness. Okay, whatever.

    Simply agreeing with @DeadlySinr perspective on wasting time. I see no reason to attempt the missions because the risk isn't worth the reward.

    Yes, the same result - both instances you lost your stuff (making the Tale fail) and the time put into the game. The only difference is whether you lost to either a player or the game's AI - yet for some reason losing to a player as opposed to some random event bothers you more. If you adjust your outlook then these instances will not bother you (disregarding actual abuse which there is no excuse for and should be reported). You really need to stop taking the game so seriously, just because someone is having fun sinking you (and do they really need a reason? If they do, it suddenly becomes OK? LOL!) does not mean they are solely out to "ruin other's experience".

    Yes it is up to you to decide whether the risk is worth the reward. I personally have completed over half the Tales solo (done the first one 5x as well), still need to get back to the Art of the Trickster one and finish the rest up (failed that one by not getting off the island quick enough with the powder keg, haven't repeated yet). So it is possible, I think only once was I set upon by other players while doing one and was tag teamed by two Brigs. But that didn't bother me, for I had no idea if they were targeting me for the Tale (unlikely but possible as I had just left the uncharted isle) or just playing the game. Even then with the odds stacked against me I was able to finish that by playing smarter than them - jumped overboard with the idol unseen as I rounded Crooks Hollow, let the ship sail on for a bit then scuttled it when it was well out of the way (see how I wasted their time and effort?). Completed the puzzle, hid the Shroudbreaker on the island, took my mermaid back to my ship and retrieved it. Actually there was another time where my unmanned ship in the harbor was sank as I was in the puzzle room, simply did the same thing (hid the Shroudbreaker then retrieved it later) after calling them cowardly curs on the speaking horn for attacking an unmanned ship. Unsurprisingly they had no stomach to fight a prepared player when I returned as they scurried away as I approached again (I didn't have the time to battle them anyway, just wanted to get it done as it was the last of 5 and I needed to get to work). And none of that was as aggravating as trying to turn in the last item on a Tale and have a Kraken appear under my ship as I neared the outpost (and I have killed more than my share of Krakens solo, just sometimes they get the best of you).

  • I get why people are annoyed when someone ruins a tall tale vs an in-game event doing it. If the Kraken or skeleton ship etc sinks you it is simply the game doing what its supposed to do, no malice about it (plus they aren't difficult threats to get through so if you sink its your own fault really). While if a person sinks you knowing you are on a TT or steals quest items then they are intentionally trying to ruin things for you and wasting your time, yes players are just as much a threat to be expected as the kraken but that doesn't make it any less annoying. You just have to go into meerkat mode, and perhaps keep a rowboat handy for escapes

  • I think there is a difference in failing a Tall Tale to PvP. Mostly because it’s far more difficult to sink to a Kraken or an Emergent Skelly ship.

    PvP can cast unpredictable situations and other crews can easily have superiority over you in either player count, skill level, or ship size. Sometimes all three.

    PvE is predictable. You have your indicators - okay the Kraken is going to suck me up now if I don’t get below deck immediately. I’ll surely sink if I don’t avoid that from happening.

    In fact avoiding the Kraken altogether is a possibility. The Kraken should only spawn in between fort and fleet spawns. Knowing this is the case you could either choose to not set sail from your island until another fort or fleet cloud appears, or stop at a nearby island if you’re sailing at the time.

    Sinking to a skelly ship is difficult to do. Most of the time if you don’t want to fight that skelly ship - you can just sail away from it. Or use rock formations to lose it. Solo slooping will only spawn Emergent Skelly Sloops anyway unless you casually stroll in to the Fleet.

    If you’re not able to handle a skelly sloop (or any other PvE situation for that matter) then you’re pretty much putting the blame on yourself for not handling a situation you were fully in control of. Whereas PvP you don’t necessarily have control of those situations.

    You can strip away all of these factors and then yes - the simplified format is that the end result is the same - your time was wasted, for you've lost your quest item, because you sank. But absolutely there’s differences between the two. If I sink to PvE - shame on me. If I sink to PvP - I’m angry at the attacking crew (especially grievers).

    Agree with the points made earlier that it feels like a massive waste of time. Luckily I haven’t lost a Tall Tale quest item but I have wasted a couple of hours fending off ships during the same Tall Tale just to ensure that my time hasn’t been wasted. Thought the second reply to this thread was spot on.

  • I think I would feel better about the Shroudbreaker gems I lost (3 now) if the theives were able to get some credit for it. Part of my bitterness to losing a Tall Tale is knowing it's all for nothing; for me and them.
    I think Quest items, if stolen, should be worth doubloons with the Bildge Rats. But NOT Tall Tale progression. People need to grind that themselves and feel the pain of losing it too.

  • Rare can fix this easily. It’s been mentioned before. Just put the quest items in the item wheel upon retrieving them. Like they did with the Ferryman lantern and Ancient Spyglass, compass, journals etc.

  • @boomtownboss

    That's playing with fire, friend.

    alt text

  • It would be good if you could sell the quest item to stitcher jim once you have stolen it off another player.

    Once sold he will sell it back to the player who needs it but they gotta pay with gold because he is dodgy. Kinda like he paid a pirate to steal it off them and sell it back. Like a con man

    Then.. you just camp the tavern til he rage quits 😂😂😂
    That bits a joke...maybe.

  • @whyo said in Ability to steal quest items.:

    Rare can fix this easily. It’s been mentioned before. Just put the quest items in the item wheel upon retrieving them. Like they did with the Ferryman lantern and Ancient Spyglass, compass, journals etc.

    I think they want you to lose it though. How else will they get that cash from all the time played on gamepass...?

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