Given the knowledge that quest items are completely worthless to other crews, even ones that are on the same quest, why is the ability to steal said quest items even a mechanic in the game? I understand the whole, Sea of THIEVES thing. But since all this ends up doing is wasting hours and hours of peoples time, with the only reward to the thieves being the knowledge they just ruined someones day for fun, isn't that promoting griefing and toxic behavior?
If I spend those 2-3 hours collecting loot and not turning it in any chance I get, that's on ME when I'm raided and sunk and everything is taken. I get that. But WHY QUEST ITEMS?? This literally serves no purpose other than showing your players how utterly pointless playing this game can be when they are already sinking hours into the story of the game that already has no actual in game currency reward for completing.
I was playing Cursed Rogue for the THIRD time solo, trying to complete it. On to one island for a key, the next for a chest, then back to the outpost and on to ANOTHER island to defeat the boss. Acquire her skull. Blundered by a player on my own ship, had the skull stolen, ship sunk. Then guess what? No other option than starting ALL OVER AGAIN??
This wouldn't have been so bad if Briggsy could have just spawned on a new island. But the compass just led me back to Plunder Outpost to hand in a skull I wasn't in possession of anymore.
So utterly frustrating. CAN'T WAIT TO TRY AGAIN.

