you should NOT be able to attack with a sword while you're getting slashed with a sword

  • The sword fighting right now is stupid as hell, you should NOT be able to attack while you're getting slashed !!!!

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  • They messed with the stun lock which was actually a good thing

  • @sicrobite said in you should NOT be able to attack with a sword while you're getting slashed with a sword:

    The sword fighting right now is stupid as hell, you should NOT be able to attack while you're getting slashed !!!!

    Try saying that when you are forbidden from having a fighting chance against good cutlass users

  • @davidhawk1 Use a gun. Keep out of the range of people like me that are good with the cutlass. Don't let them on your boat. Don't let them get close, literally just avoid them if you cant counter us. Its ridiculous how people can reload a blunderbuss or slash with a sword while I am in the middle of comboing them.

  • @sicrobite well in reality, you can slash someone while getting slashed so why should we limmit players in game, you have sword dashes, and blocks. the ability to slash while being slashed allows for players to get more creative, it creates a skill gap. instead of slashing constantly only doing one thing, try blocking, try dashing. if you couldnt slash while being slashed combat would be boring, because it would literally just be a slash fest, the first guy to get the slash wins

  • @d4m0r3d Uh you could block it, it wouldn't be whoever gets the first hit in wins, it would mean block would actually be quite useful as you wouldn't just keep on clicking the second that you get slashed. Also take into account knockback from the last slash and the like.

  • @jofjjay with that same logic i reply to you about being slashed while slashing. uh you could block it.

    "it would mean block would actually be quite useful as you wouldn't just keep on clicking the second that you get slashed."

    you would have to be mathematically poo brained to do this lol. i mean its simple if someone is slashing you, and you decide to slash back, you are gonna die, therefore you need to block, dash back and either lunge or go in for a swing.

  • @d4m0r3d

    Because it does not feel right at all, the animation is not even properly executing, sometimes it cuts you from being able to hit and sometimes it does not ..

    You should be punished for not parrying, right now any "poo brain" can REALLY bother someone on a ship fight by just spamming the **** out of his left click while getting pooped on.

  • @sicrobite

    This used to be how it was with the launch combat mechanics. Honestly launch combat mechanics were awesome. Only reason we have what we have now is because of their continuous failure of trying to fix double gunning.

  • @jofjjay said in you should NOT be able to attack with a sword while you're getting slashed with a sword:

    @davidhawk1 Use a gun. Keep out of the range of people like me that are good with the cutlass. Don't let them on your boat. Don't let them get close, literally just avoid them if you cant counter us. Its ridiculous how people can reload a blunderbuss or slash with a sword while I am in the middle of comboing them.

    Boasting about skills on the forums, classic noob blunder I see

  • The stun effect on swords shouldn't even be a thing, it creates such an unsatisfying frankenstein monster version of PvP combat that pretty much requires you to abuse somebody with sword stuns. Getting surrounded and just not having any agency over your character in the fight isn't fun game design by any stretch of the imagination.

  • I agree, the launch mechanics were amazing, and quite frankly the change to them they made has discouraged me from playing the game, as its now just a mindless hack and slash with no thought having to be given to footwork.

    They nixed the stun/interrupts and they nixed the movement penalty when swinging, which lets people just spam slash instead of actual swordplay that rewards the better swordsman.

  • @rumblebeegg said in you should NOT be able to attack with a sword while you're getting slashed with a sword:

    The stun effect on swords shouldn't even be a thing, it creates such an unsatisfying frankenstein monster version of PvP combat that pretty much requires you to abuse somebody with sword stuns. Getting surrounded and just not having any agency over your character in the fight isn't fun game design by any stretch of the imagination.

    You know you can block with your cutlass, right? double-gunning might be meta but it's not the only way to play. And in case that isn't what's happening with you, then I don't know what else to say.

  • @davidhawk1

    Its not the blocking. Its the part where WHEN you attack and hit someone, they hit you back.

    So lets play a scenario -

    I sword swipe and I hit 2 players at once, I should have the advantage so I should keep attacking right? FALSE. What happens is that they start attacking me while I'm attacking them. So we are attacking each other even though I should have the advantage from hitting them first.

    Its not about blocking or side stepping. Its that when you attack someone and hit them, they can just hit you back without interruption.

    Its not how it used to be and not how it should be.

    Combat mechanics were a lot more cleaner during launch.

  • @xultanis-dragon ez, keep your footwork in shape and don't let them face you. Keep moving and back off if you have to after the first slash. Otherwise in other situations that you can't, well...

    How would you like to be non-stop stunlocked just because you missed one swing by accident, say the game lags for 3-4 frames and that results in a 4 hour loot hoard gone just because you wanted such a thing to be in the game?

  • @davidhawk1 said in you should NOT be able to attack with a sword while you're getting slashed with a sword:

    @xultanis-dragon ez, keep your footwork in shape and don't let them face you. Keep moving and back off if you have to after the first slash. Otherwise in other situations that you can't, well...

    How would you like to be non-stop stunlocked just because you missed one swing by accident, say the game lags for 3-4 frames and that results in a 4 hour loot hoard gone just because you wanted such a thing to be in the game?

    I would like it very much because right now its nothing but monkey's going around and swinging widely.

    If I block and then counter attack you, you shouldn't be able to just simply attack me back.

    I played back during launch. I've already told you I prefered the mechanics back then. Lots of players preferred the mechanics back then.

    The mechanics right now are garbage and just help people who just love swinging there swords.

    The other day I got onto a boat and I couldn't do anything because I got chased down by a crew of 4 just swinging there swords. During launch mechanics, I could take them all out with proper blocks and side stepping. However, now its like fighting in a freaking zoo.

  • @davidhawk1 said in you should NOT be able to attack with a sword while you're getting slashed with a sword:

    @xultanis-dragon
    How would you like to be non-stop stunlocked just because you missed one swing by accident, say the game lags for 3-4 frames and that results in a 4 hour loot hoard gone just because you wanted such a thing to be in the game?

    Yes? Stunlocks were fine, it made the game and swordplay a matter of skill. The old mechanics made you carefully consider your attacks and your positioning rather than just mindless spamming.
    "Feints" used to actually be a thing, which is now completely absent from current swordplay.

  • The stun locks are terrible. You get hit once and the fight is over with. I do think that what @Xultanis-Dragon said is right too. If you are hit with a cutlass while launching an attack, your attack should be canceled. But not stun locked. Stun lock just ruins it and takes any fun out of PvP melee combat. Right now, with stun lock, I get hit once, and I can't make any counter move, and by the time I can move again, here comes another swipe, so I am stunned again, and then the third hit, and out comes their second weapon to finish me off before I have any chance to counter any of it. Can't even bring up my own cutlass to block once they make that first hit.

    I agree that combat was better in the beginning other than some exploits like double gunning. The "balancing" of combat that Rare has been doing has done the exact opposite of balancing it. It has made it terrible, unplayable, and not very smooth at all.

  • @sicrobite i mean no, if i hit you with a sword and you keep hitting me thats good, rather than than you doing something that actually puts you ontop of me fight wise. you are punished for not parying, like i said if i hit you and you just keep slashing me, im gonna win because i started slashing you first. therefor your punishment for not parrying is losing the fight. cant be a worse punishment for it.

  • @xultanis-dragon double gunning nowa days is not good, they did fix it. i literally never see anyone use the new double gun method, and i would prefer to normal gun over double gun because there is too much of a gap inbetween shots for players to move, you might as well just aim and guarentee you hit the shot. especially if you are blunderbuss, pistol, blunderbuss knocks them back so that second shot is probs gon be really hard to hit if you dont take a second to aim

  • @d4m0r3d

    Dude, I constantly run into the double gun now. CONSTANTLY.

  • @xultanis-dragon are you sure? do you mean people who carry 2 guns or people who use the exploit, shoot, switch, sprint, shoot? cause honestly i dont think i have seen a single person use it on me. literally everyone i fight carries a sword

  • @d4m0r3d

    Not the double carry, the double shoot. Its not instant but still they are.......guess I shouldnt open describe how to do it....even though I'm pretty sure everyone knows. Don't know the forum rules on this though

  • @xultanis-dragon i already described how to do it, are you saying i shouldnt have. i mean if anyone wants to do it they can just google it anyways. and you say it is instant but it really isnt, its maybe half as long as it normally would be, wich is good but also not. like i said, its just better to aim and guarantee you hit your shot rather than going for that second shot too soon. the only reason the old double gun worked was because it really was instant, you didnt have to re aim because it was basically like shooting 2 bullets at once. but this new double gun is boom ... boom rather than boom ... ... boom. lol but like i been saying when you shoot that first shot, now they have time to move and dodge the second, thats why i prefer to just save the second shot untill i guarentee im gonna hit

  • @d4m0r3d

    With proper practice you can set it up to have both shots go off in under a second. I don't know if you can or not, I'm pretty sure people have talked about it before, I don't know if you have. I don't think its punishable I just don't want to take that chance........... @Musicmee is watching......shhhhhhhhh......ever go to a haunted house and there is that one guy dressed up like a pirate dragging around the hammer.......I'm pretty sure its like Friday the 13th only instead of a machete its the ban hammer.....I SEENT IT!!!

  • @xultanis-dragon yea 1 second is a long time, so im not sure if you are being accurate with your meaning, or not. do you mean you can get it to go off like the old one, or yea just within half a second, cause normally without double gunning you can shoot and then shoot the next shot in about 1 second, so yea theres no way for you not to shoot both shots in under a second, otherwise it would actually be longer.

    anyways, im pretty sure its ok to discuss bugs/exploits in a feedback forum, if not that would be crazy.

  • Against other pirates or Skellies?

    Ive had moments, on my second swing the skeleton would strike me back with two strikes before my third hits or knock me back, stopping my attack.

    Against pirates...never seen one using a sword.

  • @davidhawk1 i'm not talking about metas and I know the cutlass can block, I'm talking about game design. Stun lock combos are fun in PvE because a player isn't on the receiving end of that stun lock. As soon as a player is on the other end, it's not a fun interaction anymore.

  • @rumblebeegg then block

  • is double gunning really still meta????? i swear 90% of the people i fight are carrying a sword. i feel like double gunning is the meta of the past

  • @d4m0r3d It's not meta anymore, it's a significantly harder choice in light of how strong swords are. Also "then block" is deflective and ignores the point of my comment.

  • When i see complains about sword, it basicaly looks like most of the users of cutlass are dumb as a coconut. I mean you can't reply by just attacking if the slasher is already attacking you, so basicaly that means than he react on time, a bit late from your attack. If he parry you, same ol. If he blocks you in a middle of a combo that means the guys have some reflexes to get the right timing on 2nd or 3rd slash to parry and avoid stun lock, and you don't move well enough to deny him.
    Look at slash dash and bunny hoping, even just the dash, there is quite a lot of possibility to move and get around the guard of your enemie. What you ask is disabling counter play, which is sick as hell. I don't know what game are you playing at, but 3 swords slashes come very quick, reaping 60% of your health. Just one bullet or 2 slashes and you're dead, wich basically mean with the right combo the swordman can dash you, hit third, move away your field of sight, dash in your back and finish the job by doing it again.
    Sword duelling is a matter of skill and pretty fast death with any mistake done or being outskilled by. It seems you have no idea of what is a real sword duel, but given by the capacity of people to react against my 30 fps freezing bouncing slash, i suppose a lot of people have no idea too. Instead of complaining, maybe doing a big mega thread of how to use sword could help you to understand what is sword fight.

    Before ask for destruction or change of something, maybe try to understand what it is and how it works. It really hepls in life, trust me

  • @rumblebeegg you say its not fun to get stunned, so if its not fun to get stunned, why dont you just block? i dont get it, is it that its hard to remember to block? im confused because all you have to do is press right click when they are hitting you, and if you didnt get stunned then the sword would be useless, everyone would just jump away, you would hit them once and they would jump back, and then you would play a jump and chase game where you hit them once, jump chase, hit them again, jump chase, hit them again, jump chase, hit them again. although if this was the case theyd have already killed you. so i mean why not just block rather than getting rid of stuns? that is my question to you

  • @tempestbob-shop what is a parry, a parry used to be, blocking with the sword and then pulling out a gun really quick and shooting them, but i thought that got removed with double gunning, so what is parrying now adays. is it blocking an attack and hitting them before they swing?

  • @d4m0r3d just blocking, my english is pretty bad

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