Kracken blocking brig entrance fix

  • Correct me if im wrong, please do because if there is a way to counter this then i can deal with it... But there is a small chance the kracken wraps its tentacles around the btig door of the brigatine and you cant bail water when inside, nor can you get inside.

    Its instant death so far.

    Is there a way to counter this?
    If not, the kracken is fighting incredibly dirty and that tentacle wrap needs to be moved further up the ship, maybe between the 2 masts.

    Thoughts / suggestions / possivle solutions to survive this?

    If theres something missing where i can counter this then like i saod, i can just man up and deal with it.

    If there is no way to fight back it needs to be changed.

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  • @daringclarky quickly try to kill the tentacles head...there is nothing else you can do...with 3 or 4 cannonballs it should be done, also it disappears once

    Let 1 of your crewmates always be under deck, and the other two, or if you just play duo, one be on the deck to kill the tentacles

  • Whenever the Kraken wraps a boat a smaller tentacle will appear close to the boat. Shoot that tentacle a few times and he'll let go.

    If you're trying to Solo a brig (some people are) the Kraken can be very difficult if he wraps as he will either trap you underneath or prevent you from bailing. If you're soloing just keep an eye out for the skull cloud and avoid deep water when it disappears.

  • Aaaah. Thanks guys.

    I had a previous thread about the kracken wrapping but i thought it was the end of the tentacle that wraps around you must hit.. But its actually a seperate tentacle near the wrappong tentacle. Tbat makes so much sense now thank you.

  • @daringclarky Just bail with bucket and quickly change your bucket in the equipment chest and itll give you an empty one again.

  • @bigtorvol sagte in Kracken blocking brig entrance fix:

    @daringclarky Just bail with bucket and quickly change your bucket in the equipment chest and itll give you an empty one again.

    Another exploit to ruin our precious game...THANK YOU...NOT!

    Using stuff like that isn't a solution, first because when it gets fixed you have to change strategy again and second it won't unwrap the tentacle

  • @schwammlgott

    I am simply providing a temporary solution to prevent brig from sinking while this issue is resolved. But by all means feel free to contact the support site with this issue where those things are meant to be reported ;)

  • @bigtorvol Thats actually quite a genius solution to a what seems to be impossible and hopeless situation, being trapped and all.

    Thank you for sharing. That might save a few ships from davy jones locker

  • @daringclarky said in Kracken blocking brig entrance fix:

    @bigtorvol Thats actually quite a genius solution to a what seems to be impossible and hopeless situation, being trapped and all.

    Thank you for sharing. That might save a few ships from davy jones locker

    I can't take all the credit. I learned that little trick from someone else on the forum but the name escapes me. Its a small solution, ideally rare will figure something out so players can still bail but in the meantime its a small step to prevent sinkage.

  • @schwammlgott said in Kracken blocking brig entrance fix:

    @bigtorvol sagte in Kracken blocking brig entrance fix:

    @daringclarky Just bail with bucket and quickly change your bucket in the equipment chest and itll give you an empty one again.

    Another exploit to ruin our precious game...THANK YOU...NOT!

    Using stuff like that isn't a solution, first because when it gets fixed you have to change strategy again and second it won't unwrap the tentacle

    Regardless though. You gotta admit, if you are trapped inside that will save your ship and your loot doing this.

    The kracken shouldnt fight so dirty where you cant defend yourself.
    Let the kracken be insanely hard sure, but like, if your trapped inside its game over unless you do that.

    Kracken shouldnt put any of us in that position to begin with.
    or alternatively, it should put ALL ships in this position instead of just brigatines. Afterall its all about balance right?

    Our friend is simply levelling the playing field. Until Rare level it officially.

  • @daringclarky Don't feel bad.... Karen is still doing that to Galleons as well. It's definitely a pain to be sure but everyone here has said what needs to be done. I'm definitely going to use the bucket trick.

  • @inboundbomb Karen 😂😂 Thats a good name for the kracken haha.

    Bloody karen, left her at the altar 17 years ago and im still paying for it! 😂

  • @daringclarky said in Kracken blocking brig entrance fix:

    @inboundbomb Karen 😂😂 Thats a good name for the kracken haha.

    Bloody karen, left her at the altar 17 years ago and im still paying for it! 😂

    RODL!!!!

  • @xshadovvhunterx said in Kracken blocking brig entrance fix:

    Whenever the Kraken wraps a boat a smaller tentacle will appear close to the boat. Shoot that tentacle a few times and he'll let go.

    If you're trying to Solo a brig (some people are) the Kraken can be very difficult if he wraps as he will either trap you underneath or prevent you from bailing. If you're soloing just keep an eye out for the skull cloud and avoid deep water when it disappears.

    Which is why it needs to be fixed, you should be able to solo a brig and not have to worry about this mechanic, something is wrong when it's easier to solo a galleon against a kraken.

  • @zormis A brig is a 3 player ship though, why should they adjust it for single players? (yes I have used a one man or two man brig before, when I started it was literally the only ship I used) If you choose to use a 3 man ship instead of the solo and duo ship they shouldn't have to cater to you.

  • @jofjjay

    It's quite possible to do already. I've soloed the kraken on brigantines before, and galleons too. When you're on deck, it's easy to drive off the tentacle, and when you're below, just repairing every hole as soon as it appears and making the most of your bucket works.

  • @daringclarky

    Kraken tutorial:

    The kraken only attacks when the other two events are not active. The stronghold event, signified by a floating skull-shaped cloud with eyes that occasionally flash green or a yellowish orange, and the skeleton fleet event, signified by a floating cloud bearing the appearance of a galleon cresting a wave, the broadside cannons flickering with the same green or yellow lights. Keep an eye on the sky, and only set sail when one of these is either already up, or has been down for at least a minute, which means the kraken has attacked someone else.When the conditions are right for an attack, stay near an island or rock formation, and if at open sea drop the anchor. They seem to not like attacking stationary ships, and it cannot fit in shallow waters.

    For the kraken itself, it is a hard encounter until you learn its attack patterns, after which it becomes remarkably easier. When you see it attack, the water turning black and the roar accompanying your ship stopping, do a 180 if you wish to simply escape its grasp. It will not follow you out of the ink, and seems to have difficulty interacting with ships on the edges of the ink as well, even if they are slowed by it. Regardless, the closest edge to you is directly behind you, so you can simply turn around and face the sails with the wind and you'll be out very quickly.

    Should you wish to fight the beast, its patterns are simple:
    Each ship caught needs to defeat a certain number of tentacles to drive the creature away. This only changes based on the ship that it originally attacks, rather than any other ship type within the ink at any time. A galleon will have to dispel all eight tentacles, a brigantine will have to defeat six, and a sloop a mere two. Each tentacle, when defeated, will dive under the water, followed by a cry from the kraken itself. It will then resurface elsewhere, and attack once more as it did before. When driven under again, it will writhe in the air before quickly pulling under, accompanied by a rather dramatic musical cue and followed by a piece of treasure and a piece of kraken meat rising to the surface above the tentacle. This also means that while a galleon must essentially drive off 16 tentacles, with no more than eight attacking at a time, a sloop can drive them under anywhere in the range of 4 to 10, defeating six once and two twice, or only defeating two twice. Keep in mind that the tentacles occasionally move on their own, submerging and resurfacing elsewhere without taking damage.
    The tentacles have three attacks they will perform, among a variety of animations which are mostly just roars and movements, as well as their occasional resurface elsewhere.
    The first attack is a suck or grab of sorts, where the tentacle will open its mouth and begin inhaling while targeting a pirate on deck or in the water. The targeted pirate will hear a loud screech from the tentacle, and see clouds of dust being pulled towards it, allowing them to get to cover (it cannot grab one that is belowdecks, though it will continue to pull at them and the dust will continue to rise) or fire back, cancelling the attack. Should it succeed at grabbing the pirate, they can be retrieved from it by a harpoon shot, or dropped if the tentacle takes enough damage. It will repeatedly plunge its captive into the water, damaging them from impact and drowning damage, which comes on nearly instantly within the ink. Should they survive several plunges, it will spit them out, flinging them far across and occasionally out of the ink.
    The second attack is a slap, directed at the ship. The tentacle will rise up near the hull of the ship (sitting lower and closer to the ship than the tentacles normally do), roar, coil up, and unfurl into the hull, damaging and launching the ship, along with anyone too close to the impact. There does not seem to be a way to cancel this attack.
    The third and final attack is the wrap, where a tentacle will come up beside the ship and wrap itself across the deck and around the entire ship, then begin to squeeze it, damaging it heavily and turning the entire ship back and forth. The tentacle on deck can cover the staircase on a galleon or brigantine, preventing access in or out and preventing water from being tossed into the sea from below. Anyone trapped belowdecks by this should prioritize repairing every hole which appears from the wrap, and pick up a full bucket of water when required (a single bucket can hold almost a quarter of the water it takes to fill a deck of the ship, don't underfill it). They should not attack the tentacle from below, it will take very little notable damage and will squirt ink from its wounds at those attacking it, blinding and damaging them. The same will happen to anyone on deck attacking the tentacle on deck with them. The priority for those on deck during a wrap should be to locate and defeat the end of the tentacle, where the mouth is. It will be near the ship, in the line of fire of the cannons, and lower down and closer to the ship than the other tentacles. It often has its mouth open in a roar, revealing the critical hit spot: the interior of the mouth. After being hit enough, normally after a single cannon shot, the tentacle will submerge and reappear again, in a similar spot and rarely in the same spot. The process should be repeated until the entire tentacle releases the ship. Notably, the tentacle end will sometimes place itself on deck, requiring it to be attacked with handheld weapons rather than the cannons.

    Crew should be distributed about the ship, prioritizing repairing in all cases, and the helm and sails (should you wish to flee) or the cannons (should you wish to fight). On a sloop, one crew member can fill both required roles, especially a crew member who knows the patterns of the kraken. A duo on a sloop can split up, one to maneuvering or firing and the other to repairs, helping each other as needed. A duo or trio on a brigantine or a trio or full crew on a galleon should always have at least one person above and below at all times, to protect against a wrap blocking the staircase. The two cannoneers should not both go belowdecks for reloads at the same time, instead they should alternate going down so that one refills on cannonballs while the other remains firing (and not both go down to escape the grasp of the kraken and the other to reload, or similar). Those belowdecks should not run out onto the top deck to throw out water, but should instead stop on the staircase to do so. Repairing is their priority, as no matter how much water they take out of the ship more can always pour in, however stopping repairing to save the ship from sinking entirely is a good thing, in most cases one or two pirates with buckets can save a ship from any amount of damage. Galleons should be wary of the holes on their central deck, should the water reach that height.

  • @ultmateragnarok Very detailed and helpful guide.
    I really appreciate the time taken to write this. Very kind of you and very useful.

    Thank you Ultimateragnarok. 😁
    My solo brigging adventure may yet continue.

  • @daringclarky

    If I remember correctly you are a solo brig player so Kraken is going to be hard very hard. Everyone else has said everything already but I don't know if they mentioned that you can stop the Kraken from ever wrapping you. There is a tentacle that spawns right next to the boat and roars at you. Make sure to hit that tentacle with a cannonball shot. If you can make sure to hit it you won't get wrapped. @Xultanis-Dragon shows you this tentacle in his videos on his YouTube. That's where I learned it. Xultanisdragon is the YouTube name. He even has one where he almost beats the Kraken solo on a brig. Another player posted an in-depth one I just can't remember the name.

  • I didn't know about the bucket trick (pretty cool, BTW), which is ironic, because I know you can replenish ammo at outposts the same way.

  • @monkeyshishan Thanks matey. You are correct, im all about the Solo life. Ill be sure to check that out thank you 😊

  • About that bucket trick - I don't think that still works. I think, though the new bucket may be empty, the water that was within it returns to the ship.
    I could be wrong, but I was under the impression that they 'fixed' that (I remember my crew testing this after dealing with a wrap around the stairway and this exploit came up).

    As for that nasty tentacle covering the stairs (on brigs and galleys), it can really do you in if it happens at the wrong time - if all your crew are below deck, or if all your crew are above deck - and especially if you already have a good amount of water in the hull (like when you're fighting other enemies while also fighting the kraken).

    I don't think the kraken should ever wrap over the stairway - not unless there is a proper way to save the ship when the crewe is caught in a bad spot with that wrap position. I did see, once, a crew caught in that position and they sliced and shot the wrapping tentacle. I thought that was not going to work, but, sure enough, the tentacle let go. They didn't fire at the head (as the ONE person above deck should have been doing - while the other 3 were down below) and it let go quickly. Not sure if that was just extreme luck on their part or what, lol.

  • I thought they fixed the bucket swap exploit already??? Didn't they? I remember it being fixed at least.

  • @monkeyshishan It wouldn't surprise me if they did, but I haven't tested it yet.

  • @electricknights

    As the tentacles take less damage the further down you attack them, unless you have either another ship's cannons bombarding it or several gunpowder kegs on deck, that part won't cause it to release. The wrap will release of its own accord after some time, which is normally while the crew is trying to shoot and slice it with handheld weapons. They don't normally cause it to be driven off.

  • @daringclarky it’s happened to me on a galley and solo slooping

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