How to skull island

  • Step 1: Bring a sloop
    Step 2: Kamikaze into Galleon
    Step 3: Get sunk
    Step 4: Respawn at Outpost 1000m away.
    Step 5: Repeat step 1 and 2, 10 times and you win.

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  • @rasmus-hook Stop crying. So sick of hearing nothing but people crying and complaining. If you don't like the game then don't play it. Jesus C****t.

  • @irhcsajr All we hear is "WAH DONT HUWT MY PWECIOUS GAME"

    He's right, you can outsail and kill a ship 20 times and it wont matter because they respawn and come back with supplies at the nearest outpost while you don't. The respawn needs a total rework.

  • @irhcsajr Such narrow-mind I see

  • @irhcsajr Maybe you should stop read the forum then?. Its obv you dont play this game, so how could you understand.

  • @rasmus-hook
    How does the sloop kill skeles and take treasure if they only ram on you?

  • @lindekruz said in How to skull island:

    @irhcsajr Maybe you should stop read the forum then?. Its obv you dont play this game, so how could you understand.

    I have triple the hours that you do?

  • Heh don't do a fort solo, I learned that lesson. I made a lot of progress on a fort in a server with few players. Then I see two galleons on the horizon having a battle. Eventually one of them comes over and sinks me after I try to be friendly because I have no other choice. I go back and try to be friendly again, and am sunk again. Ragequit to say the least, nothing could be done.

  • @personalc0ffee I kind of support the "Once they're sunk they move to another server" argument, but I don't know, maybe that would be too harsh on the crew that was sunk.

  • an easy and i believe essential way to fix this is to have a ship that is sunk drop all of its supplies into barrels. that way people who are successfully defending their claim to the forts get a resupply after every engagement

  • @personalc0ffee I shouldn't have to do that t**d breath. We had to fight a fort and kill an enemy galleon 4 times basically alone while we got the fort. That isn't healthy PvP

  • @personalc0ffee Well what is in the books very soon is making sunk crews spawn across the map. So say if you were sunk by another ship with a lot of loot onboard, there's no chance of you getting back to it in time before it's sold. Basically there's no chance either way. The only thing better about spawning back in the same server is going for revenge then.

  • @personalc0ffee That's my interpretation of what Rare said. Maybe not literally on the other side of the map, but far enough away so that there's little chance of getting back to your loot before something happens to it.

  • Step 1: Learn to play like a real crew
    Step 2: Grow some balls
    Step 3: Think before you do something like not havin' a guy on your crow's nest
    Step 4: Don't make trash posts like this here
    Step 5: If you didn't make any of those steps, just uninstall this game.

    Thank you for you attention.

  • @neromaster42
    How is this trash post?
    This is a big issue, bad pvp like this results in the toxicness we see, people can't take a loss. They need to do something about it.

  • Well complainin' about being sunk to me is a trash post as it's just a game dude.
    Sometimes you win sometimes you don't if you're not intent enough.

  • @rasmus-hook
    I highly recommend following the Sea of Thieves Twitter, it's really good / communicative. They announced on March 28 that they're going to be fixing the respawn system through increased distance (https://www.seaofthieves.com/news/launch-status-update) The update will be on April 4, 9am-2pm BST

  • @renoxius said in How to skull island:

    an easy and i believe essential way to fix this is to have a ship that is sunk drop all of its supplies into barrels. that way people who are successfully defending their claim to the forts get a resupply after every engagement

    ^this

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