As it stands, only the captain will get progress for their ship. Whilst this may make sense, since all the actions occurred on their ship, it makes multiplayer less viable for progression, which seems to go against what Rare has always wanted from this game (see each crew member receiving the same for selling treasure).
This issue is highlighted in my situation especially. My crew consists of myself (UK), another friend (US East) and another 2 friends (US West). If we are in any server, other than US East, somebody will get high ping. This is expected given that even within your own region server, ping is high relative to other games (about 50-60 ping on UK servers).
However, due to this, my US East friend is always the one to host. This means only he will progress his ship. Whilst this seems fine, since he is the only one who hosts, I will sometimes play with another group of friends who are all British. Now who hosts? Do we swap every session?
If so, then playing as a 4-crew every time impedes your progress, as you now have to share the Captaincy between 4 players instead of 2.
I simply ask for Rare to change this. I suppose the solution would be to check the ship type, then check which players have a Captained ship of that type, and to then allocate progress to that ship. This means you can't play on a Galleon and receive progress for your Sloop. It also allows all players to benefit, only provided they are eligible (i.e. they own a Captained ship).
Rare, pls fix.
