@Raimyah
You keep saying that you are giving good rebuttals and have disproven any point the people here are making, however what you fail to realise is that you cannot disproof facts (especially those corroborated by evidence and sources) with oppinions.
If you truly went to Full Sail University AND finished the Game design course, which would have granted you a Bachelor's degree or at minimum a undergraduate certificate in Game Design because that is the the game design courses they offer as a minimum then you at an ABSOLUTE MINIMUM you would have been thought to always strengthen your points by citing sources, especially if you are making bold claimes like you are and trying to have a company change their marketing etc.
Anyway, I have already cited my sources and quoted them multiple times to you but you simply choose to ignore those, since those do not line up with the points you are trying to make. I will simply link my sources at the bottom of this post and i will now pick your argument apart piece by piece:
You said:
An open world PVP enabled game mode with these elements is often referred to as a "Battle Royale.
This is not true, a battle royale game whilst starting in an open world will soon have its border's shrinking forcing players close together especially since the amount of players active on a given server are getting lower by the second/minute because there is no respawn mechanic
you say:
The last man standing gets the treasure and its almost always a PVP encounter
there is no last man standing mechanic in Sea of thieves, you will always respawn, you will never be excluded from the game because you died/sunk and always will get a new ship/body to try again and prevent people from getting your loot or trying to get it back
You said:
PvPvE is not a genre.
A couple of years ago Battle royale wasnt a genre, the first ever battle royale game was Metal gear online 2 (released in 2008) and it basicly largely defined the genre, anyway PVP also isnt necessarily a genre its a defining factor of a game, the genres Sea of thieves falls under are as follows:
- First Person Game
- Multiplayer Game
- Open world Game
- Action-adventure Game
- Pirate Game
Yes a game can be considered to be active in multiple game genre's at the same time
You said:
Once you're PvP enabled, you're in a PvP game no matter the other elements added for flavor. PvE and PvP can't be opposing sides to the same coin if the same side almost always determines the outcome.
But who decides that outcome ? is it the Developer by forcing players to choose one thing or the other, like in batlle royal games ?
Lets put it like this, in battle royale games there is no other way for you to win then for you to eliminate everybody else in the same lobby as you, the fighting is forced like that and people are driven together with no choice because the map is shrinking.
now lets look at sea of thieves, in every player interaction each and every player/crew has the choice to either be hostile OR friendly however if one crew decides to be hostile then it will affect the whole outcome of the interaction/encounter all people have at that point, only if both people are friendly an alliance will be made.
Did the game force any of the players/crews to make a specific choice ? No it didnt, it didn't force players together and it especially didn't force any of them to make the choice to go hostile.
You said:
You can choose to avoid a PvP game mode on ESO and its not all of the game content. Nor is it necessary to engage in that content to experience most of the open world game.
One of the main current critiques for ESO now by hardened fans is that they hate the shift they made and allow PVE servers, anyway for sea of thieves its the following:
It is never necessary to engage in PVP to experience anything in the open world game, you can complete each and every event all by your lonesome, the key differentiation is though that you are in a Shared world where everyone has a free choice in how they want to engage in any situation that can occur, this gives you and other players immense freedom but the flipside is that both you and any other player can choose to not give you any quarter and rather eliminate you as a threat at that time, however it game mechanic wise that choice is just as much forced upon any player as it is to be friendly or ignore eachother completely.
The issue you are having is not that this is a battle royale game, its the fact that opposing player have the choice of acting in a hostile way towards you, this could trigger PTSD symptoms you have, im not going to diminish that in any way, however, this has nothing to do with battle royale it has to do with the option people have to act to their own accord. especially when you are expecting a calm "Sailing simulator".
This Game has always been clearly labeled with an Online PVP marker and it gives every player complete freedom in how they want to act towards other players, and reason for attacking you can range from any of the following and more:
- You are at a location or island the other crew has to be at and it views you as a threat
- You Have loot on board which the other crew wants to have
- You have supplies the other crew wants to have
However the same goes the other way around, a crew might be friendly towards you for any of the following reasons and more:
- The crew thinks you are able to be an addition as an ally in a way that you sell alot of loot giving them 50% of the cash you earn each time you sell something
- the crew might be affraid of you and think you are able to take them out without a second thought
- the crew might just be starting out and dont have the supplies to take you on anyway
- the crew wants to share in the bounty you are getting from any event you are doing (like forts, fleets etc)
Source; What is a Battle royale game: https://en.m.wikipedia.org/wiki/Battle_royale_game