Sea of Thieves is a Battle Royale Game

  • This doesn't necessarily have to be a bad thing, and you don't have to flame this thread until the moderators close it to prevent other styles of gamers from enjoying a game that is as much theirs as yours. If you do and its locked, you're silencing serious discussion and killing your game.

    I went to college for game design. Once gameplay is PVP enabled, it is simply PVP. If you add Co-Op and/or PVE elements to it, that is a modern twist on a PVP game mode. An open world PVP enabled game mode with these elements is often referred to as a "Battle Royale." An RTS PVP enabled game mode is often referred to as a "MOBA."

    Because PVP is always enabled on Sea of Thieves in every official game mode that is capable of progression and most players choose to engage, it is a purely PVP game.

    Because PVE, open world, and Co-Op elements were added to this PVP only game it ticks every box for being quite literally a Battle Royale. Until the PVP box is possible to untick and you can access all the content you paid for without other players stopping you and get most of the achievements that way, that's what you're playing right now.

    If you're not flaming right now you're asking, "But what can we do about this?" There are several options that can end the influx of customers with complaints and give you or everyone what they want.

    1. Demand that Rare advertises it as a Battle Royale game. That will gate-keep us out of your community from the start and you can enjoy your game for as long as it lives with a niche audience.

    2. Request a true Co-Op mode with most achievements and factions enabled.

    3. Request incentives for peaceful options to encourage as much open world Co-Op play as PVP.

    4. Keep flaming every thread I post in and create a stalemate that kills the game when it stops trending after a new release.

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  • @raimyah said in Sea of Thieves is a Battle Royale Game:

    1. Demand that Rare advertises it as a Battle Royale game. That will gate-keep us out of your community from the start and you can enjoy your game for as long as it lives with a niche audience.

    As stated in multiple responses to your posts now:

    A battle royale game is an online multiplayer video game genre that blends the survival, exploration, and scavenging elements of a survival game with last-man-standing gameplay. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking "safe area", with the winner being the last player or team alive.

    Source: https://en.m.wikipedia.org/wiki/Battle_royale_game

    None of the game modes in sea of thieves are battle royale or even battle royale like by definition

    1. Request a true Co-Op mode with most achievements and factions enabled.

    This goes basicly along with the PvE only server requests which have ben requested before but since they go against the core game design philosophies of the fame. There is multiple public statements made by Rare that this simply will not happen

    1. Request incentives for peaceful options to encourage as much open world Co-Op play as PVP.

    There are both achievements and commendations that have you do stuff in alliances, so there are incentives for that.

    1. Keep flaming every thread I post in and create a stalemate that kills the game when it stops trending after a new release.

    Yep its going to kill the game, a statement which anyone here has heard since the release almost three years ago and here we are almost three years later and the game is still ranking in the top 20~25 most played games on both steam AND xbox live.

    If you truly studied game design you would know that no game and/or product will be suited for everyone in the world, be it because of required hardware or just game design philosophies that dont stroke with a certain demographic

  • @raimyah

    While I don't have a college degree in game design, it's my understanding that the entire point of a battle royal game is to kill other players; that's every player's goal throughout the entire session, so you immediately treat everyone you encounter as a target to be eliminated.

    While you could adopt that same mentality in Sea of Thieves, you have wider array of goals that you could pursue: you could try a tall tale, collect loot for trading companies, fish, participate in active server events (like skull forts, fleets, etc), or just sail around and see what happens. With so many goals, every ship you encounter on the seas represents the unknown. They might pursue and attack, go about their business, or offer to form an alliance with you.

    The seas might seem super hostile at the moment (probably due to the influx of new players not knowing what they should do next and defaulting towards attacking others), but Sea of Thieves is most certainly NOT a battle royale game. Rare advertises it as a PvPvE shared world, and that's probably the most accurate way to describe it.

    Give it time; the most impatient players will drop out, and the rest will discover other ways to occupy their time in game. If you feel like you can't enjoy those other goals I mentioned because you're still learning the game, I recommend you try to join an experienced crew via discord (or even within these servers); you'll probably find a completely different experience to what you've described in your post.

  • The reason people flame your posts is probably because sea of thieves is not a battle Royale since it’s not a last-man-standing, it’s, it’s own unique genre. The mods most likely shut down your post because they have literally shut down co-op and PvE servers hundreds of times. If you want to talk about something else I didn’t mention or give me a rebuttal, I’m open to discussion :)

  • I've heard your responses. The last man standing gets the treasure and its almost always a PVP encounter. Its all still Battle Royale to me. The differences are just design nuances. Admittedly good design nuances, but its the same outcome.

    There has not been a single other-crew player that has not engaged me in PVP unless I have seen them first and avoided them. Not once. And I'm 38 hours in. And even some "Co-Op" people on my own team just sink their own ship repeatedly for a little overdraft.

    PvPvE is not a genre. Once you get wet, you're wet. Once you're PvP enabled, you're in a PvP game no matter the other elements added for flavor. PvE and PvP can't be opposing sides to the same coin if the same side almost always determines the outcome.

    Finally, I'm a new player but I'm not a stupid player. I went to college for Game Design. I played my share of games that claim to be Battle Royale and taken breaks from them when they trigger real life PTSD symptoms. I am experiencing nothing but identical outcomes. And that's all I really care about. The outcome.

    If I have a Battle Royale experience, I am calling it Battle Royale. And if I have a mix of experiences, I will call it something else. I'm not changing my mind just because someone makes the exact same arguments over and over against my personal experience, educational experience, and professional experience.

    So if you want me to change my mind, you have to change the minds of a great many people playing this game. From my experience? Almost all of them.

  • @raimyah just because SoT has "similar" online and offline descriptions as other battle royale games, doesn't necessarily mean that it is a battle royale game. An example I have is Skyrim Elderscrolls online. This game is a survival open world PvE game. It also has the ability to play online with others or against them. From your description of a battle royale game, this one I mentioned would be titled underneath it. I can tell you from playing the game, it is nowhere near it. Also, from your description, any Forza game could be considered as a battle royale. I'm not bringing this up to create contention, I just want to make sure you aren't confused about the genre different games would fall under. I really try my best to see everyone's perspective on issues and ideas, but I just cant see how Sea of Thieves is a battle royale.

     Your concerns are unique and I hope for the best for you.
    
  • @ct-2280 said in Sea of Thieves is a Battle Royale Game:

    @raimyah just because SoT has "similar" online and offline descriptions as other battle royale games, doesn't necessarily mean that it is a battle royale game. An example I have is Skyrim Elderscrolls online. This game is a survival open world PvE game. It also has the ability to play online with others or against them. From your description of a battle royale game, this one I mentioned would be titled underneath it. I can tell you from playing the game, it is nowhere near it. Also, from your description, any Forza game could be considered as a battle royale. I'm not bringing this up to create contention, I just want to make sure you aren't confused about the genre different games would fall under. I really try my best to see everyone's perspective on issues and ideas, but I just cant see how Sea of Thieves is a battle royale.

     Your concerns are unique and I hope for the best for you.
    

    The consequential differences between those games doesn't loop the same on Visio.

    You can choose to avoid a PvP game mode on ESO and its not all of the game content. Nor is it necessary to engage in that content to experience most of the open world game. That makes it a comprehensive modern MMORPG. There are places you can stand without getting a Game Over, too. An absence of this and you can only pretend to be fair to new players who deserve a chance to learn a little before being murdered for fishing alone. If you are fishing and getting player killed determines the outcome and that outcome is possible in every single part of a game mode and any player may do that at any time, its a Battle Royale problem with only a Battle Royale solution. Trust no one. Kill everyone.

    And you can choose to have a single player experience in Forza. You can even drive the cars just for fun without someone running onto the track and carjacking you.

    Finally, you speak one objective false. My concerns are more common than this game has active players and I have the advantage of being able to deliver my opinion without fear of rebuttal because I have been educated in game design concepts. And for every person who has my specific complaints, there are ninety nine more. Economics and Finite Math are more than just classes you take to form an opinion.

  • We're not doing this again for god's sake

  • @raimyah it sounds like you had a very rough first experience with this game. However as several people have pointed out, you appear to be mistaken as to what kind of game sea of theives is as well as what a battle royal is. Unfortunately your claim to having studied game design and your apparent confusion over the trademarks of the battle royal genre show that you are not quite a credible source. As such I would like to see supporting documentation showing you are not pulling your definition of a battle royal game from nowhere. When you look at it, players in sea of thieves are not inherently placed at odds with each other and it is only because of previous experiences or personal motives that they attack others on sight.

    Sea of thieves is an open world adventure pvevp game and as such, we the players are given free will to create our own rules of engagement and are not explicitly encouraged to fight. In a battle royal game, there is no rule but fighting. The fact that there are server wide alliances in sea of thieves shows that it is not a battle royal as simular behavior would result in all parties being passively killed by the shrinking safe area.

    Conclusion: @CallMeBackdrafT has provided a definition and you have yet to provide your own with documentation. If you want to be taken seriously, lets start there

  • @captain-fob4141 said in Sea of Thieves is a Battle Royale Game:

    @raimyah it sounds like you had a very rough first experience with this game. However as several people have pointed out, you appear to be mistaken as to what kind of game sea of theives is as well as what a battle royal is. Unfortunately your claim to having studied game design and your apparent confusion over the trademarks of the battle royal genre show that you are not quite a credible source. As such I would like to see supporting documentation showing you are not pulling your definition of a battle royal game from nowhere. When you look at it, players in sea of thieves are not inherently placed at odds with each other and it is only because of previous experiences or personal motives that they attack others on sight.

    Sea of thieves is an open world adventure pvevp game and as such, we the players are given free will to create our own rules of engagement and are not explicitly encouraged to fight. In a battle royal game, there is no rule but fighting. The fact that there are server wide alliances in sea of thieves shows that it is not a battle royal as simular behavior would result in all parties being passively killed by the shrinking safe area.

    Conclusion: @CallMeBackdrafT has provided a definition and you have yet to provide your own with documentation. If you want to be taken seriously, lets start there

    I have already started seriously and provided more details every time we make this argument. If you choose to refuse to agree no matter how much information I provide, that's not my problem.

    And if you wish to invalidate my Full Sail University educational experience and succeed, please join me in suing that accredited college as a witness to how much they have failed me.

  • This is absolutely absurd on many levels. By no definition could Sea of Thieves ever be considered a "battle royale" game. This is sheer nonsense. You're simply trying to come up with some backwards justification for a PvE-only version of the game. It won't work.

    I've played many sessions of Sea of Thieves in which there was no PvP at all. None. That is never possible in a "battle royale" game. Sometimes this game is completely cooperative. The thing that makes the game so unique and engaging is that you never really know what is going to happen. Are the masts on the horizon heading your way? Are they ruthless, bloodthirsty pirates, or might they be willing to negotiate an alliance? What happens in Sea of Thieves is entirely dependent upon the players. The game is not strictly PvP, nor is it strictly PvE. It's always both. Demanding Rare advertise Sea of Thieves as a "battle royale" game is preposterous. It's nothing of the kind. It's an open-world shared adventure game. Nothing could describe it better.

    There are plenty of incentives for "peaceful option" in Sea of Thieves. There are lots of commendations that require cooperation. Alliances offer the potential for greatly increased rewards. These are already parts of the game. You're free to use these options at any time. Sometimes entire sessions are cooperative ventures between crews. This can and does happen organically within the game, for players who are open to it. There is no need for a "co-op" mode because it is already a fundamental part of the game. You're advised right from the start that the game is best experienced with a full crew. Working with a crew is cooperative by definition.

    There are also plenty of incentives for general skullduggery. That's because it's a pirate game. While "peaceful options" are certainly offered, by and large the Sea of Thieves is supposed to be a dangerous place where you're likely to be attacked by (wait for it)...pirates. Because pirates.

    There is no "stalemate" on this issue. The Sea of Thieves is doing just fine.

  • @raimyah all im asking for is specific sources supporting your claim. Even a poor college education should teach you the importance of documentation.

    You are trying to propose a definition for somthing as if it were fact. However in its current form your argument is just an opinion and is no better than what anyone else has said, excluding @CallMeBackdrafT who provided a definition for a battle royal and until it is challenged with better sources, this definition will stand. (Turning your argument into someone stating their opinion)

  • I will disagree, Battle Royale has always had a, "Last man Standing," element. This is something SoT simply doesn't have. Death isn't finite and there is a myriad of other tasks that don't require dueling to the death.

    Even the term itself predates its current popularity in gaming. "Battle Royale," is actually the name of a foreign film about that very subject. This very movie/book is where the term originates. Its a Japanese film (year 2000), originally a 1999 book, where entire classrooms of students are captured and forced into an Arena where they must kill or be killed. This film alone inspired and created the cultural phenomena genre that is Battle Royale.

    You bring up MOBA's but those almost always have purely objective based win conditions. While it may contain PvP, its not what decides the victor. Merely look at the current popular ones, League of Legends, DOTA, and Smite. Each ones win condition is clearing a path to their base through at least one of three lanes to destroy their final structure. Unlike Sea of Thieves, there is a clear win condition defined in the rules.

    Sea of Thieves is at most a mere sandbox. There is no true win condition like a MOBA or an actual game that is Battle Royale. These are quite clearly defined genre's that don't match what Sea of Thieves does. PvP elements combined with PvE is too shallow of reasoning to label it as such. Quite frankly you are wrong and your reasoning's are weak at best.

  • @nabberwar said in Sea of Thieves is a Battle Royale Game:

    I will disagree, Battle Royale has always had a, "Last man Standing," element. This is something SoT simply doesn't have. Death isn't finite and there is a myriad of other tasks that don't require dueling to the death.

    Even the term itself predates its current popularity in gaming. "Battle Royale," is actually the name of a foreign film about that very subject. This very movie/book is where the term originates. Its a Japanese film (year 2000), originally a 1999 book, where entire classrooms of students are captured and forced into an Arena where they must kill or be killed. This film alone inspired and created the cultural phenomena genre that is Battle Royale.

    local wrestling had 'battle royale' in the 1980s. theyd throw a dozen guys in the ring and the last man standing won.

  • @tehstepford said in Sea of Thieves is a Battle Royale Game:

    @nabberwar said in Sea of Thieves is a Battle Royale Game:

    I will disagree, Battle Royale has always had a, "Last man Standing," element. This is something SoT simply doesn't have. Death isn't finite and there is a myriad of other tasks that don't require dueling to the death.

    Even the term itself predates its current popularity in gaming. "Battle Royale," is actually the name of a foreign film about that very subject. This very movie/book is where the term originates. Its a Japanese film (year 2000), originally a 1999 book, where entire classrooms of students are captured and forced into an Arena where they must kill or be killed. This film alone inspired and created the cultural phenomena genre that is Battle Royale.

    local wrestling had 'battle royale' in the 1980s. theyd throw a dozen guys in the ring and the last man standing won.

    Aww man! I looked this up and it goes back to 1870's https://en.m.wikipedia.org/wiki/Battle_royal

    But the first use of the term in a modern context (as well as in the context of the gaming genre) was the book in 1999 and the movie in 2000.

  • @tehstepford
    Claiming exclusive inspiration may have been too bold of me, but I would find it hard to argue that this film/book didn't spark the current cultural craze of the video game genre. It just fits too perfectly on what defined the film/book. First, you have battle to the death, which isn't found in wrestling. Second, while certainly an Arena is involved, the Arena is more open with survival based elements required. I.E., the searching for supplies whether it be food, tools, and weapons. I don't watch wrestling, but I discount the ocasional chair whack as one scavenging for weapons.

    I mean if we go according to Wikipedia, Battle Royale can go back as far as the 1700s with ye olde bare-knuckle boxing. While certainly it may existed that far back, I think what matters is what culturally inspired the game genre, which is the topic of discussion.

  • @raimyah I'm not undermining your educational skills and knowledge at all. I came assuming that you know more than me in game design. It just kind of sounds like your categorizing games based on the outcome of your gameplay that you have with it. Your opinion that SoT is a battle royale stands credible to you, which is fine. For most everyone else, SoT is a completely different game than a battle royale, which is also fine. The sub-concerns of your main concern are common issues. Your main concern has not been brought up before (SoT being battle royale), therefore making the main concern unique.

  • I would go as far as saying that the genre is actually inspired by The Hunger Games film. That film (which in of itself is based on a much better book), had people questioning the idea of people killing each other, particularly with children being involved, and from that people drew correlations to the foreign Battle Royale film that preceded it, but that was nowhere near as popular or well known in western culture until that time. Even the creator of The Hunger Games series confessed in interviews that she did not draw her inspiration from the foreign film.

    As for saying that SoT is itself a BR, I can certainly see some parallels, but IMO, it's not enough to be considered officially part of the genre, for reasons already explained by others.

    If you really wanted to get down to brass tacks, I could be so bold as to say that every video game ever made is essentially a fetch quest. Heck, why stop there? All of life is! We all want something, so I rest my case.

  • @raimyah said in Sea of Thieves is a Battle Royale Game:

    This doesn't necessarily have to be a bad thing, and you don't have to flame this thread until the moderators close it to prevent other styles of gamers from enjoying a game that is as much theirs as yours. If you do and its locked, you're silencing serious discussion and killing your game.

    I went to college for game design. Once gameplay is PVP enabled, it is simply PVP. If you add Co-Op and/or PVE elements to it, that is a modern twist on a PVP game mode. An open world PVP enabled game mode with these elements is often referred to as a "Battle Royale." An RTS PVP enabled game mode is often referred to as a "MOBA."

    Because PVP is always enabled on Sea of Thieves in every official game mode that is capable of progression and most players choose to engage, it is a purely PVP game.

    Because PVE, open world, and Co-Op elements were added to this PVP only game it ticks every box for being quite literally a Battle Royale. Until the PVP box is possible to untick and you can access all the content you paid for without other players stopping you and get most of the achievements that way, that's what you're playing right now.

    If you're not flaming right now you're asking, "But what can we do about this?" There are several options that can end the influx of customers with complaints and give you or everyone what they want.

    1. Demand that Rare advertises it as a Battle Royale game. That will gate-keep us out of your community from the start and you can enjoy your game for as long as it lives with a niche audience.

    2. Request a true Co-Op mode with most achievements and factions enabled.

    3. Request incentives for peaceful options to encourage as much open world Co-Op play as PVP.

    4. Keep flaming every thread I post in and create a stalemate that kills the game when it stops trending after a new release.

    it's not a battle royale game it's a shared world game

  • @raimyah

    I went to college for game design.

    Did you fail?

  • @raimyah The game is advertised as a PVPVE experience focused on player interaction because that’s what it is. The game gives the player the choice to do what they want, making every interaction with other people different. You might run into a group of people trying to hunt the kraken, a trio of blood thirsty hunters out for your blood, or a friendly dude on a sloop who is doing a tall tale. At its core Sea of Thieves is about creating fun, varying experiences centered around your interactions with players, both good and bad. Just because you have had some PVP based interactions doesn’t the game is a battle royale. Almost all elements of Sea of Thieves are there to create interactions. Quests, gold, and reputation give something to work towards. It also gives people something to fight over, a reason, as well as reasons to help people. World events generate interactions between people by providing a central point for them to meet up and work together (or fight over) towards a goal. The entire game is about interacting with others in different ways, that’s not even remotely similar to slaughtering a large group of people until you are the only survivor.

    On another note, you may have gone to college and gotten a degree in game design, but so did all of RARE’s staff, I mean you do not have more expertise when it comes to defining what genre or type of a game than they do (especially since they literally made the game in question), so I wouldn’t really use that as a point. It’s like a philosophy major going to a group of different philosophy majors who agree on a philosophy and saying they are wrong because you are a philosophy major.

  • For a Battle Royale it sure looks a lot like an open world sandbox adventure game.

    Battle Royales:

    • Several players are explicitly fighting against each other in an arena.
    • Players fight to be the last one standing

    Sea of Thieves

    • Several players are placed into an open world
    • Players play to fulfil their own goals typically by collecting treasure and reputation by engaging with any one of several systems.

    Not only do you not need a college degree to know the difference, you don't need a college degree to do game design, sorry. Your appeal to intelligence is falling flat.

  • @raimyah sagte in Sea of Thieves is a Battle Royale Game:

    I went to college for game design. Once gameplay is PVP enabled, it is simply PVP.

    I disagree, it's not wrong, but also not precise.
    PvP is more or less inevitable, if enabled.
    But you can refuse to partake and battle log, scuttle and still play the game like you want to.
    It's also a sandbox game.

    If you add Co-Op and/or PVE elements to it, that is a modern twist on a PVP game mode. An open world PVP enabled game mode with these elements is often referred to as a "Battle Royale."

    What University is this?
    To me a BR is a game where you have Rounds that force everyone to fight until one player or group/Party is left and won the Round.
    SoT has nothing from this, you can adventure to no end and you arent forced to fight, you are even not driven to fight, if you dont want to, the events that attract contest can be happily ignored as the game offers alternatives to do.
    Again, sandbox like game.

    An RTS PVP enabled game mode is often referred to as a "MOBA."

    Star Craft is an RTS, is this a Moba?
    Confused again.

    Because PVP is always enabled on Sea of Thieves in every official game mode that is capable of progression and most players choose to engage, it is a purely PVP game.

    I'd disagree, you can become PL without fighting at all.
    Do Merchants, do Hunters amd GH and avoid the random skeletons.

    There is a PvP element to watch the Horizon and Run if neccessary, but this doesnt make it a pure PvP game.
    It's more of an adventure seabox.

    Because PVE, open world, and Co-Op elements were added to this PVP only game it ticks every box for being quite literally a Battle Royale. Until the PVP box is possible to untick and you can access all the content you paid for without other players stopping you and get most of the achievements that way, that's what you're playing right now.

    If you're not flaming right now you're asking, "But what can we do about this?" There are several options that can end the influx of customers with complaints and give you or everyone what they want.

    Everybody wants something different.
    Not the PvE neither the PvP crowd is homogen in it's wants and demands.

    1. Demand that Rare advertises it as a Battle Royale game. That will gate-keep us out of your community from the start and you can enjoy your game for as long as it lives with a niche audience.

    Questionable

    1. Request a true Co-Op mode with most achievements and factions enabled.

    Tons of game elements would need to be reworked or removed.

    1. Request incentives for peaceful options to encourage as much open world Co-Op play as PVP.

    Already there, alliances give you 50% of their loot without any hassle.
    But less people in the world see that cooperation always beat competition.
    But for a game where nothing matters, but the fun you have this can be vice versa.
    It's a game, just a game!
    The problem is too many gamers and less players :-)
    Gamers = exagerating about effort, reward, improvements....
    Players = lazy for fun only.

    1. Keep flaming every thread I post in and create a stalemate that kills the game when it stops trending after a new release.

    You are sour, arent you?

  • @raimyah

    I also studied game design in school but back then it wasn't a major so i feel particular suited to reply to this topic.

    Your simply wrong you are evoking an eqivication falacy by confalting the context use of a battle royal in game battle situation to justify it battle royal in the context of a game genre. These to things do not equate.

    In simplair term just beacuse a fight in SoT ends in a battle royal lastman standing conflict does not then mean that the genre is a Battle royal.

    I said this many time before this is a game centered around theift. Theiving is not a Competion, when you play in any session you are not in direct competion cause battle royal are by definition a competion were the winner is the last man standing it is impossible for SoT Adventure to be catorgorize as a Battle Royal.

    Secondly PvPvE is a Genre called a Shared World. New Genre can come into existanct thats why Rare has Labled the game Genre as a Shared World Adventure game. That is it correct Genre.

  • I'm sure Rare have always advertised this game as nothing other than a PVP style game, you never know what those other ships on the horizon interaction will be.

    If they ever choose to add a safe mode with full benifits, then it's up to them. Until then, enjoy the game as it has always been advertised.

    But this is NO battle royale game.
    I can spend days without another ship interacting with me.

  • @Raimyah
    You keep saying that you are giving good rebuttals and have disproven any point the people here are making, however what you fail to realise is that you cannot disproof facts (especially those corroborated by evidence and sources) with oppinions.

    If you truly went to Full Sail University AND finished the Game design course, which would have granted you a Bachelor's degree or at minimum a undergraduate certificate in Game Design because that is the the game design courses they offer as a minimum then you at an ABSOLUTE MINIMUM you would have been thought to always strengthen your points by citing sources, especially if you are making bold claimes like you are and trying to have a company change their marketing etc.

    Anyway, I have already cited my sources and quoted them multiple times to you but you simply choose to ignore those, since those do not line up with the points you are trying to make. I will simply link my sources at the bottom of this post and i will now pick your argument apart piece by piece:

    You said:

    An open world PVP enabled game mode with these elements is often referred to as a "Battle Royale.

    This is not true, a battle royale game whilst starting in an open world will soon have its border's shrinking forcing players close together especially since the amount of players active on a given server are getting lower by the second/minute because there is no respawn mechanic

    you say:

    The last man standing gets the treasure and its almost always a PVP encounter

    there is no last man standing mechanic in Sea of thieves, you will always respawn, you will never be excluded from the game because you died/sunk and always will get a new ship/body to try again and prevent people from getting your loot or trying to get it back

    You said:

    PvPvE is not a genre.

    A couple of years ago Battle royale wasnt a genre, the first ever battle royale game was Metal gear online 2 (released in 2008) and it basicly largely defined the genre, anyway PVP also isnt necessarily a genre its a defining factor of a game, the genres Sea of thieves falls under are as follows:

    • First Person Game
    • Multiplayer Game
    • Open world Game
    • Action-adventure Game
    • Pirate Game

    Yes a game can be considered to be active in multiple game genre's at the same time

    You said:

    Once you're PvP enabled, you're in a PvP game no matter the other elements added for flavor. PvE and PvP can't be opposing sides to the same coin if the same side almost always determines the outcome.

    But who decides that outcome ? is it the Developer by forcing players to choose one thing or the other, like in batlle royal games ?

    Lets put it like this, in battle royale games there is no other way for you to win then for you to eliminate everybody else in the same lobby as you, the fighting is forced like that and people are driven together with no choice because the map is shrinking.

    now lets look at sea of thieves, in every player interaction each and every player/crew has the choice to either be hostile OR friendly however if one crew decides to be hostile then it will affect the whole outcome of the interaction/encounter all people have at that point, only if both people are friendly an alliance will be made.

    Did the game force any of the players/crews to make a specific choice ? No it didnt, it didn't force players together and it especially didn't force any of them to make the choice to go hostile.

    You said:

    You can choose to avoid a PvP game mode on ESO and its not all of the game content. Nor is it necessary to engage in that content to experience most of the open world game.

    One of the main current critiques for ESO now by hardened fans is that they hate the shift they made and allow PVE servers, anyway for sea of thieves its the following:

    It is never necessary to engage in PVP to experience anything in the open world game, you can complete each and every event all by your lonesome, the key differentiation is though that you are in a Shared world where everyone has a free choice in how they want to engage in any situation that can occur, this gives you and other players immense freedom but the flipside is that both you and any other player can choose to not give you any quarter and rather eliminate you as a threat at that time, however it game mechanic wise that choice is just as much forced upon any player as it is to be friendly or ignore eachother completely.

    The issue you are having is not that this is a battle royale game, its the fact that opposing player have the choice of acting in a hostile way towards you, this could trigger PTSD symptoms you have, im not going to diminish that in any way, however, this has nothing to do with battle royale it has to do with the option people have to act to their own accord. especially when you are expecting a calm "Sailing simulator".

    This Game has always been clearly labeled with an Online PVP marker and it gives every player complete freedom in how they want to act towards other players, and reason for attacking you can range from any of the following and more:

    • You are at a location or island the other crew has to be at and it views you as a threat
    • You Have loot on board which the other crew wants to have
    • You have supplies the other crew wants to have

    However the same goes the other way around, a crew might be friendly towards you for any of the following reasons and more:

    • The crew thinks you are able to be an addition as an ally in a way that you sell alot of loot giving them 50% of the cash you earn each time you sell something
    • the crew might be affraid of you and think you are able to take them out without a second thought
    • the crew might just be starting out and dont have the supplies to take you on anyway
    • the crew wants to share in the bounty you are getting from any event you are doing (like forts, fleets etc)

    Source; What is a Battle royale game: https://en.m.wikipedia.org/wiki/Battle_royale_game

  • @raimyah With all due respects, if you think that SoT is a Battle Royale game then you should be asking for a refund for your college tuition fees.

  • @limbicfanatic here all the time they write that without PVP the game will instantly die, that most people came to the game because of PVP. I came to the game a long time ago and only after a while I realized what was what. My friend stopped playing because of PVP and because he has a console and I have a pc and we can’t only play against players on the console.
    I go into the game and try to create myself a single player transporting cargo, there is nothing more, skeletons, lords and activities are not built on robbing merchant ships but exterminating the undead.
    How do you see a solution to the PVP problem?

  • @needsmokes said in Sea of Thieves is a Battle Royale Game:

    I'm sure Rare have always advertised this game as nothing other than a PVP style game, you never know what those other ships on the horizon interaction will be.

    If they ever choose to add a safe mode with full benifits, then it's up to them. Until then, enjoy the game as it has always been advertised.

    But this is NO battle royale game.
    I can spend days without another ship interacting with me.

    Then you are playing a different and much more relaxing game.

  • Even the creator of The Hunger Games series confessed in interviews that she did not draw her inspiration from the foreign film.

    I would like to clarify that I've not made that claim, I am aware of her saying that as well. Parallel thinking can happen often. However, I still think it was more Battle Royale, because there was more similarities in the earlier Battle Royale style games. The film itself always had a modern twist unlike Hunger Games. Guns with live rounds were present, including technology being at the disposal. Hunger Games was more medieval in its weapon choices. Even how they herded contestants favors BR. Hunger games used traps, fires, wild-life, and even survival motivations like dehydration to move people. BR had actual death-zones that triggered explosive collars which feels closer to what games nowadays use to get people grouped together. I feel like its hard to argue that the Genre itself is named under an identical name.

    If we even look at Hunger games, it certainly spawned some creations. Most notably a Hunger Games mod in Minecraft. However, BR can say the same with mangas like Btooom and even Fortnite. Here is an article on that if you wish for some light reading.

  • There is nothing ingame helping promote a battle royal style of play there is no shrinking ring of death there is no means to find other ships, bar getting a reaper flag but you have to rely on other ships getting flags. So at the games heart it is mainly a open world (adventure) sandbox both pvp and pve leaves a choice if someone is not into pvp they can simply stay on there toes and run when they see fit, sloops if sailing against the wind can outrun any ship, brigs are the fastest in crosswind which is 90% of of the time the winds direction , the only ship that is not very good at being able to run away is the galleon due to there slow turn speed and having to sail directly with the wind to reach there max speed.

  • @raimyah said in Sea of Thieves is a Battle Royale Game:

    Then you are playing a different and much more relaxing game.

    No, i just know if i'm solo then to use my spyglass constantly if i don't want player interaction and i always keep my distance from others. If i see them before they see me, they will be zero threat.. Somedays as a solo pirate you just have to accept you have to sail a long way around if you want to be left alone.
    So glad the days of delivering livestock is over as the only decent source of merchant rep.. There were times i waited and waited and waited some more for a ship to leave the outpost i needed to deliver at.

    Ultimately, there is no reason why you can't spot a distant mast on the horizon before they spot you if you want to be alone on the seas.. Never leave your ship without beforehand climbing up to the crows nest so you can get a good view of all that is going on around you..
    But yes,, on occasions you will get attacked by someone swimming or rowing towards you.. But that's life! They don't have the instant spawn back location you do.. So they are no real threat.

    I'm also in a position where gold and treasure really mean NOTHING to me anymore.. So the days of me caring who wants to do what on the seas are long gone to me.. It's all just more of the same content to do if i choose, which i don't much anymore.

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