Rethinking the "Necro-posting" Rule for Feedback + Suggestions

  • Hi everyone,

    I’d like to open a discussion regarding the current rule against "resurrecting old posts" (necro-posting), specifically within the Feedback + Suggestions section of the forum.

    While I understand this rule is intended to keep the boards tidy, I believe it is counter-productive when applied to ongoing game issues or long-standing suggestions. We should be prioritizing quality over quantity, and here is why:

    1. Closing a thread doesn't close the issue
    Locking a thread because it has reached a certain age doesn't mean the feedback is no longer valid. If a bug or a balance issue from two years ago still exists today, the original thread remains the most relevant place to discuss it.
    Closing it only forces users to start a new one, which leads to "feedback drift."

    2. Fragmented data vs. Centralized feedback
    When we are forced to create "Part 15" of a suggestion thread because the previous ones were locked, we lose the history of the conversation. Having one massive, active thread with years of community support shows the developers exactly how much staying power an idea has. Fragmenting that same energy into twenty smaller posts makes the community sentiment look smaller and more disorganized than it actually is.

    3. Preventing "Forum Clog"
    Ironically, the necro-posting rule actually creates more clutter. Instead of one well-maintained thread about a specific feature, the front page ends up littered with "new" threads about the same topics just because the old one are locked, and no-one bother too search for them anyway since this rule exists.

    The Suggestion:
    I propose that we waive the necro-posting rule for the Suggestion+Feedback category. If an issue is still relevant to the current state of the game, we should be allowed to keep that specific conversation alive rather than starting from scratch every few months.

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  • Or just make a new post about the same issue. Maybe even reference the post in the discussion.

    Instead of bringing up and age old post that hasn’t been talked about out. Just start a new threat. I always wonder why people do this.

  • @burnbacon I've been following this forum for quite some time, and I've seen some issue "suggested" / "reported" hundreds of times.
    Lets take a look at a really simple exemple regarding a very simple commandation that has been pretty much stuck undoable for 4 years at this point.

    Here are the links to opened forum discussions on this simple matter (Merchant Forager), these are only suggestions for this exact issue from the first 5 page results of the first search on the matter, there is 460 pages of this:

    https://www.seaofthieves.com/community/forums/topic/157386/suggestion-fruit-crate-wood-crate-cannonball-crate-captains-voyages-for-doubloons
    https://www.seaofthieves.com/community/forums/topic/156784/merchant-quests-wood-crates-cannonball-crates-and-fruit-crates
    https://www.seaofthieves.com/community/forums/topic/180328/deliver-fruit-crates-wood-crates-etc
    https://www.seaofthieves.com/community/forums/topic/173695/breathe-new-life-into-old-content-like-gifts-and-cargo-crates-example-wood-fruit-cannonball-gunpowder-keg-crate-deliveries
    https://www.seaofthieves.com/community/forums/topic/181756/kegs-planks-cannonballs-and-fruit-crate-voyages
    https://www.seaofthieves.com/community/forums/topic/181383/gunpowder-kegs-and-fruit-crate-merchant-contract-are-very-rare
    https://www.seaofthieves.com/community/forums/topic/181457/black-powder-keg-and-fruit-crate-voyages
    https://www.seaofthieves.com/community/forums/topic/175858/merchant-fruit-crate-gunpowder-barrel-deliveries
    https://www.seaofthieves.com/community/forums/topic/175773/merchant-fruit-crates-cannon-balls-plank-quest
    https://www.seaofthieves.com/community/forums/topic/172891/fruit-crate-keg-it-s-been-7-months
    https://www.seaofthieves.com/community/forums/topic/170651/fruit-crates-and-barrel-voyages-achievements
    https://www.seaofthieves.com/community/forums/topic/170300/add-a-conistent-way-of-getting-fruit-crate-gunpowder-keg-fetch-quests
    https://www.seaofthieves.com/community/forums/topic/169165/gunpowder-fruit-crate-quest
    https://www.seaofthieves.com/community/forums/topic/167802/suggestion-gunpowder-cannonball-fruit-wood-crates
    https://www.seaofthieves.com/community/forums/topic/165804/resource-crate-deliveries-wood-fruit-cannonball-and-gunpowder-kegs-are-now-nearly-impossible
    https://www.seaofthieves.com/community/forums/topic/165340/fruit-crates-gunpowder-barrels-tattered-papers-near-to-impossible-to-find-now
    https://www.seaofthieves.com/community/forums/topic/160593/fruit-crate-keg-delivery-achievements-are-still-unobtainable
    https://www.seaofthieves.com/community/forums/topic/159561/fruit-crates
    https://www.seaofthieves.com/community/forums/topic/158711/fruit-crate-rebalance-feedback-thread-insider-update-2-8-2-1
    https://www.seaofthieves.com/community/forums/topic/158569/barrel-quests-for-fruit-crates-and-kegs-not-appearing
    https://www.seaofthieves.com/community/forums/topic/157978/fruit-and-cannonball-crate-deliveries-are-broken-literally
    https://www.seaofthieves.com/community/forums/topic/150085/fruit-cannon-ball-plank-crate-deliveries-should-be-added-to-merchant-quests
    https://www.seaofthieves.com/community/forums/topic/139894/fruit-crate-quest-drop-rate
    https://www.seaofthieves.com/community/forums/topic/133519/fruit-crate-achievement-help-without-server-hoping

    As I stated, I don't think quantity over quality is a good thing for devs OR for us.
    Having people repeat the same thing over and over is just madening, I don't see why it would be forbiden to just join an existing conversation on an existing issue.

  • I do think a more flexible common sense approach should be applied here. Mods are only doing as asked but most of them are knowledgeable enough to know when a topic is still relevant to the game currently. So I do think Rare should give them a little more leeway to make that judgement call. If something is out-dated or an issue no longer in the game, sure, it probably should be locked.

    In the Game Announcements & Troubleshooting subforum especially, it seems rather daft that "necro-ing" is even a thing. If a problem is still a problem, there should be scope to discuss it. Especially as a lot of the time it's tech issues and those can be hard to diagnose, so often a solution may be found months or even years later.

    I've never been on a forum like this, I've been on a few gaming ones over the years, and I used to moderate for a couple of music tech ones back in mid 00s. Every single one of your points is very accurate, in my opinion.

  • Big upvote.

    I think the biggest problems with the necro rules are...

    1). 30 days isn't long enough.

    2). If the rules are the rules, why not automatically lock threads that fall into that rule bucket to prevent necro'ing? If you're going to just lock the thread as soon as it's resurrected without acknowledging that the resurrection falls into the context of the first rule of thread bumping, then it should just be automated to begin with.

    The first rule of thread bumping reads as:

    Bumping threads with content that is not providing additional information to the original post is not permitted.

    That literally happens all the time and the thread gets locked anyways simply because it's been greater than 30 days since the last post.

    @RealStyli 's notion of "common sense" would go a long way as it pertains to necro'ing threads.

  • I've never been on a forum like this

    Been on hundreds since Xbox came on line and was only means to talk among your friends or discuss.
    Necro topics has always been a thing and frowned upon

    Even topics that have been solved or have no merit anymore but maybe the old bug appeared. No need to post on a 2 year old post to say “I’ve encounter this bug” again

    Or even to simply join a topic that has already moved on from. That is madness…that like visiting an old building the use to host parties back in the 80s and nobody visits. Because the parties have moved on to better or gotten bigger.

    Anyways that it. Just don’t do it and always start your original post with links to the old. You can edit your posts (another feature players can’t seem to figure out)

  • @burnbacon said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    I've never been on a forum like this

    Been on hundreds since Xbox came on line and was only means to talk among your friends or discuss.

    Did you miss the "I" in my sentence you quoted without tagging me because you know that would draw attention and notify me? And did you miss the part where I moderated on some music tech ones?

    In any case, we've moved on from that and the OP has made great points about this specific rule and why it's not productive.

    Necro topics has always been a thing and frowned upon

    I specifically brought up the tech issues threads, because generally on forums they are only locked once a solution is found. If a solution isn't found, they are left open unless other rules are broken.

    Even topics that have been solved or have no merit anymore but maybe the old bug appeared. No need to post on a 2 year old post to say “I’ve encounter this bug” again

    Going back to the OP, yes, there is a need. It keeps all relevant information in one place, rather than fragmented. You end up with users reposting the same information that had already been discussed.

    Or even to simply join a topic that has already moved on from. That is madness…that like visiting an old building the use to host parties back in the 80s and nobody visits. Because the parties have moved on to better or gotten bigger.

    If a discussion goes off-topic, there are already other rules that cover that. Mods can give a warning to keep on-topic. If it continues to wander off, then lock it. This is already done in threads that don't keep course.

    Anyways that it. Just don’t do it and always start your original post with links to the old. You can edit your posts (another feature players can’t seem to figure out)

    You CANNOT link to old posts, that is considered necroing as well. I know this because I got a slap for it before and had a post mod-edited and my links removed. I had to edit and repost the entire text again.

  • I'm still sad the Cosmetic & Weapons thread got necro'd considering how long that had been left open in previous instances. Upvoted.

  • Very on the fence about this suggestion but I appreciate it being discussed because I can see the logic from both sides. Definitely think the 30 day rule could be extended, especially if the post is about solutions or workarounds to bugs/issues in game that a forum user presents to an initial problem.

  • Tech issues is being mentioned a few times here. If we're talking troubleshooting and/or bug reports, those are best handled by filing a ticket to support. For two reasons. Firstly, when it comes to troubleshooting, it is very likely support has some proper suggestions and can quickly be alerted to something being a new or different issue. Secondly, tickets are a lot easier to track and thus makes for a better way to assess how widespread an issue/bug is and gather relevant information around it (is it for example only happening for players on a specific platform, players with a specific hardware, clips and timestamps for bugs etc).

    As for feedback and discussions in general - these are gathered from this space and quite honestly, having the 30 day rule makes that job easier on us. The merchant threads mentioned are mentioned as being something negative due to quantity over time - to us that is clearer data than if there was just one single thread. Not just because it helps signal frequency more clearly but also because it tells us that this is relevant to people. Sometimes folks will comment in a thread just because it's there, not because it's really something that is important to them personally. If that makes sense.

  • @mopwieldinghedgehog said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    Tech issues is being mentioned a few times here. If we're talking troubleshooting and/or bug reports, those are best handled by filing a ticket to support. For two reasons. Firstly, when it comes to troubleshooting, it is very likely support has some proper suggestions and can quickly be alerted to something being a new or different issue. Secondly, tickets are a lot easier to track and thus makes for a better way to assess how widespread an issue/bug is and gather relevant information around it (is it for example only happening for players on a specific platform, players with a specific hardware, clips and timestamps for bugs etc).

    Without input from tech support and QA, it's hard to tell if this is true. It seems to me that that crowd resourcing is far more useful to diagnosing an issue. When players can bounce ideas off each other, that leads to problems being found faster. Tickets are useful, but we're not privy to what has already been submitted as a bug.

    While support may have suggestions, previous experience has shown that the playerbase often finds workarounds to issues before Rare's Support. And in some instances, Rare's suggestions are out-dated. This is not a knock on Rare, it's difficult to update support articles regularly.

    As for feedback and discussions in general - these are gathered from this space and quite honestly, having the 30 day rule makes that job easier on us. The merchant threads mentioned are mentioned as being something negative due to quantity over time - to us that is clearer data than if there was just one single thread. Not just because it helps signal frequency more clearly but also because it tells us that this is relevant to people. Sometimes folks will comment in a thread just because it's there, not because it's really something that is important to them personally. If that makes sense.

    I would think that's the purpose of upvotes. But it's hard to measure those when they're spread across multiple threads and the same idea is upvoted multiple times by the same people. Keeping the number of threads lower, and with upvotes limited to one-per-user, is a better indication if an idea is actually popular.

  • @Look-Behind-You looks like the people are starting to get fed up. You should heed this post.

  • @littlelungzz591

    Guy is just following the rulebook as a mod. Until the Rare team changes an ancient text of forum posting rule that's been around for years. Mods are just doing there jobs.,

  • @burnbacon Some people bend the rules for themselves.

  • I've literally never understood what the problem is with "necro-posting" tbh.

  • yea every forum deals with bumping. this is the only game i have seen them be so obsessed about age of posting. and necroing topics posted 2 weeks ago because its a bug or something from 8 years ago and there are similar posts.... all this cause the web designer is too lazy to just set it to auto lock posts if they really dont wanna see old ones? would save the mods a load of time if they did that. but then you cant even use nice words on this forum. like if something feels awful gamers typically say the "well that feels like S" but because this toxic game is somehow a childrens game trying to use the Cr word which is the NICE version of the S word.... is inappropriate? reminds me of when i was playing gunbound and i tried to call someone captain... took me a minute to figure out why that is a censored word. apparently "tai" is an insult in taiwan? so their swear filter would censor anything containing those letters. so captain.... or the word i just used contain... just stupid.

  • I have to wonder.
    Why do people hate making new topics on a matter that may have happened years ago but prefer to comment on the age-old topic instead?
    I know a lot of us don't really like starting our personal topics for reasons, but still. What's the reason behind that?

    Prefer to dig up a dead body from a serial killer, and say, "Yeah, this guy killed those people and then some, and I have proof," So cops show up looking at you. "Umm, yeah, we already know. Why don't you just file a report? and will reopen the investigation."

  • @burnbacon said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    I have to wonder.
    Why do people hate making new topics on a matter that may have happened years ago but prefer to comment on the age-old topic instead?
    I know a lot of us don't really like starting our personal topics for reasons, but still. What's the reason behind that?

    The OP has covered the reasons. The same topics get made over and over. Closing them because of the necro rule leads to the same arguments being made again in each thread. They also posted a non-extensive list of many, many posts on the merchant crates.

    It also leads to a situation where apathy on a topic sets in, because we've seen the same thing so many times. And it doesn't matter how much you like an idea, if it's the 100th time it's posted, you're not going to reiterate your feelings again... so those topics fade off faster each time, not because of a lack of support (they may have just as many upvotes as the first time) but because of a lack of interaction (replies).

    Prefer to dig up a dead body from a serial killer, and say, "Yeah, this guy killed those people and then some, and I have proof," So cops show up looking at you. "Umm, yeah, we already know. Why don't you just file a report? and will reopen the investigation."

    How is this in any way a good analogy? If the case is closed there is nothing more to add, sure, but clearly if people do have new information, they should be able to provide it to the original case regardless of timeframe, not a new one. And yes, cases get reopened when new information is found. Otherwise, you end up with duplicate case files on the same murder....

    ... or tying it back to reality: multiple posts on the same topic, with the same responses.

  • I hadn't considered the 'apathy phenomenon,' but it perfectly describes my experience.
    I returned to the game after a two-year break only to find the Merchant Forager issue is actually worse now.

    Back then, there were daily posts about this.

    Now, it feels like the community has simply lost hope. When a simple fix -like increasing the chances to get a kind of voyage from bottles- is ignored for four years, it breeds a deeper apathy toward the game's overall state and the developers' ability to address recurring issues.

    Asking people to just keep posting new threads about a given subject again and again does not look like a way to get genuine feedback to me...

  • @burnbacon said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    I have to wonder.
    Why do people hate making new topics on a matter that may have happened years ago but prefer to comment on the age-old topic instead?
    I know a lot of us don't really like starting our personal topics for reasons, but still. What's the reason behind that?

    You really gotta re-read the OP, man. He really summed up the crux of the issue with , "Closing a thread doesn't close the issue" and "Losing the history of the conversation".

    A few months back, I made my own post on this forum about wanting more Sword animations and whatnot. That thread is 8 months old now. Way past the lock out point. However, my issue is still on-going. But I need to make a new thread to keep it alive? Every month? Every month I have to discard everyone else's previous discussion points just to keep a topic alive? That's really not a good way to cultivate healthy discussion, and leads itself more towards being as loud and bombastic as you can to get the most views as you can, because your Thread was born with a built in expiration date.

    I'm not gonna lie. I would love nothing more than to pick people's brains on certain topics and ways to improve the game that wouldn't involve rebalancing or big sweeping changes. However... this ain't my job. And having the forum tell me that it's going to try to dissuade me from talking instead of encouraging me to talk, makes me not wanna talk. I don't wanna have to log into this forum every month just to try to maintain a single conversation. And that's not even including Rare's echoing silence on these forums, which certainly isn't helping.

    On top of that: Bumping Threads
    Bumping threads with content that is not providing additional information to the original post is not permitted. Resurrecting very old threads is also not permitted. A warning will be issued and the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

    "Wow, this is a cool thread with some good ideas. I wanna comment here!"
    IF YOU CONTINUE TO DO THIS WE WILL REMOVE YOU

    Are we being for real here? I don't even wanna imagine how many people a warning like this shut down over a pathetic 30 day Thread-Life rule.

    Prefer to dig up a dead body from a serial killer, and say, "Yeah, this guy killed those people and then some, and I have proof," So cops show up looking at you. "Umm, yeah, we already know. Why don't you just file a report? and will reopen the investigation."

    A better analogy for you would be finding a Book in a library that's filled with all kinds of good information, but the minute you go to check it out so you can share it with your friends, the Librarian rips the book out of your hands, calls you a bad person for trying to pick it up, and then staples the book to the wall behind them so it can never be accessed again.

    As for feedback and discussions in general - these are gathered from this space and quite honestly, having the 30 day rule makes that job easier on us.

    @MopWieldingHedgehog I understand what you're getting at here, but I also don't fully agree with it either.

    While I do like things that make a Mod's job easier, at the same time this 30 day rule makes the User's "Job" harder (Assuming that a User SHOULD provide feedback and try to help improve the game?). Does that make sense? Especially if there doesn't exist any leeway for this. If every thread, regardless of Quality, Upvotes, Replies, Relevance, or what have you is gonna get swept out of sight after 30 days, how are you ever gonna have good quality long-term discussion? I hate to belabor this point so often nowadays but... this game is 8 years old. I know this game isn't getting the kind of forum traffic that would justify this intensity of house cleaning.

    Good quality discussions can only really happen consistently over a long time-frame if it's allowed. Hoping that whatever topic you made manages to catch wind with whatever the game's playerbase has during that current month just does not seem like a garden in which you grow or foster anything. Quality feedback comes from quality players and it's a lot harder to get those people talking at length and fostering the rest of the community when their words are inevitably going to get cut short so quick.

    The merchant threads mentioned are mentioned as being something negative due to quantity over time - to us that is clearer data than if there was just one single thread. Not just because it helps signal frequency more clearly but also because it tells us that this is relevant to people. Sometimes folks will comment in a thread just because it's there, not because it's really something that is important to them personally. If that makes sense.

    I apologize if I took this the wrong way, but this almost makes it seem like feedback is overly reliant on being a "Numbers Game" kinda deal. You only have 30 days to reply to a thread before you have no choice but to make a new thread. So, you want more threads on topics to get more clarity, but your forum requires it regardless. On top of that, these threads exist across over half the game's lifespan. That doesn't seem like a point in Rare's favor when it comes to listening to feedback.

    One other thing that worries me about this mindset: How do you truly determine quality when all you are built for is quantity? Is Feedback only "Good" when a User decides to maintain it month after month? Does the feedback only matter when it's repeated many times, instead of just said once? Like what @RealStyli said here...

    I would think that's the purpose of upvotes. But it's hard to measure those when they're spread across multiple threads and the same idea is upvoted multiple times by the same people. Keeping the number of threads lower, and with upvotes limited to one-per-user, is a better indication if an idea is actually popular.

    And once more with @Arias1101

    I hadn't considered the 'apathy phenomenon,' but it perfectly describes my experience. I returned to the game after a two-year break only to find the Merchant Forager issue is actually worse now. Back then, there were daily posts about this

    The forums are built to not care about your opinion, it's gonna trash your thread regardless. Rare doesn't post enough on here to make Users feel they're even being listened to or have guidance for their feedback. Older threads which might have better representations of players opinions are locked out arbitrarily for the sake of the Mod's job, not the User experience.

    I'm sorry if that sounds rather harsh, but that's things as I see it from my perspective and is NOT a personal attack on anyone. How these forums are run and participated in just feels... wrong. I think it should change.

  • Good quality discussions can in theory be ongoing for years as long as the thread with the discussion is actually actively being engaged with. Not a single post for 30+ days isn't what I'd label as an 'active discussion'. Because - for clairty - that's the criteria for a necro. No posts for 30+ days. Not that the original post itself is 30+days.

    As for feedback - firstly feedback is gathered regardless of how many posts or upvotes a thread has. Secondly - the only measure for 'good or bad' feedback is whether or not it's constructive. Feedback such as 'Fix game' isn't really something that can be collected further than 'player is generally unhappy'. Now had it had some detail 'issue/problem is x and it is annoying the heck out of me because it ruins y' it's a different story.

  • @mopwieldinghedgehog said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    Good quality discussions can in theory be ongoing for years as long as the thread with the discussion is actually actively being engaged with. Not a single post for 30+ days isn't what I'd label as an 'active discussion'.

    "Active" in these instances is subjective. Is the topic still relevant to the current build of the game? Is the problem still in the game? Has a solution or workaround been found?

    That would surely depend on the topic being discussed?

    The reason I keep bringing up tech issues is that they can take a long time to diagnose and find solutions to. Just because no-one is actively discussing it, doesn't mean it's solved. But someone might find a solution a few months later and respond. The thread gets locked for being a necro before anyone else can comment to say whether it worked for them or not. This kills off any back and forth, and the ability to crowd source a solution.

    An example of this was the issues I posted about Gaming Features not working on Xbox Game Bar (which affected GameDVR and Looking For Group in Sea of Thieves, specifically). That thread lasted a long time with folks trying to find the cause and a solution. But things didn't change for months, there was no progress, so no-one responded as there was no new information. Until one person bumped it to ask if a solution was found. It got locked immediately, and I had to create a separate thread to detail that it was still an ongoing problem and the workarounds I found (I switched to using Steam for GameDVR). AFAIK, that issue was never fixed.

    As for feedback/suggestions threads, they fall off for reasons I've already mentioned. Apathy around certain topics sets in after the Nth time seeing them, so they don't garner the same amount of replies.

    Further, in order to keep a thread active, there's a meta of always putting in something that people object to... because that encourages replies and keeps the thread visible for longer (light "rage-baiting"). Upvoting doesn't keep threads alive. So, even if a topic is popular enough to get a healthy amount of upvotes, it can die off quickly if folks don't feel like they need to add to it. I've had this happen multiple times when I have an idea that gets a lot of upvotes but no-one replies, as there's nothing to add. So it falls off the first page in a day, until someone finds it randomly and "necros" it... then, locked. Every time this has happened, new folks saw the OP and I get more upvotes, but the thread is locked.

    This is why when the "add old hitmarker" threads appeared, you saw a bunch of accounts come out of the woodwork to both upvote and reply with short responses ("I agree", etc..), because they knew how to game the system and keep those threads alive.

    As for feedback - firstly feedback is gathered regardless of how many posts a thread has. Secondly - the only measure for 'good or bad' feedback is whether or not it's constructive. Feedback such as 'Fix game' isn't really something that can be collected further than 'player is generally unhappy'. Now had it had some detail 'issue/problem is x and it is annoying the heck out of me because it ruins y' it's a different story.

    The problem is those "fix game" threads tend to stay around longer, because of the reason I mentioned above: it gets people to reply, even if they don't agree or upvote. It just riles people up. If they don't actually provide any constructive feedback on a specific problem, then there is already scope to lock them and point them at Support for bug reporting.

  • @realstyli Regarding the bring old hitmarker threads back, I have to disagree. That appeared more as brigading/boosting than as genuine feedback. Not just based on the one-liners.

  • @mopwieldinghedgehog said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    @realstyli Regarding the bring old hitmarker threads back, I have to disagree. That appeared more as brigading/boosting than as genuine feedback. Not just based on the one-liners.

    I mean, I don't think we're on opposite sides of the fence here. I just mean they knew upvotes alone weren't sufficient to keep the topic active and visible. I certainly have theories about what happened there, but throwing those out without proof wouldn't be constructive.

  • @mopwieldinghedgehog said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    Good quality discussions can in theory be ongoing for years as long as the thread with the discussion is actually actively being engaged with. Not a single post for 30+ days isn't what I'd label as an 'active discussion'. Because - for clairty - that's the criteria for a necro. No posts for 30+ days. Not that the original post itself is 30+days.

    30 days isn't a long time across 8 years, and a thread getting shut down simply for missing that mark, but wants to be rejuvenated is kinda my point. Just because a topic has spent 30 days in silence doesn't at all mean it has become irrelevant to the community, and shouldn't require constant User maintenance.

    It also doesn't really make much sense from the perspective of gathering feedback either. Some topics have been brought up so much it's 1-Part Strange, and 1-Part Not-Strange that there isn't something like a Mega Thread dedicated to them. As an example: Clothing Loadouts.

    This has been a Day 1 complaint, I know, I was there. Every content creator for this game I watch brings it up in almost every single one of their videos. I see topics brought up and wash out about it alllll the time. I think if I were to say to anyone here, "No one talks about clothing loadouts" you could rightly call me a full blown liar to my face without an ounce of regret.

    Surely, the Mod team doesn't benefit from this. Surely having a single thread to point to and upvote and comment on would make this process SO much easier, and streamlined. That way you could close threads, not threaten action against people's accounts, and encourage them interact with the community in a more positive manner... But...

    That's where things feel wrong. Because, hypothetically... if we had a "Clothing Loadout" Mega Thread that was allowed to be interacted with past 30 days, you'd probably have a big thread, with a looooot of upvotes and comments that's YEARS old, complaining about something that still hasn't been addressed.

    That would look pretty bad, huh? A lot worse than a bunch of scattered threads that disappear after a month because the topic's discussed ad nauseum and the community's tired of it, but are unable to make a big cohesive stink about it because the forum's rules simply disallow it.

    Regardless of the intent of their creation, as things stand in this moment in time, these rules feel more useful to spare embarrassment, than foster discussion. That's all I'm saying.

  • What i think is the bigger issue, is that stuff is just unclear in general.

    For pne, the best way to read these forums is using the “recent” function but it is not the standard way, this fosters double posting of issues.

    Then there is the necro rules, which i do understand but is also dumb in regards to long standing issues (like the one mentioned with the merchant fruit/wood/cannon crate comms)

    But i think the main issue here is that we have 0 bug tracking features.

    People keep posting threads about issues, the vets and mods subsequently point them to the support ticket site, they submit a ticket and get the same dumb cookie cutter response “thanks for submitting”

    Yes we have the support site, faq and common issues but lets be honest that place sucks.

    This while within the microsoft domain we have a pretty good example on how this can be handled:

    We can point to posted bugs, there can be discussion about said bugs and the dev can say, this is or is not a bug….

    Maybe something like this can also make it that fixes suggested during insider testing don’t need to wait 3 years to be implement as a seasonal act (looking at you hg fixes)

    Ooooorr… we can try to reinvent the wheel once again and bugs and issues take waay to long to get fixed, like the absolutely ludicrous issue with. The crate commendations that have gone way to long without the fix it deserves and should not even be that hard if the codebase is not an absolute hellscape

  • I don't really have anything more to say in this matter. I have merely explained how we work and why. As for how you guys feel about that or what you would suggest are better ways - those are suggestions and feedback which this space is for and they will be noted as such.

  • @mopwieldinghedgehog said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    I don't really have anything more to say in this matter. I have merely explained how we work and why. As for how you guys feel about that or what you would suggest are better ways - those are suggestions and feedback which this space is for and they will be noted as such.

    That's all there is to be done. Don't worry, we know you're just the messenger, and appreciate your time all the same. The real work is for the people beyond us. We just have to hope we're worth listening to.

  • Personally I find the grievance people have against necroing a post that is just as valid as a forum topic as if the same thing was made brand new. There is literally no reason to deem a post too old to be relevant just for not being interacted in over a month if the subject goes unchanged.

    It seems like something people just decided to make a rule unanimously on forums without any consideration that an old topic is not always irrelevant, and no one is hurt, nor does it cause issue for the actual website. Its just a grievance people have about a literal non issue across the internet that is easily accidentally done if not sorting by new.

  • @mopwieldinghedgehog said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:

    Tech issues is being mentioned a few times here. If we're talking troubleshooting and/or bug reports, those are best handled by filing a ticket to support. For two reasons. Firstly, when it comes to troubleshooting, it is very likely support has some proper suggestions and can quickly be alerted to something being a new or different issue. Secondly, tickets are a lot easier to track and thus makes for a better way to assess how widespread an issue/bug is and gather relevant information around it (is it for example only happening for players on a specific platform, players with a specific hardware, clips and timestamps for bugs etc).

    As for feedback and discussions in general - these are gathered from this space and quite honestly, having the 30 day rule makes that job easier on us. The merchant threads mentioned are mentioned as being something negative due to quantity over time - to us that is clearer data than if there was just one single thread. Not just because it helps signal frequency more clearly but also because it tells us that this is relevant to people. Sometimes folks will comment in a thread just because it's there, not because it's really something that is important to them personally. If that makes sense.

    I would think a single thread with hundreds, or more people all agreeing to the one post would not be much harder to interpret the data of than hundreds of different posts making the same claim independently. Especially if the more active issues are always bumped to the most recent section of the forum.

  • This is indeed the realm of feedback and suggestions, but I'll just say, sometimes topics just aren't relevant for a while, but become relevant again later - for example, feedback about a season presented at its open might become relevant when act 3 goes live. At least, I think there should be a necro exception for the original poster of the thread.

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