Quite simply I would like to kindly ask if it is possible, having into account the project management plan of RARE, to dedicate a reasonable amount of time after the Mega Update to only fix the bugs, introduce QoL changes, and exclusively work on making the combat system fun and reliable.
Let me add a couple of additional details as bases for my question:
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according to the publicly known information, all RARE's team are working very intensly on delivering the Mega Update on 30 April 2019;
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the combat system, either the fire weapons and the sword still do not "feel" good and need some additional efforts and attention;
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as a well-known fact, the game development process brings inside the established core game new bugs, inevitably. We can reasonably expect new bugs to appear with the Mega Update. Moreover there are still bugs and flaws that are not funny (not like riding the Megalodon for instance, so you would not like to keep them in the game) that need to be ironed out for good.
Would it not be appropriate to dedicate some time only to those activities (bug fixing, introducing QoL changes either in the Aventure mode and Arena mode and combat system revamping) after the Mega Update is out and at the same time give the teams a bit of less 'high-pressure' time too?
ROI (Return On investment) relative to polishing activities is in general positive and increases the customer trust in the company.