Sank 9 galleons at stronghold, but still lost.

  • My friends and I took a galleon to a stronghold with the skull cloud over it to fight the captain and get the treasure within. Not surprisingly, we weren't the only ones to try this. We expected a battle and boy did we get one.

    That night, we were unstoppable! We sank every ship that came to us. We repaired our ship and kept on sailing. After the first 3 galleons sank, we noticed that we were fighting the same two crews over and over. We'd sink them, they'd come back. We'd sink them again, they'd return. But we owned that island that night. Until we ran out of supplies. We were so frustrated that, even though we were a better crew than the others, and our teamwork was on point, they kept respawning with fully stocked ships. They simply waited until we had to sail away and restock, then they killed off the mobs and took the treasure.

    There has to be a way to fix this issue. It's not right to be the victor in a sea battle and then lose the war because your enemies respawn 2 minutes away with all their supplies.

    I can't be the only one to see this.

    Thanks.

    Yarr.

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  • My thoughts

    Either you respawn on a new server when you loose at a skull fort or you respawn at the other side of the map with NO supplies giving windows to complete the fort.

  • I can get aboard this big time. It is kinda silly.

  • @dardewie Here's something one of my friends found. I think it's pretty good, might need some tweaking, though.

    https://www.reddit.com/r/Seaofthieves/comments/87ao67/animation_consecutive_death_respawning/&sa=D&source=hangouts&ust=1522283108138000&usg=AFQjCNH9fQHNKlLJiDhsYk_PubOwu4H7VQ

  • @smoker6 behind you 100%. The respawn mechanic needs to be adjusted...and I know it will.

    Unfortunately they need to address the launch issues and stability of the game first.

  • I agree with this

  • @smoker6
    This is a great idea! I'd love to see this in game.

  • @smoker6 the exact same thing happened to me two nights ago. We were harassed the entire time, and when we finally got the key to the Fort after about three we knew we wouldnt be able to secure the loot in time before the enemy ship returned, which is totally unfair. Our only recourse was to try and hide one of our crew members with the key on a nearby island, but that didn't even work because they just kept patrolling the fort for over an hour. Finally, we decided that if we couldn't have the loot, then these guys definitely weren't getting it. So as they chased us we went into the Red Sea, patching as much as we could with the last of our Wooden Planks in order to get as far as possible off the map. it worked, because instead of sinking we all literally desynched and respawned on an island, knowing that the key was forever lost. The enemy actually gave chase in the Red Sea the entire time. I wish the respawn mechanic would change so we would have been able to take our rightfully earned loot. the whole ordeal took 4 hours and we had nothing to show for it.

  • @renoxius
    As upsetting as that sounds, I love how you didn't let them have that loot. They definitely didn't deserve it! Good idea making the key disappear like that. Hopefully, you and your crew will be able to get another key without another crew in the way soon!

  • @smoker6 sagte in Sank 9 galleons at stronghold, but still lost.:

    @dardewie Here's something one of my friends found. I think it's pretty good, might need some tweaking, though.

    https://www.reddit.com/r/Seaofthieves/comments/87ao67/animation_consecutive_death_respawning/&sa=D&source=hangouts&ust=1522283108138000&usg=AFQjCNH9fQHNKlLJiDhsYk_PubOwu4H7VQ

    i agree 100% with you. it can not be that a crew who gets defeated over and over again, can easy come back every 2 minutes to get a new chance. Sometimes you have to accept you loss and get over it, or you have to fight harder when you get defeated and not like the ship spam fest like it is right now.

  • another very important thing they need to add is whenever a ship is sunk, regardless of method, should have at all or at the very least half of all supplies that were on the ship be in barrels at the place of death. It is insanely unfair when a Crew keeps successfully defending the Fort that they are occupying but eventually lose a battle of attrition because the defenders will inevitably run out of supplies. Having a sunken ship have a supply drop is the fairest way to fix this besides respawns

  • I do need to ask, if the two other gallions managed to appear again and again, leaving you little to no time to deal with the fort, how then were you unable to come back as quick?
    My second point would be, if you were aware of resources running low and having delt with these crews a few times already you should be able to estimate the resource requirements, why not set ambush just out of the fort perimiters.

    I had to do this while slooping a fort the other night. A gallion crew kept causing trouble for me. After their third failed attempt to sink me i abandoned the fort and hid by a rock east of the island, this put me between the fort and logical outpost turn in point.
    After 20 ish mins of waiting and watching i saw the cloud dissappear (interesting sight if you've not seen it before) and shortly after i saw three sails unfurl.
    As expected they turned east heading on a path that would have them around 3 ship lengths away. I readied the cannons, put down my grog and raised my anchor. It took them 5 mins to reach me and i quickly rounded 4 holes in the waterline of their gallion. The next 15ish mins saw them sink, only one mildly miffed (the cheap ones) skull appeared in the wreckage.

    One of the survivors laughed at me and explained, the damn vault was empty and we'd all been fighting over nothing. I gave her a lift to the outpost and even let them turn in the skull.

    Was hilarious but a colossal waste of time grind wise.

  • @smoker6 Please see my post here:

    Some basic changes that need to be implemented (Page 1)

  • Why not sink 1 Galleon...

    ...the one leaving the skull fort.

  • @burtlangoustine

    Because waiting for a skull fort to be completed by someone else is boring and not engaging. I'd rather eliminate the competition and complete the fort in 7 minutes than wait on the sidelines for upwards of an hour for someone else to do the same thing.

  • @smoker6
    This has been stated over and over in the forums it is ridiculous for sure.

  • @renoxius said in Sank 9 galleons at stronghold, but still lost.:

    another very important thing they need to add is whenever a ship is sunk, regardless of method, should have at all or at the very least half of all supplies that were on the ship be in barrels at the place of death. It is insanely unfair when a Crew keeps successfully defending the Fort that they are occupying but eventually lose a battle of attrition because the defenders will inevitably run out of supplies. Having a sunken ship have a supply drop is the fairest way to fix this besides respawns

    How Rare couldn't manage to think of this or figure it out is beyond me. When I first played I thought the barrels in the ocean were from sunk ships, now I can see I was silly for expecting any kind of depth to the game...

  • @the-medic-fatty I read your post, but one of the things I can't agree on is the 4-person death. I like the respawn. Trust in your crew to keep the ship afloat while you wait impatiently to rejoin them and help carry on the battle. It's good this way. I do like that if you sink someone a number of times, you respawn in a different instance, though. Maybe 3 times, then you're on a different map, or on the other side of the map. Maybe you're still on the same instance, but you're 10 minutes away, not 2.

  • @laughsmaniacaly We were never sunk. Not once. We'd sink one, they'd respawn and begin their journey back to us while we were fighting the other. Rinse, repeat.

    Second point, having a galleon respawn with all their supplies vs, us fleeing to an adjacent island and hunting for supplies, where we'd inevitably come back with maybe 7-20 cannonballs, is ludicrous.

  • They need to make the PvP spawning their high priority, It's ridiculous rn.

    @Rare-Employee Does this work? I feel like you guy's aren't replying when I want you guys to look at the matter at hand, Not just for me but for the people that play your game that knows that there is a issue needed to be look at (So sorry if I'm quoting @Rare-Employee so much in mostly all my posts, I really want you guys to respond and tell us what you guys think, Please tell us that you guys are going to fix this, It's really frustrating to do fights over and over again.

    I know that you guys are working on the game 24/7 and you guys don't have enough time to answer every thread that needed to be answered, Keep up the great work guys and I hope this game will get better reviews in the future, I hate that you got bad reviews just because this game got released too soon. (Is Microsoft responsible for making you guys to release this game this early?)

  • @renoxius I raise my rum to you good sir🍺 my crew has been having the same issues at forts, one time we also had to go to the Red Sea with the key, luckily my captain is the best helmsman I know and despite our refusal, he anchor turned the boat out of the Red Sea while the enemy passed us at full ramming speed into it.

    Despite eventually getting the loot, we wasted at least an extra hour and a half fighting off people who just can’t take a loss after the 7th sinking.

  • My question is how did they not see this coming? There is no excuse other than stupidity to why they keep letting boats spawn minutes away from the fort. I don't mean to sound mean but come on this is basic stuff here.

  • @racmop Depends on your crew. There are several waves of high-level skeletons that come at you before the captain makes his appearance. How quickly you can dispatch them is how quickly you can get the key. The rewards are worth it, though! We can make nearly 20K, sometimes more, from selling loot.

  • I think everyone is doing the whole raid thing wrong. They are meant to be done with multiple crews. That is why it is seen across the whole sea, so everyone can join the battle. It's a multi-crew event with the purpose of encouraging people to team up.
    Why not work together against the skeletons and fight over it afterwards? It could become an enourmous sea battle with all those ships.

    I once played solo and saw the skull in the sky for the first time. I went right after it, but there was already another crew. Not a problem at all for me, I just wanted to do fight some skeleton waves and a captain, learn to fight agains skeletons while another crew is on the same battlefield, trying not to hit my temporarily mates. I think it takes a lot of skill if you have this special kind of friendly fire. I do not even wanted any loot from there, just doing the event for my first time.
    Sadly soon the other crew started to sink my ship and kill me instead of the skeletons, although I never attacked one of them and tried to talk to them. Then I thought, yeah if you want the tresure for your own then you have to earn it. And I attacked them again and again until I got bored and went back to questing.

    If you don't want to share the loot, or not even the fight, then the fight gets more difficult. I think this is intended. And I think it is the right way that a multi-crew event is getting more difficult if you prevent other crews from participating in this rare events.
    If you are good enough you can still kill the others afterwards and earn the loot.

    You are making the whole event more complicated yourself if you fight over the right to do it alone.

  • Fully stocked ships is one of the problems in this game. You lose a ship or scuttle it?, well, time to colect resources.

  • @smoker6 said in Sank 9 galleons at stronghold, but still lost.:

    My friends and I took a galleon to a stronghold with the skull cloud over it to fight the captain and get the treasure within. Not surprisingly, we weren't the only ones to try this. We expected a battle and boy did we get one.

    That night, we were unstoppable! We sank every ship that came to us. We repaired our ship and kept on sailing. After the first 3 galleons sank, we noticed that we were fighting the same two crews over and over. We'd sink them, they'd come back. We'd sink them again, they'd return. But we owned that island that night. Until we ran out of supplies. We were so frustrated that, even though we were a better crew than the others, and our teamwork was on point, they kept respawning with fully stocked ships. They simply waited until we had to sail away and restock, then they killed off the mobs and took the treasure.

    There has to be a way to fix this issue. It's not right to be the victor in a sea battle and then lose the war because your enemies respawn 2 minutes away with all their supplies.

    I can't be the only one to see this.

    Thanks.

    Yarr.

    I was part of a crew that used the skeletons to help us kill passers by, even after being rammed, etc etc.. we killed like 6 galleons turreting them and 5 sloops. Finally a galleon came and gunpower/ram comboed us and it was over. 3 hours for nothing.

  • sunken ships should drop supplies. I don't thinking completely removing adversaries because you sank their ship is a good plan to solve the attrition issue. A lot of people enjoy that back and forth gameplay, which is one of the funner aspects about this game. It is super frustrating to just run out of supplies.

  • @talonwren said in Sank 9 galleons at stronghold, but still lost.:

    @smoker6 said in Sank 9 galleons at stronghold, but still lost.:

    My friends and I took a galleon to a stronghold with the skull cloud over it to fight the captain and get the treasure within. Not surprisingly, we weren't the only ones to try this. We expected a battle and boy did we get one.

    That night, we were unstoppable! We sank every ship that came to us. We repaired our ship and kept on sailing. After the first 3 galleons sank, we noticed that we were fighting the same two crews over and over. We'd sink them, they'd come back. We'd sink them again, they'd return. But we owned that island that night. Until we ran out of supplies. We were so frustrated that, even though we were a better crew than the others, and our teamwork was on point, they kept respawning with fully stocked ships. They simply waited until we had to sail away and restock, then they killed off the mobs and took the treasure.

    There has to be a way to fix this issue. It's not right to be the victor in a sea battle and then lose the war because your enemies respawn 2 minutes away with all their supplies.

    I can't be the only one to see this.

    Thanks.

    Yarr.

    I was part of a crew that used the skeletons to help us kill passers by, even after being rammed, etc etc.. we killed like 6 galleons turreting them and 5 sloops. Finally a galleon came and gunpower/ram comboed us and it was over. 3 hours for nothing.

    did you not enjoy the 3 hours? Thats sort of the point of video games.

  • @savagetwinky said in Sank 9 galleons at stronghold, but still lost.:

    @talonwren said in Sank 9 galleons at stronghold, but still lost.:

    @smoker6 said in Sank 9 galleons at stronghold, but still lost.:

    My friends and I took a galleon to a stronghold with the skull cloud over it to fight the captain and get the treasure within. Not surprisingly, we weren't the only ones to try this. We expected a battle and boy did we get one.

    That night, we were unstoppable! We sank every ship that came to us. We repaired our ship and kept on sailing. After the first 3 galleons sank, we noticed that we were fighting the same two crews over and over. We'd sink them, they'd come back. We'd sink them again, they'd return. But we owned that island that night. Until we ran out of supplies. We were so frustrated that, even though we were a better crew than the others, and our teamwork was on point, they kept respawning with fully stocked ships. They simply waited until we had to sail away and restock, then they killed off the mobs and took the treasure.

    There has to be a way to fix this issue. It's not right to be the victor in a sea battle and then lose the war because your enemies respawn 2 minutes away with all their supplies.

    I can't be the only one to see this.

    Thanks.

    Yarr.

    I was part of a crew that used the skeletons to help us kill passers by, even after being rammed, etc etc.. we killed like 6 galleons turreting them and 5 sloops. Finally a galleon came and gunpower/ram comboed us and it was over. 3 hours for nothing.

    did you not enjoy the 3 hours? Thats sort of the point of video games.

    Oh it was a blast. What sucked is people keep coming at us without refilling our supplies or no downside for them dying. That's the issue with raiding and most of the game for now.

  • @falkentavio Valid point sir.

  • @talonwren said in Sank 9 galleons at stronghold, but still lost.:

    @savagetwinky said in Sank 9 galleons at stronghold, but still lost.:

    @talonwren said in Sank 9 galleons at stronghold, but still lost.:

    @smoker6 said in Sank 9 galleons at stronghold, but still lost.:

    My friends and I took a galleon to a stronghold with the skull cloud over it to fight the captain and get the treasure within. Not surprisingly, we weren't the only ones to try this. We expected a battle and boy did we get one.

    That night, we were unstoppable! We sank every ship that came to us. We repaired our ship and kept on sailing. After the first 3 galleons sank, we noticed that we were fighting the same two crews over and over. We'd sink them, they'd come back. We'd sink them again, they'd return. But we owned that island that night. Until we ran out of supplies. We were so frustrated that, even though we were a better crew than the others, and our teamwork was on point, they kept respawning with fully stocked ships. They simply waited until we had to sail away and restock, then they killed off the mobs and took the treasure.

    There has to be a way to fix this issue. It's not right to be the victor in a sea battle and then lose the war because your enemies respawn 2 minutes away with all their supplies.

    I can't be the only one to see this.

    Thanks.

    Yarr.

    I was part of a crew that used the skeletons to help us kill passers by, even after being rammed, etc etc.. we killed like 6 galleons turreting them and 5 sloops. Finally a galleon came and gunpower/ram comboed us and it was over. 3 hours for nothing.

    did you not enjoy the 3 hours? Thats sort of the point of video games.

    Oh it was a blast. What sucked is people keep coming at us without refilling our supplies or no downside for them dying. That's the issue with raiding and most of the game for now.

    Yah the attrition issue is probably #1 issue. I think restocking should just be reworked in general. Its super annoying to have to constantly remember to dump stuff in your hold so you can pick things up. They should just have barrels/crates of things you can carry aboard, and that appear when you sink a ship.

  • @remarka6le it wouldn't be so boring if you could gamble with d8ce with your buddies while you wait. Or fish while waiting.

  • @smoker6 no, you sank ONE galleon 9 times. Stop assuming you know how the game works, and then complain. You are uneducated and crying wolf, and this post you made is nothing but spam and should be pruned. If you want to quit, then quit, more treasure for the rest of us.

  • Agreed completely! It's pointless to do the skull anymore without coming to a truce and that's if the other galleon or galleons are smart and friendly enough to consider it! It takes no time at all to sail back and it's getting ridiculous. Being the first one there is not a good thing either. You are already anchored and a nice sitting target for the next eager gold thirsty pirates. I love this game... But it does need some changes to keep me interested like I want to be.

  • 100% agree, been there way to often I almost feel like the devs never PvP'd this is something that is so obvious. Hey we got sunk 3 times but we deserve some treasure.....

    Again just goes back to this game doesn't give a c**p about pvp, and it will most likely never will and will soon be vapor ware.

    Been here for a week 30,30,27 and already bored as hell and playing other games that should never happen on a new game release!

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