NOTE: I believe that the only changes below that affect PVE or aggressive players are the starting with no stuff (cannonballs, bananas, planks) and purchasing and selling them back.
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I just started playing this game a couple days ago and I have noticed a few very simple things that I believe should be added into the game
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The brig system is missing a point where the player is given a last chance, like they didn't think anyone else would vote them in: It is so sudden. I have never seen someone put into the brig who did not instantly disconnect (and probably go troll a new crew).
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There are solo players who spend hours trolling people, continuously chasing and crashing into players. This and the fact that taking loot is very difficult with the current respawn system. There are some solutions to this:
-When an entire crew gets onto the ferry of the damned, they will re-instance onto a new map (to a new server where they don't know where the ships are). This makes a lot of sense and would prevent solo people from constantly trolling the same ship over-and-over and they would not know where the new ships were on the new map. I cannot explain to you how many hours of gameplay was wasted from these people and most of the times we had little or no loot
-Attacking a ship must be costly: Therefore all ships should spawn with absolutely no cannonballs, planks or bananas (NOTE: The free stuff on islands would still be there for budget pirates - the cost is time or gold). A full set of these could be purchased with gold. This is to prevent players from fighting another ship with no loot, they don't want to expend cannonballs, planks and bananas unless they know they will get a return. After voyages are over, a crew can vote to return the current loadout of cannonballs, planks and bananas at a return of 80%. The cost of this stuff can be very cheap like 25g per player for full stock and 20g per player for returning full stock.
We would have to make it beneficial to attack a crew with loot which I believe the following would do:
-While in a PVP fight, each pirate would be stuck on the ferry of the damned until either one of the crews dies completely (in 3+ ship battles, all enemies must die, or all crewmates). The crews that die will re-instance to a new map, leaving the victor to take the loot like real pirates. Mermaids would also change while the crew is in a PVP battle, until one of the crew dies, it will let someone spawn into the ferry of the damned so that they could respawn the ship on a new map.
An alternate method from re-instancing to a new map exists: To respawn the ship on the opposite side of the map.
- I have noticed crews are either very chill or very aggressive. Either they don't want to attack people and will even give them chests, or they will want to attack everyone. I believe the game is not designed for chill people at all. There should be a truce system, where a truce flag can be raised, anyone within visual sight who also raises a truce flag will be an ally and cannot touch the other crews loot or stuff (cannon balls, bananas, planks) until they leave sight. This has so many benefits, there have been so many times where we are approaching an outpost and another four person crew is there and we are like, let's go to another outpost and one of the players who has been on our voyage for an hour is like I gotta go, sorry and leaves because we had to go to another outpost.
-Aggressive players would keep their Jolly Roger up
-Chill players would keep their truce flag up
Just because you raise a truce flag, does not automatically make you invulnerable. Each party must raise the truce flag to make the agreement. Aggressive people who keep their Jolly Roger up can attack anyone at any time - they will never agree to any truce. Crews which are under truce would be unable to touch each others loot or stuff (cannon balls, bananas and planks). If they wanted to trade or donate, they would have to bring it across and drop it off at the other persons ship, then it would transfer ownership.
Truce lasts until ships are out of visual sight from one another, regardless of what each other do while in sight. Example: Ships truce. They see an aggressive ship coming so they raise their Jolly Rogers. Their truce is still lasting between them until they leave sight from one another. Another way to end a truce, is to have all pirates involved vote to break the truce, that way they could settle matters immediately as desired instead of having to go out of sight.
There have been around five times where we get into a 3+ ship battle and my chill crewmates are like "I'm done guys, this is a waste of time". Other times aggressive crewmates are like "Two ships fighting, full speed ahead!". The chill crew ability is missing and I believe that it will really improve the player base. One of these times we saw a crew attacking a little ship and we were like, "let's help the sloop" and then the sloop changed targets to us, it was so sad. That fight lasted like 25 minutes and everyone disconnected besides myself. I am guessing they all re-instanced to go voyaging.
This will make it so that chill players who never wanted to attack each other are friends and aggressive players can still attack people. They can even attack two crews who are friends under truce which would be an awesome battle.
Truces will grant each person within the truce a color flag at the top of their other flags, this will let other ships know what they are getting into. For example if a crew sees two ships, they will know if they are going to be getting into a 1v2 situation or a 1v1v1 situation. For example there are two ships who create a truce, the game will grant them a blue flag. Two other random ships truce, the game will grant them a red flag. These two truced parties could either fight each other or join four ships under one truce.
Which flag is up could be voted for by the crew, when you crew up you can select if you want a truce or an aggressive ship or either.
The truce capability will be really cool and add new strategy to the game, new tactics for 2v2, 2v3, 3v3, etc. The 1v1 is kinda simple, honestly.
One bad side affect is that everyone might truce and PVP would be lost, but that would be a democratic decision, if that's what all players want (which it isn't) then that's what they will get.
I am new to the game, but I find it 75% frustrating that there is such a lack of thought put into the PVP component.
As a developer myself, I do not believe that these ideas would be very hard to implement into the game and could be added in one or two patches/updates.
