Some basic changes that need to be implemented for PVP

  • NOTE: I believe that the only changes below that affect PVE or aggressive players are the starting with no stuff (cannonballs, bananas, planks) and purchasing and selling them back.

    1. I just started playing this game a couple days ago and I have noticed a few very simple things that I believe should be added into the game

    2. The brig system is missing a point where the player is given a last chance, like they didn't think anyone else would vote them in: It is so sudden. I have never seen someone put into the brig who did not instantly disconnect (and probably go troll a new crew).

    3. There are solo players who spend hours trolling people, continuously chasing and crashing into players. This and the fact that taking loot is very difficult with the current respawn system. There are some solutions to this:

    -When an entire crew gets onto the ferry of the damned, they will re-instance onto a new map (to a new server where they don't know where the ships are). This makes a lot of sense and would prevent solo people from constantly trolling the same ship over-and-over and they would not know where the new ships were on the new map. I cannot explain to you how many hours of gameplay was wasted from these people and most of the times we had little or no loot

    -Attacking a ship must be costly: Therefore all ships should spawn with absolutely no cannonballs, planks or bananas (NOTE: The free stuff on islands would still be there for budget pirates - the cost is time or gold). A full set of these could be purchased with gold. This is to prevent players from fighting another ship with no loot, they don't want to expend cannonballs, planks and bananas unless they know they will get a return. After voyages are over, a crew can vote to return the current loadout of cannonballs, planks and bananas at a return of 80%. The cost of this stuff can be very cheap like 25g per player for full stock and 20g per player for returning full stock.

    We would have to make it beneficial to attack a crew with loot which I believe the following would do:

    -While in a PVP fight, each pirate would be stuck on the ferry of the damned until either one of the crews dies completely (in 3+ ship battles, all enemies must die, or all crewmates). The crews that die will re-instance to a new map, leaving the victor to take the loot like real pirates. Mermaids would also change while the crew is in a PVP battle, until one of the crew dies, it will let someone spawn into the ferry of the damned so that they could respawn the ship on a new map.

    An alternate method from re-instancing to a new map exists: To respawn the ship on the opposite side of the map.

    1. I have noticed crews are either very chill or very aggressive. Either they don't want to attack people and will even give them chests, or they will want to attack everyone. I believe the game is not designed for chill people at all. There should be a truce system, where a truce flag can be raised, anyone within visual sight who also raises a truce flag will be an ally and cannot touch the other crews loot or stuff (cannon balls, bananas, planks) until they leave sight. This has so many benefits, there have been so many times where we are approaching an outpost and another four person crew is there and we are like, let's go to another outpost and one of the players who has been on our voyage for an hour is like I gotta go, sorry and leaves because we had to go to another outpost.

    -Aggressive players would keep their Jolly Roger up

    -Chill players would keep their truce flag up

    Just because you raise a truce flag, does not automatically make you invulnerable. Each party must raise the truce flag to make the agreement. Aggressive people who keep their Jolly Roger up can attack anyone at any time - they will never agree to any truce. Crews which are under truce would be unable to touch each others loot or stuff (cannon balls, bananas and planks). If they wanted to trade or donate, they would have to bring it across and drop it off at the other persons ship, then it would transfer ownership.

    Truce lasts until ships are out of visual sight from one another, regardless of what each other do while in sight. Example: Ships truce. They see an aggressive ship coming so they raise their Jolly Rogers. Their truce is still lasting between them until they leave sight from one another. Another way to end a truce, is to have all pirates involved vote to break the truce, that way they could settle matters immediately as desired instead of having to go out of sight.

    There have been around five times where we get into a 3+ ship battle and my chill crewmates are like "I'm done guys, this is a waste of time". Other times aggressive crewmates are like "Two ships fighting, full speed ahead!". The chill crew ability is missing and I believe that it will really improve the player base. One of these times we saw a crew attacking a little ship and we were like, "let's help the sloop" and then the sloop changed targets to us, it was so sad. That fight lasted like 25 minutes and everyone disconnected besides myself. I am guessing they all re-instanced to go voyaging.

    This will make it so that chill players who never wanted to attack each other are friends and aggressive players can still attack people. They can even attack two crews who are friends under truce which would be an awesome battle.

    Truces will grant each person within the truce a color flag at the top of their other flags, this will let other ships know what they are getting into. For example if a crew sees two ships, they will know if they are going to be getting into a 1v2 situation or a 1v1v1 situation. For example there are two ships who create a truce, the game will grant them a blue flag. Two other random ships truce, the game will grant them a red flag. These two truced parties could either fight each other or join four ships under one truce.

    Which flag is up could be voted for by the crew, when you crew up you can select if you want a truce or an aggressive ship or either.

    The truce capability will be really cool and add new strategy to the game, new tactics for 2v2, 2v3, 3v3, etc. The 1v1 is kinda simple, honestly.

    One bad side affect is that everyone might truce and PVP would be lost, but that would be a democratic decision, if that's what all players want (which it isn't) then that's what they will get.

    I am new to the game, but I find it 75% frustrating that there is such a lack of thought put into the PVP component.

    As a developer myself, I do not believe that these ideas would be very hard to implement into the game and could be added in one or two patches/updates.

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  • There is a lot of lack of thought put into this, why are people so focused on punishment to solve issues of players playing the game the way its intended.

    These solutions will not work.

    Starting with nothing is an atrocious idea. Its not fun to stock a ship and there is no guarantee its going to punish the person attacking everyone, so if your ganked you lose EVERYTHING. Its a completely rubbish idea.

    Truces are designed to be volatile, your not supposed to have in game mechanics force trust. Your mechanic here is fundamentally kind of silly.

    Forcing people in the ferry of the damned fails to grasp what makes this game fun as other ships can intervene, this would break so much of the game. People have to be able to respawn and the dynamic nature of a fight with 1 crew can expand easily to 3.

  • I'd agree with much of that - not sure about the need for flags etc but definitely need a way of getting the losers of a battle away from the victors - ideally placing them in another server though across the map with no resources might work

    frankly, it's so frustrating having a crew come back over and over again, it's likely to make me (and my crew) not want to bother with the game for much longer

    As for volatile truces, most players seem to be in xbox parties and not available in game chat, don't communicate and are impossible to "truce" with. It's always just endless battle until one team is so bored they end up giving up

  • It's a game for pirates. Not for barby dolls. Paying for canonballs? Truce flags? Just find another game where you can hold hands with other players.

  • @jelle-mees The game gets so boring so fast. Obviously you have not been playing with other people.

    I have edited the post to make it clear that the free cannonballs, planks and bananas that are everywhere is still available

    The cost is time or gold.

  • even if i lost a battle id rather be reinstanced than know that the guy is just over there and not wanting to let him win lol - i can't walk away, neither can they so it just goes on until someone loses the will to live doing the same thing over and over

  • @the-medic-fatty

    I like the 'bare bones' ship idea.

    Nobodies sailing back into the fight right away with little more than the cannon balls/planks/bananas they find running back to their ship.

  • @jelle-mees sagte in Some basic changes that need to be implemented for PVP:

    It's a game for pirates. Not for barby dolls. Paying for canonballs? Truce flags? Just find another game where you can hold hands with other players.

    Yes, this is a game for pirates but what kind of pirate are you when you lose your ship? A defeated one!

    He has a point. Losing you ship needs to be a big deal. Currently the losing crew is actually rewarded with a fresh set of supplies which encourages being a nuisance and just harassing that one crew that beat you.

    If you were forced to restock, you won’t be able to do it over and over again and that’s how it should be. Even just crashing your ship should hurt because it is a big deal to lose your major tool.

    Currently being overly aggressive carries no risk whatsoever attached to it and that needs to change. This is not about punishment but balance and making encounters more meaningful.

    This is not a deathmatch game. Sinking another ship might actually carry a reward. Having no risk attached is an imbalance which causes toxic behaviour. Making people actually consider if an attack is worth it and balancing risk vs. reward will solve some of those issues.

  • @neptuncynic spot on, often we've been known to sink deliberately because it's quicker than restocking

  • @savagetwinky Just like the Rare people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

  • Some friends and I were discussing this and had a similar line of thoughts. The re-instancing is a good idea, keeps the vengeful players from continually coming back and it fits that you're crew has moved on to a new world. This should only happen if the whole crew dies. If someone is still alive when you respawn, how about respawning on a new island instead of your ship. What's left of your crew has to come find you and try to escape a loosing battle if they can't win, prevents spawn camping on the boat when you spawn in gives a bit more finality to a naval exchange too. Make the mermaids take more time to spawn, give more of a reason for your crew to turn around and pick you up after you fall off drunk or shoot yourself out of a cannon at another boat.

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

  • @gatts1000 I don't disagree with your ideas, but the ideas put out are for decreasing boringness and increasing funness. If people had to go scouting for a crewmate they would probably vote them for the brig, leading either to the crewmate disconnecting and new crewmate coming or the crewmate teleporting back. Either way they are down a crewmate for a bit which is boring.

  • @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

    Chests and stuff (cannonballs, bananas, planks) are untouchable by other crews who are under truce. I made that clear in the original post.

    EDIT: I updated it to be even more clear.

  • @the-medic-fatty I thought the same thing at first when it was presented to me, but it essentially becomes a player made quest to find missing crew members, plus the added challenge of navigating a ship with a smaller crew while potentially damaged. The devs like the idea of player run narrative, so a system like or similar would fit what they are looking for. Maybe throw in a mini game for the castaways to help notify the crew about the island they are stranded on. I tend to lean towards the co-operative line of play and the idealistic idea that crewmates always help each other, so I'm sure the concept would need a lot of modification.

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

    Chests and stuff (cannonballs, bananas, planks) are untouchable by other crews who are under truce. I made that clear in the original post.

    Well either way, its a dumb idea, they just raise a different flag and cancel the truce. Or if your going to dismiss that.

    It means if I want to keep the option open for PvP than I can't enter a truce which means most players would avoid working with us. It sort of completely breaks the unpredictability of player interaction. Its a bad mechanic.

  • @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

    Chests and stuff (cannonballs, bananas, planks) are untouchable by other crews who are under truce. I made that clear in the original post.

    Well either way, its a dumb idea, they just raise a different flag and cancel the truce. Or if your going to dismiss that.

    It means if I want to keep the option open for PvP than I can't enter a truce which means most players would avoid working with us. It sort of completely breaks the unpredictability of player interaction. Its a bad mechanic.

    I made it clear that truce lasts until ships are out of sight from one another.

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

    Chests and stuff (cannonballs, bananas, planks) are untouchable by other crews who are under truce. I made that clear in the original post.

    Well either way, its a dumb idea, they just raise a different flag and cancel the truce. Or if your going to dismiss that.

    It means if I want to keep the option open for PvP than I can't enter a truce which means most players would avoid working with us. It sort of completely breaks the unpredictability of player interaction. Its a bad mechanic.

    I made it clear that truce lasts until ships are out of sight from one another.

    Which I then went on and pointed out if you suggested that then that breaks the game. Your enforcing truces which means your giving players an "out" of the pvp mechanics allowing them to avoid players that don't want to take that out.

    Your supposed to have uncertainty working with other players.

  • @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

    Chests and stuff (cannonballs, bananas, planks) are untouchable by other crews who are under truce. I made that clear in the original post.

    Well either way, its a dumb idea, they just raise a different flag and cancel the truce. Or if your going to dismiss that.

    It means if I want to keep the option open for PvP than I can't enter a truce which means most players would avoid working with us. It sort of completely breaks the unpredictability of player interaction. Its a bad mechanic.

    I made it clear that truce lasts until ships are out of sight from one another.

    Which I then went on and pointed out if you suggested that then that breaks the game. Your enforcing truces which means your giving players an "out" of the pvp mechanics allowing them to avoid players that don't want to take that out.

    Your supposed to have uncertainty working with other players.

    Think about it: If the other player does not want a truce they don't raise their truce flag. It is simple as this: Everyone gets what they want.

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

    Chests and stuff (cannonballs, bananas, planks) are untouchable by other crews who are under truce. I made that clear in the original post.

    Well either way, its a dumb idea, they just raise a different flag and cancel the truce. Or if your going to dismiss that.

    It means if I want to keep the option open for PvP than I can't enter a truce which means most players would avoid working with us. It sort of completely breaks the unpredictability of player interaction. Its a bad mechanic.

    I made it clear that truce lasts until ships are out of sight from one another.

    Which I then went on and pointed out if you suggested that then that breaks the game. Your enforcing truces which means your giving players an "out" of the pvp mechanics allowing them to avoid players that don't want to take that out.

    Your supposed to have uncertainty working with other players.

    Think about it: If the other player does not want a truce they don't raise their truce flag. It is simple as this: Everyone gets what they want.

    No because you just added mechanics to the game that may force players into a truce if they want to work with a ship to do a fort then one person steals the key and no one can take it from them.

    Its a bad idea.

  • @savagetwinky said in Some basic changes that need to be implemented for PVP:

    There is a lot of lack of thought put into this, why are people so focused on punishment to solve issues of players playing the game the way its intended.

    These solutions will not work.

    Starting with nothing is an atrocious idea. Its not fun to stock a ship and there is no guarantee its going to punish the person attacking everyone, so if your ganked you lose EVERYTHING. Its a completely rubbish idea.

    Truces are designed to be volatile, your not supposed to have in game mechanics force trust. Your mechanic here is fundamentally kind of silly.

    Forcing people in the ferry of the damned fails to grasp what makes this game fun as other ships can intervene, this would break so much of the game. People have to be able to respawn and the dynamic nature of a fight with 1 crew can expand easily to 3.

    Yeah endless combat with the same ship is awesome and very balanced, sometimes I get in game and think, I would like to get zero things accomplished in the next 4 hours...

  • @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

    Chests and stuff (cannonballs, bananas, planks) are untouchable by other crews who are under truce. I made that clear in the original post.

    Well either way, its a dumb idea, they just raise a different flag and cancel the truce. Or if your going to dismiss that.

    It means if I want to keep the option open for PvP than I can't enter a truce which means most players would avoid working with us. It sort of completely breaks the unpredictability of player interaction. Its a bad mechanic.

    I made it clear that truce lasts until ships are out of sight from one another.

    Which I then went on and pointed out if you suggested that then that breaks the game. Your enforcing truces which means your giving players an "out" of the pvp mechanics allowing them to avoid players that don't want to take that out.

    Your supposed to have uncertainty working with other players.

    Think about it: If the other player does not want a truce they don't raise their truce flag. It is simple as this: Everyone gets what they want.

    No because you just added mechanics to the game that may force players into a truce if they want to work with a ship to do a fort then one person steals the key and no one can take it from them.

    Its a bad idea.

    Chill. Everyone gets what they vote for instead of forcing everyone to be aggressive for highest payout.
    Yes there are disadvantages, but there's no real way around that. I am not disagreeing with what you are saying, I am saying that is such a low cost to make the game 3x more fun.

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky Just like the Real people said that once they added no damage to crewmates increased the fun of the game and reduced the fear - so will the truce system. I am thinking along their own lines here.

    I think that has more to do with players being able to operate as a team... there is a fairly distinct difference adding in game mechanics to enforce a truce. What happens if they steal your chest? You can't shoot them now...

    Chests and stuff (cannonballs, bananas, planks) are untouchable by other crews who are under truce. I made that clear in the original post.

    Well either way, its a dumb idea, they just raise a different flag and cancel the truce. Or if your going to dismiss that.

    It means if I want to keep the option open for PvP than I can't enter a truce which means most players would avoid working with us. It sort of completely breaks the unpredictability of player interaction. Its a bad mechanic.

    I made it clear that truce lasts until ships are out of sight from one another.

    Which I then went on and pointed out if you suggested that then that breaks the game. Your enforcing truces which means your giving players an "out" of the pvp mechanics allowing them to avoid players that don't want to take that out.

    Your supposed to have uncertainty working with other players.

    Think about it: If the other player does not want a truce they don't raise their truce flag. It is simple as this: Everyone gets what they want.

    No because you just added mechanics to the game that may force players into a truce if they want to work with a ship to do a fort then one person steals the key and no one can take it from them.

    Its a bad idea.

    Chill. Everyone gets what they vote for instead of forcing everyone to be aggressive for highest payout.
    Yes there are disadvantages, but there's no real way around that. I am not disagreeing with what you are saying, I am saying that is such a low cost to make the game 3x more fun

    Your opinion it will make the game more fun, my opinion is it will introduce a broken mechanic.

  • @savagetwinky And come on there's only four people per crew and in that specific situation, it's first come-first serve. Pretty simple, not that disadvantageous.

  • @mattydove74 said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    There is a lot of lack of thought put into this, why are people so focused on punishment to solve issues of players playing the game the way its intended.

    These solutions will not work.

    Starting with nothing is an atrocious idea. Its not fun to stock a ship and there is no guarantee its going to punish the person attacking everyone, so if your ganked you lose EVERYTHING. Its a completely rubbish idea.

    Truces are designed to be volatile, your not supposed to have in game mechanics force trust. Your mechanic here is fundamentally kind of silly.

    Forcing people in the ferry of the damned fails to grasp what makes this game fun as other ships can intervene, this would break so much of the game. People have to be able to respawn and the dynamic nature of a fight with 1 crew can expand easily to 3.

    Yeah endless combat with the same ship is awesome and very balanced, sometimes I get in game and think, I would like to get zero things accomplished in the next 4 hours...

    Accomplish what? Its a short session game that is designed to allow to play on even level with everyone else with no real consequences to winning/losing. The only thing you have to work towards is cosmetics. You don't need a carrot on a stick to have fun in this game. Just play the game and see what happens.

    Your not supposed to "accomplish" anything in this game other than getting a thing of value and getting it back to an outpost, either from players, or protecting it from players.

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky And come on there's only four people per crew and in that specific situation, it's first come-first serve. Pretty simple, not that disadvantageous.

    its incredibly disadvantageous. You made a truce so you can't fight for the key. The game is designed to fight for the key. Your asking to undermine the core mechanics of the game.

  • @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky And come on there's only four people per crew and in that specific situation, it's first come-first serve. Pretty simple, not that disadvantageous.

    its incredibly disadvantageous. You made a truce so you can't fight for the key. The game is designed to fight for the key. Your asking to undermine the core mechanics of the game.

    I am not disagreeing with what you are saying, I am saying those things have such a low value compared to the benefits of the changes proposed. No reason to keep pushing your points, you made them already.

  • @the-medic-fatty
    This is a game of pirates, not treasure hunters. Treasures are a byproduct. If you would like to hold hands with your friends and sing songs about Barbie girl, then I would strongly suggest playing another game.

    I pray every time I take a fort or piece of treasure that the enemies will was not shattered and that they attempt to fight again. I do not play this game to gather gold or buy costumes. I'm here to fight other pirates and engage in naval combat. I can be naked to do that. I'm here to blunderbuss your crew and steal your hard work. I'm here to be a PIRATE ON THE SEA OF THIEVES. GIVE ME BLOOD, not friends.

    If you do not agree with this and feel violated, then I can send you a location for a CRY ROOM. The rest of us on the other hand, would like to continue playing the game in the life of a pirate. Pirates are loyal only to their captain, and even that loyalty is sketchy!

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky And come on there's only four people per crew and in that specific situation, it's first come-first serve. Pretty simple, not that disadvantageous.

    its incredibly disadvantageous. You made a truce so you can't fight for the key. The game is designed to fight for the key. Your asking to undermine the core mechanics of the game.

    I am not disagreeing with what you are saying, I am saying those things have such a low value compared to the benefits of the changes proposed. No reason to keep pushing your points, you made them already.

    But they don't add value, your just stating now your idea is more valuable even when you agree they undermine the core mechanics of the game. Now its just being stubborn.

  • @the-medic-fatty What happens when someone comes a long sinks both your ships then ups their flag so you can't retaliate, now you can't leave the island with any loot.

  • @xanderdn said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty
    This is a game of pirates, not treasure hunters. Treasures are a byproduct. If you would like to hold hands with your friends and sing songs about Barbie girl, then I would strongly suggest playing another game.

    I pray every time I take a fort or piece of treasure that the enemies will was not shattered and that they attempt to fight again. I do not play this game to gather gold or buy costumes. I'm here to fight other pirates and engage in naval combat. I can be naked to do that. I'm here to blunderbuss your crew and steal your hard work. I'm here to be a PIRATE ON THE SEA OF THIEVES. GIVE ME BLOOD, not friends.

    If you do not agree with this and feel violated, then I can send you a location for a CRY ROOM. The rest of us on the other hand, would like to continue playing the game in the life of a pirate. Pirates are loyal only to their captain, and even that loyalty is sketchy!

    If you want to be aggressive, these changes will barely affect you if at all. I don't understand how people can be so negative toward ideas without even understanding the plain language of them.

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @xanderdn said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty
    This is a game of pirates, not treasure hunters. Treasures are a byproduct. If you would like to hold hands with your friends and sing songs about Barbie girl, then I would strongly suggest playing another game.

    I pray every time I take a fort or piece of treasure that the enemies will was not shattered and that they attempt to fight again. I do not play this game to gather gold or buy costumes. I'm here to fight other pirates and engage in naval combat. I can be naked to do that. I'm here to blunderbuss your crew and steal your hard work. I'm here to be a PIRATE ON THE SEA OF THIEVES. GIVE ME BLOOD, not friends.

    If you do not agree with this and feel violated, then I can send you a location for a CRY ROOM. The rest of us on the other hand, would like to continue playing the game in the life of a pirate. Pirates are loyal only to their captain, and even that loyalty is sketchy!

    If you want to be aggressive, these changes will barely affect you if at all. I don't understand how people can be so negative toward ideas without even understanding the plain language of them.

    Because its a bad mechanic, it does effect me because now people know if I am flying a specific sail I can still be hostile why others can't. You've just introduced a very broken mechanic for this game and changes the player interaction SUBSTANTIALLY.

  • @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @xanderdn said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty
    This is a game of pirates, not treasure hunters. Treasures are a byproduct. If you would like to hold hands with your friends and sing songs about Barbie girl, then I would strongly suggest playing another game.

    I pray every time I take a fort or piece of treasure that the enemies will was not shattered and that they attempt to fight again. I do not play this game to gather gold or buy costumes. I'm here to fight other pirates and engage in naval combat. I can be naked to do that. I'm here to blunderbuss your crew and steal your hard work. I'm here to be a PIRATE ON THE SEA OF THIEVES. GIVE ME BLOOD, not friends.

    If you do not agree with this and feel violated, then I can send you a location for a CRY ROOM. The rest of us on the other hand, would like to continue playing the game in the life of a pirate. Pirates are loyal only to their captain, and even that loyalty is sketchy!

    If you want to be aggressive, these changes will barely affect you if at all. I don't understand how people can be so negative toward ideas without even understanding the plain language of them.

    Because its a bad mechanic, it does effect me because now people know if I am flying a specific sail I can still be hostile why others can't. You've just introduced a very broken mechanic for this game and changes the player interaction SUBSTANTIALLY.

    Just because you raise a truce flag, does not automatically make you invulnerable. Each party must raise the truce flag to make the agreement. Aggressive people who keep their Jolly Roger up can attack anyone at any time - they will never agree to any truce. Let me know if this still doesn't make sense to you.

  • @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @xanderdn said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty
    This is a game of pirates, not treasure hunters. Treasures are a byproduct. If you would like to hold hands with your friends and sing songs about Barbie girl, then I would strongly suggest playing another game.

    I pray every time I take a fort or piece of treasure that the enemies will was not shattered and that they attempt to fight again. I do not play this game to gather gold or buy costumes. I'm here to fight other pirates and engage in naval combat. I can be naked to do that. I'm here to blunderbuss your crew and steal your hard work. I'm here to be a PIRATE ON THE SEA OF THIEVES. GIVE ME BLOOD, not friends.

    If you do not agree with this and feel violated, then I can send you a location for a CRY ROOM. The rest of us on the other hand, would like to continue playing the game in the life of a pirate. Pirates are loyal only to their captain, and even that loyalty is sketchy!

    If you want to be aggressive, these changes will barely affect you if at all. I don't understand how people can be so negative toward ideas without even understanding the plain language of them.

    Because its a bad mechanic, it does effect me because now people know if I am flying a specific sail I can still be hostile why others can't. You've just introduced a very broken mechanic for this game and changes the player interaction SUBSTANTIALLY.

    Just because you raise a truce flag, does not automatically make you invulnerable. Each party must raise the truce flag to make the agreement. Aggressive people who keep their Jolly Roger up can attack anyone at any time - they will never agree to any truce. Let me know if this still doesn't make sense to you.

    Does it make sense to you? You just designed a mechanic that says THESE PEOPLE WILL NOT HAVE A TRUCE. Your breaking the game with a mechanic separating players into different buckets. Which you seem to understand that it breaks the core gameplay and social interaction.

    And you haven't thought through the implications of how broken it is when w/e common goal two groups are working towards is finished since the game is designed to allow each crew to fight over the spoils. So whoever grabs the key.. can now troll a player that was at a fort for 50 mins, sail a way and dump it in the ocean.

  • @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @savagetwinky said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty said in Some basic changes that need to be implemented for PVP:

    @xanderdn said in Some basic changes that need to be implemented for PVP:

    @the-medic-fatty
    This is a game of pirates, not treasure hunters. Treasures are a byproduct. If you would like to hold hands with your friends and sing songs about Barbie girl, then I would strongly suggest playing another game.

    I pray every time I take a fort or piece of treasure that the enemies will was not shattered and that they attempt to fight again. I do not play this game to gather gold or buy costumes. I'm here to fight other pirates and engage in naval combat. I can be naked to do that. I'm here to blunderbuss your crew and steal your hard work. I'm here to be a PIRATE ON THE SEA OF THIEVES. GIVE ME BLOOD, not friends.

    If you do not agree with this and feel violated, then I can send you a location for a CRY ROOM. The rest of us on the other hand, would like to continue playing the game in the life of a pirate. Pirates are loyal only to their captain, and even that loyalty is sketchy!

    If you want to be aggressive, these changes will barely affect you if at all. I don't understand how people can be so negative toward ideas without even understanding the plain language of them.

    Because its a bad mechanic, it does effect me because now people know if I am flying a specific sail I can still be hostile why others can't. You've just introduced a very broken mechanic for this game and changes the player interaction SUBSTANTIALLY.

    Just because you raise a truce flag, does not automatically make you invulnerable. Each party must raise the truce flag to make the agreement. Aggressive people who keep their Jolly Roger up can attack anyone at any time - they will never agree to any truce. Let me know if this still doesn't make sense to you.

    Does it make sense to you? You just designed a mechanic that says THESE PEOPLE WILL NOT HAVE A TRUCE. Your breaking the game with a mechanic separating players into different buckets. Which you seem to understand that it breaks the core gameplay and social interaction.

    And you haven't thought through the implications of how broken it is when w/e common goal two groups are working towards is finished since the game is designed to allow each crew to fight over the spoils. So whoever grabs the key.. can now troll a player that was at a fort for 50 mins, sail a way and dump it in the ocean.

    A crew member can do that now, so nothing new there, anything else new?.

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