Rare Should Focus on Improving Existing Content

  • Instead of constantly adding new content that players forget in weeks (like the Smugglers, which most people don’t care about), Rare should prioritize fixing and enhancing what’s already in the game.
    There are so many quests and mechanics with amazing potential that are poorly executed. For example:

    The Shrouded Spoils (Siren Shrine skull quest) sounds incredible on paper, but in practice, it’s just tedious and unrewarding.
    The Burning Blade has a cool concept, but the gameplay is repetitive and feels like a chore.
    Rare could make Sea of Thieves so much better by reworking and polishing existing content—making quests more engaging, balancing rewards, and fixing frustrating mechanics—rather than piling on more half-baked additions.

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  • @swiler9973

    If you feel like anything is a chore, you don't have to do it. My crew and I wanted the obsidian bones from our HG levels and from the achievements of the Burning Blade (complete 8 skeleton camps 10 times). Practically every ship on the server was after us, attacking. The skeleton camps ensured we sailed around the entire map, getting every ship's attention. It was fun and exciting for us, especially when players would insult us for sinking them when they chose to come to us.

    Reducing these challenges that you feel are so 'repetitive and feels like a chore', disrespects those of us who put in the effort to complete them, back when everyone targeted that ship.

    If you want something bad enough, you'll go after it and won't let anything stand in your way.

  • @europa4033 I totally understand what you mean, and I also love using the Burning Blade—but only when people are attacking you. What I wanted to say is that Rare should give players more reasons to attack you when you’re using the Burning Blade.
    The same goes for other quests like the Siren Skull: the event is poorly designed because there aren’t enough incentives to participate, and hardly anyone does it. Plus, since it’s a PvP event, it’s pretty boring without people.
    And it’s the same for other quests—even though I’m mainly talking about PvP quests, there are too many quests overall that just don’t feel rewarding enough.

  • Rare should give players more reasons to attack you when you’re using the Burning Blade

    I just saw a post about someone disliking being attacked while sailing the BB…. Or fact the same ship kept attacking.

    Which rare made a system to force pirates to server merge if they were sunk to many times by same crew. So why attack other crews again?

  • @burnbacon The BB is meant to be a PvPvE event, and separating PvE from PvP is not a good idea. The game is about pirates, and it was designed that way. The pressure when you stack loot for hours is part of the experience. If you don’t understand that, you don’t understand the game.

    However, I do think the server merge system is a good addition. I’m not saying the same ship should attack over and over again, but PvP itself is still the point of the event — it’s meant for fighting

  • @swiler9973

    I mean, that sweet blade that sets mobs on fire PLUS the fact that it sells for quite a lot, PLUS you earn an achievement for turning in the sword with 3 rituals PLUS you earn the achievement for sinking it while repping Athena PLUS it awards you those obsidian bones, PLUS you earn an achievement for using the Roar on another ship, so how much more are you looking for them to add?

  • @europa4033
    You can unlock achievements from your very first session.

    To get the bones, you need to farm the Hourglass mode, which is completely different from the sandbox mode.

    Maybe, to improve it, they should make the chests more interesting.

    And my topic isn’t only about BB. I’m mentioning it because it’s an excellent example of a landmark event that has been forgotten over time.

  • @swiler9973 said in Rare Should Focus on Improving Existing Content:

    @europa4033
    You can unlock achievements from your very first session.

    To get the bones, you need to farm the Hourglass mode, which is completely different from the sandbox mode.

    Maybe, to improve it, they should make the chests more interesting.

    And my topic isn’t only about BB. I’m mentioning it because it’s an excellent example of a landmark event that has been forgotten over time.

    Yes. And I asked you how much more are you looking for them to add?

    As far as the BB specifically, you said that Rare should give players more reasons to attack you when you're using it. Ok, aside from all the other reasons (obsidian bones, an awesome sword, gold value for turning the sword in, achievements for sinking it, etc.) what else do you think they should add??

    -For Obsidian Bones, you need to reach lvl 500 in HG AS WELL AS turn in the BB with 10 eight-streaks.

    If PvP quests don't feel rewarding enough, what would you have them add?

  • @europa4033
    Like I said before, the BB is just an example, and the same idea applies to other quests. I’m not exactly sure how they could make them more exciting, but I think they need to find a way to make them feel more rewarding. And I don’t create the topic just for PvP quests.
    And You can totally disagree with me

  • @swiler9973 said in Rare Should Focus on Improving Existing Content:

    @europa4033
    Like I said before, the BB is just an example, and the same idea applies to other quests. I’m not exactly sure how they could make them more exciting, but I think they need to find a way to make them feel more rewarding. And I don’t create the topic just for PvP quests.
    And You can totally disagree with me

    Not disagreeing. Just wondering what ideas you had is all. Using your previous example of the BB, I'd say those rewards were/are pretty nice personally.

  • @europa4033
    Yeah, I agree, some of them are pretty nice. But nowadays, you rarely find a BB with more than 3 rituals, and I think that’s a bit sad.
    I hope they find a way to bring back the glory it deserves, because I don’t really have a solution myself.

  • @swiler9973 a dit dans Rare Should Focus on Improving Existing Content :

    @burnbacon The BB is meant to be a PvPvE event, and separating PvE from PvP is not a good idea. The game is about pirates, and it was designed that way. The pressure when you stack loot for hours is part of the experience. If you don’t understand that, you don’t understand the game.

    However, I do think the server merge system is a good addition. I’m not saying the same ship should attack over and over again, but PvP itself is still the point of the event — it’s meant for fighting

    The problem with the BB, in terms of rewards (and therefore risk and the fear of losing), is that they’re abstract.
    I’m not talking about the few items of loot available on the BB, but rather the rituals.

    And I had already suggested the idea of adding other activities to do on the BB, other than rituals, which take a very (too) long time to complete, especially when there is no one to challenge us.

  • @swiler9973 said in Rare Should Focus on Improving Existing Content:

    @europa4033
    Yeah, I agree, some of them are pretty nice. But nowadays, you rarely find a BB with more than 3 rituals, and I think that’s a bit sad.
    I hope they find a way to bring back the glory it deserves, because I don’t really have a solution myself.

    Not going to lie here, a friend of mine still needs to sink the BB with 3+ rituals (for the sword) as Athena, so anytime we see one, we go for it. On top of that, Rare reduced it's spawn, making it much harder to find.

  • people dont return for a polished update though. "we finally fixed all those bugs you guys have been complaining about for 8+ years also we made events more fun" new fomo seems to be the big draw on every season pass game. and having new stuff to do. who knows if they look at the right info but they could see how many people came back for what. how many people came back for captaincy which was both one of the best updates and one of the worst as it ignored past progression and made you have to refarm the whole game but it also finally added ship ownership (kind of, its your ship... just not YOUR ship. you cant make a toxic crew mate walk the plank and kick them off your crew, solution simple... never play open crew) how many came back for guilds? similarly a bad update. now you can play with friends. we could already do that. but as a guild. just not on the same server as other guild ships. so progress/play together. but separtely. also 24 character limit is toxic just leads to people getting kicked all the time. same reason why rare wont let us kick people off our crew but instead they do let us kick people out the guild. if your leeching? aka not active. kick. you need to h elp level this guild. help earn that emissary reward. if you go 1 week without playing? get kicked nerd!!! what an unfiendly toxic environment they created with guilds and the 24 player limit doesnt even make sense. the 24 player limit was the old server limit when we could have 6 galleons per server. my understanding is this 24 player limit per server was some old antiquited server limitation for consoles that doesnt really apply any more? i cant think of a logical reason it exists in guilds on this game. perhaps there is something back end about data logging that is above my understanding a simple player noit a developer. so we also have the world event update. made quests and world events scale to crew size. a great example of making older content feel good again as doing content as a solo sloop and skeletons taking like 9 hits to kill was annoying. especially now that our attacks dont stun the skeletons. you used to be able to prevent them healing just by slashing away. nothing stops them now except maybe a knock back. but being able to kill them in 3 swings or a lunge? feels great. but how many people came back because "oh we made questing feel less tedious, also added fast travel" they have never publicly revealed numbers. all we can ever do is look at achievement progress each season to know likely player count from their last publicly boasted "players" number which is life time players. which used to sort of mean unique players as you are allowed 1 pirate per account so that was a true number of how many people played the game. not accounting for family share and people with alts which i knew some on my pve discord who had like 5-6 characters. none of which bought pirate profiles. i dont even know the point of a pirate profile. seems like captaincy all over again. just lose all your levels and fomo items and start fresh... why? you cant dual box with a pirate profile while you can with an alt.

  • Rare should prioritize fixing and enhancing what’s already in the game.

    Players need to learn about those other content before Rare even should and attempt to enhance.
    Nobody uses most the items ingame already, why go back and fix anything or make them better/different?

    Shrines/Treasuries:
    Underwater vaults. What can be changed? Enhanced here? Mybe make the items inside worth it? Make it have a chance to spawn certain items? Only thing players dislike is fact, there ship is undefended....How would they "fix" or is that by design?

    World Events: so many of them, yet people avoid them due to...lack of or because we can dive to them now and often players dont wanna fight over "Merchant Loot" from a Fort.

    Voyages: We use to pay for these. Good enough gold sink, but the voyages became a shell of there former self once they reduced the number of maps, traveling required all because players today hated spending time...ingame to play. So barely anyone does voyages unless its commendations required.

    Skeleton Ships: Goodness if you barely make these guys alittle bit challenging...players throw a fit. Most sometimes have a Black powder keg which makes them both easy to sink and dangerous, but that is Bad.. or the loot they carry isnt worth the time. idk...

    Ghost Fleet: People avoid it unless they want the 1 crate of special cannon balls. That all. But it so long to do, players dont do it because of time it takes, even if it only takes 3 shots to remove the weaker ships :p

    Ashen Lord: Same as others. Commendations and loot pool is Meh to some people.

    Bured Treasure: God I cant recall last time I saw a map by a player. I still do it myself just for kicks and I do leave value items :P 6 Reaper Chests one time, left the map openly on a Dock. Watched the outpost and it never was touched (3 spawns)

    as you said,

    gameplay is repetitive and feels like a chore.

    Which is the big issue I have with gamers overall. Everything is a chore..to much work, hard grind. I shake my head at these people. Because once they start removing the lengthy grind of anything, you complete them within days or hours and what left? Nothing. Now players will complaint they done everything and nothing "New" is left and wanna know where new stuff is.
    Players today have taken the mystery and adventure out of this game by complaining things are hard for them.

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