We NEED to find a way to end "Kill on Sight"

  • @x1-two said in We NEED to find a way to end "Kill on Sight":

    @blam320 said in We NEED to find a way to end "Kill on Sight":

    @x1-two said in We NEED to find a way to end "Kill on Sight":

    @mythridal said in We NEED to find a way to end "Kill on Sight":

    I understand that PvP is a large part of this game and I even enjoy it sometimes, what I'm talking about is the people who attack anything that moves and drop everything they were doing and make it their life goal to hunt you down and sink you, AND THEN NOT EVEN GRAB YOUR LOOT. It was all just for the street cred. That needs to end to some degree, I think we just need more ways to entice people for cooperation more content centered around working together. A suggestion might be to create a "Fleet" option that allows crews to work together and then add voyages or challanges that can only be done in fleets...or something what does everyone else think? Am I wrong? Any ideas?

    Reduce ship viewing distance to 500 m. Add fog.

    What's the point of the Spyglass then? The point is you should be trying to sight ships on the horizon, then deciding if you want to interact with or avoid them.

    You don't need the spyglass to do that, ships can be easily seen.

    On the horizon no. You need the spy glass to get a better look at what you've spotted and what direction it's going in.

  • Anyone say it's a pirate game yet?

  • @paddymck said in We NEED to find a way to end "Kill on Sight":

    Anyone say it's a pirate game yet?

    The game itself is a pirate!!

  • @deadwerds Sorry I'm not trying to put "too much on their plate" so to speak but these simple game mechanics are something I think we all kind of expected. I mean lets be real at the root of it (stealing a ship) is as pirate as they come. This would be like GTA not having the online feature of hijacking some random guys whip. Like it's a pirate game. I understand core elements of the game are missing and everybody prioritizes them differently but I think being able to pirate somebody's ship and sell it for gold is about as simply pirate as it gets and it's inclusion to this game is sorely missed. I won't debate which of our requests is more manageable or more necessary I agree both the things we suggested are required eventually and it will be shameful if they do not have incentives to explore for and the mechanics of jumping ships and stealing ships. These are not elements we discussed or had any advertisement of they are kinda just "no brainers" we expected in a pirate game. Fallout 4 didn't advertise a quest where you take a death claw egg and choose between either selling it for research or returning it to the nest and then upon return to the nest, there's a large tall tower with a horn that attracts all the death claws in the area and an epic battle ensues. But they included that unadvertised experience for our enjoyment. They also had destinations outside of the map but a similar danger to the "red sea" of this game. At the end of the day content is what's missing from this RPG. People say what's more important? Content A or Content B or content C? The answer is yes..... yes introduce it all. PVP will become less polluted in the game and a sense of exploration will captivate the senses. RN exploring is good for a crate of tea of gun powder keg. I currently get a relic or artifact like every other day or so. There needs to be more. more more. more.

  • You know why this is happening? Because other players are literally the only other object on the ocean for a ship to do combat with. They've given them nothing else. No AI treasure convoys, merchant ships, Man of War vessels coming into the territory to hunt pirates, etc.

    Its a big open space where you might go an hour before you see a sail on the horizon.

    Plus we know that gamers can be complete a****s. So, there is that...

  • @mythridal this is so me. I love just sinking the ships.

  • @largestgordon ship leaves trail of blood which sharks love to follow, sails begin to drip with blood. A few kills and sails are dripping, a bunch of kills and the sails are red with blood and a skull and cross bones appears on sails. The ship slowly becomes the flying Dutchman or cursed black pearl and the lights turn a spooky hell red or midnight zone green so their position is kind of easily visible. They get a bounty when killing and when killed basically they are the trolls of the server and you can choose to run from them or attack but they get a particular advantage when fully bloodied and when fully bloodied and killed, they reward like a key or something and they instantly become a shipwreck with a lot of valuable loot. IDK just some suggestions

  • I agree and like the fleet idea. Maybe working in a fleet grants you 10% more gold per ship in the fleet. Gold is rewarded to each pirate on each ship for every peice of lot turned in so tjere is no in-fighting.

  • @unkeptbean6214 Yep I definitely agree the game needs more. It needed more before shipping and now it is going to have to play catch-up and on a budget that does not have a means currently to take more funding from its fans.

    At the end of the day, though, every game has something to hang its hat on and in order to do so has to focus its attention on just that. Fallout/Skyrim has deep stories you experience in a rich world build atop simplistic mechanics, Assassin's Creed has deep animation systems in a sandbox world allowing for free form interaction with it, Diablo has crazy loot and over the top slot machine player rewards at every turn, and all of these games influence others and you see aspects of other games bleeding but its never as good as the best of it.

    SoT has an amazing pirate ship sailing experience and the rest is just built around that to provide a reason and destination to sail. ;)

    Focus on the sailing, focus on the adventuring, give us more things to do on our journeys and more places to go with different experiences along the way. That's what the game is all about in my opinion.

    PvP is almost an afterthought. There are no systems to score or reward the player. Its just there to make your PvE adventure richer.

  • @lessermagic I was faced with an occurrence of pirate guilt last night. Luckily a douchier and less honorable crew of thieves showed up and relieved my guilt. We were at a fort and a nice sloop crew sails up and we agreed upon a truce to attack the fort and split the loot in half. They would be granted the golden hoarders items while we would be granted access to souls and merchant loot. I thought this was a very acceptable truce to form especially since we had fought for an extra 10 minutes or two before they arrived. After we discussed this mutual arrangement, my crew member took me into party chat and we discussed an arrangement of our own. One filled with deceit and treachery. His scheme was to use them to defeat the fort and sabotage them and their sloop at the same time upon fort completion. I wont lie I struggled with concerns of morality, honor and valor and internalized "What kind of Pirate was I becoming." Luckily a galleon of 4 came upon us and it became our sworn mission to destroy this galleon as a team. The other crew was sunk as were we both multiple times but their patience and the patience of the galleon ran out before our own. At fort's completion, we were the last remaining sails on the horizon and we peacefully achieved our goal without needing to back stab or double cross any helpful pirates. I'm glad I can do the sleep emote now and not be haunted by their innocent gamer tags in the back of my mind. I have to be honest, even if it is the way of the game and many voyages gone awry have led you to uphold this sinister mentality, when you act without honor you are perpetuating a dead community you avidly claim to dislike. Honor is what will keep this ship afloat. Without honor, this really is just a sea full of thieves.

  • @rk1-turbulence And how do you prove that? You can't avoid someone chasing you intentionally forever. They will capture you sooner or later when you start turning around or you'd die at the edge of the map. Has happened to me twice. I see a ship in horizon, I sail the opposite way as fast as I can. Can't get rid of them despite having the full blown sails, the keep on chasing until I had to go over the map to die. You turn somewhere else than the opposite way they coming from they will catch you. Just because you don't have problem doesn't mean it doesn't exists or bother others.

  • @blindnev said in We NEED to find a way to end "Kill on Sight":

    @pvt-partts227 said in We NEED to find a way to end "Kill on Sight":

    Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    Yep, no reason.

    On topic, I feel like I'm playing on different servers than the people on the forums. 1 ship out of like 30 (or more) that I see, might actually chase me for my loot.

    Someone was even following me yesterday just to offer me his supplies before he was logging off.

    @blindnev said in We NEED to find a way to end "Kill on Sight":

    @pvt-partts227 said in We NEED to find a way to end "Kill on Sight":

    Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    Yep, no reason.

    On topic, I feel like I'm playing on different servers than the people on the forums. 1 ship out of like 30 (or more) that I see, might actually chase me for my loot.

    Someone was even following me yesterday just to offer me his supplies before he was logging off.

    I've done that before; followed a couple of pirates yelling let me give you ma stuff! They were nervous at first but I let them on and played them a shanty while they filled up their boat.

    We had a gallion come for us once, they were all yelling "Peace and party!" That encounter ended with 8 pirates singing, dancing, and drinking at a tavern.

    One day Id like to see how many pirates I can get to go to the tavern with me.

    With all that being said, probably 95% of my encounters are aggressive ones.

  • @karloss00 the game chat function is very important in this game. I am a level 38/35/32 and just had my 1st ever peaceful interaction. I told this to a 45/45/46 I was sailing with and the 1st thing he said was do you exclusively sail around in party chat and kill on sight. I said no but thought about it for a second and the answer is almost exclusively yes. I do sail around in party chat limiting my interactions to 3 other people. When in game chat your voice can be the most valuable of deterrents. I will usually just stand on the bow-spirit of the ship with a cutlass in my hand and stare at them intimidatingly and menacingly. I usually say something of this effect. "Look we are peaceful merchants we only possess everything you see here, chickens, snakes maybe a few crates of tea. We will work harder to defend our simple chickens than you will to sink them. If you wish to do trade we are open to the idea but we will set the barter price and if you wish to fight us then we will grant you your wish but I warn thee it is davie jones' locker you're likely to visit. Only continue in an intimidating position if you wish to be dealt with otherwise state your business in these parts of the sea and we can move on from there." Usually this changes the dynamic from enemies attacking 99 percent of the time to attacking 49 percent of the time. Obviously keep your valuable items down below. NOT THE CAPTAIN'S QUARTERS. IDK if you guys realize but the bay window is a big bright billboard saying "hey enemies, I have a bunch of skulls right here easily accessible, come take them."

  • @unkeptbean6214
    PvP is almost an afterthought. There are no systems to score or reward the player. Its just there to make your PvE adventure richer.

    It doesn't make my PvE adventure richer. It makes it less fun. :)

    Zeffin

  • @duelricemaster Read again, context is everything. I answered the post I quoted, so your rant on chasing has nothing to do with what I wrote.

  • PvP needs some actual structure, simple as that. It cannot keep existing as its own entity that gets to ignore the rest of the game, or else it will simply cannibalize the playerbase and undermine whatever content Rare adds to the game that isn't centered around PvP.

    This isn't supposed to be another Battle Royale game or a PvPbox like DayZ/Darkfall/etc., but we've certainly got those types of people in the game playing it like such. There's no consequence if they don't care about the treasure/cosmetics. There's no reason for them to do anything else other than chase other ships to sink them.

    The only other real option to promote the game's health, make it more inclusive, and help with its longevity is to give some means of opting out of PvP. Doesn't need to mean a PvE server, but it could be something like buying protection and taking a cut from all gold you earn while under protection. But if Rare isn't going to put consequences and some proper structure into the game's systems, then they pretty much need to add in a way to opt out of it. Otherwise PvP just gets to steamroll everything and Kill on Sight becomes the only mentality people will ever have where every ship sighting triggers a fight/flee response.

  • @duelricemaster said in We NEED to find a way to end "Kill on Sight":

    @rk1-turbulence And how do you prove that? You can't avoid someone chasing you intentionally forever. They will capture you sooner or later when you start turning around or you'd die at the edge of the map. Has happened to me twice. I see a ship in horizon, I sail the opposite way as fast as I can. Can't get rid of them despite having the full blown sails, the keep on chasing until I had to go over the map to die. You turn somewhere else than the opposite way they coming from they will catch you. Just because you don't have problem doesn't mean it doesn't exists or bother others.

    Yeah the only other option is to try and outrun them until they give up, but then it becomes a game of "how much time do I have to waste vs them".

  • @mythridal This really doesn't happen to me, as someone with well over 100 hours. Occasionally, sure. But more often then not I just don't let people close regardless I find it's the best way to remedy this issue. If I'm playing alone I'm looking at/around my ship about once every 30-45 seconds. If I'm with a crew we usually leave 1 person to stay on the ship and do so. When the game was newer I saw a lot more hyper aggressive players (myself included for a while) but at this point I think a majority of the players are actually...playing the game, trying to earn rep/gold. Pvp is pretty pointless so there's no reason to do it unless you just really want to.

  • @mattydove74 said in We NEED to find a way to end "Kill on Sight":

    @pvt-partts227 said in We NEED to find a way to end "Kill on Sight":

    Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    It was to teach you a lesson regarding situational awareness...

    Lol.

    Sea of Friends.

  • @pvt-partts227 said in We NEED to find a way to end "Kill on Sight":

    Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    You can't spell "you're" and you have a wife? This world is weird.

  • To everyone complaining about getting attacked while dropping off loot, why? They attacked you because they thought they could get some loot themselves, it's quite obvious.

    Let me tell you a very, very quick story of what behavior really needs to be stopped.

    Just a minute or two ago, carrying a single bounty skull I found in a wreck, I decided to approach a Galleon and give it to them. I came up at half sail, playing the concertina on the bow, and jumping around.

    They courteously responded with a broadside, which knocked me off my ship to the sharks. They also tried to snipe "me" off the helm, when they thought I managed to climb back on.

    They promptly sunk my ship, and probably carried on their merry way. I was unable to find out completely because I was eaten by a shark.

    That is the kind of behavior we need to discourage. The sort of "attack everything that moves" mentality bred by games like PUBG that results in a lot of wasted, possibly friendly. interactions.

  • We got to a skull fort and sunk the same sloop three times. The opposing team asked to cooperate each time they saw us...on the ferry of the dead.

    First time, they gunpowdered our ship. Then asked for a truce.
    Second time, they got on the island and shot us with cannons. Then asked for a truce.
    Third time they tried to gunpowder us, circled from a distance, kill one or two of us while boarding, then asked for a truce.

    A way to tell us they wanted a truce would have been great, though they really could have just said instead of just taking us on every 10 minutes.

  • @mythridal honestly the grind is so pointless all I do is seek players out to kill. I will grab a quest for the heck of it and start doing it until I see someone and then go straight for them.

    I don't need a fancy ghost outfit. As far as I'm concerned that is all there is to really do in the game.

  • @unkeptbean6214 👏🙌

  • @x1-two said in We NEED to find a way to end "Kill on Sight":

    You don't need the spyglass to do that, ships can be easily seen.

    Perhaps on a wide screen family TV. I have a modest 19" PC monitor and need the spyglass to see what my Xbox crew can see without the use of the spyglass.

  • @mythridal I think it is fine. I won't attack at outposts out of respect for the code.

  • @mythridal The PvP aspect needs something to strive for by way of achievement rep for fighting others taking on the PvP challenge.
    If they had something like PvP rep to brag about I'm sure it will help restore the PvE balance.

    This would only count challenging opponents defeated, not PvE players.
    Cannons could even be disabled until you have a voyage be it PvE or PvP. Or if you are at an active skull fort.
    It won't stop mindless twits that just want to ruin everybody's fun but it will give some incentive to the mature minded PvP players.
    Failing that they can really only coexist in the same game if they were on separate servers and that could easily be done when buying the voyage / quest..

  • @mythridal "I understand that PvP is a large part of this game"

    It's a game about being a pirate, pirates are defined in the dictionary, as people who attack and rob ships.

    It's more than just a "part" of this game, it's the main selling point of the game... The Number 1 selling point. xD

    "what I'm talking about is the people who attack anything that moves and drop everything they were doing and make it their life goal to hunt you down and sink you"

    They're being pirates... Can you blame them? Being a pirate is fun, lol. xD

    "AND THEN NOT EVEN GRAB YOUR LOOT."

    Probably noobs that haven't learned that treasure floats to the surface yet. Let them know so that your treasure at least doesn't go to waste. xD

    You can tell them right as they kill you, they'll hear it. :3

    "It was all just for the street cred."

    There's no street cred, what are you talking about? ._.

    "That needs to end to some degree, I think we just need more ways to entice people for cooperation more content centered around working together."

    Okay, let's hear whatcha got then! :D

    "A suggestion might be to create a "Fleet" option that allows crews to work together and then add voyages or challanges that can only be done in fleets..."

    This would create fleets of pirates and essentially change nothing, potentially make things worse, actually... Since now there's a high possibility that fleets of pirates will sink you, only now there's not enough treasure for the pirates to go around. :P

    "or something what does everyone else think? Am I wrong? Any ideas?"

    I think you just need to learn how to deal with pirates...

    Whining about pirates in a pirate game? Pretty sure rare will ignore you... So this post is basically pointless. : /

  • @sweltering-nick didint have to be a jerk to tell me you disagree, I do understand this is a pirate game and that pirates will be pirates, but pirates also looked for treasure and explored, what I'm dealing with is murderers with boats. No other goal then to just kill. And yes pirates do kill but it's not the only thing they do and their only motivation.

  • @mythridal said in We NEED to find a way to end "Kill on Sight":

    @sweltering-nick didint have to be a jerk to tell me you disagree, I do understand this is a pirate game and that pirates will be pirates, but pirates also looked for treasure and explored, what I'm dealing with is murderers with boats. No other goal then to just kill. And yes pirates do kill but it's not the only thing they do and their only motivation.

    I wasn't a jerk, i was honest.

    It saddens me that you can't tell the difference. : /

    It sadden me that most people frown on honesty, because they're so used to being told soothing lies that when any kind of truth or honesty comes into the picture, they immediately feel attacked. ._.

    This is why we can't have nice things, this is why i lock myself in my room and never leave, because nobody appreciates my honesty. xD

  • https://www.seaofthieves.com/forum/topic/54782/dear-pve-players-i-am-here-to-help-solution-time-is-here/34

  • The only thing I would get behind is a system like the division. If someone attacks an NPC they get flagged as a pirate. When you kill a pirate ship and crew they lose the status, and you get a percentage of their gold...say 10%. But while a pirate you get more gold based off how long you are a "pirate" from the merchants when you turn items in. You can also spend gold to be non pirate, or logging out for X amount of hours. Risk vs reward.

  • @unkeptbean6214 That's nice n' all but I said that they are in party chat. So there is no chance of bartering for peace when they can't hear you.

  • While I like the "kill on sight" in the game (I'm one of those who will just attack for no reason at all except for the thrill of the kill), I think there can be built-in cooperation mechanisms in the game, like factions that players can assigned to who are friendly in game. I don't like the idea of forming fleets though, just as someone else mentioned, as it can create a very powerful fleet on the server. Assigned factions can keep balance and have built-in cooperation. But keep the "kill on sight." It's fun.

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