We NEED to find a way to end "Kill on Sight"

  • I understand that PvP is a large part of this game and I even enjoy it sometimes, what I'm talking about is the people who attack anything that moves and drop everything they were doing and make it their life goal to hunt you down and sink you, AND THEN NOT EVEN GRAB YOUR LOOT. It was all just for the street cred. That needs to end to some degree, I think we just need more ways to entice people for cooperation more content centered around working together. A suggestion might be to create a "Fleet" option that allows crews to work together and then add voyages or challanges that can only be done in fleets...or something what does everyone else think? Am I wrong? Any ideas?

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  • I agree with you, there does need to be further incentive for cooperation or greater risk in combat than their currently is.

    Hopefully the hungering deep will be the start of it.

    Careful about wishing for fleets because then next thing you'll find is aggressive fleets and your problem with be multiplied! :)

  • @mythridal sagte in We NEED to find a way to end "Kill on Sight":

    We NEED to find a way to end "Kill on Sight"

    Nope

    I think its fine. You have a horizons distance to see ships coming, the cannon range isnt that far, so its fine.

  • Fleets would be a bad idea because then you would have to worry about the possibility of multiple ships going after you to do the exact same thing as the pirates you were dealing with before.

  • Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

  • @pvt-partts227 sagte in We NEED to find a way to end "Kill on Sight":

    When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    So that galleon kinda came outa nowhere?! that sounds odd.

  • I always play the sloop with a friend and we kill on sight if we can.
    We drop what we are doing, for the loot of others.

    For example, yesterday we did 2 voyages and got around 15 loot items. But we also attacked 4 sloops worth around 20 loot items.

    So if you are wondering why they attack you and not take the loot, prob just for the excitement. In all other cases, it is for your loot..

  • @ktingaling that's all fine and all but it's 2018 there should be servers for pve and pvp and servers strictly pve for others.

  • It boils down to - sinking ships is fun and rewarding, in order to not have people sinking ships there would have to be an alternative that's equal to or more fun and rewarding.

    What the game teaches the player, when there is no punishment or downside to sinking ships, is that this is encouraged, especially since it's fun and rewarding. So people are going to do it, and no measure of asking them to do otherwise is going to stop it.

    What I would like is that other thing that is fun and rewarding, so people have more choice.

    People will still find sinking your ship fun and rewarding, but maybe some people will pick option B or C and get an equally rewarding experience.

  • @pvt-partts227 said in We NEED to find a way to end "Kill on Sight":

    Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    I'd say you weren't avoiding them very well then.

  • https://www.youtube.com/watch?v=iPe2vSSB5II

  • @pvt-partts227 sagte in We NEED to find a way to end "Kill on Sight":

    @ktingaling that's all fine and all but it's 2018 there should be servers for pve and pvp and servers strictly pve for others.

    its 2018 and ppl are spoiled by safeguarded games that just put up no challenge at all for the players. there should never be a playerbase divided by pve pvp rulesets in SoT since it is its very core feature.

  • @mythridal use your mic.

  • I agree, but I was thinking of something more simple like the option to raise a white flag that signals peaceful intentions or a skull flag to signal agression

  • @pvt-partts227 said in We NEED to find a way to end "Kill on Sight":

    Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    Yep, no reason.

    On topic, I feel like I'm playing on different servers than the people on the forums. 1 ship out of like 30 (or more) that I see, might actually chase me for my loot.

    Someone was even following me yesterday just to offer me his supplies before he was logging off.

  • @pvt-partts227 said in We NEED to find a way to end "Kill on Sight":

    Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    It was to teach you a lesson regarding situational awareness...

  • @gzorro said in We NEED to find a way to end "Kill on Sight":

    I agree, but I was thinking of something more simple like the option to raise a white flag that signals peaceful intentions or a skull flag to signal agression

    No one would use the flags to show their real intentions haha.

  • @pvt-partts227 said in We NEED to find a way to end "Kill on Sight":

    Your right my wife and I were making a drop at an outpost selling loot. When suddenly a gallion that we were avoiding comes up and kills us 2 with their 4 man crew for no reason.

    It wasnt for no reason.

  • @mythridal said in We NEED to find a way to end "Kill on Sight":

    AND THEN NOT EVEN GRAB YOUR LOOT.

    I wait til the coast is clear and you're done spawning before moving loot.

  • @blindnev sounds like it might’ve been me, but I did that a couple days ago.

  • @gzorro Raising a white flag would just be putting a target on you.

    Coming from a player that does a good mix of pvp and pve I can say that it seems the mentality of the game in the current state is shoot 1st ask questions later. If a social island was introduced, not for dropping off loot but for just talking with other crews, you would find less of this mentality.

  • @akbar37 said in We NEED to find a way to end "Kill on Sight":

    @blindnev sounds like it might’ve been me, but I did that a couple days ago.

    Oh? He told me that my ship looks nice and then offered his supplies. We were waving at each other goodbye while his ship was sinking (was pretty hilarious).

    My ship had all the sea dog upgrades. Was that you?

  • KoS makes sense if you are a) pulling up on an outpost where a ship is parked and you have loot, b) rolling up on a skullfort and not trying to share the loot/play sea of friends.

    However, I am going to plug my own thread here: https://www.seaofthieves.com/forum/topic/54692/a-fourth-faction-that-represents-pvp/

    I believe my idea outlined there would help the issue you are addressing in that thread.

  • @CrazyerChris : nice idea . sounds interesting and worth thinking of it .

    ...since i play a lot with many different people and like to find out others opinions and ideas about this and that the result of my "studies" is that there are some people doing the "kill on sight " thing and others that are more about teaming up and working together with other crews .
    i understand the fun and the dislike on both sides .
    for me personally the most epic moments were those when we worked together with other ships and crews and finally finished our mission .for e.g. we defended another galleon after they did a raid and were chased and sunk by another 3rd galleon and a sloop . awesome moment .
    SoT offers us one great option : to create a social and funny community . in some points it reminds of the old amiga games and the kind of fun those games brought . it wasnt all about success and loot and killing others . it was all just for the fun !
    why dont we give players an option to decide by themselves wether they want to take part in pvp or not . you dont even need to split servers ,just switch pvp on or off . if its off you cant do or receive damage from other ships and your loot is invisible and not grabable for enemies . give raids a range circle auto pvp on and a timer to switch status so you cant instant switch after finishing a raid or sinking another ship .
    but these are just my 2 cents ;)

    i dont want to tell anybody how to play or what to like !! ARRR !!

  • @blindnev @CrazyerChris Sure, a flag might not be the best idea and yes, people would use it to trick others, but that would make for some interesting experiences/battles. After all, whats more pirate-like than to betray other pirates?

  • So the OP is complaining that they were killed but the loot not taken - that’s better than having it taken right? You don’t just sail back and pick it up? I had a kracken incident with a full galleon and most of the loot glitched... now that was frustrating. But always go back to look at least!

  • @coyote4711 said in We NEED to find a way to end "Kill on Sight":

    @pvt-partts227 sagte in We NEED to find a way to end "Kill on Sight":

    @ktingaling that's all fine and all but it's 2018 there should be servers for pve and pvp and servers strictly pve for others.

    its 2018 and ppl are spoiled by safeguarded games that just put up no challenge at all for the players. there should never be a playerbase divided by pve pvp rulesets in SoT since it is its very core feature.

    Have you ever played dc universe or fees or any mmo they all have pve and pvp separate servers. I believe I deserve cake

  • @pvt-partts227 But you are talking about making two different progression platforms with the same one game. How would that work without totally making it unbalanced either way accordingly? If it turned out that a PvE only server made you progress easier, then why would ppl not start to ditch a PvP only server. Get what i am saying?

  • It may have been said already on some far away post, but I think that the answer to the "safe zone" dilemma is...if there is a passive or safe mode option implemented the rewards should be MUCH lower. Large ticket items should be much more scarce, xp should be gained at a lower rate, and skull fort activities should not be accessible. With PVP comes high risk, but also a high reward. I like teaming up with other crews, but its typically only done at the skull fort, at least in my experience, but hopefully the new update coming will help with this, if not but for a short time.

  • Everyone just needs a parlay command. If both sides use it the a truce is formed within a set radius of each other as soon as you leave set radius it reverts back to dog eat dog. I see people moaning about the boats being sunk at out posts etc. Scuttle the ship if it’s empty it’s no loss to you and move on. If your being chased then move your a*s and use tactics to avoid conflict. Wave the lantern or play music it’s what me and my crew do, we won’t attack unless fired upon. We help out friendly pirates with quests etc and sailing tips.

  • I get shot at all the time! It really sucks. All I want to do is board your ship and take every piece of treasure you own. You don't have to be a jerk about it and kill me!

  • TBH i actually am starting to wonder if Rare actually know how to categorize this game....
    PvP or PvE conflict debate is so rife, but i do understand it. It seems its just an in game choice and not a thing else.

  • when I see a ship heading my way and I have no loot on board I simply scuttle my ship now and rob them of the pleasure of doing it stuff them.

  • @colonel-mendoza said in We NEED to find a way to end "Kill on Sight":

    SoT offers us one great option : to create a social and funny community . in some points it reminds of the old amiga games and the kind of fun those games brought . it wasnt all about success and loot and killing others . it was all just for the fun !

    I call shenanigans.

    No way to blend crews in game.

    No social hubs in game.

    Spotting friends joining games.

    No way to communicate intentions in game.

    No way to barter or negotiate.

    No way to build reputation as a person/ crew over time because servers are randomly selected. What I do on Tuesday cannot be reflected on Thursday as "this guy is noble" vs "run from him he's insane!"

    No way to add multiple ships of friends either to compete or cooperate.

    There is no community in this game. They failed to give us to tools to build a community. At best we can build one through XBox Live and that community is within our crew base.

    Shenanigans.

  • It's not the KOS that needs to end it's the raw toxicity that needs to end, I had a ship chasing me and my crew mate for about an hour and a half today and anytime we where in voice chat range the other crew would just stay spewing the whole rainbow of slurs and insults at us trying to force a fight.

    Now we made them work for the chase, sailing like we where going one way around an island and doubling back when we saw them trying to intercept by going the other way, sailing near full speed through narrow channels, barrels and other tricks.

    They ultimately gave up... Or got disconnected.

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