Well, I'll start telling you that I played WoW. I played wow since nearly his first stages. And yeah, I loved the not instanced and sometimes unfair pvp, cause its the only real pvp and gives you the "this is my adventure and I dont expected this fight" feeling thats the real good thing about the pvp games, and I'm going to my point. I saw how the true pvp that make wow a famous game died by the work of blizzard at balance the instanced pvp and discourage the "outdoor" pvp, making the questing part of the game a lot boring. And that kind of s**t end at the lost of masive amounts of players with their 3rd expansion (that, and the bad managements of a lot of things, like the server populations in that regard).
And now we're on sea of thieves, with people asking for a PvE server, safe zones, guards... in a game purely announced PvP. Cause yeah, its a PvP game, despite you have to do some PvE to progress, cause its the games mechanic to engage you vs other crews. And that not means that you HAVE to attack other players. But lets get to the point: why people want to dig holes, defeat easy npcs, and catch chikens, without the emotion of being attacked and engage in a fight to save that job? Really, whats the point? This game dont exist around achievements, and his only grind is, like the old school games, only a excuse to let you play around the mechanics, not around pointless achievements. Thats why I dont understand why people want to f**k the only thing that spice this game despite the spices crates.
I myself, like all my 8 players crew, love the feeling of doing a merchant aliance quest, only because the PvP of this game exist. Come on, this game it's called Sea of Thieves, not Sea of Traders, and I want the feeling of being a Merchant chased by pirates and dont wanting to fight cause my cargo is valuable and i dont want to risk the cargo at a fight, but the poing is that I want people on the seas chasing me to steal my cargo, cause if there arent pirates in a pirate game, whats the point of caging pigs? This is not a smartphone game. Why I'm saying this? well, cause if Rare put any kind of measure to prevent people steal s**t at other ships (like guards at outpost, safe zones, or whatever), people that usually play the game like its intended, its going to encounter that they cant play it cause the other ships are only going to sail to safe zones at sight, and the ships that only want to dig for a chest, are going to leave the game, cause no one get fun of dig with a shovel for long enough with no real reward from that.
So why the people still ask for safe zones in a game that, since the begining, was announced without safe zones? Why they dont want to play the game the way its intended to be played and blame Rare for the amount of content? Dont know, I still love the game cause I dont see the quest like task, despite excuses to play adventures, but it seems that I rembember too much the old videogames where the point was to have fun and not fill the achievement list..