This actually sounds like a good idea, it can help the translation go faster. Although this is not close to happening at the moment but it would be something great if they did. Though there is also the fact to take into account the leaks as translation can provide leaks to in-game stuff.
The giant ship of Sinternuit is a different kind of mythological ship. Its tales describe a vessel that sails across the world’s seas, and is of impossible proportions.
Sailors who claim to have seen it delight in thinking of creative and poetical comparisons to give listeners an idea of the vastness of what they have witnessed.
The tall tales say that it takes an hour’s sailing to read the ship’s name on its side. It takes the captain six weeks to ride from the bow to the stern, and two ravens are the ship’s lookout.
Sailors on board took so long to get to their bunks that they returned as old men, so the mast contained an inn where they could sleep. Inside the cook’s cauldron is a row boat to get across the pea soup.
The cliffs of Dover are white because the ship once got stuck in the Channel. So they greased it up with soap to get through. England and France used to be connected, until the giant ship sailed through it and tore the land down.
In North Friesland, the ship is called Mannigfual. Their version of the tale says the ship ended up in shallow waters and was stranded. The crew had to throw their cargo overboard to lighten the load, and this cargo became the island Bornholm.
Sorry but it just seems to me like you're making this into a much bigger deal than is really necessary. Rare have created a system to try and deal with griefers and are testing it out and if it needs refinement or a different method is needed entirely then I'm sure they will implement one.
My personal opinion is that a griefer has one chance to change their ways after being thrown in the brig and like I said in another thread, if they act up again they're forced to walk the plank or stuffed in a cannon and shot out to sea. Either way they are kicked from the ship unable to rejoin and find themselves on the Ferry of the Damned looking for a new crew.
4 way split, becomes 3 way split, not really seeing a problem honestly ;)
Jokes aside, I really dislike penalties for leaving a game, but am well aware that in certain games it's a necessarily evil.
For me, it's more of a questions what is there to be gained for dropping out of the game? There is no permadeath, as far as I know there is no (personal carried) loot to be gained from killing one another, your treasure chest is only safe when it's handed in with the shipwright to be payed out in cash so your stimulated to stick with the crew until the end as well as prevent your ship from being sunk or boarded by hostile crews.
Another thing to consider is did the player have a valid reason to leave, for example a language barrier, 3 players speaking in there native language and making you feel cast aside and left out of the small crew of 4 or you were extremely unlucky and ended up with 3 trolls/griefers and even though you didn't get locked up in jail, you didn't like there meaning of fun.
Technical issues, game froze, during the worst possible time or another hardware related issues.
As for griefers and trolls, who might be in communication with another crew, what's the point of leaving, if they can do way more damage by sticking around.
The last type of players I could think of, are those who are really obsessed with there player/character stats, Kill death ratio, ships sunk / lost.
This player might only have a valid reason to leave the crew, to cheat death or a ship loss. But even for this kind of player, there are technical solutions to counter them
A better follow up question would be, how would one be able to replenish the ranks of lost crew members, can this be done during the voyage or only during certain conditions like, in port, in a tavern for instance and will they sign up for full reward or limited...