Why was eye of reach hipfire ruined completely?

  • I understand this update for double gunning, but was making eye of reach hip fire completely useless necessary? I mean it was supposed to be "reduced" not turned into a pulp. If you're aiming straight ahead the bullet can deviate and hit the ground 2 meters in front of you, or literally go into the sky. Definitely over the top, and needs to be fixed. You can't even hit people 1 meter in front of you, which is broken not balanced.

    As well as the reduced damage? It's doing like 5 more damage than the pistol, which is terrible. Maybe reduce damage 5 or 10 max, not 30. Not liking this update at all, pvp feels terrible. Also like someone else mentioned here the gun delay from sprinting needs to be completely removed.

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  • I expect them to tweak some things.
    Increase the accuracy a bit, make the damage like it was before on PvE and fix you not being able to scope and/or shoot after sprinting.

  • @silenius-x said in Why was eye of reach hipfire ruined completely?:

    I expect them to tweak some things.
    Increase the accuracy a bit, make the damage like it was before on PvE and fix you not being able to scope and/or shoot after sprinting.

    Hopefully.

  • @borges1091 said in Why was eye of reach hipfire ruined completely?:

    As well as the reduced damage? It's doing like 5 more damage than the pistol, which is terrible. Maybe reduce damage 5 or 10 max, not 30.

    Eye of Reach damage was reduced from 80 to 70, only a difference of 10. The Flintlock still does 50, which is 20 less than the EoR post-update... Please learn to math.

  • @borges1091 they should do something about that it does not feel right even using a gun in general

  • @borges1091 said in Why was eye of reach hipfire ruined completely?:

    I understand this update for double gunning, but was making eye of reach hip fire completely useless necessary? I mean it was supposed to be "reduced" not turned into a pulp. If you're aiming straight ahead the bullet can deviate and hit the ground 2 meters in front of you, or literally go into the sky. Definitely over the top, and needs to be fixed. You can't even hit people 1 meter in front of you, which is broken not balanced.

    As well as the reduced damage? It's doing like 5 more damage than the pistol, which is terrible. Maybe reduce damage 5 or 10 max, not 30. Not liking this update at all, pvp feels terrible. Also like someone else mentioned here the gun delay from sprinting needs to be completely removed.

    It was changed because no-scope range shots became far too exceptional with the use of a magic marker or some electrical tape on your TV screen.

    This was eliminated because the use of "AIM" was no longer a real component of combat. The point of the AIM feature is so that you can make a shot at a distance. It's suppose to be cumbersome being that you're using a flint lock..

    Also given the reload times are just silly generous, and the fact that the weapon always works, and considering the accuracy is 2X better than RL flint lock weapons ever were you have nothing to complain about.

    Lets not forget we can also fire weapons under water and in the rain; neither could be done with a weapon of the time.

  • try to use a sniper on close range in real life plz...

  • Up until this update there was no reason to equip another gun, EOR was perfect in all situations which is unbalanced, finally I can use my pistol and not feel like I'm just using a lesser setup. I will still be reaching for the EOR during ship chases or when circling islands.

  • @borges1091 this post by @Chronodusk sums it up very nicely, so I’ll quote it here:

    Remember how we could run around hipfiring the EoR, essentially using it as if it were a higher powered pistol? Yeah that's not how that gun is supposed to work.

    They nerfed hip fire accuracy on the EoR to give the pistol more utility in mid range gunplay. On the flipside, distance damage fall off was REMOVED so that the EoR can maintain it's full power from sniping distance and really shine as a SNIPER.

    These combat challenges are actually really great in that all of these little changes work together to make your weapon choice situational. The EoR was previously a very multi-purposed weapon. The pistol now fills the place that the EoR had for a lot of people. The overpowered EoR takes a re-purposing to be used as intended.

    The EoR was a jack of all trades prior to this update, which wasn't balanced. It has been slightly redesigned so that it does't work in every situation and will be great for it's intended purpose. I'm personally excited by the increased utility it will have as an actual sniper.

  • @new-world-clogs said in Why was eye of reach hipfire ruined completely?:

    They were (and still are) thinking about removing hip fire from the EoR all together. It's meant to fill the long range weapons slot, not be used as a close quarters weapon. (with a piece of target tape stuck to the screen)

    If melee is your fighting style carry the Blunderbuss. Or carry the pistol for a balance between the two.

    I would love that.

  • Making the Eye of Reach's damage a function of distance, starting with very little damage in close combat and increase the damage the further away the target is, even to the point of making it a 1 shot kill weapon if you manage to hit a shot over an impossible distance out of sheer luck would be a better solution than forced quickscoping.

  • Sounds like an excellent time to add a musket with a bayonet :b

    Throw me a bone please, either a EoR that has iron sights or the musket idea

    And it could specialize in mid range, it could work, right? Right?
    Please?

  • This not cod where everyone run around using a sniper like an ar they fixed it like it was intended to be a Long range weapon

  • stop crying, the double shot still works, but with a time of 1 or 2 seconds longer between the shots, it is still possible to quietly kill someone that way.
    or looking for another solution that suits them better for combat, I'm switching to the pistol and sword and until I found it easy to use and kill others that way, the dash without stopping the doll got much better for combat ... and also have to thank for not blocking the use of 2 weapons at the same time for those still opting for double.

  • Completely agree with this.. reduction in damage was unnecessary. The hip fire accuracy is ridiculous you can stand in front of a barrel and miss 4 out of 5 shots. The weapon switch delay was enough to balance out sword vs double guns. If a player with a sword can’t take advatage of double gun swap delay plus slow reload time. Then they aren’t a good player.

    Also, has anyone noticed when you shot while zoomed the scope stays on the screen for several second or until you swap weapons? So in addition to the heavy nerf you are now blinded after shooting.

    The weapon swap delay was good for the game but overall this nerf was over the top in both pve and pvp situations. Still needs more balance.

  • Hip fire was nerfed because it's a sniper. Snipers are supposed to be aimed with the scope. This prevents the EoR for being used as an all-purpose weapon like it was before the update. If you don't want to risk missing shots, then use the sniper as intended and aim with the scope.

    These combat changes were very much for the better I said my piece about it here: https://www.seaofthieves.com/forum/topic/80722/thank-you-rare-the-weapon-changes-are-great

    Quoting what I said about the EoR there:

    Oh the Eye of Reach... The changes here are perhaps the source of the most controversy. Prior to this update, the EoR was superior to the other guns in pretty much every way. It could function in the way that a pistol does, but with even higher damage! I know this, because I used the EoR in this way for the longest time. And I frequently asked myself "Why am I able to use a sniper this way?" It was definitely broken.

    The change to the hipfire accuracy was much needed in order for the Eye of Reach to no longer be a functional alternative to a flintlock. People seem to miss the fact that the EoR was never supposed to function this way, because it is a sniper which is meant to be aimed via the scope.

    On the flipside of this, we see increased bullet speed and the removal of damage fall off from long distances. These changes were very important in reeling in how overly functional the EoR was, while now making it a very good sniper. This is a role that no other weapon can fill. The EoR was not meant to be a jack of all trades, and the frustration now comes from the fact that players can no longer use it as an all-purpose weapon, but its evident that the developers wanted to remove that overpowered multi-functionality.

    Sorry, but the hip fire needed to go.

  • EoR is not a CQC shotgun, it's healthier for the game that it doesn't act like that, you really have yoursef to blame for playing a weapon in a way that is clearly unintuitive.

  • yep. In the patch notes he said they actually considered completely removing hip fire, but they left it in just so that we wouldn't get the feeling that buttons had stopped working. That's how seriously they take the paradigm that the sniper should only be effectively fired when looking through the scope.

  • @galactic-geek said in Why was eye of reach hipfire ruined completely?:

    @borges1091 said in Why was eye of reach hipfire ruined completely?:

    As well as the reduced damage? It's doing like 5 more damage than the pistol, which is terrible. Maybe reduce damage 5 or 10 max, not 30.

    Eye of Reach damage was reduced from 80 to 70, only a difference of 10. The Flintlock still does 50, which is 20 less than the EoR post-update... Please learn to math.}

    "Please learn to math" Maybe if they gave us actual damage values and not keep everything hidden because otherwise it feels like garbage. Also I never claimed the pistol was changed.

  • @urihamrayne said in Why was eye of reach hipfire ruined completely?:

    EoR is not a CQC shotgun, it's healthier for the game that it doesn't act like that, you really have yoursef to blame for playing a weapon in a way that is clearly unintuitive.}

    So imbalanced swords that don't hinder movement at all is healthier for the game, gotcha.

  • @borges1091 ever heard of blocking?

  • @dackaccess72 said in Why was eye of reach hipfire ruined completely?:

    This not cod where everyone run around using a sniper like an ar they fixed it like it was intended to be a Long range weapon}

    No but if I literally bump into someone point blank touching their face I want to be able to hit them with sniper hipfire with the ability to still have bad aim and miss. Not the bullet doing a 90 degree out of the receiver into the sky.

  • @urihamrayne said in Why was eye of reach hipfire ruined completely?:

    @borges1091 ever heard of blocking?}

    Doesn't change the fact you can spam swing everywhere and not get penalized lul.

  • @chronodusk said in Why was eye of reach hipfire ruined completely?:

    Hip fire was nerfed because it's a sniper. Snipers are supposed to be aimed with the scope. This prevents the EoR for being used as an all-purpose weapon like it was before the update. If you don't want to risk missing shots, then use the sniper as intended and aim with the scope.

    These combat changes were very much for the better I said my piece about it here: https://www.seaofthieves.com/forum/topic/80722/thank-you-rare-the-weapon-changes-are-great

    Quoting what I said about the EoR there:

    Oh the Eye of Reach... The changes here are perhaps the source of the most controversy. Prior to this update, the EoR was superior to the other guns in pretty much every way. It could function in the way that a pistol does, but with even higher damage! I know this, because I used the EoR in this way for the longest time. And I frequently asked myself "Why am I able to use a sniper this way?" It was definitely broken.

    The change to the hipfire accuracy was much needed in order for the Eye of Reach to no longer be a functional alternative to a flintlock. People seem to miss the fact that the EoR was never supposed to function this way, because it is a sniper which is meant to be aimed via the scope.

    On the flipside of this, we see increased bullet speed and the removal of damage fall off from long distances. These changes were very important in reeling in how overly functional the EoR was, while now making it a very good sniper. This is a role that no other weapon can fill. The EoR was not meant to be a jack of all trades, and the frustration now comes from the fact that players can no longer use it as an all-purpose weapon, but its evident that the developers wanted to remove that overpowered multi-functionality.

    Sorry, but the hip fire needed to go.}

    I think you and a lot of other people here are mixing up "nerfed" with "broken". Not being able to hip fire people from 5-10 meters away would be fine, but 1 meter? Lol. You can see how cheesy and casualized they tried to make it just by shooting it in the sky might as well give everyone teddy bears and remove pvp in that case.

  • @borges1091 There is a short cool down after 3 swings. There is a cool down if you miss a swing. There is a cool down if you miss a lunge. It is also not good at a distance. So, it’s not unbalanced for the range at which it is most effective and the guns have the ranges at which they are most effective. Adapt and learn what suits what purpose.

  • @phelim-mcnab said in Why was eye of reach hipfire ruined completely?:

    @borges1091 There is a short cool down after 3 swings. There is a cool down if you miss a swing. There is a cool down if you miss a lunge. It is also not good at a distance. So, it’s not unbalanced for the range at which it is most effective and the guns have the ranges at which they are most effective. Adapt and learn what suits what purpose.}

    Tbh I don't care about hip fire as much as I do about the weapon delay after sprinting, that needs to GO.

  • @borges1091 hipfire with a sniper should not be a thing. You should be forced to know the range of a weapon and adjust for accuracy of your shot. Meaning this weapon should not be used for close range PVP but far off. So hip fire, pistol or blunder, yes but sniper, no. As well the damage wasn’t reduced that much. It still does more than a simple pistol shot or blunder from a house distance away. As well hip firing with a sniper was one reason for double gunning to be possible and hip firing allowed PC players to have an advantage over controller based players because they could just point their mouse and shoot. I’m glad we are including inaccuracies when not aiming down your sight. It might seem wrong to you but a lot of players rather agree to it. So maybe try another tactic or try a different gun. :) Have fun with it.

  • @borges1091 so people should be penalized for swinging their sword? What is your basis for that conclusion?

    I know the answer to that, you died to someone using a sword, that is why you are here complaining. You didn't come here to add to the conversation in any meaningful way, you came here to vent frustration that your previous gun-ho boring strategy was downplayed to be innefective on close quarters combat. Snipers aren't used on close quarters combat, shotguns and swords are. You know what swords can't do in mid to long range? Hit you by "spam swing everywhere", but snipers and pistols can. So learn to play the game in a way that makes sense, instead of asking the dev team to buff your ilogical playstyle.

  • @urihamrayne said in Why was eye of reach hipfire ruined completely?:

    @borges1091 so people should be penalized for swinging their sword? What is your basis for that conclusion?

    I know the answer to that, you died to someone using a sword, that is why you are here complaining. You didn't come here to add to the conversation in any meaningful way, you came here to vent frustration that your previous gun-ho boring strategy was downplayed to be innefective on close quarters combat. Snipers aren't used on close quarters combat, shotguns and swords are. You know what swords can't do in mid to long range? Hit you by "spam swing everywhere", but snipers and pistols can. So learn to play the game in a way that makes sense, instead of asking the dev team to buff your ilogical playstyle.}

    Actually I haven't died to a sword since the patch (cause most people are actually terrible at playing the game, which is why they cried about guns in the first place). I'm saying guns took a hard nerf overall and the sword was made too powerful. Even using the sword feels cheap because of how easy it is. I'm not asking devs to buff anything. Gtfout here with your irrelevant flame-baiting posts. But hey, I guess I'll just keep wrecking everyone and insta-spawn killing everyone with the sword, ez pz.

  • @borges1091 said in Why was eye of reach hipfire ruined completely?:

    @urihamrayne said in Why was eye of reach hipfire ruined completely?:

    @borges1091 so people should be penalized for swinging their sword? What is your basis for that conclusion?

    I know the answer to that, you died to someone using a sword, that is why you are here complaining. You didn't come here to add to the conversation in any meaningful way, you came here to vent frustration that your previous gun-ho boring strategy was downplayed to be innefective on close quarters combat. Snipers aren't used on close quarters combat, shotguns and swords are. You know what swords can't do in mid to long range? Hit you by "spam swing everywhere", but snipers and pistols can. So learn to play the game in a way that makes sense, instead of asking the dev team to buff your ilogical playstyle.}

    Actually I haven't died to a sword since the patch (cause most people are actually terrible at playing the game, which is why they cried about guns in the first place). I'm saying guns took a hard nerf overall and the sword was made too powerful. Even using the sword feels cheap because of how easy it is. I'm not asking devs to buff anything. Gtfout here with your irrelevant flame-baiting posts. But hey, I guess I'll just keep wrecking everyone and insta-spawn killing everyone with the sword, ez pz.

    @Borges1091 Yea, I agree. Give it a week or two and all of these people claiming the changes were good will be here whinging again. The sword is completely busted now:

    1. No penalty for missing a swing.
    2. No movement slow when swinging.
    3. Guns (except blunderbuss) no longer pushback on hit (only reliable way to create distance from a sword).

    It's far too easy to spawn camp players with sword now, give it time and people will see how ridiculous these changes are.

  • @urihamrayne said in Why was eye of reach hipfire ruined completely?:

    @borges1091 ever heard of blocking?

    Except they completely removed multiple balanced, useful, and advanced sword manuevers that worked off of the block with these changes that had nothing to do with the DGE...

  • @galactic-geek pseudo-techniques that get removed because a simple movement penalty is taken away probably mean they were redundant to begin with.

    @sh1znat

    No movement slow when swinging.

    That was the point of the change, you added it into the list of why the sword is busted as if it made it more impactful, only made it look like you had nothing to add into the list other than stating that something changed.

    Guns (except blunderbuss) no longer pushback on hit

    It's as if the devs are trying to give you a hint of what gun is better suited for close quarters combat.

  • @urihamrayne said in Why was eye of reach hipfire ruined completely?:

    @galactic-geek pseudo-techniques that get removed because a simple movement penalty is taken away probably mean they were redundant to begin with.

    Redundant!? It allowed you to do an advancing attack, a retreating attack, a wider attack, get around obstacles, and quickly outpace your opponent's ability to turn while blocking. Now with no additional speed boost, you get almost none of that! It's what made the sword-fighting actually feel like dancing, much like many of the fancy fights seen in the Pirates of the Carribean films (like the first blacksmith shop fight scene with Orlando Bloom and Johnny Depp). Now everyone just overpowers you with numbers and jumping... 🤮

  • @urihamrayne I don't really have anything more to say if you believe missing a swing without any penalty is OK. Let's spam mouse1/rtrigger endlessly! This is fun!

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