I say this as a fan of PvP and combat in Sea of Thieves. Having been able to play the new update yesterday and really try out each of the weapons firsthand after the re-balancing, I really love the changes and I totally get the point of it all. I feel like the people who are upset about the changes are failing to see the higher overall purposes of the changes.
The changes didn't happen just to nerf your favorite weapon, or to answer cries from the community. These changes were legitimately necessary in the endeavor to make every weapon a fine choice in its own right.
The Cutlass
The cutlass sees an overall more streamlined sense of utility, making it a much more fun and viable choice in fights against Pirates and other skeletons alike. Drew DID say in the dev update yesterday that they wanted the cutlass to have more use!
The Flintlock
This weapon largely stays the same with this update. But balances to other weapons (namely the Eye of Reach) allow this gun to move into the limelight for standard mid-range gunplay and make this weapon a fine choice for many occasions.
The Blunderbuss
Being the only weapon that retains gun knockback, this weapon now has a unique purpose of its own in protecting against boarders or even using it to knock players off of their own ships, allowing you to overtake them in a way that the pistol or Eye of Reach won't allow. I used the Blunderbuss this way last night and fell in love with it all over again!
The Eye of Reach
Oh the Eye of Reach... The changes here are perhaps the source of the most controversy. Prior to this update, the EoR was superior to the other guns in pretty much every way. It could function in the way that a pistol does, but with even higher damage! I know this, because I used the EoR in this way for the longest time. And I frequently asked myself "Why am I able to use a sniper this way?" It was definitely broken.
The change to the hipfire accuracy was much needed in order for the Eye of Reach to no longer be a functional alternative to a flintlock. People seem to miss the fact that the EoR was never supposed to function this way, because it is a sniper which is meant to be aimed via the scope.
On the flipside of this, we see increased bullet speed and the removal of damage fall off from long distances. These changes were very important in reeling in how overly functional the EoR was, while now making it a very good sniper. This is a role that no other weapon can fill. The EoR was not meant to be a jack of all trades, and the frustration now comes from the fact that players can no longer use it as an all-purpose weapon, but its evident that the developers wanted to remove that overpowered multi-functionality.
So thank you Rare
I'm excited about these clearly defined roles for the weapons. Just on day one of this patch, I had a lot of fun thinking through my weapon choice to accommodate my situation, rather than just picking based on a meta. And I'm really happy to see how the cutlass shines now! This will make combat a lot more fun for Sea of Thieves.
P.S. I thought that the gun delay may have inadvertent effects on switching to a gun from a cutlass or from an empty hand, but the one second delay really doesn't impede my overall combat, but still serves its purpose to eliminate the double-shot exploit.
