I’m not exactly sure if Rare intended this to be a feature but being able to quickly shoot a sniper shot and INSTANTLY being able to pull out the pistol and shooting another shot all in the span of under a half second is just unhealthy for the games PVP combat. This tactic renders the sword useless UNLESS you use it to sword lunge onto an enemies ship. The main problem we have are people who are insta-killing others and not making the experience really good for other players when using this god combo (especially when playing with mouse and keyboard). This meta is honestly extremely toxic for the game and nerfing the time it takes from switching one gun to another would make these problems go away almost. That or making it so you have to use a sword and only be able to pick one other gun to make the game more skillful for all players.
Double Guns Meta
@dotcomrobots said in Double Guns Meta:
Totally agree. Not to mention people who use macros.
Rare is probably aware of this.
I’ve seen some people in the forums that have heard comments by the Devs looking into this double gun meta. Hopefully it gets tweaked before the PvP mode releases.
Does it work when they are out of ammo? Because anyone doing this(unless the inventory has changed) has to give up their melee weapon and those don't need to be reloaded or run out of shot.
It's a tactical decision, made in advance and which can't be changed on the fly. It had advantages and it has drawbacks. If it is working, it is because you are not paying mind to them. Is this why the game is going to Hell in a hand-cart? I have seen months of insane suggestions and complaints while lurking since I quit and the scary thing is they keep doing it because Rare keep giving in.
@dennis-box a dit dans Double Guns Meta :
or introducing different hitboxes, so a headshot will kill you with either pistol or sniper, but hitting the legs will only deal a small amount, so precise aiming is key and will be rewarded and hitting the legs with a double shot wont kill you so there is a timing to fight back.
I think they did not implement headshot precisely to avoid too much of a skill gap between xbox and pc, I highly doubt they will change that.
@arecbalrin sagte in Double Guns Meta:
Does it work when they are out of ammo? Because anyone doing this(unless the inventory has changed) has to give up their melee weapon and those don't need to be reloaded or run out of shot.
It's a tactical decision, made in advance and which can't be changed on the fly. It had advantages and it has drawbacks. If it is working, it is because you are not paying mind to them. Is this why the game is going to Hell in a hand-cart? I have seen months of insane suggestions and complaints while lurking since I quit and the scary thing is they keep doing it because Rare keep giving in.
the drawback is that you cannot insta-kill 6 people
without visiting the AmmoBox"It's a tactical decision" don't make me laugh...
it is overpowered. Period.
@approvedjoey Being a PC player an having a macro setup for the exact thing, I can say it is over powered, also it is broken, and un-fun there are also times at which the macro shoots so fast it will only use 1 bullet from 1 gun but it will shoot both guns. At times I can double shoot 7-8 times before having to reload both weapons.
I still highly prefer the sword and gun it is much more fun, less toxic, and won't lead to the game being a ghost town in the next few months. If everyone or at least 1 person on each galleon keeps running double guns there honestly won't be anyone left on the Seas to play with because even I as a PC player will just move onto the next big thing that comes out in Feb and wait for RARE to wake up and fix the PvP experience here.
This is all coming from a Alpha tester that joined in Late 2016, and this is honestly the worst PvP experience I've ever had in SoT's as of late
@m4dkraut said in Double Guns Meta:
@arecbalrin sagte in Double Guns Meta:
Does it work when they are out of ammo? Because anyone doing this(unless the inventory has changed) has to give up their melee weapon and those don't need to be reloaded or run out of shot.
It's a tactical decision, made in advance and which can't be changed on the fly. It had advantages and it has drawbacks. If it is working, it is because you are not paying mind to them. Is this why the game is going to Hell in a hand-cart? I have seen months of insane suggestions and complaints while lurking since I quit and the scary thing is they keep doing it because Rare keep giving in.
the drawback is that you cannot insta-kill 6 people
without visiting the AmmoBox"It's a tactical decision" don't make me laugh...
it is overpowered. Period.
You're right, you can't 'insta-kill' 6 people as not one but two separate guns need to be reloaded each time. So what are you all doing that you are allowing that to happen?
@boomtownboss said in Double Guns Meta:
I believe this was addressed in a live stream. Keep your eye on future patch notes. For now... Try double gunning yourself. It's really not that difficult on controller.
Goes against the pirate code
@weepaperboats said in Double Guns Meta:
Sword slot should be for SWORDS.
Gun slot should be for GUNS.
Not sure why it isn't like this in the first place.
Because neither of them are labelled as such? They are weapon slots. The choice to equip two guns should stay; being able to fire them immediately when switching needs to go.
@d3adst1ck said in Double Guns Meta:
@weepaperboats said in Double Guns Meta:
Sword slot should be for SWORDS.
Gun slot should be for GUNS.
Not sure why it isn't like this in the first place.
Because neither of them are labelled as such? They are weapon slots. The choice to equip two guns should stay; being able to fire them immediately when switching needs to go.
Then this mind as well be a cowboy-western.
@weepaperboats said in Double Guns Meta:
@d3adst1ck said in Double Guns Meta:
@weepaperboats said in Double Guns Meta:
Sword slot should be for SWORDS.
Gun slot should be for GUNS.
Not sure why it isn't like this in the first place.
Because neither of them are labelled as such? They are weapon slots. The choice to equip two guns should stay; being able to fire them immediately when switching needs to go.
Then this mind as well be a cowboy-western.
Why? Pirates carried multiple firearms, its not exclusive to cowboys.
@crungi said in Double Guns Meta:
@approvedjoey Being a PC player an having a macro setup for the exact thing, I can say it is over powered, also it is broken, and un-fun there are also times at which the macro shoots so fast it will only use 1 bullet from 1 gun but it will shoot both guns. At times I can double shoot 7-8 times before having to reload both weapons.
I still highly prefer the sword and gun it is much more fun, less toxic, and won't lead to the game being a ghost town in the next few months. If everyone or at least 1 person on each galleon keeps running double guns there honestly won't be anyone left on the Seas to play with because even I as a PC player will just move onto the next big thing that comes out in Feb and wait for RARE to wake up and fix the PvP experience here.
This is all coming from a Alpha tester that joined in Late 2016, and this is honestly the worst PvP experience I've ever had in SoT's as of late
This pretty much sums up the state of the game pvp wise atm. It's broken, not fun and doesn't even require all that much skill anymore. I know Rare is well aware of the issue but considering the large amount of new players that just got the game at Christmas, they're joining the game at what is arguably it's lowest point in so far as pvp goes. If my first experience of this game had been this horrible double gun meta, I'd have dropped it and demanded a refund right away.
This game has so much to offer, with the emergent encounters and all the joys/threats that running into other players brings, it's very sad to see that so many player encounters just now are copy/paste loadouts of double gun players who are just in it to kill other players using a glitched mechanic. The fix desperately needs to come sooner rather than later before all these new players give up on the game before experiencing what it can really be.
@biggfelix said in Double Guns Meta:
A simple fix to add delay to a gun switch is to not be able to holster a weapon that is loaded, so each time you pull out a weapon it would have to go through the load animation before you could fire it. Problem solved.
I think that removes a small bit of tactical advantage over being prepared (pre-loaded) vs. not being prepared (not waiting for a reload). There would be no point in waiting for the reload after your last encounter since you'd be forced to reload anyways, and using anything (picking up a chest, interacting with the ship, looking at a map, etc...) would cause the gun to go away and a full reload to be performed when you switch back - this would likely get annoying pretty quickly.
@d3adst1ck more annoying than being double gunned by an unrealistic mechanic. These weapons could not be holstered fully loaded and ready to fire anyway because the shot/slug and powder would just fall out of the barrel with the help of good old gravity. So as annoying as it would seem, it would actually be a more accurate representation of the mechanic. I think it would be a nice middle ground as opposed to just removing the ability to carry 2 firearms.
@biggfelix said in Double Guns Meta:
@d3adst1ck more annoying than being double gunned by an unrealistic mechanic. These weapons could not be holstered fully loaded and ready to fire anyway because the shot/slug and powder would just fall out of the barrel with the help of good old gravity. So as annoying as it would seem, it would actually be a more accurate representation of the mechanic. I think it would be a nice middle ground as opposed to just removing the ability to carry 2 firearms.
This game is not striving for realism or period accuracy.
The amount of times you encounter a double gun player is vastly overshadowed by the number of times you switch to and from a gun, so by making all weapons work this way you are replacing a sometimes annoying encounter with a frequent and very annoying mechanic.
@biggfelix I think I read somewhere that they used wadded up paper to keep the powder and shot in the barrel without falling out. The explosion then burns through the paper when the gunpowder is ignited.
@katttruewalker
Yep, I saw that and was just going to post here about it as well. :DAlso, it has been brought up on two different streams, I believe. All they've said thus far is that it's not intended and that they are looking into it. I don't recall their exact wording, but it was something along the lines of addressing/changing/fixing it.
