New Areas, New Enemies, New Factions

  • Hey all, been playing since launch and thought I'd finaly get on here and share a few of my thoughts and ideas for future content. I love what the devs have been doing, my crew and I have been hooked on this game since the start and we've had a lot of fun grinding to Legends. We play on an average of 20-30 hours a week. Over that time we've discussed what our thoughts are on the content thats been released so far, and our hopes for future updates.

    • A Frozen Arctic Map Expansion

    The Devils roar will be coming as a volcanic, boiling region, so why not have a frozen arctic land when you sail far north! New sea life like polar bears and pengins, and ice skeletons as the prodominant AI? Watch out for snow blizzards and icebergs though! Frozen cursed Chests could be found, and players could get a flaming torch to help melt the ice when your ship gets frozen too close to the shores of the islands in the region! I think this sort of land would be a lot of fun to explore.

    • New AI Enemies

    We've had hints that Rare are working on Mermaids as enemies for future updates, which sounds very cool - but what about some different land based enemies besides skeletons? Possibly AI Pirate crews that have beached ships on the shores and defend new loot types, or Royal Navy frigates that sail the waters and go after any pirate ships they see, dropping a cache of loot when they sink - similar to the skelly ships? I'd personaly love to see a beached gallion sitting on the shores of Mermaids Hideaway, and when I cannon over a hoarde of Angry, grizzled pirates run over to attack. Defeating their crew would make their ship topple over and despawn, leaving a pile of loot in its place. Some new AI Enemies besides skeletons would add a tonne of variety in the game.

    • Tortuga and Customizable Hideouts

    I know people have discussed this before, but I love the idea of this island being incorporated into the map, where pirates can drink, gamble, play games, buy pets, and have access to their own kind of personal hideout that can be customised - with a room full of different loot types you've collected on display as trophies, bookshelves filled with all the different books you've read on islands, photos on the walls from screenshots you've taken - and peices of the different DLC hanging around, like wandas apron, a tooth from the hungering one, and a mermaid statue. You could have different weapons and clothes that you own on the wall mounted weapon racks or on manequins. Your crew and anyone you invite from your alliance could enter and have a look around (like the apartments in GTA V but with more customization options).

    • Poseidon's Wrath

    A new dlc like cursed sails, where crews have to take on the God of the oceans in a deadly battle. Defeating him sends him back into the seas, unlocks the Royal Poseidon clothing set and hull skins, the "Godkiller" title, and he drops a trident which can be traded to the gold hoarders for say $15,000 gold.

    • Weekly Player Books

    Every week, The devs can select one or two crews to be immortalised in-game, in a book which will be added in the world. They could run weekly posts on their facebook page to ask for players most #bemorepirate stories, and the selected winners get a book which can be read. (FYI - the first book can be about Captain Beattie and the crew of the Mighty Red Dog 😎).

    These are just a few of the ideas Me and my crew have had over the last 5 months. Would love to hear peoples thoughts on these!

    Yarr, happy sailin' to you all!

    • Captain Beattie ☠🗡
  • 39
    Posts
    31.6k
    Views
  • When i first heard about the Pirate legend hideout, i envisioned a place where you play your tune from your ship, opening a secret hideout for you to sail in, making it a safe zone for your crew and ship as well as your own place to sell your loot.

  • An arctic area has been suggested so many times I'd say it will come at some point, as for a pirate port, I think it poses too many problems for Rare to be able to safely add in. I like yer idea about fighting Poseidon. Possibly it could be added in as an event along with the mermaids.

  • @becausescience1 yeah a lot of people think a pirate haven poses a lot of problems : but i dont necessarily think that would be the case as long as they left it as a standard pvp area, with different npcs and things to do seperating it from the standard outposts such as dice and card games, a pet store etc.

    Giving players customizable hideouts like in gta could be easily done by having one entrance for everyone to go through, but leading to big customised spaces, the individual layouts being saved against the player profiles rather than against the servers so everyones hideout is unique to how they want it setup.

  • I always find it funny that people ask for an Arctic region in a game very clearly set in the Caribbean.

  • @slave2thesave said in New Areas, New Enemies, New Factions:

    When i first heard about the Pirate legend hideout, i envisioned a place where you play your tune from your ship, opening a secret hideout for you to sail in, making it a safe zone for your crew and ship as well as your own place to sell your loot.

    Interesting concept.
    The legendary hideout takes too long to enter or exit. It would be cool if you could sail in if not only to sell the Athena's chest, buy voyages or go shopping whilst keeping your ship safely docked nearby.
    Add a waterfall entrance where we could see to the outside in case other vessels saw us enter and are waiting for us to exit.
    You could then sail out to the regular docks to sell the rest of your loot.

  • @bran-the-ent but Theyre bringing a dark, hellish, volcanic region in too and there isnt anything like that in the carribean either?

  • @bran-the-ent It's not like the game is about realism.

  • @crimsonraziel But, there is a point at which it becomes absurdism - an arctic region in an area the devs have intentionally placed in the Caribbean would be well beyond that point.

  • @captain-beattie No volcanoes in the Caribbean? Are you sure about that? Really, really sure? Because that’s not true.

    It’s one thing to take features of a region and exaggerate them for gameplay purposes (a hellish volcanic region in a place known to have volcanoes, for example), it’s another to plop in features that make no sense whatsoever for a region (like oh, I don’t know, an Arctic region).

  • I really love the suggestions forum. I get so excited reading great ideas from the players.

    It really makes me so excited I want to go home from work early, hide from the kids and sit with a brew playing Sea of Thieves.

  • @bran-the-ent there are ways one could explain an arctic region. like the region is cursed in an eternal winter by some artifact.

  • @bran-the-ent It's not more or less absurd than undead skeleton captains, magical portals and curses. I see no reason why this magic can't cool down a cursed island/biome.

    According to Captain Falcore the entrance to the Sea of Thieves lies within the Bermuda Triangle. Even without magic icebergs have been seen near Bermuda, rare but still more frequent then any of the above.

  • I really want an artic region in the game I really hope they do it on the future

  • @crimsonraziel said in New Areas, New Enemies, New Factions:

    @bran-the-ent It's not more or less absurd than undead skeleton captains, magical portals and curses. I see no reason why this magic can't cool down a cursed island/biome.

    According to Captain Falcore the entrance to the Sea of Thieves lies within the Bermuda Triangle. Even without magic icebergs have been seen near Bermuda, rare but still more frequent then any of the above.

    What? There is a difference between the fantastical, supernatural, and the absurd. The Skeletons, portals, and curses fit the theme of the game - a fantastical take on the Golden Age of Piracy in the Caribbean. An arctic region is absurd. Difference.

    Near?! An, as in one, iceberg was spotted almost 100 years ago 150 nautical miles NE of Bermuda. That isn’t near and is in no way indicative of an arctic region. How long do you think that iceberg lasted in that area? Because it’s not there now. Having fantastical elements in a game is one thing. Radically altering the setting when one has clearly been established is another... like adding a moon base in Witcher 3. It makes zero sense.

    And, the placement of the Sea of Thieves in our world wasn’t established by Falcore, it is referenced by the game itself.

    @Dark-Henrik-22 Have you seen winter in the Caribbean?

  • @bran-the-ent Winter, as in cold climate. My point was that a way to explain an unnatural cold region in Sea of Thieves would be to say that a curse is on that region which has caused it's normal climate to drop dramaticly to the point of snowing there.

  • @dark-henrik-22 Sure, and there could be an artifact that thrusts a region into the future with robots and tanks. Does that also fit theme of a fantastical pirate adventure based around the Golden Age of Piracy in the Caribbean? There is a point at which some things make no sense to add because of the theme. They can add all sorts of fantastical elements that keep the game within the established theme - Cursed Cannonballs, skeletons, Krakens, Megalodons, Volcanoes without making one wonder where/when we are. An Arctic Region falls outside of that... as do robots and tanks.

  • @bran-the-ent said in New Areas, New Enemies, New Factions:

    I always find it funny that people ask for an Arctic region in a game very clearly set in the Caribbean.

    AC: Black Flag was set in the Caribbean, and then the sequel AC: Rogue was set in the North Atlantic. The two regions aren't that far apart really.

    If we have a super volatile volcanic region so close to the rest of the serene seas of the Shore's O Plenty, then it makes sense to exaggerate the distance for a new biome. maybe the Sea of Thieves is just one of many hidden seas and some places allow passage between them. This could be used as well to connect the Seas of Five Winds and the Oriental style that's in the concept art into the main game.

    I would be excited to navigate ice floes and small ice clampers that damage the boat when sailed through and maybe using a blunt weapon to have more effect on "Ice skeletons"
    Also taking damage and moving slower just being in the freezing water and warming up and thawing out by a fire. Even little details like seeing your breath while standing in the cold. They could do a lot for an expansion like that.

  • @bran-the-ent said in New Areas, New Enemies, New Factions:

    @captain-beattie No volcanoes in the Caribbean? Are you sure about that? Really, really sure? Because that’s not true.

    It’s one thing to take features of a region and exaggerate them for gameplay purposes (a hellish volcanic region in a place known to have volcanoes, for example), it’s another to plop in features that make no sense whatsoever for a region (like oh, I don’t know, an Arctic region).

    I never said there were no volcanoes in the Caribbean. I know there are. But if they can exaggerate one new region to that extreme (boiling waters, dark skies, dozens of multiple active volcanoes, constant earthquakes and huge ship-sinking explosions), then surely a region in the far north that was an arctic type isn't that absurd by comparison? There were pirates that sailed arctic regions hundreds of years ago. Its actualy an interesting read.

    The sea of thieves is after all - a fictional land. They've refferenced the carribean in a few ways, however from what I've read, the "portal" to get to the SoT is there. Its a magical land that isn't a real place. In an online world filled with magical undead skeletons, cursed cannonballs, ancient megladons, merfolk, magic red seas that destroy your boat at the boundaries and all kinds of strange and mystical lands, I think an arctic region would be a fun addition and add more variety to the map.

  • @captain-beattie The devs divulged that SoT is in the Caribbean as there are clues to the placement on the map in the opening cinematic. It's just west of the British V****n Islands. But yes it's a magic place so I still think linking it to other "Magical places in the ocean" like further north or the Orient could totally be woven into the lore.

  • @bran-the-ent said in New Areas, New Enemies, New Factions:

    What? There is a difference between the fantastical, supernatural, and the absurd. The Skeletons, portals, and curses fit the theme of the game - a fantastical take on the Golden Age of Piracy in the Caribbean. An arctic region is absurd. Difference.

    You don't even have argument. It's not true just because you say so. Explain how it couldn't be a curse. As you said, curses fit the game. Ok, no curse … Portals fit the game too. Guess what, a portal bringing in cold/arctic water explains it as well.

    Near?! An, as in one, iceberg was spotted almost 100 years ago 150 nautical miles NE of Bermuda. That isn’t near and is in no way indicative of an arctic region.

    A distance that easily fits within the borders of most states of the US.

  • @bran-the-ent said in New Areas, New Enemies, New Factions:

    Radically altering the setting when one has clearly been established is another... like adding a moon base in Witcher 3. It makes zero sense.

    A better example would be Horizon Zero Dawn which mostly takes place in an arid climate not unlike the American southwest. Oh wait, there was an expansion called "The Frozen Wilds"

    I don't think an cold climate biome is as far fetched as you imply.

  • @m1sterpunch said in New Areas, New Enemies, New Factions:

    @bran-the-ent said in New Areas, New Enemies, New Factions:

    I always find it funny that people ask for an Arctic region in a game very clearly set in the Caribbean.

    AC: Black Flag was set in the Caribbean, and then the sequel AC: Rogue was set in the North Atlantic. The two regions aren't that far apart really.

    This is like saying China and Russia aren't really that far apart. But Hong Kong is pretty far from Minsk. The North Atlantic extends south to the equator and actually borders the Caribbean, but AC: Rogue was set in a very particular section of the North Atlantic, yes? Yes. And that location is a fair distance away from the Caribbean.

    If we have a super volatile volcanic region so close to the rest of the serene seas of the Shore's O Plenty, then it makes sense to exaggerate the distance for a new biome. maybe the Sea of Thieves is just one of many hidden seas and some places allow passage between them. This could be used as well to connect the Seas of Five Winds and the Oriental style that's in the concept art into the main game.

    A: I think you're getting your biomes mixed up... the Devil's Roar will be on the other side of the map from the Shores O' Plenty. B: There are volcanic regions in the Caribbean.

    @captain-beattie said in New Areas, New Enemies, New Factions:

    I never said there were no volcanoes in the Caribbean. I know there are. But if they can exaggerate one new region to that extreme (boiling waters, dark skies, dozens of multiple active volcanoes, constant earthquakes and huge ship-sinking explosions), then surely a region in the far north that was an arctic type isn't that absurd by comparison?

    Yes. As I said, there's a difference between exaggerating something that exists in a region and creating another one wholesale that doesn't exist in that region.

    There were pirates that sailed arctic regions hundreds of years ago. Its actualy an interesting read.

    The sea of thieves is after all - a fictional land. They've refferenced the carribean in a few ways, however from what I've read, the "portal" to get to the SoT is there. Its a magical land that isn't a real place. In an online world filled with magical undead skeletons, cursed cannonballs, ancient megladons, merfolk, magic red seas that destroy your boat at the boundaries and all kinds of strange and mystical lands, I think an arctic region would be a fun addition and add more variety to the map.

    It is a fictional land imagined to be in a very particular place. The fact that it is fictional and fantastical doesn't give license for absurdity - i.e. space ships in Witcher 3.

    The fact that pirates sailed other places is irrelevant.

    Could they add a magical portal through which you sail to reach an Arctic Region - a completely different map? Sure. Of course, you'd have folks camping the portal. But, it can't be like the Devil's Roar which is an extension of the existing map.

  • @crimsonraziel said in New Areas, New Enemies, New Factions:

    Near?! An, as in one, iceberg was spotted almost 100 years ago 150 nautical miles NE of Bermuda. That isn’t near and is in no way indicative of an arctic region.

    A distance that easily fits within the borders of most states of the US.

    Yes, but one rogue iceberg spotted close to 100 years ago 150 nautical miles away - that likely melted within a year or two - does not an Arctic Region make.

  • It doesn't have to be a portal or something like that. Also I feel like that's reaching comparing it to adding space aliens to The Witcher. They could even do something seasonal like some pirate lord "Frostbite" or something came back and cursed the area of Sea of thieves into a frozen tundra where icebergs, frost and snow cover the islands. Giving it the background of it being a curse or something still fits the game completely and isn't that far of a stretch like aliens.

  • @m1sterpunch Horizon Zero Dawn takes place in the future in Colorado, Utah, and northern Arizona. You saying it doesn't snow in any of those places? Because, last I heard, there were ski resorts in two of those states. Also - future... setting things in the future opens up a lot. Basing things on the past, well, that's a different story.

  • @bahamutxzer0 If it's going to make any sense, yes... it'd have to be a portal. Ah, yes... the pirate lord "Frostbite!" Ugh. Also, the pirate lord "Techbyte!" - bringing robots, and tanks.

  • @bran-the-ent said in New Areas, New Enemies, New Factions:

    @dark-henrik-22 Sure, and there could be an artifact that thrusts a region into the future with robots and tanks. Does that also fit theme of a fantastical pirate adventure based around the Golden Age of Piracy in the Caribbean? There is a point at which some things make no sense to add because of the theme. They can add all sorts of fantastical elements that keep the game within the established theme - Cursed Cannonballs, skeletons, Krakens, Megalodons, Volcanoes without making one wonder where/when we are. An Arctic Region falls outside of that... as do robots and tanks.

    I mentioned AC Black Flag and Rogue mainly because they took the theme of Black Flag, a pirate game set in the Caribbean, and moved it to a northern climate and even kept it somewhat historically accurate. The founding of the city I live in now takes place in the exact year Rogue is set and it's portrayed as a settlement with the oldest Protestant church in Canada as a point of interest.

    Piracy was very prevalent in the North Atlantic and there's a long history of pirates and privateers with the last hanging of pirates in Halifax as late as 1844.

    So while maybe having a contiguous map is not the best idea, the idea of pirating in an arctic climate totally fits the fantasy of piracy.

    But yeah, also curses. There are lots of curses in this game. Why not a cursed biome in the North? Surrounded by fog (which is in actuality condensation created by drastic differences in temperature) and could easily be explained by lore.

    And a cold climate is not equivalent to a moon base, or other sci-fi elements in a fantasy game based on the golden age of piracy.

  • @bran-the-ent
    You cant hold the game to your own imaginative boundaries just because you can just keep making stuff up dude. You can say you just don't care for the idea.

  • @m1sterpunch And, I said pirating in the arctic climate didn't fit the fantasy of piracy where, exactly? Oh, wait... I didn't.

    And, let's complete that thematic phrase there... "a fantasy game based on the golden age of piracy"... where? In the Caribbean.

  • @bahamutxzer0 Me making stuff up, dude? It is to laugh. I'm holding the game to it's own imaginative boundaries. As I have said repeatedly, the game has a theme. Yes, it's fantastical, but they put the Sea of Thieves in a very particular place, based on a very particular time. Those are the boundaries. I didn't create them.

  • @bran-the-ent
    Yea but its up to the Devs to decide what they put into the game and everyone is free to share their feedback on what they like to see. So you still cant sit here and say it doesn't fit because of the "Theme" as someone said before curses exist in the game and the game is not about realism. They can easily write it in the lore just as I explained and there's a ton of different ways they could go about it. The "boundaries" aren't extremely tight to not entertain the idea of there being snow...

  • @bran-the-ent said in New Areas, New Enemies, New Factions:

    @m1sterpunch And, I said pirating in the arctic climate didn't fit the fantasy of piracy where, exactly? Oh, wait... I didn't.

    @bran-the-ent said in New Areas, New Enemies, New Factions:

    I always find it funny that people ask for an Arctic region in a game very clearly set in the Caribbean.

    You are equating location with time travel. And bringing up how absurd it is because of moon bases and tanks and things that obviously aren't in the "alleged time period" of the world. We are asking for a different biome with a different climate, not time travel with tanks and guns, etc. But yes we get it, you think the idea is absurd.

    I welcome new areas visually diverse from what we see now. They are going one way with Forsaken Shores and I hope they explore more with future updates.

  • @bahamutxzer0 Curses in the Carribbean?! Yes, completely far fetched in the region known for Voodoo. And, I've already addressed that comment. And, as far as what I can sit here and do... heh. I can and I did. And, as I've said repeatedly, you can certainly add anything to a fantasy game - you could add robots to Witcher... but, does it make sense to do so? No. Does it make sense to add an Arctic region to a map based in the Caribbean? No.

    @m1sterpunch said in New Areas, New Enemies, New Factions:

    @bran-the-ent said in New Areas, New Enemies, New Factions:

    @m1sterpunch And, I said pirating in the arctic climate didn't fit the fantasy of piracy where, exactly? Oh, wait... I didn't.

    @bran-the-ent said in New Areas, New Enemies, New Factions:

    I always find it funny that people ask for an Arctic region in a game very clearly set in the Caribbean.

    You are equating location with time travel. And bringing up how absurd it is because of moon bases and tanks and things that obviously aren't in the "alleged time period" of the world. We are asking for a different biome with a different climate, not time travel with tanks and guns, etc. But yes we get it, you think the idea is absurd.

    I welcome new areas visually diverse from what we see now. They are going one way with Forsaken Shores and I hope they explore more with future updates.

    @m1sterpunch Okay... it's like adding wild Koalas to a game set in Halifax in the 1800’s. It’s like having camels and a desert oasis in a game set in Antarctica based around the time of Shackleton’s expedition. I could come up with these all day, if you like.

  • Man its like talkin to a wall... l**o

39
Posts
31.6k
Views
20 out of 39