Armada

  • So, you have met up with a random pirate crew, be it sloop or galleon with you and your crew in one or the other.
    You decide to sail around, do a fort, or Rares latest event.
    How about the ability to form an Armada?
    Something that instead of white names above the head of the other players there are, oh I don't know, purple names or red or something, so if you get set upon by a 3rd crew you don't shoot or slice your new found allies. Maybe even implement damage reduction for these Armada allies to both the pirates and the ship they sail.

    Maximum of 3 ships of any type.
    Majority of crew to vote to enter an Armada.
    Majority of either crew to have them leave the Armada.

    Thoughts, opinions?

    Ive been cronching too many caffeine bananas, 3 topic in about 10 minutes lol.

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  • Personally I think it would be abused. I look at most things from the perspective of the underdog. The other few ships in that server not in the armada have no hope in going against them and if they have ill intent the other ships are just mobile treasure delivery. Its a good idea thats been thrown around I just don't see it working with they current server sizes and i can't see those getting increased they are already over load as it seems.

  • There are enough clubs manipulating the systems to take over servers already. I really hope they don’t add in systems to add to the problem.

  • It could be useful esp when "Cursed Sails" comes around.

  • I would love the ability to join up multiple ships. It is a great idea. The devs should be doing something about this.

  • @friday82 problem gonna be fleet vs solo sailer ... poor solo sloop been abused by 2 galleon and a sloop

  • @spectrazy666 why not allow for a guild like system. You could maybe say join pirate clans?

  • I believe Rare is looking at ideas for joining crews in temporary alliances. I have no idea what, if anything, they’ll come up with. This sounds as good as any suggestion I’ve heard so far.

  • @friday82 I think Rare is already looking into the idea of forming a fleet.

    I also wrote a concept for this feature. It isn't perfect, but we can improve it together! :-)

    https://www.seaofthieves.com/forum/topic/63715/buying-ships-from-players-leads-to-fleet-option-suggestion

  • @dutchyankee Well, I'm not a native speaker and I try to understand what Server Plundering would mean in detail. Could you help me explaining this a bit?

  • @friday82 While I can see an alliance feature is required for these multi-crew events as not everybody can do them mid-week when the patches are released and by weekend they are sitting ducks for PvPers who have either already done the event or aren't fussed by them.

    The alliance should turn off friendly fire for all players in the alliance. It could also make allied gamertags blue.
    It should be limited to two crews (one alliance crew) and done on a vote system like scuttle or brig.
    However it needs to be voted upon by both crews and of course when the truce is broken (voted "Off") by one party, everyone should get a warning of around two minutes before friendly fire between former alliances resumes.

  • It's been suggested several times before. There is a limited number of ships on a server, if the majority of them make up an armada, the few or one remaining will have no chance.

  • @admiral-rrrsole sagte in Armada:

    The alliance should turn off friendly fire for all players in the alliance.

    I have to respectfully disagree with that part. Being the most powerful force on a server is already kinda game breaking and without friendly fire, fleets perform even better. I see, that Griefers would sink their allies, but they would also do that without alliance.

    @DutchYankee Thank you for your explanation. You are right, the max cap is 6 ships per server currently. Although I think they will increase that eventually.

    However, you helped me finding one of many problems: Let's say, we use my concept of 8 pirates founding a fleet right from the start and spawn together with 8 Sloops on a server. Even if they would be restricted to invite more players onto their Sloops, because of the number of 8 pirates per fleet, they would disband the fleet and form two smaller ones, being able to invite now 8 more pirates on to their ships.

    I have an idea to fix this specific issue: Instead of an max cap of 8 pirates per fleet, it should rather use potential space. So, four Sloops or two Galleons for example, would max out the fleet size, because they could be manned potential by 8 pirates, which is currently a third of a server in people.

    I see now one more issue, when the Brigantine gets released with 3 pirates on board. Maybe the fleet system should restrict spawning like 3 Brigantines because of 9 potential pirates, but allow like 1 Galleon and 1 Brigantine, so the number of 8 is not maxed out.

    This is a lot of brainstorming currently, I'm sorry if I drift away from the original issues.^^

  • I feel that the world currently isn’t big enough to accommodate this type of feature in any balanced way.

  • @bran-the-ent Well, although we don't have a fleet option yet, there is a work around, our fleet uses on a daily basis: We buy other ships on the server, to get our own crew members on them.

    This work around is currently a curse and blessing: On one side, it is very time-consuming to find other crews, willing to sell their own ships. This is, where an fleet option would come in handy.

    On the other hand, fleet options would open new possibilites to Griefers to terrorize the Sea of Thieves even more. Without a fleet option and remaining that time-consuming condition on buying other ships, they are more unlikely to found fleets.

    This is why I would suggest to implement a bulletin board on every outpost, showing active fleets by name and seize. You should also be able to set bounties on fleets, so their ships position is revealed until sunk or a time limit expired. Maybe this bounty should also draw attention of the coming AI-ships to give fleets a hard time or at least to keep them busy and away from solo-ships or non-allianced ships.

  • @darkmore111 I understand that there is a workaround. But, the difficulty limits its use. Again, I feel the world is currently too small for this to be implemented in a way that is fair and balanced. So, I don’t think the devs should make it easier to do at the moment. My opinion may change should the world get significantly bigger. We don’t currently need it to be easy for clans or other large groups of friends to dominate the relatively small servers.

  • @bran-the-ent Fair enough, you are right.

    We should start in small steps: At least an addition to colour alliances made ingame with blue gamer tags, so I stop shooting friends by accident. xD

    @bran-the-ent sagte in Armada:

    And, no PvP rewards, please. I hate the notion of bounties.

    Just to clarify: This was an idea to be used on fleets only in order to balance them, not on Solo's or something like that.

  • @darkmore111 If they do accommodate alliances, I agree that name tag color changes would be good (maybe even the ability share voyages and split the loot as though you were one crew)... but you should be able to kill a member of another crew in the alliance. The ability for an alliance to go south in an instant should be there, IMO - it’s Sea of Thieves, after all. Players would have to be creative in negotiating and figuring out how to maintain an alliance. There could be some interesting gameplay that comes out of it.

    I could also see the brig coming into play as a means of preventing a mutiny - where one player opts to sabatoge an alliance, for example.

    What I really hope they don’t implement - the world being the size it is - is the ability to join a lobby and spread a large group across multiple ships (something Mike Chapman said they are looking into as a possibility).

  • @bran-the-ent sagte in Armada:

    @darkmore111 If they do accommodate alliances, I agree that name tag color changes would be good (maybe even the ability share voyages and split the loot as though you were one crew)... but you should be able to kill a member of another crew in the alliance. The ability for an alliance to go south in an instant should be there, IMO - it’s Sea of Thieves, after all. Players would have to be creative in negotiating and figuring out how to maintain an alliance. There could be some interesting gameplay that comes out of it.

    I could also see the brig coming into play as a means of preventing a mutiny - where one player opts to sabatoge an alliance, for example.

    I totally agree with that!

  • @friday82 said in Armada:

    So, you have met up with a random pirate crew, be it sloop or galleon with you and your crew in one or the other.
    You decide to sail around, do a fort, or Rares latest event.
    How about the ability to form an Armada?
    Something that instead of white names above the head of the other players there are, oh I don't know, purple names or red or something, so if you get set upon by a 3rd crew you don't shoot or slice your new found allies. Maybe even implement damage reduction for these Armada allies to both the pirates and the ship they sail.

    Maximum of 3 ships of any type.
    Majority of crew to vote to enter an Armada.
    Majority of either crew to have them leave the Armada.

    Thoughts, opinions?

    Ive been cronching too many caffeine bananas, 3 topic in about 10 minutes lol.

    Only thing I would like to add to this as I read a lot of Parrrrley or truce posts before is that you can set a Truce or Armada for one specific task and when that is completed the Armada is over... Other then that great idea.

    I just think people will abuse it...

    Kind regards,
    Tango

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