@admiral-rrrsole sagte in Armada:
The alliance should turn off friendly fire for all players in the alliance.
I have to respectfully disagree with that part. Being the most powerful force on a server is already kinda game breaking and without friendly fire, fleets perform even better. I see, that Griefers would sink their allies, but they would also do that without alliance.
@DutchYankee Thank you for your explanation. You are right, the max cap is 6 ships per server currently. Although I think they will increase that eventually.
However, you helped me finding one of many problems: Let's say, we use my concept of 8 pirates founding a fleet right from the start and spawn together with 8 Sloops on a server. Even if they would be restricted to invite more players onto their Sloops, because of the number of 8 pirates per fleet, they would disband the fleet and form two smaller ones, being able to invite now 8 more pirates on to their ships.
I have an idea to fix this specific issue: Instead of an max cap of 8 pirates per fleet, it should rather use potential space. So, four Sloops or two Galleons for example, would max out the fleet size, because they could be manned potential by 8 pirates, which is currently a third of a server in people.
I see now one more issue, when the Brigantine gets released with 3 pirates on board. Maybe the fleet system should restrict spawning like 3 Brigantines because of 9 potential pirates, but allow like 1 Galleon and 1 Brigantine, so the number of 8 is not maxed out.
This is a lot of brainstorming currently, I'm sorry if I drift away from the original issues.^^