@murkedymurk said in Let the hate begin. PC and Xbox players need dedicated servers.:
Loading times. Why does it matter? Ship vs ship combat. PC players load in so much faster.
aha... and what exactly do you base that on?
How much faster you ask?
yes, of course, because you claim something.
I don’t have numbers,
well, that's a s****y claim then, isn't it?
buts its probably worse than you imagine.
Ah... yeah... right...
btw. your tinfoil hat has a dent... right..... there.
When it takes you one minute to come back and a pc player 30 seconds, you think that isn’t an advantage in saving a sinking ship, or that much more time to get to the enemies spawn points and wait.?!?,!
I absolutely agree.
HUGE problem that is completely ignored.
Evidence, Evidence, Evidence.
You're ASSUMING STUFF.
Nobody on the planet can handle an ASSUMPTION.
We can handle problems and provide solutions.
If you made it this far, great, because then I can be relatively sure you're not some frustrated fella who just lost a fight.
I agree to your point that loading times would be a problem and put certain players into a disadvantage.
So now you separate XBOX and PC. That's fair.
Since you're complaining I'm gonna assume you're a XBOX player.
AFAIK you can rig XBOXes with highspeed SSD drives, correct?
That puts the HDD players in worse spot than SSD players.
So we divide those, too, right?
What about 4k TV vs. FullHD?
You see where this is going.
But let me fill you in on a little secret.
Just for you I ran SoT windowed and opened up my performance monitor while on the ferry.
When I exit the ferry there is no (none) measurable difference in harddrive throughput during loading times.
What happens though, is that my internet throughput spikes a bit.
I repeated the process 10 times (until my crew asked me to stop testing things and get back into the fight for real) with the same results every time.
Test setup #2:
Die, then scuttle ship.
Here we see a little spike in harddrive throughput.
Why is this?
I assume because I end up on a different island so data needs to be pulled in.
Given that data (and of course the dataset is very very small, but at least it's a start) it seems that hardware plays a very little role in loading times but rather the sync with the servers takes time.
So what now?
Divide crews by internet connection speed?