@janusgod said in Meta Critic 67. (Wow):
@blam320 said in Meta Critic 67. (Wow):
@janusgod said in Meta Critic 67. (Wow):
They have a point. The game is pretty bare bones at the moment. MS pushed out a game that anywhere else would have been branded as Early Access, or at the very most Alpha, and made people pay full price for it.
Do we really need to start another debate over what the game's actual goal and content is supposed to be? Because RARE has made it plenty clear.
It doesn't matter what their plan is when their pirate game launches at full price and has a grand total of two ships. It's not okay to launch without content, even if you say "Don't worry, we'll add more down the line." Creating content should be done BEFORE the game launches, not after.
A valid point. I remember the days when I'd buy a game and that would be it - no DLC, no 'added content' no 'patches/updates' no support. Just the game, as you got it.
Those times are long gone.
This is the age of DLC and expandable content.
Sometimes I miss those days, but I also consider the fact that the game market is huge now, and highly competitive. And player bases are fickle. This game was in development for a long time, I do not know how long. but lets say for example 3 years, seems like a good ballpark figure. So after the 3 years, you have the core stuff down and the framework for the main content. Mechanics are functional and further content is planned/worked on - but not finished yet.
At what point do you release this to the market? When you you decide it's 'done' and ready for launch?
Too early and you don't impress (insert numerous failed EA titles here). Too late and you missed the bandwagon entirely, or people lose interest in the game entirely so even when it IS out - nooone cares anymore (insert NMS here).
It's a tricky thing to balance. I think the framework is pretty good and it def does what it says on the tin. We weren't fed lies about content and we were not lead-on to expect more that what the game offers in it's current state.
I'm comparing it a lot to Elite Dangerous - another game I play with a massive world, but very repetitive and grindy gameplay. And some would say, very little content.
It's really down to player expectation and how they judge the game based on information available to them. When I purchased Elite I knew what i was getting into, and it ticks the immersion box for me, it's a fun experience/sandbox where player interaction is the one thing that makes it interesting.
I can't help but draw the same comparisons with SoT currently. And hell - i'm fine with that, it's honestly what I expected having followed the dev updates etc.
On the plus side - I honestly do believe that the 'expand after release' model is a good thing. Providing the ideas stay true to the original idea and don't twist/change the game into something it was never meant to be in the first place.
I just hope they do a good job with it. We'll see, i'm sure i'll get my monies worth of enjoyment from it.