PvE players trying to ruin the game

  • It seems to me as if these “PvE” players are actually just gamers that are voicing concerns about certain PvP elements to the game, such as imbalance of weapons, or suggesting why we should have things such as social hubs.

    Genuinely I have not seen one well structured argument against a social hub yet. I think that it would only improve the game (https://www.seaofthieves.com/forum/topic/28578/safe-social-zone) providing it is executed correctly of course (I’m thinking restricting loot from being taken there, or even make it an entirely separate entity like a social hub without any ships potentially) adding a social and fun aspect with things like mini games and other activities to pass the time if you get bored. I mean the game is in beta and can only get better. I’m not looking for people to merely tell me I am wrong, looking for a well structured answer as to exactly why a social hub and expansion of activities to do would destroy this game? I enjoy the PvP elements and like the thrill of a good battle as much as the next man, but I also want to not worry about getting shafted while docked because someone wants to be a troll and sink you even without treasure on board

  • @h0rse Don't even bother mate, it's a waste of time. @kendoroland is clearly having problems with trying to see things from another persons perspective. I gathered from his posts that he wants the game to stay the way it is and to keep PVE players on the same servers so he can have more people to interact with (hunt down as he clearly stated himself, oh wait this is just perhaps me not understanding his transcendent language skills). What he doesn't seem to get (or completely ignores) is that his fun doesn't = another persons fun and that to him clearly his fun is more important. I tried to get across that to have the PVE players to stay around or even pick up the game a compromise should be in order. This fell flat of obvious reasons.

    This mindset is why I could come to an agreement with @natsu-v2 but not with @KendoRoland. Nastu actually saw the issue I had (and other too), he may not agree with it but he saw it and presented reasonable things that could serve the game to be better. Such persons you can have meaningful discussions with. You can't with persons who completely ignores parts of you argument and says that you can't interpret what they themselves are saying because then you put word in their mouth. With that logic you will never get anywhere, you can always just say instead of responding to the critique that the person didn't understand the meaning of what you said.

    I personally think that I understand Kendos reasoning I just think it's full of s**t and that he can't validate it without sounding like a selfish bully (bully was his words not mine) ergo he tries to undermine peoples intelligence for calling him out (insinuating my reading skills was an par with a monkey). This has nothing to do with Sea of Thieves as a game but the mentality of people. I wont be angry with Rare if they don't change anything, I'll think it's sad as I thought the game would be more. I just wont buy it, simple really.

    If no compromise is meet we'll just have to wait and see how the player count will be. I don't think the PVP will be much fun with only hardcore PVP'ers and it seems others share this concern but still feel the game shouldn't be changed, this mindset is called want to have the cake and eat it as well.

  • @flyingxnimbus93 said in PvE players trying to ruin the game:

    It seems to me as if these “PvE” players are actually just gamers that are voicing concerns about certain PvP elements to the game, such as imbalance of weapons, or suggesting why we should have things such as social hubs.

    Genuinely I have not seen one well structured argument against a social hub yet. I think that it would only improve the game (https://www.seaofthieves.com/forum/topic/28578/safe-social-zone) providing it is executed correctly of course (I’m thinking restricting loot from being taken there, or even make it an entirely separate entity like a social hub without any ships potentially) adding a social and fun aspect with things like mini games and other activities to pass the time if you get bored. I mean the game is in beta and can only get better. I’m not looking for people to merely tell me I am wrong, looking for a well structured answer as to exactly why a social hub and expansion of activities to do would destroy this game? I enjoy the PvP elements and like the thrill of a good battle as much as the next man, but I also want to not worry about getting shafted while docked because someone wants to be a troll and sink you even without treasure on board

    Well said. I lean towards the pvp side, but I have friends that lean towards the pve. If I have treasure on board, I would expect to be challenged for it. On the pvp side, I wish there was a better way to tell if someone else was carrying treasure so I didn't have to attack on sight. I want to profit, but I don't want to randomly attack people trying to learn the game with no loot on board. I never fire unless fired upon. Only once have I not been fired upon. I have been sank many times without any loot on my ship.

  • @kendoroland I agree. I kind of enjoy the constant tenseness that comes with the open PVP world. I enjoy always being on my toes, climbing the crows nest and scoping out the area for nearby ships. It makes the game more pirate! It can be difficult to accomplish if you sail alone, but that comes with the territory. There are so many different strategies one can use in this game to make themselves more "safe".

  • @eyesodd the only issue with that is that people aren’t saying they want strictly to be pvp, but are stating there are issues with the current pvp elements which are supposed to be casual, and making it so someone can camp and grief areas, or grief ships that are unmanned with no loot is certainly not a fun casual experience.

    Before you say anything I’m all for pvp but I actually like some of these “safe zone” ideas and I think it’s entirely possible to introduce them to the game and keep both player bases happy without having to split them

  • @roughmonkey0

    So, you think in order to "be a pirate" you attack everything in sight?

    You would have had the shortest career of any pirate. Go read a book on what being a pirate was really like. I think you would be surprised.

  • @ziljon I can see your argument just fine. But since you started off making assumptions about my character as a human being I have no desire to come to any sort of agreement with you.

  • @cup-of-joepesci said in PvE players trying to ruin the game:

    @h0rse Lol if you think pirates weren't attacking other ships on sight you need to read a book. May I suggest "Under the Black Flag" by David Cordingly for you?

    Pirates attacking each other and "killing on sight, bro," are not the same thing... you also apparently glossed over the part about gaming etiquette.

  • @flyingxnimbus93 said in PvE players trying to ruin the game:

    It seems to me as if these “PvE” players are actually just gamers that are voicing concerns about certain PvP elements to the game, such as imbalance of weapons, or suggesting why we should have things such as social hubs.

    Genuinely I have not seen one well structured argument against a social hub yet. I think that it would only improve the game (https://www.seaofthieves.com/forum/topic/28578/safe-social-zone) providing it is executed correctly of course (I’m thinking restricting loot from being taken there, or even make it an entirely separate entity like a social hub without any ships potentially) adding a social and fun aspect with things like mini games and other activities to pass the time if you get bored. I mean the game is in beta and can only get better. I’m not looking for people to merely tell me I am wrong, looking for a well structured answer as to exactly why a social hub and expansion of activities to do would destroy this game? I enjoy the PvP elements and like the thrill of a good battle as much as the next man, but I also want to not worry about getting shafted while docked because someone wants to be a troll and sink you even without treasure on board

    The only way that I could see a safe zone working is if you put it in place of the lobby. If you were waiting for a game and wanted to socialize that should be the place to do it. There should not however be a place in game where you can just flee to at the first sign of danger. It will be abused, that I can guarantee. And the best and only needed argument against safe zones is simply that I can get there any time I want. If I don't want to be caught your not going to catch me. Now this is considering all the game mechanics ATM things could change and this may not be the case. But as of now it is.

  • @psucodemonkey said in PvE players trying to ruin the game:

    I totally agree with you. Thanks for the civil conversation. I am excited for the release of this game. There are so many things that could be done for balance and I am willing to put my money down the devs will find it. This game has a lot of potential.

    Not a problem at all when people bring up concerns that are legitimate I am happy to talk about them. :] It does have a lot of potential hopefully we can steer the game to the right horizon.

  • Every GOOD open world pvp game ive ever played has been ruined by pve players who are not content with having 90% of all games marketed to them and also want the few pvp games changed to suit them.
    Any open world pvp game ive played has been ruined when devs started to listen to the pve crows and make safe zones or limit who can pvp who or where you can pvp or to limit pvp to " fair and balanced " pvp , which is impossible because no matter what its never fair because a high skill player will beat a bad player and thats " not fair" .
    All that is ever needed to a way to prevent REAL griefing and REAL trolling.
    Keep in mind ill be playing solo 99% of the time and am well aware of what ill be facing and im ok with it.

  • @misterdoomed said in PvE players trying to ruin the game:

    Every GOOD open world pvp game ive ever played has been ruined by pve players who are not content with having 90% of all games marketed to them and also want the few pvp games changed to suit them.
    Any open world pvp game ive played has been ruined when devs started to listen to the pve crows and make safe zones or limit who can pvp who or where you can pvp or to limit pvp to " fair and balanced " pvp , which is impossible because no matter what its never fair because a high skill player will beat a bad player and thats " not fair" .
    All that is ever needed to a way to prevent REAL griefing and REAL trolling.
    Keep in mind ill be playing solo 99% of the time and am well aware of what ill be facing and im ok with it.

    Someone get this man a crew!

  • @kendoroland said in PvE players trying to ruin the game:

    @flyingxnimbus93 said in PvE players trying to ruin the game:

    It seems to me as if these “PvE” players are actually just gamers that are voicing concerns about certain PvP elements to the game, such as imbalance of weapons, or suggesting why we should have things such as social hubs.

    Genuinely I have not seen one well structured argument against a social hub yet. I think that it would only improve the game (https://www.seaofthieves.com/forum/topic/28578/safe-social-zone) providing it is executed correctly of course (I’m thinking restricting loot from being taken there, or even make it an entirely separate entity like a social hub without any ships potentially) adding a social and fun aspect with things like mini games and other activities to pass the time if you get bored. I mean the game is in beta and can only get better. I’m not looking for people to merely tell me I am wrong, looking for a well structured answer as to exactly why a social hub and expansion of activities to do would destroy this game? I enjoy the PvP elements and like the thrill of a good battle as much as the next man, but I also want to not worry about getting shafted while docked because someone wants to be a troll and sink you even without treasure on board

    The only way that I could see a safe zone working is if you put it in place of the lobby. If you were waiting for a game and wanted to socialize that should be the place to do it. There should not however be a place in game where you can just flee to at the first sign of danger. It will be abused, that I can guarantee. And the best and only needed argument against safe zones is simply that I can get there any time I want. If I don't want to be caught your not going to catch me. Now this is considering all the game mechanics ATM things could change and this may not be the case. But as of now it is.

    What if a safe zone could not be entered with loot? That would keep people from running to them just to avoid getting loot stolen, but offer a place for people to meet. I really like the idea of being able to pull up to a pirate island and meet people in a neutral fashion. That would keep people from abusing such zones as well. It would also make it so it wouldn't elevate the danger outside of the zone as there is nothing to gain from someone coming out of it.
    Edit: Just thought of the problem with my own suggestion. It could tip the balance of the server, if 16 of the 20 people in the game, were hanging out on the island dancing and drinking grog. It would be a lonely sea for those last four people.

  • @h0rse said in PvE players trying to ruin the game:

    How exactly would someone know if the outpost was being camped just by sailing by? There could be a legimiate ship docked there, or no ship at all and them just hiding in the outpost.

    If someone is at an Outpost without their ship, you'll see the mermaid in the water.
    If someone is at an Outpost with their ship, you'll see a ship if you scout around the Island first.

    You run the risk of being killed/looted entering any Outpost with a sail or mermaid out front.

    PvP is easy to avoid if you want.

    Heck, if someone's chasing you non-stop or camping your respawn, just scuttle your ship and start again somewhere else.

  • @pocket-fox-au said in PvE players trying to ruin the game:

    It's like, do people not understand that if they like something everyone else should like it too?

    How about, if Rare added PvE servers. That way the PvP crowd can play their way and the PvE crowd can play their way.

    No, no one thinks like that. Instead it's always 'git gud and play the game my way noob'

    If I wanted an open world PvP Pirate game I would black BlackHawke, which makes an attempt to be balanced and fair. Op acts as if everygame is single player PvE carebears. Pretty much all games now are MP only, PvP only (because the Dev's dont have to make content or pay voice actors or a writer).

    Almost every game has turned into PvP only, surival, open world and always online and GAMES AS A SERVICE.

    This game has no chance, none, not when the community is this disgustingly, grotesquely entitled and toxic.

    I almost forgot, internet + audience + anonymity + competition = Toxic

    Lern to Play

  • I mentioned that you could not take any loot to these areas, would that not stop people fleeing to these areas? I know if I had no loot and you engaged with me I’d sure as hell try and sink you and steal your loot, because I only stand to gain, yet if I’m trying to flee for 30 minutes to an hour and I’ve got trolly mctrollface behind me the entire way trying to grief me, I’d be thankful of a social hub type place where I could dock my ship, if they had enough of a problem then there could be an area for duels, which you each wager gold on yourselves? My point is the possibilities with this induction would be endless and there would be ways to limit the access to it in such a way that it can’t be used as an easy escape, because whilst I would be grateful for it, I also agree it could destroy the game and be abused, but only if it isn’t executed correctly. If executed correctly, this could be a great addition to the game that would only attract a wider audience

  • @ant-heuser-kush said in PvE players trying to ruin the game:

    PvE players aren't ruining the game. The PvP players whose only intent is to sink ships are. There is more to this game than just ship battles. If people turn this game into CoD on the water Rare will have to limit how many encounters we have in an instance. Ship encounters are supposed to be rare as is so they feel special. So your heart races because you don't know what is going to happen... but if you keep running into crews and all they want to do is sink your ship, that's not going to be fun. That's not the spirit of the game. The hardcore PvP players are never going to progress because they aren't playing the game as intended.

    This game doesnt seem lik CoD. It really seems like PUBG on water. Random players dropped into a random sever with lots of other people and everyone is sailing around collecting stuff in order to be better at surviving other players either via pvp or hiding and running. PUBG is pretty dang popular so i think this games open pvp will be fine.
    Simply stop legit griefing and trolling and let people play intead of regulating the game to death.
    I cant afford to drop 60 bucks on a 4 day beta so i have to wait till release to play but ive watched probably 60 hours of all kinds of people on twitch and everyone from solo to 4 man crews seem to have an equal chance to survive IF they play to thier strength rather than insisting everyone be drug down to thier level.

  • @flyingxnimbus93

    Be prepared for a very long idea that you helped my mind come up with. haha!

    Ah I see. I can see the concern. The more I think about it, the more it grows on me with making the outposts as "safe zones". Allowing the open waters and other islands to be spots that you can be attacked on. If we are going into some form of realism and even in fantasy here, there were islands where a sleuth of pirates gathered that was considered, in a way, a " safe zone". Sure you could get in bar fights and gamble and get drunk, but there was no sort of stealing allowed, and if it happened and you get caught, the pirate that got robbed put a bounty on your head... This get's me thinking and wondering and get ready for this because it probably would never happen especially with the game coming out in a few months. What if someone could try and take your loot in a "safe zone". Why it would just be sitting on a ship for that long idk, maybe it's during the process of transporting and turning in the chests. No shooting down of ships, but they could steal, and you'd be limited to one chest every individual ship you find every 24 real time hrs. The person or crew that took it would have to take it to another outpost that wasn't the one where the original ship was. There would have to be a cool down for that chest as well because that would allow enough time, ideally, for the original owner to realize it was gone and to put a bounty on the thieves. The owner can also follow the thief and stop them before the time runs out.

    Now to prevent the thief from just being able to sit at another outpost as the time goes down, which would prevent the original owner from killing the thieves, each outpost is armed, heavily, with PVE cannons that would almost immediately destroy your ship upon entry before even being able to carry off the chest to sell it and it won't miss. The only way to be able to successfully enter the next outpost is by waiting for the cool down to go away. This cool down should be enough time to allow the previous owner or another crew wishing to receive the gold from the bounty to put up a decent fight before being able to sail in and turn in the chest.

    How would the PVE be able to know it has a bounty? Each ship would need to be equipped with a small space ( maybe just make the entire captain's quarters this space) to be able to store chests, originally gathered by your own crew or stolen, they would be placed in here. once the chest is dropped in this location on the ship it gains a form of a tracker on it. When it is YOUR chest it will glow a very welcoming color so it is obvious it was not stolen. If stolen, it glows a harsh red, also engulfing the entire ship with a red hue that won't go away until the cool down is gone. This hue is also trackable on the large map on the ship. This allows firstly, PVE to register that this ship can not enter an outpost yet and if it does it will be destroyed. Secondly, it allows PVP players to be able to notice that it has a bounty on it and if destroyed you will gain an amount of gold for recovering that chest and turning it. If you are going to turn in the chest for a bounty you can't put the chest in the holding area with your other chests. it must just rest somewhere else upon your ship to turn in. Putting it in your holding area will start another cool down immediately designated you a thief, allowing more time for the original owner to track it down and take it.

    Before getting into more rules all of this should be an option that can be accepted or declined. the owner would walk into the captains quarters where the designated holding area is for chests and there would be a note stuck in the wall with a knife, it would be glowing so it's obvious, stating "a chest has been taken, would you like to recover it or let the thieves bask in its spoils". You can either decide if you want the hassle of going and tracking it. Putting a bounty on it for an amount of gold that you personally put up for it. Or just letting it go. If you let it go, the red hue immediately disappears and the thief is free to turn it in with no hassle.

    Chests can be stolen from thieves, but there will be a full restarted cool down as soon as it is placed in your chest holding area. While on an outpost island, chests can only be taken from the designated space on the ship never from the hands of an original owner while they are walking with in an outpost ( this is not the case while exploring outside of a "safe zone". aka: outpost). Players are notified when a ship turns in your stolen chest as well as if it was recovered and which outpost it was dropped off at and if a new thief has taken and the cool down reset. If you recovered the chest and are owed a bounty, an NPC ( that's the same at every outpost) at an outpost will give you the bounty upon returning the chest to him. If it is your chest, you will have to travel to that outpost that it was returned to to recover it. you can immediately turn it in upon recovery. If you put a bounty on a chest and the chest does not get successfully returned, your gold is immediately returned to you or carried over to the next thief if applicable. If no one recovers it after the thieves ship is destroyed, it fades into nothingness. Bounties have a minimum payment of 50 gold with the maximum limit of however much you own. If you have less than 50 gold, you can not put a bounty on the chest, your only option is to follow it yourself or not go after it ( this allows a risk reward for everyone involved. you could put a high bounty on a chest to then open it and only receive a fraction of what your bounty was. Bounty takers could receive only 50 for a lot of work but could also receive hundreds of gold. The chest the thieves grab may not have a lot of gold.)

    All of this can have reputation, giving you the opportunity to buy certain attire, sails, gun skins, ship skins, so you can be notoriously known as the greatest thief of the sea!

    This is pretty far out there when it comes to ideas I know, but I think it would be interesting to see. Also I know this is far from what the original convo was about.

  • @kendoroland

    Have to agree sir !!!!

    Not sure this matchmaking is going to work... had been playing no more that 30 mins with a stranger when spotted a small ship heading full steam (sail) our way ... seriously !!!

    Ok.... being im playing a pirate .. I did what any self respecting booty lover would do and opened fire .....

    OMG..... it’s a first ... hearing my “pirate” shipmate almost begging an apology their way !!!!

    Am I missing something ???

    The other issue .... hunting solo..... the sea was empty !!

    Loving it but seriusly ....

  • I think this is a non issue for both sides and I hope Rare is simply weathering the complaints, settling in for the long voyage the way things are. See, they have built an open world and studied long and hard to provide positive experiences for all the different kinds of players, tweaking and adding features for greater balance. The truth of the matter is that certain places will naturally become common PvP battle royale areas, and others will become “safe” PvE areas naturally. That’s not to say these are hard boundaries, there is no place that is 100% safe, or 100% unsafe. Certain islands are built to easily hide ships so people can play PvE without major risk. You just have to be smart with navigating there, turn off lanterns, go the longer tacking route through a storm instead of direct sailing to the island, make “lightning” drops to deliver chests instead of anchoring. Sacrificing the ship to keep the chests hidden on an island. All are things that PvE players can do better to avoid PvP players. And PvP players will love the thrill of the fight and sometimes the thrill of the chase. So, just give it time, get better and I think we will all find it is more fun as it is than adding safezones or designated PvP zones.

  • So if you play cod you can complain when you get shot?

  • @psucodemonkey said in PvE players trying to ruin the game:

    Edit: Just thought of the problem with my own suggestion. It could tip the balance of the server, if 16 of the 20 people in the game, were hanging out on the island dancing and drinking grog. It would be a lonely sea for those last four people.

    Exactly. This game is not intended for players to be AFKing at a safezone. As I mentioned before the only way a safezone would work is if there was a common area that people could load into before starting a match. Saying we need hubs in game for people to meetup is really bordering on an MMO sandbox which this game is not. I can understand why people want to take a break for a second and not have to worry. If you want to do that you should just leave the game and start another when your ready. This game is not meant to have players staying in a session and mingling the whole time. Its a casual capture the flag shooter with naval combat and adventure elements.

  • @roughmonkey0 Just give them their own boring pve servers and leave them be.

    That said, I think a neutral City would be a nice addition. Just one tiny island where you can talk to each other. Don't even put a place to sell chests there.

  • @kendoroland said in PvE players trying to ruin the game:

    @psucodemonkey said in PvE players trying to ruin the game:

    Edit: Just thought of the problem with my own suggestion. It could tip the balance of the server, if 16 of the 20 people in the game, were hanging out on the island dancing and drinking grog. It would be a lonely sea for those last four people.

    Exactly. This game is not intended for players to be AFKing at a safezone. As I mentioned before the only way a safezone would work is if there was a common area that people could load into before starting a match. Saying we need hubs in game for people to meetup is really bordering on an MMO sandbox which this game is not. I can understand why people want to take a break for a second and not have to worry. If you want to do that you should just leave the game and start another when your ready. This game is not meant to have players staying in a session and mingling the whole time. Its a casual capture the flag shooter with naval combat and adventure elements.

    After playing the beta, it seems to me it has way more potential for the adventure elements you mention than it does for pvp. Currently I am one manning a ship and can easily avoid encounters. I have no way to know until the game releases. Either way I can find something to do. Just a matter whether my friends play too and it becomes a long term thing or I get my money's worth and play a short time. Looking forward to the release to find out.

  • @ant-heuser-kush said in PvE players trying to ruin the game:

    @misterdoomed said in PvE players trying to ruin the game:

    @ant-heuser-kush said in PvE players trying to ruin the game:

    PvE players aren't ruining the game. The PvP players whose only intent is to sink ships are. There is more to this game than just ship battles. If people turn this game into CoD on the water Rare will have to limit how many encounters we have in an instance. Ship encounters are supposed to be rare as is so they feel special. So your heart races because you don't know what is going to happen... but if you keep running into crews and all they want to do is sink your ship, that's not going to be fun. That's not the spirit of the game. The hardcore PvP players are never going to progress because they aren't playing the game as intended.

    This game doesnt seem lik CoD. It really seems like PUBG on water. Random players dropped into a random sever with lots of other people and everyone is sailing around collecting stuff in order to be better at surviving other players either via pvp or hiding and running. PUBG is pretty dang popular so i think this games open pvp will be fine.
    Simply stop legit griefing and trolling and let people play intead of regulating the game to death.
    I cant afford to drop 60 bucks on a 4 day beta so i have to wait till release to play but ive watched probably 60 hours of all kinds of people on twitch and everyone from solo to 4 man crews seem to have an equal chance to survive IF they play to thier strength rather than insisting everyone be drug down to thier level.

    This is not like PUBG. PUBG rewards the last player standing as the winner, there is no winner here only a goal. And I know this game isn't like CoD, it was an expression. No one SoT is running around collecting stuff to get better, everyone is collecting finite resources so they can maintain their ship, cannons, and their health.

    We didn't drop into the game without a weapon and now we have to find one first. We dropped into the game solo or with a crew who now needs to go on a voyage so we can make progress with our factions and ear reputation. If another crew comes along and they want to thwart our voyage, sure, we'll defend ourselves so we are successful, but we're not coming into the game with the sole purpose to go kill a crew and sink their ship.

    This game has open PvP because it's an open world shared adventure. PUBG is a battle royal. No one is trying to "survive", we're trying to get things done and other people are getting in our way. You can go the whole game without killing anyone... you can't do that in PUBG and if you decide to... you'll lose. So if you haven't even played this game, don't compare to something that's way off track.

    Ummm if a portion of the world is out till kill other playere then you are in fact trying to survive. Just because you like pve and want to just do quests doesn't change that fact.
    And i didn't say this game is exactly like pubg I said its closer to that than your CoD reference.
    Whether you realize it or not any open world pvp game is a survival game and just because you dont have a last man standing rule doesn't make it any less a game of survival.
    I think i see why you are having trouble. Ive played open world pvp games for ever and dont see any big bad thing wrong with SoT. Just the same kinda players wanting protection.

  • @h0rse said in PvE players trying to ruin the game:

    @aviindr

    Good man... well said. Half the fun of the game is the tension of potential threats looming in the distance.

    lol, I don't find "the tension of potential threats looming in the distance" to be fun, be it in game or in real life...

    Yes tension and suspense are not applicable in entertainment at all, there is definitely not a staple of suspense and tension being intrinsic to story telling and it is so unpopular that there isn't even a genre of film that hinges on tension or suspense called thrillers are there, it is the children who are wrong.

  • @otaku-panda-cx
    I agree. These pvp griefers are upset that the game wont be that exclusively. There should be a couple of safezones orelse this will become like ark survival

  • @ant-heuser-kush he is probably just a griefer that relentlessy hunts other players... i love questing and hunting treasure.. ill do a bit of fighting too. But i dont grief like that guy

  • Well, I came here with a large popcorn for the comments.. Sadly it ran out long before I finished reading the latest one. I can see this is a heated topic from both sides of the argument'ees
    Here are my thoughts on the matter. (not that it'll count as I'm sure, I'll be told like others my view doesn't count as I'm leaning a little more on the PVE side of things lol)..
    PVP griefing needs to be stamped out. I'm all for the odd encounter, but when Boaty McKnobjockey is camping at outposts, or spawn killing, you alienate a huge portion of players who want to explore and chill with friends. The "it's a pirate game" argument literally holds no water (pun intended). Read up on nautical history, it wasn't as much a free for all as all the PVP'ers are making out which makes me lol.
    If the game stays this way, it'll still be one I purchase and play, but kind of like The Division etc, it'll lose a huge part of the fan base and will be the worse for it. Jeez, it took Division so long to get better and even then couldn't save itself.
    What I have noticed 100% is that when Alpha testing, this game was solid and not a mad max free for all no lube fest. During the alpha you'd meet players share a few drinks, go off on separate ways with a wave and see you later guys. Yes there were still encounters of fighting but not every single instance. Then the preorder lot got added and the proverbial hit the fan. For some reason the beta just seemed to be more about PVP than the journey and enjoyment of treasure hunting and exploring alongside friends with the added risk of attack. I wouldn't call the chance of a cannon barrage in the beta a risk. It's sadly, certainty.
    Safe zones, PVE/ PVP dedicated servers, Passive mode (GTA style) could be introduced pretty easily, without spoiling the gaming experience for anyone.
    But like I've read here before in this post since the OP.. Maybe we should just get better and learn to play the game.... The game that includes PVE and PVP... The same game that PVP virtual warriors are spoiling for the PVE players.
    Before you ask or assume, I've not been ganked on shore for chests, or spawn killed at mermaids. But have had the white screen of death spawn killing on my own ship happen quite a few times, and every ship encounter has been hostile bar the odd one in the beta.
    Myself and friends have witnessed galleons attacking sloops when docked, for which we punished them most swiftly, sinking them on the spot. Later we saw the sloop guys again. All stood on deck waving, they sailed over and we played some tunes side by side, a wave and see you later guys, was a cool moment and they thanks us for helping as they'd been chased for over an hour. I mean who chases a smaller crew for an hour, what's to gain?. Personally, attacking smaller crews is cowardly and nothing short of trolling.
    You wanna go 4 on 4 that's fine, but also, (side note) if you win, win with a semblance of honor and respect, move on, don't spawn camp.
    In short, I'm for both PVE (mainly my main interest), but also enjoy the PVP element (at times, not 100% of instances of seeing ships)
    All this game needs is some tweaking, I'm sure the devs and powers that be have a plan, I'm just hoping it will be good for both sides of the argument.
    Like a fat kid on a bike, it just needs to work on it's balance.

  • @xdoughx
    I like you dont want to entirely remove pvp but like you i vastly prefer THE pve . Griefing needs to br stamped out or this wonderful gamr with so much potential will be ruined by kd loving cod kids

  • @ssjvegeta420 I know right mate, it needs both elements to survive. It's a huge diverse community and would be a shame to lose a large portion of it. It's definitely something that needs addressing before launch.

  • @roughmonkey0 if there was to be a safe place, I think it should be the taven, or have no weapons in it. Only bar fights with fisty cuffs, lol

  • @casesugar401098 said in PvE players trying to ruin the game:

    @roughmonkey0 Just give them their own boring pve servers and leave them be.

    That said, I think a neutral City would be a nice addition. Just one tiny island where you can talk to each other. Don't even put a place to sell chests there.

    I don’t think that PvE servers are the solution. Whenever you split the population of a game it hurts from it.

    Also, even if you have an island that does not have anywhere to sell chest they will still run to this safe place to drop people from attacking them. This is not being a pirate at all.

  • @mrbrown33 said in PvE players trying to ruin the game:

    @roughmonkey0 if there was to be a safe place, I think it should be the taven, or have no weapons in it. Only bar fights with fisty cuffs, lol

    Now something like this I think would be kind of cool. If you had small locations that where safe then I could see that working. But please not ports or whole islands.

    It would still have to be done right, maybe even make it so when you enter you have a timer like 1min or something before you are safe. Then you could not use it to run from people killing you.

  • @roughmonkey0 I completely agree with you, it can be hard trying to turn in a captains chest and being killed at the guy and they having it taken and they turn it in, but that is just all part of the fun!

344
Posts
325.4k
Views
255 out of 344