PvE players trying to ruin the game

  • I'm a huge fan of PvE, lore, quest and exploration. But in this game, I also enjoy to fear other ships when I look in the spyglass. You don't wanna fight? Hide and flee. This is part of the fun! If you are clever, you can avoid most of trouble easily. Even if you are alone. Turn off the lantern, go in the storm, use the winds etc. No cry, no grief, this is Pirate Age!

  • @kendoroland If by ignoring what you've said previously and what I've stated in my posts means picking apart my argument then yeah sure, tell yourself that if it makes you feel better mate.

    I wont waste any more time on someone that completely ignores parts of someones statements and reshapes his own when they don't fit. It's like trying to discuss with someone holding their hands to their ears while screaming lalalala can't hear you, utter waste of time.

  • @aviindr

    Good man... well said. Half the fun of the game is the tension of potential threats looming in the distance.

    lol, I don't find "the tension of potential threats looming in the distance" to be fun, be it in game or in real life...

  • @roughmonkey0 People need to understand that a thriving game and community needs both the good and bad guys, you can't play pirates without someone acting well.. LIKE A PIRATE.

    This argument is 20 years old, and traditionally the non-PVP'ers win the day against development companies because otherwise you look like a mean p***k? I guess? Never really understood why so many games caved on PVP (and lost the audience that waited for it patiently) and nerfed it. Let's hope that does not happen here. There is far more money in playing both sides of the fence vs just one.

    Regards,
    Hawthorne, GM The Regulators.

  • @kendoroland

    In the current state of the game safe zones simply would kill PvP. Its already at a place where I can flee forever without getting caught. I think you can see what I'm getting at here. And Nassau wasn't a safezone so much as it was a home base for pirates. Its not like they became immortal once they entered.

    Well yeah... Nassau was also real, not a video game...context my friend.

  • @ziljon said in PvE players trying to ruin the game:

    @kendoroland If by ignoring what you've said previously and what I've stated in my posts means picking apart my argument then yeah sure, tell yourself that if it makes you feel better mate.

    I wont waste any more time on someone that completely ignores parts of someones statements and reshapes his own when they don't fit. It's like trying to discuss with someone holding their hands to their ears while screaming lalalala can't hear you, utter waste of time.

    Once again show me where I've contradicted myself. I have remained consistent with my logic throughout my posts. And my viewpoint has changed only slightly on certain issues. I have reread all my posts and nowhere do I see the glaring holes in logic that I see in your posts. Once again though... show me where I've been inconsistent. You can't, cuz I haven't. Gday mate.

    Ill reiterate this point so that you can understand. Probably wont but ill try again. When you say someone "suggests" something in their writing or someone "implies" something. This is not an accurate representation of what the person is saying. Its your take on what they said.

  • @h0rse said in PvE players trying to ruin the game:

    @kendoroland

    In the current state of the game safe zones simply would kill PvP. Its already at a place where I can flee forever without getting caught. I think you can see what I'm getting at here. And Nassau wasn't a safezone so much as it was a home base for pirates. Its not like they became immortal once they entered.

    Well yeah... Nassau was also real, not a video game...context my friend.

    I know that's the point... I'm saying it wouldn't work because of the game mechanics how is that not clear that I understand the context. I'm literally explaining context in the post.

  • You will not be safe anywhere! My cutlass purposely seeks out the weak and punishes them. Your booty is mine! Be a pirate or a victim...the choice is yours.

  • @i-em-pineapple said in PvE players trying to ruin the game:

    i agree pvp is great!but on the other hand when the game comes out think about all the people that will camp outposts waiting for people with chests... mixed bag tbh

    With the simplicity of gathering loot, if people want to sit in the Outpost and wait for easy loot, they'll fall way behind those treasure hunting.

    They've kept the pop. of each instance of the game low intentionally. If someone's camping an Outpost, sail on to the next.

  • @kendoroland said in PvE players trying to ruin the game:

    @h0rse said in PvE players trying to ruin the game:

    @kendoroland

    In the current state of the game safe zones simply would kill PvP. Its already at a place where I can flee forever without getting caught. I think you can see what I'm getting at here. And Nassau wasn't a safezone so much as it was a home base for pirates. Its not like they became immortal once they entered.

    Well yeah... Nassau was also real, not a video game...context my friend.

    I know that's the point... I'm saying it wouldn't work because of the game mechanics how is that not clear that I understand the context. I'm literally explaining context in the post.

    The "context" you explained, applied to Nassau... If there is no zone at all in the game where players can be safe and worry-free from attack, it will be detrimental to the game. There needs to be a zone where players can do "pirate things" other than attacking others, like drinking and socializing and roleplaying, hell, even be able to go afk, without the fear of being killed.

    For anyone to be so against such a simple, rational request - a feature implemented in other PvP games, just tells me that they're mad because then they wouldn't be able to abuse it.

  • Definition of Thief: a person who steals another person's property, especially by stealth and without using force or violence. STOP ASKING FOR SAFE ZONES. Learn what a thief is and realize rare is doing a great job staying true to character of being a THIEF. It's called Sea of THIEVES not sea of Safe Zones. Go play Monster Hunter if you don't wanna get ganked by pirates. But here on the Seas, it's all fair game

  • @cheatingpirate I agree with this statement and that is what I do when I have a chest on board (I avoid contact and scout). My problem is the game is supposed to be about piracy. Sea of Thieves. Take treasures from other people. It should cost resources to get to steal those treasures. In the current beta form, there is no consequence for killing someone when they have nothing. You are not out any resources of your own when you attack an empty ship. This just turns the world into sea of psycho killers instead of pirating for profit. Maybe that is the intent, but not from what I have read and seen. Just my 2 doubloons.

  • @stem589

    With the simplicity of gathering loot, if people want to sit in the Outpost and wait for easy loot, they'll fall way behind those treasure hunting.

    You're implying trolls care about progress...

    They've kept the pop. of each instance of the game low intentionally. If someone's camping an Outpost, sail on to the next.

    How exactly would someone know if the outpost was being camped just by sailing by? There could be a legimiate ship docked there, or no ship at all and them just hiding in the outpost.

  • @h0rse said in PvE players trying to ruin the game:

    @kendoroland said in PvE players trying to ruin the game:

    @h0rse said in PvE players trying to ruin the game:

    @kendoroland

    In the current state of the game safe zones simply would kill PvP. Its already at a place where I can flee forever without getting caught. I think you can see what I'm getting at here. And Nassau wasn't a safezone so much as it was a home base for pirates. Its not like they became immortal once they entered.

    Well yeah... Nassau was also real, not a video game...context my friend.

    I know that's the point... I'm saying it wouldn't work because of the game mechanics how is that not clear that I understand the context. I'm literally explaining context in the post.

    The "context" you explained, applied to Nassau... If there is no zone at all in the game where players can be safe and worry-free from attack, it will be detrimental to the game. There needs to be a zone where players can do "pirate things" other than attacking others, like drinking and socializing and roleplaying, hell, even be able to go afk, without the fear of being killed.

    For anyone to be so against such a simple, rational request - a feature implemented in other PvP games, just tells me that they're mad because then they wouldn't be able to abuse it.

    Leave the game if your going afk... the session saves your progress why would you AFK this is nonsense. Just a FYI pirates weren't safe in Nassau either. Look up the history. Its a google away. Once again your treating this game like an MMO where there's a hub for people to meet up and socialize and form parties. Regardless of what you want the game to be at the moment its a session based capture the flag game.

  • @h0rse Go play monster hunter for real. This is Sea of THIEVES! If you don't like thievery and high stakes this isn't the game for you. Look inward my friend. Stop blaming the system because the game isn't the way you want it to be. Hell I thought Monster Hunter looked sick. But you know what I did when I realized it didn't have the content I wanted? (PvP-Ranked etc) I DIDN'T PLAY IT! I didn't beg the developers to change what the game is all about because it didn't fit my wants and needs. I simply play other games! Go find your safe zone somewhere else, It has no place in the world of SoT

  • @cup-of-joepesci said in PvE players trying to ruin the game:

    Definition of Thief: a person who steals another person's property, especially by stealth and without using force or violence. STOP ASKING FOR SAFE ZONES. Learn what a thief is and realize rare is doing a great job staying true to character of being a THIEF. It's called Sea of THIEVES not sea of Safe Zones. Go play Monster Hunter if you don't wanna get ganked by pirates. But here on the Seas, it's all fair game

    So using your own logic, if they steal nothing then they are no longer a thief. They are playing Sea of Killers. When it doesn't cost you to re-arm and reload, then you attack just for sport. That may be what you are looking for, but I would rather be a pirate with risk and reward.

  • @psucodemonkey uhmm....Proof read next time. But yes wait for more content

  • @cup-of-joepesci I am not sure what you mean by your response. I am not arguing for safe zones, but you seem to be attacking everyone here and I will make the assumption in the game as well. Trolls will be trolls.

  • @psucodemonkey I kill on sight bro. And I also quest. How is that "trolling" Isn't that simply playing the game?

  • @psucodemonkey said in PvE players trying to ruin the game:

    @cheatingpirate I agree with this statement and that is what I do when I have a chest on board (I avoid contact and scout). My problem is the game is supposed to be about piracy. Sea of Thieves. Take treasures from other people. It should cost resources to get to steal those treasures. In the current beta form, there is no consequence for killing someone when they have nothing. You are not out any resources of your own when you attack an empty ship. This just turns the world into sea of psycho killers instead of pirating for profit. Maybe that is the intent, but not from what I have read and seen. Just my 2 doubloons.

    It does cost something. It costs time and cannonballs and bananas and planks. These are resources.

  • @cup-of-joepesci said in PvE players trying to ruin the game:

    Definition of Thief: a person who steals another person's property, especially by stealth and without using force or violence. STOP ASKING FOR SAFE ZONES. Learn what a thief is and realize rare is doing a great job staying true to character of being a THIEF. It's called Sea of THIEVES not sea of Safe Zones. Go play Monster Hunter if you don't wanna get ganked by pirates. But here on the Seas, it's all fair game

  • @h0rse the fact that you used Wikipedia to prove some sort of point is laughable at best

  • @cup-of-joepesci said in PvE players trying to ruin the game:

    @psucodemonkey I kill on sight bro. And I also quest. How is that "trolling" Isn't that simply playing the game?

    It's playing the game aggressively, and not how pirates actually behaved. This is a shared-world adventure game, not Call of Duty with boats...

  • @kendoroland I agree you have to reload. But that takes no time at all and it doesn't cost gold. If you took a chance and attacked a ship with nothing on it. You are only out a little time. It would really stink if they didn't have anything and you didn't have enough gold to refill your cannons. Maybe this game is not meant to be that type of experience. I am new here and just trying to figure out what type of community this is. I loved the sailing and fighting in AC Black flag. But if I can just attack anyone I meet with no consequences the game will get old.

  • @cup-of-joepesci said in PvE players trying to ruin the game:

    @h0rse the fact that you used Wikipedia to prove some sort of point is laughable at best

    And the fact that you don't understand that "honor among thieves" is a real concept that shouldn't even need to explained, (or "pirate code" or "gaming etiquette") is even funnier...

  • @roughmonkey0 Oh shut up, nobody is ruining anything. There is nothing wrong with wanting options. Why should people who don't like PVP be restricted to njoy this title as well. Don't be a pompous p***k about it, give meaningful suggestions rather than being so preoccupied with what is best for this game for you. Support PVE and PVP.

  • @h0rse Lol if you think pirates weren't attacking other ships on sight you need to read a book. May I suggest "Under the Black Flag" by David Cordingly for you?

  • i agree aswell , and bring chests to the battle makes it even more worth to fight for ^^ i like the game for the pvp in it.

  • @psucodemonkey said in PvE players trying to ruin the game:

    @kendoroland I agree you have to reload. But that takes no time at all and it doesn't cost gold. If you took a chance and attacked a ship with nothing on it. You are only out a little time. It would really stink if they didn't have anything and you didn't have enough gold to refill your cannons. Maybe this game is not meant to be that type of experience. I am new here and just trying to figure out what type of community this is. I loved the sailing and fighting in AC Black flag. But if I can just attack anyone I meet with no consequences the game will get old.

    The game is in beta and if it does stay the same I agree it will get old. It most likely wont. But having things cost gold isn't going to change anything. People will still kill on sight. Instead we need to fix other problems first like how fast your ship spawns and where it spawns. Also they need to fix where quests take you, currently they are to close to one another. Its to easy ATM to find someone after a battle and head right back to them.

  • @cup-of-joepesci said in PvE players trying to ruin the game:

    @psucodemonkey I kill on sight bro. And I also quest. How is that "trolling" Isn't that simply playing the game?

    Attacking someones proof-reading and then making comment that is barely related to the point I was making is the trolling part.

  • @psucodemonkey I just suggested proof reading your point so I could better understand it, as I am sure it was a decent point

  • @roughmonkey0 I'm just posting to show my support. I agree. Way too many people complaining about "single player being too hard" and "we need a safe space." No, and no. The game is working as intended.

  • @kendoroland said in PvE players trying to ruin the game:

    @psucodemonkey said in PvE players trying to ruin the game:

    @kendoroland I agree you have to reload. But that takes no time at all and it doesn't cost gold. If you took a chance and attacked a ship with nothing on it. You are only out a little time. It would really stink if they didn't have anything and you didn't have enough gold to refill your cannons. Maybe this game is not meant to be that type of experience. I am new here and just trying to figure out what type of community this is. I loved the sailing and fighting in AC Black flag. But if I can just attack anyone I meet with no consequences the game will get old.

    The game is in beta and if it does stay the same I agree it will get old. It most likely wont. But having things cost gold isn't going to change anything. People will still kill on sight. Instead we need to fix other problems first like how fast your ship spawns and where it spawns. Also they need to fix where quests take you, currently they are to close to one another. Its to easy ATM to find someone after a battle and head right back to them.

    I totally agree with you. Thanks for the civil conversation. I am excited for the release of this game. There are so many things that could be done for balance and I am willing to put my money down the devs will find it. This game has a lot of potential.

  • @roughmonkey0

    This may have already been recommended but two separate servers?Similar to what Ark: Survival evolved has or had. One is a PVP server and one is simply PVE. Idk what any of that takes to accomplish, but that way players that don't want a safe zone can have that competitive edge and the other can just be what the game gives you for enemies. I feel they'd have to limit the currency carry over though. So all your gold from PVE server has to stay there and vice versa. I don't think it's fair to limit the players that don't have a problem with how the game is now, but if there's a way of giving the one's that don't like it another sort of "world" to exist in, then that's in my opinion the best solution. But again, I don't think that's just something "Rare" can do willy nilly.

  • I'll start by saying the most fun I have had in the game is seeing sails on the horizon and hunting them down, or running for it if I had a full cargo, so I personally enjoy it. But camping a turn in npc is not pvp, or even pirate-like for those that argue that route. Hunting them down while they sail to port, sure, or sneaking up on them when they are on an island digging, yeah, but camping turn-ins or even spawn points is not pvp, that's griefing.

    It may not be your intention, but you cannot underestimate the desire of griefers to simply ruin the game for others, and how easily a game population can plummet if they are left unchecked. Sure it had it's other issues, but this happened to PotBS when people just camped starting zones, killing all the new players over and over as they are just starting out trying to learn the game mechanics. They lost so many subs before they finally acknowledged it was a problem and made safe zones.

    I'd be fine if they make it so the direct area around the ports are safe areas, there is still the thrill of the hunt to get people before they reach the zone(it could be made very tight to the island). You can also add battle timers, where if you get hit or hit someone you are "in battle" and cannot enter the safe zone until the timer wears out.

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