The Grief is real...

  • Very un-balanced play (thus far). Solo should be allowed to run with solo or 2-mans only matches.

    Most players seem really toxic. People will sink you over and over even if they know you don't have any thing to steal. Hope you like being spawn killed!

    Unless you are in a 4 man crew, it is almost impossible to get anything completed/turned in (during peak play times). One galleon can post up in an area and grief 2-3 sets of 2 man crews no sweat. Don't have 3 other friends to play with? Have fun sitting in the brig if you try to join a PuG. Fight back? Sure, at best its a 2v1 with team shooting. The small craft can't damage the large ship fast enough with one cannon per side, so 4 mans can fix faster than you can fire.

    Was really excited for this game... now I might be wishing for a refund.

  • 144
    Posts
    93.0k
    Views
  • Honestky, I almost primarily sail alone and I rarely have issues with other players griefing me. As long as you are cautious and constantly on the lookout for other players, they are fairly easy to avoid.

    I realize that can become tedious and annoying but Rare has stated that the game is meant to be played with friends. So a 4-man crew is what you should be running with most times.

  • @narwhal-pirate Yeah, but why punish the people just because they don't have many online friends? or ones that want to play with thier kids? We paid the same price for the game, its not like I'm playing the division an complaining about the DZ. Its option, not the whole game. I'm not saying the free-for-all shouldn't be an option or even the main mode, but why not allow the players who don't want to be griefed/spawnkilled/etc... over and over enjoy the game too? Letting me play in a 2v2 only pool doesn't mean you can't play in a 4v2v1 pool, they aren't mutually exclusive.

  • @saint-void This wouldn't be a problem if they give the smaller ship the bermuda triangle style sails and, fix sailing physics a bit. The smaller ship should be able to run away, upwind, no problem.

  • Become more efficient with sailing, you have better maneuverability, use that to your advantage.

    Always be on the lookout. When you anchor, check all your surroundings.

    Be cautious and you should be able to avoid most ships.

  • all this is very true, they will camp your ship waiting for respawns over and over, chase you around the sea endlessly as their ship is way faster than yours, even though not as maneuverable they still catch up easy, even after your ship is empty they still will chase, camp the outposts and not even care at all about doing quests when it's so easy to get loot this way, besides insulting you and you aren't even able to report them over that, specially american players are insanely toxic...

  • @saint-void Biggest issue I have ran into is the "Brig". Definite issues there...

    I sail solo most of the time (thanks to the brig and its abuse in open match making). Although I have had a very tough time against fully crewed galleons, I have had a blast being chased, and doing some chasing. granted, I can barely put a dent in a Galleon but it sure is satisfying running them aground, or doing a fast flyby as they turn and popping a couple shots into their hull!

    I do agree, there should be some better mechanics for the sloop. Speed, a shallower draft, better visibility from the top deck, bermuda sails, etc. look at Edward Teach (Blackbeard) historically, his flagship was a sloop. Took forever for him to be caught!

  • This has to be the vocal minority.
    I've been playing solo since the beta dropped and I have NEVER ONCE been put in the brig when I join a 4-man team.
    I have NEVER ONCE been spawn camped past maybe...two deaths, even when sailing on a 1-man ship.
    And even if either of those things happen, quit and join another game or scuttle your ship and respawn somewhere else.

    Maybe I'm lucky. But I've only ever had good experiences with other players. Either good teams or enemies that have been a blast to fight.

  • Holy cow what a cry baby. How many minutes did you actually play? 30-40?

  • You always have at least bannanas, planks and cannonballs on your ship. Me and my friend personally prefer to attack other players so we don't have to scavange for recources all the time. However we mostly don't sink people, just board them and leave them with 5 planks, 5 bannanas and 5 cannonballs.

  • If you want a four man crew but dont like the matchmaking, use the forum recruitment threads or create your own if theyre non existent (not currently sure sorry but there used to be some pre beta).

    4 man should absolutely be the way to go as a new player, solo isnt for the faint hearted, even alpha's and pioneers play completely differently when playing solo. Its a different way of playing and youre essentially always on the move as you outgunned and outnumbered but mobility and size is in your favour as the little ship is damn hard to hit.

    The sloop (small ship) completely out manoeuvres the galleon, and it can out run it if you sail into the wind. These are the advantages of the small ship, with them you can outrun or even cause the galleon to crash into rocks and escape.

    Also use the ingame chat, the comms wheel works in proximity of other ships, (roughly speaking if you can see the crew they can "hear" you) and better still use a mic and ingame chat. Honestly just playing music and saying ahoy can completely change the outcome of a battle.

  • @saint-void I know what you mean, it would be nice to have a server limited to 2v2 only if you desired.

  • @eagerfountain0 said in The Grief is real...:

    @saint-void This wouldn't be a problem if they give the smaller ship the bermuda triangle style sails and, fix sailing physics a bit. The smaller ship should be able to run away, upwind, no problem.

    Fix sailing physics a bit? The smaller ship is perfect for escaping a Galleon. Just make sure you keep your sail in the wind direction when you want to catch speed then trick them by forcing them against the wind. They can't turn like you can and against the wind the Galleon is a fat whale she is. If everything else fail, why don't you try leading them into a storm. Or to the end of the world. They don't need to fix anything. You just need to learn a bit of sailing techniques. It's very different from AC Black Flag and other arcade sailing games. And that's why I love it! Saaavy?

  • @bigchickenbutt On top of that, it's completely your own fault if you're being spawn camped while solo or on a 2-man ship. Just scuttle your ship or leave the game and rejoin to be machmade into a different server or outpost. It's rather obvious but for some reason people still complain about it.

  • @paloosecannon said in The Grief is real...:

    Holy cow what a cry baby. How many minutes did you actually play? 30-40?

    Glad you have something meaningful to input into the discussion.

  • Haven't tried a group yet, only sailed around rambo style the whole time. I've never been camped, sunk (If you don't count sinking myself by accident) or even robbed by anyone. Most guys are either nice or too slow to catch up to me.

    I do still agree with what ure saying tho, and we'll have to see if they have plans to adress this later. Remember, it's a beta. Alot of the content isn't in the beta, and maybe the balance stuff is one of the things that comes by launch.

  • @bigchickenbutt

    I actually didn't think of scuttling my ship from the Ship of the Damned. That is a solution I guess, maybe not a great one. Still doesn't completely solve the problem. I did notice a lot less of it on Sunday night compared to Friday/Sat night. Maybe it is going to be like the DZ in the Division, avoid when all the kids are going to be on just after school. If that is the case, my point of having an more casual matching option to play during peak times is still valid.

  • @undahware96 said in The Grief is real...:

    all this is very true, they will camp your ship waiting for respawns over and over, chase you around the sea endlessly as their ship is way faster than yours, even though not as maneuverable they still catch up easy, even after your ship is empty they still will chase, camp the outposts and not even care at all about doing quests when it's so easy to get loot this way, besides insulting you and you aren't even able to report them over that, specially american players are insanely toxic...

    specially "young" american players are insanely toxic. Yes, they very much are unfortunately. However playing very late night/early morning I run into alot of Aussies, and its like night and day. My country elected a Reality TV show personality to president; you think we are going to bother teaching kids not to be little (Mod Edit)...?

  • @scheefinator said in The Grief is real...:

    Stop with these threads. There are already plenty of them on the forum. Do a search before you post, please and thank you.

    People have a right to post and say what they want too, to ask them to stop is to deny them of this right, and is a form of censorship.

    The whole idea of a forum is to poll the community and see where issues, problems, likes and dislikes etc. lie, then the Developers and Content managers can take a majority of what is being discussed on the forums and use as an action list for game fixes etc... So the more people talk about what experiences they have had in game, the more in touch the Dev's will be with what needs attention in game, and one of those is griefers.

    So, I think more posts of players who encounter them is good, that way its a somewhat accurate poll of an issue (sure there will be chaff, as will all things). However the game designers play the game as well, it is also streamed and put on YouTube, so they know first hand what is happening inside their game as well.

    I think the more simple solution is for you to be selective of which posts you do and do not read, if you do not wish to read griefing posts any longer, I suggest you do exactly that.

  • I've been playing Fornite a lot lately purely because it's free and my online subscription cost me £1, but it's the first game i've played online in about 3 years. I mention this because these two games do have sme similarities, and someone mentioned the toxic american kids. It would be very, very wise of the developers to separate the players by age, somwhere around the 18 years old mark. Fortnite must be close to 100% under 16yrs players and they are so unbelievable toxic, and that's exactly what I don't expect to encounter in this game, and if i do I think it will kil it very quickly for me. I want pirate enthusiasts, adventurers and lunatics, not kids behaiving like reprebates. I really hope the split the player base in tha regard.

  • @undahware96 said in The Grief is real...:

    all this is very true, they will camp your ship waiting for respawns over and over, chase you around the sea endlessly as their ship is way faster than yours, even though not as maneuverable they still catch up easy, even after your ship is empty they still will chase, camp the outposts and not even care at all about doing quests when it's so easy to get loot this way, besides insulting you and you aren't even able to report them over that, specially american players are insanely toxic...

    Categorizing" especially American players " as being a certain way is in no way you doing the exact same thing you are accusing Americans of doing.
    Lol i bet youre a great person lol.

  • @inbred-chimera Ive noticed its the adults in this game that are toxic and not kids, which is odd.

  • @saint-void lol omg America, what has happened to us as a culture.

  • this game is becomming like gta online.. many of the players in the beta just go around killing constantly and do nothing else making it impossible for others to anything.....

    Right now i am running into people working together and just hunting us... i have 1 galleon and 2 slopes that ignore each other and continuoualy hunted us over and over. THIS IS NOT FUN...

    RARE IM BEGGING YOU DO SOMETHING ABOUT THIS

  • It's a shame some folks are having such negative experiences like this.

    Personally, I haven't had any issues at all, admittedly I've always chosen the 4-man squad Galleon so haven't had any solo/2-man ship issues.

    But even then, I've never once got locked in the brig by anyone in the 8 hours or so I've put into the Beta. I've had a few more boring games when folks don't have mics, but that's just the way the cookie crumbles online. Most of the time I've met tons of friendly folks with mics and we've all got on really well and coordinated our haphazard piratey adventures accordingly.

  • @saint-void said in The Grief is real...:

    Very un-balanced play (thus far). Solo should be allowed to run with solo or 2-mans only matches.

    Most players seem really toxic. People will sink you over and over even if they know you don't have any thing to steal. Hope you like being spawn killed!

    Unless you are in a 4 man crew, it is almost impossible to get anything completed/turned in. One gallion can post up in an area and grief 2-3 sets of 2 man crews no sweat. Don't have 3 other friends to play with? Have fun sitting in the brig if you try to join a PuG. Fight back? No point, at best its a 2v1 with team shooting. The small craft can't damage the large ship fast enough with one cannon per side, so 4 mans can fix faster than you can fire.

    Was really excited for this game... now I wish I could get a refund.

    Completely opposite of everything i have seen in the game. Sloops can sink galleons, crew are on average pretty chill and I can make 1000 gold solo. This is not Hello Kitty Online, so you might want to adjust your playstyle.

  • @ssjvegeta420 said in The Grief is real...:

    this game is becomming like gta online.. many of the players in the beta just go around killing constantly and do nothing else making it impossible for others to anything.....

    Right now i am running into people working together and just hunting us... i have 1 galleon and 2 slopes that ignore each other and continuoualy hunted us over and over. THIS IS NOT FUN...

    RARE IM BEGGING YOU DO SOMETHING ABOUT THIS

    I DON'T THINK THEY CAN MAKE YOU GIT GUD!

  • @dironox said in The Grief is real...:

    @bigchickenbutt On top of that, it's completely your own fault if you're being spawn camped while solo or on a 2-man ship. Just scuttle your ship or leave the game and rejoin to be machmade into a different server or outpost. It's rather obvious but for some reason people still complain about it.

    People like their victimhood status

  • @mattydove74
    This is not pubg or battle royale... you kids are turning every game regardless of its mechanics or features into a mindless killing field

  • @saint-void I agree that spawn camping sucks, but that happens in nearly all PvP games. There will always be jerks who do it.

    As for small crews vs large, it really depends on the coordination of each sailor/crew. I've run with 4 man crews that couldn't run down a sloop to save their lives, and also the opposite. That's what makes it exciting! Each play session is different.

    I started SoT having never used the Xbox app (PC) and now I have a friends list full of fellow pirates of varying skill levels! I think that's part of the dev's motivation. Make a playable solo experience, but tilt it so that co-op is "more fun."

  • I'm thinking the only reason this is happening during beta/alpha is there is absolutely nothing else to do so those players are showing their horrendous side, also there is no fear of losing anything in this game for a ship sailing that has no treasure they have nothing to lose, you have to make it a critical decision for the crew to want to commit to a battle - RARE needs to think of something...make a ship have some sort of value of loss like losing some sort of upgrade or losing everything

    maybe that is to extreme but for a player spawn camping there should be some sort of data the same player is harassing a player over and over again, this should set off some sort of mark making them a red player, it would be like ULTIMA ONLINE red players who kept killing players over and over were relegated to one city, they had no where else to go because they were pretty much outlaws and had huge bounties on their head

    basically the game for them was 10000000000 times harder because anyone could turn on them.

  • @ssjvegeta420 Not I. I enjoy defending myself or trying to escape encounters, but I mostly just mind my business treasure hunting. Spawn camping and turn in camping are things I have never done.
    You are overstating the problems or you don't understand enough of the game mechanics to remove yourself from the situation.

  • We are Pirates. It is called plundering. Also, it is not Rare's fault players aren't good enough to take down a four-man crew. Also, people like sinking ships. In return just climb their ship and ram it into a rock drop anchor and let it sink.

  • @chosen-predator said in The Grief is real...:

    I'm thinking the only reason this is happening during beta/alpha is there is absolutely nothing else to do so those players are showing their horrendous side, also there is no fear of losing anything in this game for a ship sailing that has no treasure they have nothing to lose, you have to make it a critical decision for the crew to want to commit to a battle - RARE needs to think of something...make a ship have some sort of value of loss like losing some sort of upgrade or losing everything

    maybe that is to extreme but for a player spawn camping there should be some sort of data the same player is harassing a player over and over again, this should set off some sort of mark making them a red player, it would be like ULTIMA ONLINE red players who kept killing players over and over were relegated to one city, they had no where else to go because they were pretty much outlaws and had huge bounties on their head

    basically the game for them was 10000000000 times harder because anyone could turn on them.

    No Trammelite, the devs want pirating.

  • @ssjvegeta420 In the same post you say people only focus on killing each other and nothing else and also say that people are cooperating.

    Choose one.

144
Posts
93.0k
Views
1 out of 144