High Seas or Safer Seas

  • Both

    I will likely spend most of my time on High Seas however I am not against Safer Seas. I have my gold curse but I have plans of re playing my favourite Tall Tales and have more time to explore etc. No one is restricted to one or the other, and no one should feel guilty if they choose Safer Seas for a more relaxed gaming session.

    Eliza!

  • I'm certainly going to take a peek at Safer Seas, more out of curiosity than anything else. I'll probably play it if I want a relaxed game.

    However, I will mostly stick to High Seas, as I'd miss that excitement buzz of wondering whether the ship on the horizon is friend or foe, or whether my ship will still be there when |I get back from my deep sea/island forage.

  • @linowx said in High Seas or Safer Seas:

    Let's just say now I understand the thrill a lot of you guys seek from this game, lol. At the same time, my PvP skills doesn't seem like they're improving at all and I'm very curious about other events, like the skull forts. We'll see, maybe I'll stick to a healthy mix of both modes, whereas previously I was 100% never leaving Safer Seas.

    That's the beauty of it not being a binary choice!

    Feel like a relaxed voyage on Monday? Safer Seas has got you.

    Feel like living dangerously on Tuesday? High Seas has your back.

    It's just more options. And more options is almost always a good thing.

  • 12 hours of ques to get on safer seas is a hint to how many just wanna chill n play a pirate game without having to have 3 mates online that smell like a warhammer shop, how many people i know personaly aswell as all the others that have clearly saw the update, thought dumb i cant use my own ship, dumb i get less gold, dnt care, no children or people talking out their nasel dunking on you while ur solo and they in a 4 man sweat off, i think safer seas should just have the no pirate legend the lvl caps, or flags, or reaper, the only people upset that safer seas is now a thing are the people who think they are the bees knees for sinking a solo sloop whos fishing n says "im not gonna fight i cba" and then sing like they achieved some thing, also zero normal people looked at this game n saw pvpve, they just saw bout best pirate game out, then gave up after meeting 99% of the mouth breathers they bumped into, only to return now they can enjoy themselfs

  • @capt-psyco said in High Seas or Safer Seas:

    12 hours of ques to get on safer seas is a hint to how many just wanna chill n play a pirate game ...

    I don't think you can extrapolate that yet

    The server to crew ratio for safer seas is 1 to 1, so of course there's going to be a high server demand. For higher seas players to achieve the same amount of demand they need 5 times (usually 6 times) as many crews!

    And if you're talking about safer seas being solo crews then it's not a crew to server ratio but a player to server ratio, which is even worse.

  • @capt-psyco The problem with safer seas is it's 1 ship per server so for all the people wanting to do it and having limited servers available for the mode spots will fill up SUPER fast. Meanwhile you could sit in que on an alliance discord for an hour or 2 to get FULL progression and be able to do like 90% of the games content instead of 50%. While I haven't played on an alliance discord in years my hopes for official PvE servers was to get that same alliance discord experience but without the que and with a huge progression penalty. We got the huge progression penalty. But also stripped the game of all of its new progression systems. Basically safer seas is Year 1 SoT with the exception that it is much easier to find loot than before. But not being able to progress milestones, and save time selling at sovereigns as well as doing ledgers for the cosmetics, which I get ledgers was meant to be a "competitive" leader board but when alliance discords crush that leader board on the very first hour of the month what's the point? Not to mention that progression is based off the sell value of the loot which in safer seas would be so low that even getting into the reward brackets would required much more playing.

    Safer Seas will work as intended for this month anyway. It's brought more people back to the game. Gotten more people to buy cosmetics off the emporium. Curious if they will do their normal graphic post to boast about player engagement or if they would want to hide how many millions of players tried out safer seas. Since they typically love bragging about numbers.

  • I choose High Seas, just too fun. But I am wondering if anyone knows this, but does loot despawn still on Safer Seas? Is the timer the same, longer?

  • Despite being a huge fan of playing Pirate themed games and the Monkey Island franchise, I only purchased the game once safer seas was released. I have zero interest in PvP and will never sail in high seas. The game was initially not for me because of forced PvP, so it's nice to have the ability to check it out now and have even spent quite a bit in the Emporium.

  • Safer seas able to play with the kids my 8 year old daughter loves the game now and it one of her gave games now without the aggro of dealingWith other pirates do think the rewards at 30% is a bit stingy 50% would be better hope to see more pve content added

  • @sclurpttv

    This sentiment is shared by the dozens of people I used to play with. Everyone I know has quit or they are in denial that they quit. I cannot get a single person that used to sail with me to play the game with me for more than a single session every few months. The worst offenders are the ones who used to no life it and just refuse to admit that they lost interest in the game. I could go on a multi paragraph rant as to why everyone left but I won't bother as your bit counts for most of it.

    My favorite person to sail with had an accident a year ago and he objectively can't play nearly as well as he used to because of it. He was initially excited about safer seas but said the restrictions made him feel like an invalid. That kind of hit me hard. He was a good pirate and his disability got him off the seas and the restrictions just kind of pushed his reason for leaving in his face. Such is life I suppose. I was looking foward to sailing with him again.

  • @look-behind-you It would be nice to have the option to choose where to spawn in Save Seas.

  • personally, Safer Seas for me. Too many times i've dealt with the toxic players. Last time I played High Seas, I let a crew board my ship and gave them the loot I had and showed them my quest items to prove I was on a Tall Tale. After they transferred my small loot onto their boat, they then kept spawn killing me until I logged out and I was done for a year until Safer Seas came out.

  • @fenrirawol said in High Seas or Safer Seas:

    ...gave them the loot I had and showed them my quest items to prove I was on a Tall Tale. After they transferred my small loot onto their boat, they then kept spawn killing me until I logged out and I was done for a year until Safer Seas came out.

    That's a bit dramatic isn't it? One bad encounter and you're done?

    Seems to me like a perfect example of players choosing Safer Seas because they simply can't be bothered to learn how to defend themselves.

    Here's a small hint for the future: players that take your loot are NOT going to leave you alone because you are doing a TT, if they were going to leave you alone, they would not have taken your loot.

  • @gravesilence272 said in High Seas or Safer Seas:

    Seems to me like a perfect example of players choosing Safer Seas because they simply can't be bothered to learn how to defend themselves.

    Or they simply wouldn't enjoy the act of defending themselves. Video games, first and foremost, are supposed to be entertainment. An enjoyable pastime.

    People enjoy different things and some people (like myself) simply don't find PvP enjoyable. And (for myself, at least) it's not about losing loot or even toxicity. I simply dislike the act of fighting other players.

    Now granted, when an essential aspect of the game revolves around PvP, I put the onus on myself to deal with it rather than insist Rare accommodate me. Which is what I did from beta until now.

    But if Rare has decided that Safer Seas is something they think is worth trying, I'm perfectly happy to see players who perhaps couldn't make peace with the PvP come back to the game.

  • @gravesilence272 It's only dramatic when you misread a post. Where'd you get "one bad experience" from? I said "too many times" and then listed the last experience, nowhere near the worst, that made me switch to other games. Not everyone is wanting PvP everytime, all the time. When I'm in the mood for PvP, I'll play Highseas. When I'm just wanting to relax, maybe work on TT or Hunters Call, I prefer Safer Seas.

  • High Seas.

    I tried Safer Seas for the first time yesterday. It was a bit odd. I was doing a lot of the same things I'd do in High Seas but the lack of players was unsettling. Like a pirate version of The Quiet Earth or something.

    By the way, I noticed all my money went back to zero in Safer Seas. How does that work? The gold earned in one mode does not transfer to the other?

  • @liberance Submit a ticket for that, since that shouldn't happen. Both Safer Seas and HS work with the same 'wallet', so they both add up to your gold amount.

    To be honest, lately the game has gotten more issues with things going weirdly. This weekend i killed about 15-20 skeleton captains, but not a single one tracked to my commendation. I have had a supply crate just vanish, i had supplies in my pocket just partly vanish after a server merge, etc.

    Seems like the servers are having issues or something.

  • Honestly, I've been having a lot of fun in Safer Seas, I really don't care about the pay reduction or anything, I am happy that I don't have to be watching the horizon ever 15 seconds. I am tired of living in paranoia, and with Safer Seas I am happy, I can finally go and explore islands, appreciate the artistic style, leave my boat and dive for the shrines and treasuries and now I can take my time to read what journals actually say during Tall Tales and pay attention to NPCs dialogue, because I now I have to appreciate this, since previously I had to constantly scan the horizon, making sure no one comes my way.

    I don't know, I just feel like any ship that comes my way is just fight, pure PvP, and I am tired of that, I am tired of having to avoid the unwanted PvP, and in Safer Seas I am happy. Call it an extended tutorial if you want, I am happy there, I can finally go and have my own adventure without unwanted PvP, without depending on the mood of other crews if they want to interrupt my own adventures. Yeah, low gold pay, cap in reputation and no captained ships stings a bit, but if that's the price I have to pay to finally enjoy the game then so be it. I am happy with that, because every single interaction with other crews is just people attacking me for whatever reason, even when I had no loot nor anything valuable.

    Today I went to a Sea Fort in High Seas, got back to the outpost, sold the loot, and then a Brig appeared and shot my ship. Note: They didn't see me sell the loot, they didn't even know I had loot and sold it. I can confirm they didn't know because I heard their mics, they sunk my ship at the outpost for the sake of it, not even to take my supplies, they left the jettison barrels and continued their way, didn't even stopped at the outpost. So, I really have no reason to go back to high seas for the time being, I am convinced that any crew that sails my way just want to shoot me first and ask question later (if they ever want to talk), I never had friendly interations, just combat, and that's why I prefer to avoid the social part of this social game. And if someone tells me "This may not be the game for you" you are totally right! This isn't the game for me! I constantly left it and just come back to check new things every now and then, but then I am reminded why I stop playing this. Pirates in a pirate game, ok, pirates didn't attack other ships for the sake of it and prefered to capture the other ships, I said "Mercy" and I surrendered but they still went towards the cannons to kill and sink. Honestly, I don't think that even if the game was actually called "Sea of Friends" or had another theme different from pirates things would be different. They sink me because they can, so I will stay where they can't sink me.

  • Safer Seas for me, the 30% income instead of at least a 50% (even tho I'd prefer 100%) and the reputation level cap at lvl 40 irk me a little and I wish we could use our own ship because I find the feature really nice. (More for the customization aspect than what becomes available for the players when he owns a ship)

    I'm mostly a PVE player, I do some PVP from time to time but the type of PVP games I play the most are FPS Shooter like Halo or Battlefield, I'm not fond of the PVP in SoT however and I have more fun doing only the PVE content of the game.

    When I first heard of Safer Seas, I thought it was Rare giving player like me a way to play they're game without forcing them in a pvp world where some players can be very if not completely toxic.
    Unfortunately, it's more of a glorified follow up to the Maiden Voyage, perfect for new players to see what content the games offer before going against others in High Seas.
    Sure we can do and redo TT, The PotC collab or the Monkey Island collab but outside of that, this mode isn't a viable option for PVE players because the game which is already super grindy becomes worse.

    At least, I can finally fish without having toxic players come and kill me even tho I have no loots whatsoever.
    Better have something than nothing tho I still wish I could play SoT without having to make compromises that lessen my fun to play the game

  • High seas always

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