The game is to easy

  • Hello, I’ve been playing Sea of Thieves since launch, so I’ve seen how this game has changed from now and then. I’ve got to say it’s been mostly good! But one thing is for sure, the game really needs to be harder. I’m not talking about gold collecting or any of that stuff, more that the pve events are to easy. I feel like with some changes, it could make them a lot harder and more fun. Hear are some suggestions I can come up with!

    The Kraken: The Kraken is way to easy on all 3 ship types, I think there is a way to definitely make it more challenging. First, just give it more health per tentacle for all ship types. Then add some new attacks. I think an attack that could work for all ship types is an attack that allows the Kraken to tear down the masts of ships, making it harder to escape. Maybe when the Kraken is doing the sucking attacks, it could suck up cannon balls and spit them back at the ship? Or against galleons it could wrap around the ship and pull it down enough for the second deck to start flooding, like the cursed cannon ball? I’d also make it attack more often.

    The Megalodons: Give them more health, and make them more aggressive and do more damage, that’s really all they need.

    Fog: Make it happen more often, and in a larger area.

    Skeleton ship: Make them stronger in general. Or another challenge that could be added can be like a mist that reduces visibility appears when they spawn at night?

    Skull forts: I think the difficulty for them is actually pretty good, but what used to make them so special was all the players that used to go there. I’d say that making the loot from them more valuable could make more players come.

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  • @dogeisgood Have you not had multiple PvE encounters happen to you? Easy as they are, having more of them at the same time is where it gets hard. Besides, even I, a closed alpha veteran who has sailed non-stop since then still gets unlucky from time to time and sunk. All it takes is a hungry tentacle that refuses to let you go, or a meg bite that knocks you off of your ship into a feeding frenzy of sharks, or an accurate barrage of jigballs that will have you dancing until your doom...

    The PvE encunters are not easy UNLESS you have gained the knowledge and experirnce to deal with them. In this case, you have.

  • Balance is necessary to be welcoming to all

    A lot of players are new and/or inexperienced. A lot of what exists now was nerfed because it was too harsh for many players.

    The game has to stay active to grow and pay the bills, can't just run a big chunk of the population off with difficulty to serve some of us that can handle it.

    Experienced players can engage in pvp and higher risk pve hauls to serve themselves.

  • I presume you don't play in open crew.....

  • All the world events(except perhaps the kraken) keep, even the more experienced players occupied for a significant amount of time and that's all that they really need to do, leaving you vulnerable to attacks from other players. The fog mostly tends to come into play in PvP situations either helping people to escape other players or allowing players to sneak up on other ships, neither of these tactics are ones that I much like to use, preferring a fair a honest fight. So I'm not the biggest fan of fog, usually finding it more of an annoyance than anything else, I really see no reason to buff it but i still think it has a place in the game, despite my cursing it from time to time.

  • Couldn't agree more. PvE in this game is just baby mode. You can defeat the Kraken in under a minute on a sloop. THE kraken. Less than 1 minute. Should be way harder.

  • Definitely agree that the kraken is a bit anaemic. I think the balance for the rest is about right though, and provides something for a range of capabilities.

  • @galactic-geek

    All it takes is a hungry tentacle

    Ummm, you can counter that by going below deck when you see the "sucking" animation. You even have like a good 5-6 sec to do so, and you can often finish whatever you were doing and then go.

    a meg bite that knocks you off of your ship

    Also countered by going under deck / by climbing the mast ladder / by grabbign the opposite ladder of the impact.

    accurate barrage of jigballs that will have you dancing until your doom...

    Yes, this one can be very nasty, but only if combined with another source of ship damage.

  • @mferr11 @TheSevenTeas @DogeIsGood

    The "EZ mode" is only for sloops by the way. And it's made to address the fact that many pirates prefer to sail solo.

    I dare say that for brigs and galleons the events are pretty balanced. Meg on gally actually sucks up so many cannonballs, and does take a while to down. Same for Kraken.

    Skelly ships are quite easy though, as we just have one guy board and others open only 2-3 holes in the lower deck for him to camp and prevent repairs. We sink skelly galleons in under a minute, but that applies to all ship sizes, as we can equally pull this off with even 2 players on a sloop.

  • @dogeisgood

    i wont agree generally but throw in some ideas

    prolong the ttk other players!
    reduce damage of weapons and throwables (to proling the ttk)
    enable friendly fire
    make ladders tractable
    stop scaling pve
    ....

    but i have to agree with Geek

    The PvE encunters are not easy UNLESS you have gained the knowledge and experirnce to deal with them.

    We are veterans, many new players dont know that much and sink pretty quick, also from a megalodon in a sloop.
    Its hard to believe, but when i remember my first attempts to learn to swim here, heck i sunk because i had a hole from parking my ship, didnt notice it and when i came back searching a seafarer chest for an hour my ship was sunk :D
    You also have to consider we find chests in around 30s, because we know the Sea and the Islands like the back of our hands, but imagine a completely fresh player!!!
    I remember it sometimes took me 5 minutes to only find that island on the map driving me crazy ;D

    also right is Manbush

    Balance is necessary to be welcoming to all

    i think that is important too

    @mferr11 sagte in The game is to easy:

    Couldn't agree more. PvE in this game is just baby mode. You can defeat the Kraken in under a minute on a sloop. THE kraken. Less than 1 minute. Should be way harder.

    scaling is really bad, all Encounters should be a real threat especially to soloers, fully agree.
    they should not be impossible to solo, but they should encourage everyone to crew up, because they are deadly as hell!
    unfortunately they are not :(

  • @greengrimz said in The game is to easy:

    The "EZ mode" is only for sloops by the way.

    I know, but just because I want to play solo or with a mate doesn't mean I don't want a challenge...

    Even just something like based off your average reputation level it determines the difficulty of the encounter.

  • @greengrimz said in The game is to easy:

    @galactic-geek

    All it takes is a hungry tentacle

    Ummm, you can counter that by going below deck when you see the "sucking" animation. You even have like a good 5-6 sec to do so, and you can often finish whatever you were doing and then go.

    a meg bite that knocks you off of your ship

    Also countered by going under deck / by climbing the mast ladder / by grabbign the opposite ladder of the impact.

    accurate barrage of jigballs that will have you dancing until your doom...

    Yes, this one can be very nasty, but only if combined with another source of ship damage.

    Yes, there are counters for (almost) everything, but that doesn't mean you're going to get it right every single time. This game is built on distractions and choices. Get too distracted or make a poor choice, and these things can still happen to you, veteran or otherwise.

  • @stundorn said:

    prolong the ttk other players!
    reduce damage of weapons and throwables (to proling the ttk)
    enable friendly fire
    make ladders tractable
    stop scaling pve

    All of these are bad ideas, IMO.

    A longer TTK would make combat boring.
    Reduced damage would also make combat boring, and make weapon balance harder to adjust across the board.
    Friendly fire would cause same-crew trolling to go through the roof.
    Retractable ladders would result in more instances of your own ship sinking.
    No more scaling of PvE would cause pirates who can't or won't sail with others leave the Sea in droves.

    All of these ideas would make SoT a WORSE game to play.

  • Right now game is perfect, for normal players that play this occasionally on weekends for example progress and difficulty is perfect.

    Harder PVE will just increase the time that people need to spend in this game. Even now with the current balance you cant play this for 30 minutes, 60 minutes and gain progress. Everytime when you start the adventure you need 2-3 hours of playing if you want to earn gold, raise level and do something. In that time you spend the most time on traveling, fighting skeleton ships, megalodons, other players, skeletons on the island and many times after 2-3 hours of playing you GAIN NOTHING because you can lose a lot of time to survive because of unpredicted situations.

    Now imagine if you raise the game difficulty more. If you dont spend in one adventure 5-6 hours you will gain nothing.

    Problem are players that plays this game since start or to much and saw everything, become perfect in game, know every logic and mechanic and can go easy and fast no matter what happened to them in game.

  • @galactic-geek @Stundorn

    All of these are bad ideas, IMO.

    A longer TTK would make combat boring.

    Reduced damage would also make combat boring, and make weapon balance harder to adjust across the board.

    Friendly fire would cause same-crew trolling to go through the roof.

    Retractable ladders would result in more instances of your own ship sinking.

    No more scaling of PvE would cause pirates who can't or won't sail with others leave the Sea in droves.

    All of these ideas would make SoT a WORSE game to play.

    Agreed with Geek.

    Prolonging fights and/or reducing dmg just makes encounters more frustrating and boring, but definitely NOT challenging.

    Friendly fire and ladder lifting probably stand at the top of my list of stupid ideas that were thrown into this forum without a single thought of rationality.

  • it's ok to have different opinions and preferences

    @galactic-geek sagte in The game is to easy:>

    All of these are bad ideas, IMO.

    A longer TTK would make combat boring.
    Reduced damage would also make combat boring, and make weapon balance harder to adjust across the board.

    matter of taste, i find it boring to get blundered in a second or be able to blunder others and would apreciate a longer fight between pirates, more tactical movement with cutlass mandatory, no bunnyhopping etc.
    Way more entertaining and challenging imho, but its ok others like it the way it is.
    I have no serious problems. All fine.

    Friendly fire would cause same-crew trolling to go through the roof.

    true, but i only tried open crew 5 times or so and gave up for it, my time is too precious for that, so i didnt think of open crews or griefing, but a challange for my crew and the need to be organized better and be more tactic in combat!
    I'm a Tactician, i actually play FoG2:Medieval and stuff like this :D

    Retractable ladders would result in more instances of your own ship sinking.

    Good then :D be more cautious what you do and before you left your ship - its about the right decisions to the right time.
    Post is about making the game more challenging, not easier.
    You for sure know why i want it, i want boarding to be a serious skill with a boardingshot or the need to do a proper boarding maneuver (or ram and sink like a stone before any boarder has left your stern :D ).

    No more scaling of PvE would cause pirates who can't or won't sail with others leave the Sea in droves.

    Maybe, i never cater to that, but you are right Rare needs to care for their income.
    I'm therefore not a developer and also not a DJ anymore, because i do things like i want and not to please everyone.
    But if you want to sell something, you have to care for that, true.

    I like niche titles more often, games that dont care or depend heavily on about how many people play it or like it, but stick to their vision.

    All of these ideas would make SoT a WORSE game to play.

    Matter of taste again :)

    and @Greengrimz nothing personal, but i have already blocked you weeks ago because i dont remember, but i dont do that quick and it needs to have a serious cause to me. So dont bother to quote or reply to me anymore, i wont see it.
    I saw this, because it was highlighted in the overview of the forum category.

    have fun - Stun o/

  • @Stundorn

    Hope you also see this on some "highlighted overview of the forum category" :D

    alt text

  • A Veteran SoT player, wants the game to be harder.

    Meanwhile, newer players want the game to be easier.

    What to pick.

  • @dogeisgood

    Let me start by saying I agree with making things a bit more challenging, however lets not confuse "tedious and annoying" with "challenging and fun"

    Giving things more health merely prolongs a battle and doesn't necessarily make it harder. The Graymarrow Ghost at Fort of the Damned comes to mind. It is a bullet sponge boss fight that doesn't change one bit over the progression of the battle, and that's the reason I can't get my crew mates to do Fort of the Damned.

    They need to make things more challenging in a meaningful way, not an annoying one.

  • @dogeisgood totaly agreed... and i was thinking why not giving more option of how can a monster be defeited! example... a skelly ship have no realy good reason to be board, best is just to sink it. but a gameplay where kinning the captain will weaken the crew etc... with a good difficuty balance and diferent options... , the kraken shout be able a swalow the ship in the botom if he hold it too long... even the ship is not floaded. (like the way he swalow the skelly ship in the maiden voyage) look so cool!!!
    storm too should harder with wave who send u overboard... and a possibility to capsize, keel over... to fell the storm should maybe be better to avoid not just go through... etc immercive comptent... who make us worry not just ... meh.. if its more difficutl it should be so rared spawn too. to much of good thing cant stay good. (like when you pvp a ship and a skely ship and a meg appear to target the weaker pvper... ) for example... it realy happen very often... so much it have a name: "BE RARED" hahaha

  • I'd prefer some sort of modifier to make certain PvE threats harder rather than a blanket buff, which others have pointed out could negatively impact new players.

    If we ever get a Hunter's Call Emissary added, I could see the flag being that modifier while also attracting PvE threats, such as harder megs and kraken. The payoff being that their meat would be more valuable when sold.

  • i would like a hardcore game mode it would probably be a better game
    longer TTK why not!
    team killing is fun
    the ladder is a easy fix one shot of the ladder the ladder drops...but still what the point of rolling them up if they drop ?
    eating to stay alive would be kinda cool poeple would end up looting more.

  • The emergent threats could use a buff, the issue with simply buffing these up is that everyone has to deal with it... who do they cater to?

    Personally if/when they overhaul/add to the Athena voyages I hope that they provide a challenging experience. These are made for people that aren't new, you have to reach a certain level in the other trading companies and Rare can assume they are legendary pirates? Make them truly a voyage for legends where we get to test are skills, soloing world events shouldn't be the only way to get some challenge in the PvE sphere.

  • thats true, but for a WORLD event, i think kraken should have its own symbol (still randomly spawning on a player) but have one main tenticle and LOTS of other tenticles protecting the main one. You will knock out all the side ones and the ones attacking your ship and then the water will clear up and you will start to attack the main tenticle. once that clost to dead it will retreat ending with a whirlpool that sucks all the loot in (one sqaure nauticle mile). it should be muuuuccchhh harder, require the supplies a fleet takes but drop much much more than it currently does.

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