Stop Server Hoppers

  • @wolfmanbush Fact is tho that the games serves have alot of issues, there also is alot of server hoppers, it is known that alot of people joining the game at the same time can cause issues. Does that mean it's the cause, no, could It be, yes. Only rare can know for sure, they have the access to the data to say for sure.

  • @cpt-sockmonster Conversation? I've heard alot of moot complaints. "There not enought PvP" "I wanna do specific things" it's a PvPvE game where you are not guaranteed anything at anytime. Moot.

  • @expsnailer said in Stop Server Hoppers:

    @cpt-sockmonster Conversation? I've heard alot of moot complaints. "There not enought PvP" "I wanna do specific things" it's a PvPvE game where you are not guaranteed anything at anytime. Moot.

    No clue what Moot means.

    You keep forcing this idea that they are complaints, when they are not.
    And everyone wants to do specific things, its a sandbox game & people can play how ever they want.

    I keep explaining over and over why server hopping exsists. Servers tend to die pretty quickly after some PvP encounters, and then it dies out quite fast. I never said it is right or wrong, i'm saying it exsists so PvPers can get into the action faster, because staying in one server is for the majority of the time not worth it sadly.

    Either because of:

    • There is nobody to be found.
    • People arent doing anything in the servers.
    • You encounter new players, and dont want to ruin their experience.
    • People give up after one fight and quit the server.
    • Unocupied events sitting there.

    My whole arguement is that the people in this topic keep complaining about this being an issue, when this so called issue cannot be solved right now because of server stability.

    And again.
    If Rare came with a good solution im up for it.
    I too sail around quite often if i cannot find anything, and we just hope for the best or do other stuff.

  • @expsnailer said in Stop Server Hoppers:

    @wolfmanbush Fact is tho that the games serves have alot of issues, there also is alot of server hoppers, it is known that alot of people joining the game at the same time can cause issues. Does that mean it's the cause, no, could It be, yes. Only rare can know for sure, they have the access to the data to say for sure.

    As the ones that have the accurate data do you think they would just ignore it up till now if they knew it was causing these in game issues?

    They want the game to run as smooth as possible so they can keep people satisfied. They don't want to have to put up the "we are aware of this issue and that issue" posts they want a smooth sailing ship. If they currently had information showing it was a problem wouldn't they have already started taking steps to improve the servers by putting in restrictions to limit hopping?

  • @cpt-sockmonster said in Stop Server Hoppers:

    @combatxkitty said in Stop Server Hoppers:

    @cpt-sockmonster said in Stop Server Hoppers:

    @combatxkitty said in Stop Server Hoppers:
    Maybe Rare can test out having a anti server hopper feature where you just cant hop more than 3-4 times within thirty minutes? I dont think that is too outrageous. Why would anyone need to hop more than that?

    @expsnailer Yup, something is better than nothing.

    How about no.

    Like i said in my previous post.
    As long as Rare does not fix the issue of keeping a server active, like the increase of player ships. Or atleast have new ships join the server faster in some way.
    Server hopping should not be going anywere.

    Why do we need to hop more then 4 times you ask?
    Because there isnt anything much happening in 70% or so, of these servers that is worth while staying for.
    With only 6 ships per server (and not every server is fully filled), people tend to leave the server quickly after a fight. Sometimes you encounter a lot of people doing a whole lot of nothing. Events sometimes sit there with hardly anyone doing them.

    It is frustrating as a PvPer to hop this often, but if we want to get good action, we have to.

    As a PvP'er on SOT and this is a real genuine question for you how can you know if a server has a decent fight available to you in under ten minutes after you load in? Four server hops within thirty minutes is less than ten minutes between hops.How can you possibly know how many ships are on and what they are all doing in so little time? How can you know everyone on the server is doing a whole lot of nothing? If you are hopping that much sounds like you are the one doing a whole lot of nothing and maybe Rare needs to look into that issue as to why people feel need to hop that much. Geez, with such little time on each server I am surprised you even encounter anyone at all.

    I either look for a FOTD in the sky. Reapers 5, and if i see neither i look on the tables for emmisaries and then sail around. And when i do encounter people, its usualy newer players with no quests on them.

    I feel like you arnt server hopping. You are simply sailing around and not finding anything engaging. I dont think what I proposed would affect someone who likes to play the game as you do. I do not want to punish people like you, I just feel regulating excessive server hoppers, particularly ones doing it for alliance server reasons or to finds servers with no Reapers on them which I see people complain about who play as Reapers, may not be a bad idea but its ultimately up to Rare. Im not losing sleep over it either way.

    Im not going to sit here and tell you how to play, you know its a PvPvE game so constantly being on the hunt of pure PvP will not always work out but if thats what you like its what you like. Do you just not like to start of FOTD's or doing PvE content? Have you become bored of it? I just ask because maybe if entice people it can help?

    I been playing for a long time and I will say back in the day forts were hopping. I feel like you cant get that kinda action anymore. I do FOTD's every now and then and sometimes someone will roll up but not like back in the old days. Maybe Rare can do something to encourage more epic PvPvE battles? I dont know. I mainly PvE on this game because the PvP is not fast pace enough and style of it just not for me. When I PvP I want to kill kill kill and cant do that in a game like this, just not made to be like that.

  • @wolfmanbush Whose to say they aren't already, this isn't a good defense. Developers don't always tell you exactly what they are doing or why.

  • @cpt-sockmonster I think your misunderstanding what we are referring to as server hopping. We don't care if you leave a server after playing in it for a while. It's when you load in, see that it's dosn't have what you looking for and leave just to repeat the process over and over without ever playing in a session for more than a few minutes untill you finnaly find what your hopping for.

  • @combatxkitty said in Stop Server Hoppers:

    I feel like you arnt server hopping. You are simply sailing around and not finding anything engaging. I dont think what I proposed would affect someone who like to play the game as you do. I do not want to punish people like you, I just feel regulating excessive server hoppers, particularly ones doing it for alliance server reasons or to finds servers with no Reapers on them which I see people who complain about who play as Reapers, may not be a bad idea but its ultimately up to Rare. Im not losing sleep over it either way.

    It's different every day.
    Sometimes we sail around, and are to exhausted to server hop, and just do our thing.
    And another day we do, and see what good interaction we get.

    Im not going to sit here and tell you how to play, you know its a PvPvE game so constantly being on the hunt of pure PvP will not always work out but if thats what you like its what you like. Do you just not like to start of FOTD's or doing PvE content? Have you become bored of it? I just ask because maybe if entice people it can help?

    We usualy do them if there is an event for it.
    But ofcourse it is more exciting stealing them. But dont tuck at all anymore, we just wait and then roll in and attack head on.

    I have been here since the open Beta, ive done every event plenty of times (tough i still need to get the 50 captain skulls of the damned, for the ghost captain sails).

    I been playing for a long time and I will say back in the day forts were hopping. I feel like you cant get that kinda action anymore. I do FOTD's every now and then and sometimes someone will roll up but not like back in the old days. Maybe Rare can do something to encourage more epic PvPvE battles? I dont know. I mainly PvE on this game because the PvP is not fast pace enough and style of it just not for me. When I PvP I want to kill kill kill and cant do that in a game like this, just not made to be like that.

    Yeah, sadly the good old skull fort days are over.

    If Rare comes up with a good solution to come up with something to make servers more alive, im all for it. Im pretty stoked for next year anyway!

  • @expsnailer Thats fair inough.
    I get tired of it too at times, thats why we just sail around at days.

    But that still is not an arguement, as if why this is an issue.
    Because PvPers find what they want, suddenly it becomes an issue?

    All i can hope for is that Rare comes with the right answer to this, instead of punish this way of playing.

  • @expsnailer said in Stop Server Hoppers:

    @wolfmanbush Whose to say they aren't already, this isn't a good defense. Developers don't always tell you exactly what they are doing or why.

    So now we are at it might cause damage to the servers and they might be working on it behind the scenes?

    alt text

  • @wolfmanbush You brought it up first, saying that they aren't, you wanna speculate I can speculate in the opposite direction. 🙄

  • @amendelwyr said in Stop Server Hoppers:

    @cpt-sockmonster
    So then, if we saw Rare implement things that would progressively lead server-hopping away and simultaneously work to improve server activity between players in a number of ways; would this then be something you would support?

    Because the fact we're pressing in on is the huge PvP action-oriented playstyle that hoppers have overwhelmingly created. It's not organic enough to feel like "good" fights, especially when you come to do that fight without having any risk other than a bit of time wasted both loading and sailing and looking at a table before you get "your" fun. Everyone wants to feel rewarded for successfully winning a battle, of course, but its always so distasteful to just... not be rewarded. "Congratulations, you spent all your supplies. They're coming back. Again..."


    Today's experience:

    Today, we activated Fort of The Damned after we figured out the majority of our server's crews and their general dispositions. We'd defeated an Ashen Wind's event, and also a megalodon, so we had a bit of loot on our Merchant Level 3 ship. Two other crews decided to contest it, (the FOTD). We even had a skeleton galleon roll up on the brig which we all banded together to kill. Then we got right back to it of course. We sunk the brig and then had a decent sloop take down our mast after they hit us with a nice anchorball. It didn't look good, but we managed to survive, repair, and eventually start our combat again. We boarded them again and started to win, starting to sink our last enemy. NICE!

    But while we were winning, a default skinned galleon with skilled players hopped into the server. I only checked because we'd finally taken all the loot from our enemies and am rightly paranoid about doing the FOTD. It wasn't a merger because they had basic outpost supplies, no loot, and no battle-scars. It was fresh off the dry-dock, coming from galleon's grave, full speed, with a reaper's mark and emissary flag. They had black-dyed PJs too. Glorious! And just when we had used a majority of our supplies on the other two ships and an emergent skeleton galleon!

    Everyone else (our other enemies) just left us alone then. I had hoped they would've allied against this threat, but perhaps they were an open-crew brig and sloop who weren't that invested in it. However, my buddy and I aren't maxed with Athena at all. We had loot we wanted to save too for commendations, and Greymarrow was already hurt somewhat. We had to win... We had to stay... We had skin in the game.

    The whole battle, defeating them; and trying to keep our heads while we fought divided between Greymarrow and the hoppers, jumping back to islands to get more supplies, trying over and over to sink them safely, extended our session a whole two hours longer than we'd anticipated. And it wasn't fun, it was exasperating.

    Even though we eventually won; it was ridiculous that the only reward we would have time for was the Athena chest. Because as soon as we sunk them for the second time and finished the fort, we were too tired and fatigued to care about most anything else...

    And they were coming for us, again.

    That's not content. That's not good PvP or good action. That was server-hopping butting in on everyone else's adventure, which was getting good PvP from normal PvEvP players with risks on both sides.

    That is exactly what I’m saying. You just said it gooder!

  • @glannigan said in Stop Server Hoppers:

    @amendelwyr said in Stop Server Hoppers:

    @cpt-sockmonster
    So then, if we saw Rare implement things that would progressively lead server-hopping away and simultaneously work to improve server activity between players in a number of ways; would this then be something you would support?

    Because the fact we're pressing in on is the huge PvP action-oriented playstyle that hoppers have overwhelmingly created. It's not organic enough to feel like "good" fights, especially when you come to do that fight without having any risk other than a bit of time wasted both loading and sailing and looking at a table before you get "your" fun. Everyone wants to feel rewarded for successfully winning a battle, of course, but its always so distasteful to just... not be rewarded. "Congratulations, you spent all your supplies. They're coming back. Again..."


    Today's experience:

    Today, we activated Fort of The Damned after we figured out the majority of our server's crews and their general dispositions. We'd defeated an Ashen Wind's event, and also a megalodon, so we had a bit of loot on our Merchant Level 3 ship. Two other crews decided to contest it, (the FOTD). We even had a skeleton galleon roll up on the brig which we all banded together to kill. Then we got right back to it of course. We sunk the brig and then had a decent sloop take down our mast after they hit us with a nice anchorball. It didn't look good, but we managed to survive, repair, and eventually start our combat again. We boarded them again and started to win, starting to sink our last enemy. NICE!

    But while we were winning, a default skinned galleon with skilled players hopped into the server. I only checked because we'd finally taken all the loot from our enemies and am rightly paranoid about doing the FOTD. It wasn't a merger because they had basic outpost supplies, no loot, and no battle-scars. It was fresh off the dry-dock, coming from galleon's grave, full speed, with a reaper's mark and emissary flag. They had black-dyed PJs too. Glorious! And just when we had used a majority of our supplies on the other two ships and an emergent skeleton galleon!

    Everyone else (our other enemies) just left us alone then. I had hoped they would've allied against this threat, but perhaps they were an open-crew brig and sloop who weren't that invested in it. However, my buddy and I aren't maxed with Athena at all. We had loot we wanted to save too for commendations, and Greymarrow was already hurt somewhat. We had to win... We had to stay... We had skin in the game.

    The whole battle, defeating them; and trying to keep our heads while we fought divided between Greymarrow and the hoppers, jumping back to islands to get more supplies, trying over and over to sink them safely, extended our session a whole two hours longer than we'd anticipated. And it wasn't fun, it was exasperating.

    Even though we eventually won; it was ridiculous that the only reward we would have time for was the Athena chest. Because as soon as we sunk them for the second time and finished the fort, we were too tired and fatigued to care about most anything else...

    And they were coming for us, again.

    That's not content. That's not good PvP or good action. That was server-hopping butting in on everyone else's adventure, which was getting good PvP from normal PvEvP players with risks on both sides.

    That is exactly what I’m saying. You just said it gooder!

    This will be the last one from me.

    Let me ask this.

    What is the difference between a Server hopping ship joining you're server & A ship already sailing the same server for 2 hours or so, And in both scenarios they encounter you and decide to attack you over and over again, untill they either sink you, or you sell in time?

    All im getting from this in the end is, they have no loot and therefore they have the advantage (wich they don't), and its not good PvP because they are presistently herassing me, and they have nothing to lose!

    It is only good PvP if both ships have something at stakes? I strongly disagree.

    Presistent people exsist, if it is server hoppers, or someone already sailing for hours, and i have seen the same people coming at me numorous times.
    And some people just don't seem to know how to handle these situations, but it is still PvP. No PvP battle wil go as you hoped it would be, that doesnt mean its all the fault of server hoppers, its presistent people that are confident in taking you're loot.

    It is all about adapting and looking ahead

    • will they come back?
    • should we stock up quickly if they do?
    • should we use another strategy if they adapt?

    Couple of months ago i head a guy coming at me because i was doing a athena quest solo. I sunk him, and he came back and was sure to let me know, I have all the time in the world so we will be back.

    Everytime i sunk him i used different tactics, or reverted to old ones to catch him offguard, and i stocked up everytime he sunk, until he gave up. And he was no server hopper, as i saw his ship an 20-30 mins prior in the distance doing other stuff before attacking me.

    Sure some PvP encounters are better then the others.

    But just because both ships need to have something at stake to have good PvP is nonsense. My best PvP encounters were i had something to lose and the enemy ship didnt, and we outplayed and outsmarted them over and over, and it felt great.

    That is all for me on this topic.

  • @cpt-sockmonster Hmm... Sounds an awful lot like an experience I had a while ago. Are you sure I wasn't that guy? 😅

  • @galactic-geek haha unless you are german, i think not.

    As this guy sounded somewhat frustrated that i sunk him, and i don't think you match that description. :)

  • My point that I drove for was that ships should not be disposable weapons. Server-hoppers and people who specifically do not care that they have their ship sink.

    Of course we're people who learn, change, adapt. Again, this past weekend; another hopper crew located us as we were sailing Athena. We had been sailing for four hours, they'd sailed for five minutes. We sunk, they profit.

    We give chase to redeem ourselves, but as we sink again on the outpost they all left the game and scuttled. This was after the loot was sold. - Literally. That is their goal. Murder, steal, hop server, repeat. They do not add to the game. They don't build wealth for organic players, new players, decent players, or even Reapers to steal. They are POISON.

    both ships need to have something at stake to have good PvP

    You can tell when they've got skin in the game, and not a mindless bloodthirst for Athena loot. (Of which, yes, we had none, we were doing world events for levels.)

  • If you guys actually want a balanced way to stop server hopping, you could implement a system somewhat like this.

    Identification
    If a player leaves a server within 15 minutes of joining, they are issued an account-specific "warning" of sorts. Think of it as a tally system

    Warnings
    Each warning acts as a "tally" of how many times that player has left a server upon starting a journey recently. (Warnings reset within a 1-3 hour period after the last one was issued, ranging on the frequency of issued punishments) Once a player has been issued 3 warnings within the allotted time, they are given a 1/2 - 2 hour cooldown also ranging on the frequency of punishments.

    Punishment specifics
    In no way would any of these punishments range longer than 3-5 hours, and none will be permanent
    The main purpose is to discourage the action of server hopping for fear of having to wait, however, this system is not full-proof, as a group of people could easily have each person hop servers until one finds a good candidate.

    Final notes
    The times within this idea are subject to change depending on how well the system works, the biggest change I can see being needed is how long the warnings last upon being issued.

  • @mythrl said in Stop Server Hoppers:

    If you guys actually want a balanced way to stop server hopping, you could implement a system somewhat like this.

    Identification
    If a player leaves a server within 15 minutes of joining, they are issued an account-specific "warning" of sorts. Think of it as a tally system

    Warnings
    Each warning acts as a "tally" of how many times that player has left a server upon starting a journey recently. (Warnings reset within a 1-3 hour period after the last one was issued, ranging on the frequency of issued punishments) Once a player has been issued 3 warnings within the allotted time, they are given a 1/2 - 2 hour cooldown also ranging on the frequency of punishments.

    Punishment specifics
    In no way would any of these punishments range longer than 3-5 hours, and none will be permanent
    The main purpose is to discourage the action of server hopping for fear of having to wait, however, this system is not full-proof, as a group of people could easily have each person hop servers until one finds a good candidate.

    Final notes
    The times within this idea are subject to change depending on how well the system works, the biggest change I can see being needed is how long the warnings last upon being issued.

    But this is a bad idea. A horrible idea. Why do you get to dictate how other ppl play the game?
    Why do you get to tell me i can't server hop?

    Server hopping is a thing, it will stay, theres no reason to remove it.
    And it's literally the reason why some ppl even bother to log in to the game.
    Let them do what they want.
    You don't even know if its a server hopping attacking you or not, this could literally make no changes for these whining players who cry rivers when they sink and lose some gold.

    Unless you can prove you're actually being sunk by a server hopper, this point is moot.
    And theres no reason to argue for changes to it.

    Can we stop necro this topic already.

  • @Ocean-Santa5827
    First of all, my idea was simply me brainstorming.
    Second, the reason server hopping shouldn't be a thing is it goes against the very foundation of exploration and adventure the game is so fundamentally built on, yet for some reason, kids like you are so dead-set on switching servers until you see someone doing something fun and attempting to ruin their afternoon for the sweet number in the top right of your hud.

    If you want PVP constantly, go play Arena, otherwise, why don't you just play the game like the rest of us, and enjoy the fights and squabbles that happen randomly.

    And as a last note, I personally have never been sunk by a server hopper, I just personally find the types that do it are toxic brats.

  • @mythrl said in Stop Server Hoppers:

    @Ocean-Santa5827
    First of all, my idea was simply me brainstorming.
    Second, the reason server hopping shouldn't be a thing is it goes against the very foundation of exploration and adventure the game is so fundamentally built on, yet for some reason, kids like you are so dead-set on switching servers until you see someone doing something fun and attempting to ruin their afternoon for the sweet number in the top right of your hud.

    If you want PVP constantly, go play Arena, otherwise, why don't you just play the game like the rest of us, and enjoy the fights and squabbles that happen randomly.

    And as a last note, I personally have never been sunk by a server hopper, I just personally find the types that do it are toxic brats.

    Again stop dictating my playstyle and unless you work for Rare, i'd advice not telling them or anyone else how the game is meant to be played.
    Server hopping is a thing, pvp is a thing, pve is a thing, deal with it.
    And you are completly clueless about how many ppl actually server hop or whether ppl get sunk by one.

    And are you seriously gonna be sucha 12 year old to call me a "kid" ?
    Im 27 and im fairly certain that insult is older than me. Grow up dude, thats my advice to ppl like you who try to strengthen their arguments with personal insults. Pretty pathetic.

  • @ocean-santa5827
    No wonder you rely on server hopping so much, 30 minutes must feel like a whole day to you, gotta hop around till you find something you feel is worth your fragile ego's time

  • @mythrl said in Stop Server Hoppers:

    @ocean-santa5827
    No wonder you rely on server hopping so much, 30 minutes must feel like a whole day to you, gotta hop around till you find something you feel is worth your fragile ego's time

    Again with the personal insults. Is that how you make yourself feel better? Gotta insult every post, otherwise it won't meet your quota. Geez dude.

    Also you have again 0 clue what i do.

  • @ocean-santa5827
    You're one to talk about being "Above things" when your first argument is to scream "Don't tell me what to do" when all you do is tell people they can't run a fort of the damned for fear of people like you joining the server

  • @mythrl said in Stop Server Hoppers:

    @ocean-santa5827
    You're one to talk about being "Above things" when your first argument is to scream "Don't tell me what to do" when all you do is tell people they can't run a fort of the damned for fear of people like you joining the server

    Where did that made up argument come from?
    Where did i tell anyone anything. And who said im attacking fotdm? 90% of my playtime is in Arena.
    If i do see one up, ofc i go for it. But i don't think i've seen one in the past week atleast.
    I only go for Adventure if 2 of my friends wanna play, as i don't wanna leave 1 in the dark just to play Arena.
    I'd rather play with my friends.

    Do you even realise how incredibly clueless you are? You sit there just grabbing arguments out of thin air, hoping that something you say sticks, non of it ever does tho.

    also your arguments clearly scream "ima pver, i don't know how to pvp, but damn all you ppl who force me to pvp once ina while."
    You're a real pve hero my man. With 0 voluntary battles under your belt. Scared of some pixels shooting at you.

  • @ocean-santa5827

    PVP isn't what my suggestion is aimed at, if you'd take a second to think through that thick skull of yours you'd realize it.

    My suggestion was to eliminate those that ONLY want PVP from projecting that mindset into the adventure community, and keeping it isolated to the arena so that it doesn't fester and make the community as toxic as people like you tend to be.

  • @mythrl
    Right cuz pvers are sooooooo friendly all the time.
    I've only received compliments from that community....
    Oh wait could it just be, that some ppl are douches, like you?
    You're coming of as insulting from the very first post you made, you're not making a good impression from your pve community there buddy.

    But why do you wanna remove ppl who only wanna do pvp tho? Adventure is for both, it's a PVPVE game.
    Why do you wanna remove ppl who only focus on pvp? Should we remove ppl who only pves aswell? Cuz thats bad, they need to do both. According to your idea, you don't want 1 to only do 1 part of the game.
    Or is it only applicable to pvp? Are you that salty over it?
    Cuz using ur own logic, ppl should be forced to do both pvp and pve. Cuz atm you're only trying to force pvpers to do pve. Even tho thats a free will option, everyone should have.

    If you wanna log in to fiddle your thumbs for 5 hrs and not touch pvp or pve, thats your option to.
    Stop forcing ppl into these tunnles of only do this and that.

  • @ocean-santa5827 said in Stop Server Hoppers:

    Oh wait could it just be, that some ppl are douches, like you?

    Lol

  • What about making the wake-up animation a few seconds longer every time you're on a new server within a day.

    Or is that too mean ?

  • @lem0n-curry
    They'd still find a way to cry about that

  • @mythrl said in Stop Server Hoppers:

    @lem0n-curry
    They'd still find a way to cry about that

    Pirates already be crying about the wake-up animation we already has. 🙄

  • @galactic-geek

    Whats weird is during the first year of the game I never really ran into server hoppers all that much.

    I've heard tales of players saying that it was apparently rampant because of the forts but I never really noticed.

    The only time forts ever took longer than 2 or 3 hours to complete was when the same 3 crews would continuously come back and get sunk.

    I've rarely ever ran into a situation where there were more than 4 different crews. Sometimes it would be a full server battle but again happened just not often, so when you say it was crazy rampant I just never saw it.

    Also I don't believe there was really a way to even know if someone was server hopping during those days. Most ships that got sunk when trying for a fort would leave and quit and the games algorithm of course would try to put someone else into the game. There is no definitive way to prove that the 11 different crews you fought were server hopping.

    1 crew leaves and another takes its place. We know at that time players server hopped but there is not way for us to actually tell if the crew you meet was server hopping. So unfortunately there is no way to prove that it was that big of an issue back then.

    I still think regions have a lot of play in this game but at least for my experience if they were server hoppers I never noticed it or saw it. Fort was a contested event. Players server hopping for it, I could care less because I would have to fight someone for the fort anyways and when someone leaves and the game puts another crew in to take its spot then I would probably have to fight them as well.

    The outcome was the same regardless of what players were doing. Fort is the contested event. Players see it, players rush to it. Server hopper or not.

    This next comment is towards everyone that is in favor or hates server hopping to a degree.

    Some have suggested that Rare doesn't approve of server hopping yet no one notices that the reason why they haven't touched it in recent months or even in the recent year is because server hopping is required for one particular community that uses it quiet frequently and almost religiously.

    Server Alliances

    No one can say that Rare doesn't approve of server hopping because they have allied players to use it to create server alliances for a long time now. Especially before the opt out was a thing when it was incredibly difficult to pull off and took 30 mins or even an hour of constant hopping to complete.

    Server alliances were a thing before they did their changes to the fort system so there is no way for the forts to have been changed to "combat" server hopping. Forts were changed because of 2 reasons. They added commendations to the fort system and didn't want players to have to grind months to complete it, and (2) players were complaining CONSTANTLY. "I spent 2 hours completing the fort and right as I complete it another crew comes in and TAKES MY LOOT. I did all the work why do they get to keep it?"

    It was a way to combat the loss players felt. If the event is on a 4 timer then someone losing would sting because they have to wait for another chance to do it. Now?? Doesn't matter, they lost it they can try again immediately and it had its intended outcome. After or 3 weeks after the change everyone pretty much stopped doing forts. More events despawn then get completed.

    With the way things are now, I would prefer the 100 different server hopping crews fighting over 1 fort to what I had to do for the past 2 years of NOTHING. I only started really server hopping about a month or 2 after emissary was launched because I could sail around in my server for hours with not a single ship to fight.

    The straw was when I staked 8 FoTD's and not a single ship came to contest. Not even a pirate hiding on the island. I was like "I'm quitting this game. Its too boring. I even go out of my way to activate this silly thing 8 times and not so much as a cannon shot from anyone. I'm done man, this game is too freaking boring for me." - My crew tells me that I should take to server hopping. It'll help curb my boredom and I might have a chance of landing in an alliance server.

    So I started server hopping and for a while it was more fun. I ran into more ships collecting loot and more ships willing to fight for loot. However with the passing of time and everyone eventually maxing out or at least getting reapers completed, no more ships to find for those either. I could at least find a reaper here or there that was willing to fight but nothing now. Its back to sailing around with a fully loaded ship and other ship literally scuttling when they see me rolling up to them.

    Server hopping isn't the root of the problem. Server hopping like server alliances are the answer the community came up with for the lack of action present in the game. You fix that, you remove the need to server hop. Don't forget that if they fix server hopping then alliance servers will get hit hard though, so all of those of you who use server alliances think this will only hurt PvP'ers, think again.

  • @xultanis-dragon
    I honestly agree with your point on server alliances, it really just goes against the pirate nature of the game.

    Though I will say about the server hopping, it's really just a way for people to constantly do one action within the game, whether that be fighting an ashen winds boss, or the real only reason people server hop, countering FOTD.

    Personally, though, the place where you find the worst of the worst when it comes to server hopping is Twitch.

  • @ocean-santa5827 while I disagree with @Mythrl because he’s saying some random stuff along the lines of “if you are only in it for the pvp you should be hanged!” You just seem like you have no clue what you’re talking about

  • @hooohoocoach
    Exaggerating my words to act like I'm inciting violence against those that despise PVP is kinda disingenuous.

    My point was that if all you care about is PVP, there's Arena for that.

  • @mythrl right but Arena is pretty much just naval. There’s TDMing which is slowly dying. It’s fun to steal people’s loot, I remember when I used to be a Pace fanboy and the adrenaline rush I’d get from tucking was like no other game. Adventure offers up a lot more pvp options than Arena.

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