Stop Server Hoppers

  • @wolfmanbush How in the world, or even why in the world would anyone in D2 change servers even close to 20 time in an hour. That game was so basic, understandably for it's time. What exactly were "casuals" hopping for?

  • @expsnailer said in Stop Server Hoppers:

    @wolfmanbush How in the world, or even why in the world would anyone in D2 change servers even close to 20 time in an hour. That game was so basic, understandably for it's time. What exactly were "casuals" hopping for?

    skilled people could do chaos and baal runs in a couple minutes especially with less people in the game. The entire game is based on fast killing/hopping for better chances at items

    They killed the game for casuals and the coordinated people taking advantage thrived just like what always happens with all nonsense restrictions and penalties

  • @wolfmanbush I don't think casuals are the ones overly optimising their game session. That kinda makes them not casual no?

    Anyhow I'm familiar with the loot system in D2 and the game mechanics. If playing a legit character and not some super human hero editor character, even some of the fastest time to clear these bosses would be on average 5mins. That's accounting the time from spawning in the server, using the closest waypoint, running to the boss, and killing it. Some classes could do it faster or if you had the right enchantments. But not by much. 😅

  • @expsnailer said:

    guess what we really need is rare to chime in.

    You know that won't happen. They're on holiday!
    ...and they likely won't respond after either.

  • @expsnailer said in Stop Server Hoppers:

    @wolfmanbush I don't think casuals are the ones overly optimising their game session. That kinda makes them not casual no?

    Anyhow I'm familiar with the loot system in D2 and the game mechanics. If playing a legit character and not some super human hero editor character, even some of the fastest time to clear these bosses would be on average 5mins. That's accounting the time from spawning in the server, using the closest waypoint, running to the boss, and killing it. Some classes could do it faster or if you had the right enchantments. But not by much. 😅

    walmart budget edition of a hammerdin clears in minutes, godly characters not required

    the point is that it's a game where server hopping was not a problem and they set arbitrary restrictions based on loud minority opinion voices and it only punished those serving themselves that were not harming the overall environment at all

    ALL top level groups that people were complaining about survived and thrived. They had bans starting from 15 minutes all the way up to 72 hours and it ran people off to where the only people left were the pvpers and item suppliers (in this case it would be streamers and organized groups). You'd still get some nostalgia gamers from time to time for a couple days or weeks but people had their preferred way to play taken from them and they left.

    This game NEEDS all the different types of gamers to thrive. They buy the pets and the cosmetics, They play a part in the food chain. We can't afford to lose active players whether you like how they play or not

  • @wolfmanbush can you more specific than minutes?

    And if you stop playing a game because you can't swap server indefinitely did you even like he game anyway. Kinda seems like you like the loading screen 😂

    Anyhow a game like D2 hopping makes sense, progression was distenctivly tied to being able to clear things over and over very fast. SoT is very different anything labeled behind progression in SoT game be much easierly obtained organically.

  • @expsnailer said in Stop Server Hoppers:

    @wolfmanbush can you more specific than minutes?

    And if you stop playing a game because you can't swap server indefinitely did you even like he game anyway. Kinda seems like you like the loading screen 😂

    Anyhow a game like D2 hopping makes sense, progression was distenctivly tied to being able to clear things over and over very fast. SoT is very different anything labeled behind progression in SoT game be much easierly obtained organically.

    Ice cream shop
    Bubblegum lovers complain that chocolate is taking up too much space
    Gets rid of chocolate ice cream at the shop
    person that loves chocolate ice cream and enjoys it every day walks into the shop
    No more chocolate ice cream
    Person walks out
    Failed business(wo)man: "they must not have really loved ice cream

  • @wolfmanbush Nice analogy, but that dosn't answer what I asked.

    Nor is it that comparative, your analogy implies that server hopping being removed would cause the game to fail. Doubtful of that. Games are meant to be played not loaded over and over again if you stop playing a game because you can't server hop indefinitely you didn't actually like the game in the first place. You liked how easily abusable the game was compared to it's intended way to play.

    Server hopping is not chocolate ice cream, it's the re usable coupon to buy free ice cream for a life time. They though it wasn't a problem till it was.

  • Maybe Rare can test out having a anti server hopper feature where you just cant hop more than 3-4 times within thirty minutes? I dont think that is too outrageous. Why would anyone need to hop more than that?

  • @combatxkitty said in Stop Server Hoppers:

    Maybe Rare can test out having a anti server hopper feature where you just cant hop more than 3-4 times within thirty minutes? I dont think that is too outrageous. Why would anyone need to hop more than that?

    I support that animation thing they do now when spawning. It's not a big deterrent but it's certainly annoying as heck if someone hops over and over. Then it's not a penalty or a punishment but it does actually affect people trying to do the things people are complaining about.

  • @wolfmanbush said in Stop Server Hoppers:

    @combatxkitty said in Stop Server Hoppers:

    Maybe Rare can test out having a anti server hopper feature where you just cant hop more than 3-4 times within thirty minutes? I dont think that is too outrageous. Why would anyone need to hop more than that?

    I support that animation thing they do now when spawning. It's not a big deterrent but it's certainly annoying as heck if someone hops over and over. Then it's not a penalty or a punishment but it does actually affect people trying to do the things people are complaining about.

    Some may have blocked it out and do not even notice it anymore, I know I have!

  • there is a certain irony to this thread being what i am reading as i server hop...

  • @captain-coel How's the se.... Ehem sorry. How's the loading screens? 😅

    Hope you find what your looking for so you can actually play bro ❤️

  • @captain-coel said in Stop Server Hoppers:

    there is a certain irony to this thread being what i am reading as i server hop...

    I made a couple million not server hopping while defending server hoppers

    thanks for once again not being an issue at all server hoppers and streamers

  • @wolfmanbush i just wanted to do a skull fort and kept finding ashen winds

  • @captain-coel said in Stop Server Hoppers:

    @wolfmanbush i just wanted to do a skull fort and kept finding ashen winds

    if flameheart didn't spawn 48 times in a row no matter where I go that would be cool

  • @combatxkitty said in Stop Server Hoppers:

    Maybe Rare can test out having a anti server hopper feature where you just cant hop more than 3-4 times within thirty minutes? I dont think that is too outrageous. Why would anyone need to hop more than that?

    Yup, something is better than nothing.

  • @ocean-santa5827 said in Stop Server Hoppers:

    @glannigan said in Stop Server Hoppers:

    Server Hopping is detrimental to the SOT’s experience.

    Here is just one tiny/sample/example:

    We’re on a Server, stocking up, PVP’n, doing events. Knocked out a Fleet, Got PvP’ed, lost Fleet loot, got revenge, got our “Storage” crates back. FOTD pops, defeat the Galleon that did it.

    In comes the white sail sloop server hopper.

    We fend them off once, twice, 3 times. They are Constantly making attempts to tuck.

    Now the first defense was fun, exciting. Defense number 2, well we’ve already sold everything at Reapers now we’re just wasting cannonballs.

    Defense 3, now we are at the point of No Supplies left. They are literally shooting 45 Cannon Balls and scuttling their own ship for one to tuck while the other gets fresh boat with supplies.

    So us. Who have been in the Server for 3 plus hours, winning, Losing, gathering supplies had our session kinda ruined. We weren’t going to Supply back up over and over again just to waste that time and energy on a fresh spawn sloop over and over again.

    Especially when there tactic was shoot everything fresh boat starts with, attempt tuck, repeat.

    To me, Server Hopping and Tucking have really had a negative impact on the SOT’s “Experience”.

    The fact that I have to constantly spend energy and time avoiding. Looking and preventing tucking in liu of more fun stuff like having awesome Pirate ship battles is lame!

    It kind of ruined the sever for us. The sever we invested all that time in. I take pride in my ship and keeping it “Alive” so I guess I don’t care for those who don’t. And
    Because of that I really hate the idea of Server hopping.

    The PVP means so much more when you have skin in the game. Even if that skin is just supplies!

    This is old I wrote it Pre Fire 🔥 but I still believe in it!

    https://www.seaofthieves.com/forum/topic/98714/glannigan-s-guide-to-honorable-pvp

    This issue has nothing to do with server hopping tho.
    Nowhere in this comment is "server hopping" the culprit.
    Anyone could have joined your server and done this, whether it was from a server hopper or someone joining their first server.

    Edit: Because i wanna add here, what exactly ruined your experience? A person joining your server to attack you or someone able to sink 15 times and still come back?
    So server hopping is not the issue here.

    It has become the common opponent with the rise of server hopping popularity.

    Normally when you see a FOTD pop you will quickly see these ships flying in like sharks to chum.

    Like someone else mentioned it’s not as good as the battles with the real server ships that all have skin in the game. Even if they sell their loot prior to engaging they are rolling in with 3 hours of supplies, storage crates, etc.

    I feel like a horse swatt’n flies off my arss with my tail....but instead of flies it’s Sloops with white sails and dudes wearing black pajamas.

  • @glannigan said in Stop Server Hoppers:

    @ocean-santa5827 said in Stop Server Hoppers:

    @glannigan said in Stop Server Hoppers:

    Server Hopping is detrimental to the SOT’s experience.

    Here is just one tiny/sample/example:

    We’re on a Server, stocking up, PVP’n, doing events. Knocked out a Fleet, Got PvP’ed, lost Fleet loot, got revenge, got our “Storage” crates back. FOTD pops, defeat the Galleon that did it.

    In comes the white sail sloop server hopper.

    We fend them off once, twice, 3 times. They are Constantly making attempts to tuck.

    Now the first defense was fun, exciting. Defense number 2, well we’ve already sold everything at Reapers now we’re just wasting cannonballs.

    Defense 3, now we are at the point of No Supplies left. They are literally shooting 45 Cannon Balls and scuttling their own ship for one to tuck while the other gets fresh boat with supplies.

    So us. Who have been in the Server for 3 plus hours, winning, Losing, gathering supplies had our session kinda ruined. We weren’t going to Supply back up over and over again just to waste that time and energy on a fresh spawn sloop over and over again.

    Especially when there tactic was shoot everything fresh boat starts with, attempt tuck, repeat.

    To me, Server Hopping and Tucking have really had a negative impact on the SOT’s “Experience”.

    The fact that I have to constantly spend energy and time avoiding. Looking and preventing tucking in liu of more fun stuff like having awesome Pirate ship battles is lame!

    It kind of ruined the sever for us. The sever we invested all that time in. I take pride in my ship and keeping it “Alive” so I guess I don’t care for those who don’t. And
    Because of that I really hate the idea of Server hopping.

    The PVP means so much more when you have skin in the game. Even if that skin is just supplies!

    This is old I wrote it Pre Fire 🔥 but I still believe in it!

    https://www.seaofthieves.com/forum/topic/98714/glannigan-s-guide-to-honorable-pvp

    This issue has nothing to do with server hopping tho.
    Nowhere in this comment is "server hopping" the culprit.
    Anyone could have joined your server and done this, whether it was from a server hopper or someone joining their first server.

    Edit: Because i wanna add here, what exactly ruined your experience? A person joining your server to attack you or someone able to sink 15 times and still come back?
    So server hopping is not the issue here.

    It has become the common opponent with the rise of server hopping popularity.

    Normally when you see a FOTD pop you will quickly see these ships flying in like sharks to chum.

    Like someone else mentioned it’s not as good as the battles with the real server ships that all have skin in the game. Even if they sell their loot prior to engaging they are rolling in with 3 hours of supplies, storage crates, etc.

    I feel like a horse swatt’n flies off my arss with my tail....but instead of flies it’s Sloops with white sails and dudes wearing black pajamas.

    I can only speak from my own experiences

    I play a lot and I've noticed a steady decline in skilled tuckers and last minute hoppers

    Run reapers daily either alone or with a completely random open crew of low skill players because for whatever reason I get a kick out of doing fleets and events with people that have a high chance of giving me a headache and people rarely mess with us when it comes to tucking and server hopping. Generally the fights I get in are with people already on the server and they decide to come over and have some fun

    Compared to a few months ago it's night and day. WAY more skilled tuckers and last minute server hoppers than now on any given day. I still get them but it's significantly less

    and I run reapers more than ever before so I'm always marked for death

  • I still dont really see what the problem is.

    Server hoppers have nothing to lose when they fight. I mean it's the same situation when most people attack you. If they felt like they were going to lose something they wouldn't be attacking.

    Server hoppers leave empty slots on servers. Well, if you arent server hopping, chances are you play in a more pvpve style and arent looking for anything specific, so go do that event that is up or whatever else. The server will fill up while you play.

    Server hoppers cause network issues. Everything anyone says on that is just guessing, and usually biased against people who server hop. If it was a major, debilitating problem, anyone who's business model relies on people buying and playing their online game, and then playing it enough to purchase ingame cosmetics, would fix that problem. Microsoft isnt keeping Rare on its list of holdings as a charity, it's clearly not having a significant impact on operations.

    It's just another way people play. It isnt breaking the terms of service. They paid their money and can play how they want. I personally think server hoppers are missing out on a great experience, they probably think I'm missing out. But what it boils down to is somebody wanting someone else to play the game differently. It's an open sandbox, there isnt a wrong way to play.

  • @burnbacon said in Stop Server Hoppers:

    Is it harming your game?

    @burnbacon said in Stop Server Hoppers:

    Is it harming your game?

    yes, i would never encounter server hoppers or steamers that come and come and come attack me.

  • @combatxkitty said in Stop Server Hoppers:
    Maybe Rare can test out having a anti server hopper feature where you just cant hop more than 3-4 times within thirty minutes? I dont think that is too outrageous. Why would anyone need to hop more than that?

    @expsnailer Yup, something is better than nothing.

    How about no.

    Like i said in my previous post.
    As long as Rare does not fix the issue of keeping a server active, like the increase of player ships. Or atleast have new ships join the server faster in some way.
    Server hopping should not be going anywere.

    Why do we need to hop more then 4 times you ask?
    Because there isnt anything much happening in 70% or so, of these servers that is worth while staying for.
    With only 6 ships per server (and not every server is fully filled), people tend to leave the server quickly after a fight. Sometimes you encounter a lot of people doing a whole lot of nothing. Events sometimes sit there with hardly anyone doing them.

    It is frustrating as a PvPer to hop this often, but if we want to get good action, we have to.

    Punishing players the way they want to keep the action going, is beyond stupid.
    They might aswel punish alliances hijacking servers too then.

  • @cpt-sockmonster
    So then, if we saw Rare implement things that would progressively lead server-hopping away and simultaneously work to improve server activity between players in a number of ways; would this then be something you would support?

    Because the fact we're pressing in on is the huge PvP action-oriented playstyle that hoppers have overwhelmingly created. It's not organic enough to feel like "good" fights, especially when you come to do that fight without having any risk other than a bit of time wasted both loading and sailing and looking at a table before you get "your" fun. Everyone wants to feel rewarded for successfully winning a battle, of course, but its always so distasteful to just... not be rewarded. "Congratulations, you spent all your supplies. They're coming back. Again..."


    Today's experience:

    Today, we activated Fort of The Damned after we figured out the majority of our server's crews and their general dispositions. We'd defeated an Ashen Wind's event, and also a megalodon, so we had a bit of loot on our Merchant Level 3 ship. Two other crews decided to contest it, (the FOTD). We even had a skeleton galleon roll up on the brig which we all banded together to kill. Then we got right back to it of course. We sunk the brig and then had a decent sloop take down our mast after they hit us with a nice anchorball. It didn't look good, but we managed to survive, repair, and eventually start our combat again. We boarded them again and started to win, starting to sink our last enemy. NICE!

    But while we were winning, a default skinned galleon with skilled players hopped into the server. I only checked because we'd finally taken all the loot from our enemies and am rightly paranoid about doing the FOTD. It wasn't a merger because they had basic outpost supplies, no loot, and no battle-scars. It was fresh off the dry-dock, coming from galleon's grave, full speed, with a reaper's mark and emissary flag. They had black-dyed PJs too. Glorious! And just when we had used a majority of our supplies on the other two ships and an emergent skeleton galleon!

    Everyone else (our other enemies) just left us alone then. I had hoped they would've allied against this threat, but perhaps they were an open-crew brig and sloop who weren't that invested in it. However, my buddy and I aren't maxed with Athena at all. We had loot we wanted to save too for commendations, and Greymarrow was already hurt somewhat. We had to win... We had to stay... We had skin in the game.

    The whole battle, defeating them; and trying to keep our heads while we fought divided between Greymarrow and the hoppers, jumping back to islands to get more supplies, trying over and over to sink them safely, extended our session a whole two hours longer than we'd anticipated. And it wasn't fun, it was exasperating.

    Even though we eventually won; it was ridiculous that the only reward we would have time for was the Athena chest. Because as soon as we sunk them for the second time and finished the fort, we were too tired and fatigued to care about most anything else...

    And they were coming for us, again.

    That's not content. That's not good PvP or good action. That was server-hopping butting in on everyone else's adventure, which was getting good PvP from normal PvEvP players with risks on both sides.

  • @amendelwyr said in Stop Server Hoppers:

    @cpt-sockmonster
    So then, if we saw Rare implement things that would progressively lead server-hopping away and simultaneously work to improve server activity between players in a number of ways; would this then be something you would support?

    Because the fact we're pressing in on is the huge PvP action-oriented playstyle that hoppers have overwhelmingly created. It's not organic enough to feel like "good" fights, especially when you come to do that fight without having any risk other than a bit of time wasted both loading and sailing and looking at a table before you get "your" fun. Everyone wants to feel rewarded for successfully winning a battle, of course, but its always so distasteful to just... not be rewarded. "Congratulations, you spent all your supplies. They're coming back. Again..."

    Yes I would support it.

    Because in the first year of release, there was non stop action in one server for hours to come at times.

    You are simply complaining about having to fight over & over again over some loot, wich is part of the game mate. I'm not max with athena either yet, and heck if i care, im not doing their quests, im playing the way i want.

    This is how it went back in the first year. The entire server fighting over the skull fort. Sinking and returning over and over untill one crew is victorious & it was awesome.

    Even today, i PvP not always for the loot. If i can get a fight, even if it lasts an hour, il be happy, even if i didnt get anything. Heck, i wouldnt care if i lost, as long as i did my best!

    Remember what the pirate lord says at the end of shores of gold.

  • Server hopping should be restricted to some extent, may it be timer restrictions or something else. What I dont get is all the oblivious comments saying "there is nothing to do, thats why server hopping exists". Nothing to do? You can do basically anything.. quests, flameheart, vaults you name it, everything is right there for the taking on the server you are in. Sure one more ship or two instead of the regular number would be a bit more fun and exciting (lets hope for that if an expansion of the map hits in the future. )
    And if u are done with all that and only want pvp why not go arena? Sure Arena is abit dead but maybe Rare can fix the issues and make it better.
    And inbetween we have the streamers oh god the streamers... Not a fan but they do what they have to do to get content for the fans watching and so forth but they should be the rolemodels and actually behave and not insentivies SH for one bit.
    Thats just my two tiny gold coins on it.
    Sry for my scrumpy English (not my main language) I,ve had my fair share of serverhopper encounters and they anoy the f*** out of me.. most of em fall to me sword but as a poster said above they are not fun to deal with because u dont get any reward from cleaning them up from your deck so to speak.

  • @cpt-sockmonster said in Stop Server Hoppers:

    @amendelwyr said in Stop Server Hoppers:

    @cpt-sockmonster
    So then, if we saw Rare implement things that would progressively lead server-hopping away and simultaneously work to improve server activity between players in a number of ways; would this then be something you would support?

    Because the fact we're pressing in on is the huge PvP action-oriented playstyle that hoppers have overwhelmingly created. It's not organic enough to feel like "good" fights, especially when you come to do that fight without having any risk other than a bit of time wasted both loading and sailing and looking at a table before you get "your" fun. Everyone wants to feel rewarded for successfully winning a battle, of course, but its always so distasteful to just... not be rewarded. "Congratulations, you spent all your supplies. They're coming back. Again..."

    Yes I would support it.

    Because in the first year of release, there was non stop action in one server for hours to come at times.

    You are simply complaining about having to fight over & over again over some loot, wich is part of the game mate. I'm not max with athena either yet, and heck if i care, im not doing their quests, im playing the way i want.

    This is how it went back in the first year. The entire server fighting over the skull fort. Sinking and returning over and over untill one crew is victorious & it was awesome.

    Even today, i PvP not always for the loot. If i can get a fight, even if it lasts an hour, il be happy, even if i didnt get anything. Heck, i wouldnt care if i lost, as long as i did my best!

    Remember what the pirate lord says at the end of shores of gold.

    Ye if they find a way to make pvp more active on the servers and maybe bigger servers.
    Then i could possibly be more inclined to allow a server hop restriction. But it has to come with a guaranteed increase in activity and pvp on the server, which i for one doubt they'll ever manage to.
    I wish i played back when this was a thing with this much action.
    Now every server with a reaper has 0 emissaries raised, the only way to get onto a server with reaper 5 is to merge.
    Even then ppl immediatly lower it.

    I really think they need to adjust when you can see the reaper. Like non emissaries can not see reaper, emissaries can only see reaper when they hit lvl 3 or 4+.
    And reaper can only see emissaries when its lvl 5 as it works right now.
    Just that would give reaper even a slimmer of chance to hit 5 before every ship has lowered its emissary.

    But ye if they can improve all of this, which would prob take a realistic time of a year+, then i'd be interested in listening to this proposal. Until then, server hopping stays.

  • @captmcmonkey said in Stop Server Hoppers:

    Server hopping should be restricted to some extent, may it be timer restrictions or something else. What I dont get is all the oblivious comments saying "there is nothing to do, thats why server hopping exists". Nothing to do? You can do basically anything.. quests, flameheart, vaults you name it, everything is right there for the taking on the server you are in. Sure one more ship or two instead of the regular number would be a bit more fun and exciting (lets hope for that if an expansion of the map hits in the future. )
    And if u are done with all that and only want pvp why not go arena? Sure Arena is abit dead but maybe Rare can fix the issues and make it better.
    And inbetween we have the streamers oh god the streamers... Not a fan but they do what they have to do to get content for the fans watching and so forth but they should be the rolemodels and actually behave and not insentivies SH for one bit.
    Thats just my two tiny gold coins on it.
    Sry for my scrumpy English (not my main language) I,ve had my fair share of serverhopper encounters and they anoy the f*** out of me.. most of em fall to me sword but as a poster said above they are not fun to deal with because u dont get any reward from cleaning them up from your deck so to speak.

    If one comment is oblivious, its this one.

    there is plenty of PvE to do, so there you go! PvPers don't go out there to do these events.
    We seek people out doing them, or atleast a reapers 5 or even at the very least someone that knows how to play well for a good fight.

    And Arena is dead, and nobody cares anymore unles you're some TDMer. Rare already said that they won't do anything for arena anymore, and focus on adventure from now on.

    I understand that server hoppers can be anoying, but there is a solid reason why we all server hop, and its not to do some PvE events & quests ourselves.

    A lot of people here simply don't seem to understand the true issue as of why server hopping is a thing, and seek out to punish them for no reason.
    It is still in the end part a PvP game with THIEVES in its name.

    So many people get upset and go to the forums when they get robbed...

  • @ocean-santa5827 said in Stop Server Hoppers:

    @cpt-sockmonster said in Stop Server Hoppers:

    @amendelwyr said in Stop Server Hoppers:

    @cpt-sockmonster
    So then, if we saw Rare implement things that would progressively lead server-hopping away and simultaneously work to improve server activity between players in a number of ways; would this then be something you would support?

    Because the fact we're pressing in on is the huge PvP action-oriented playstyle that hoppers have overwhelmingly created. It's not organic enough to feel like "good" fights, especially when you come to do that fight without having any risk other than a bit of time wasted both loading and sailing and looking at a table before you get "your" fun. Everyone wants to feel rewarded for successfully winning a battle, of course, but its always so distasteful to just... not be rewarded. "Congratulations, you spent all your supplies. They're coming back. Again..."

    Yes I would support it.

    Because in the first year of release, there was non stop action in one server for hours to come at times.

    You are simply complaining about having to fight over & over again over some loot, wich is part of the game mate. I'm not max with athena either yet, and heck if i care, im not doing their quests, im playing the way i want.

    This is how it went back in the first year. The entire server fighting over the skull fort. Sinking and returning over and over untill one crew is victorious & it was awesome.

    Even today, i PvP not always for the loot. If i can get a fight, even if it lasts an hour, il be happy, even if i didnt get anything. Heck, i wouldnt care if i lost, as long as i did my best!

    Remember what the pirate lord says at the end of shores of gold.

    Ye if they find a way to make pvp more active on the servers and maybe bigger servers.
    Then i could possibly be more inclined to allow a server hop restriction. But it has to come with a guaranteed increase in activity and pvp on the server, which i for one doubt they'll ever manage to.
    I wish i played back when this was a thing with this much action.
    Now every server with a reaper has 0 emissaries raised, the only way to get onto a server with reaper 5 is to merge.
    Even then ppl immediatly lower it.

    I really think they need to adjust when you can see the reaper. Like non emissaries can not see reaper, emissaries can only see reaper when they hit lvl 3 or 4+.
    And reaper can only see emissaries when its lvl 5 as it works right now.
    Just that would give reaper even a slimmer of chance to hit 5 before every ship has lowered its emissary.

    But ye if they can improve all of this, which would prob take a realistic time of a year+, then i'd be interested in listening to this proposal. Until then, server hopping stays.

    Yep.

    Right now, Rare stated its just not possible with the server stability to increase the ships. So all we can do is hope they someday could make it happen, or they have another good idea to solve it.

    All i'm saying is people need to stop complaining about an issue, wich cant be solved right now, and seeking out to punish PvP players for no reason, because they dont know how to PvP properly, or communicate with their team mates during fights, or watch their suroundings. And get robbed of their loot.

    Just fight them like this game expects you too & learn from you're mistakes like we all did at the start from the game.
    We've all been there.

  • @cpt-sockmonster said:

    This is how it went back in the first year. The entire server fighting over the skull fort. Sinking and returning over and over untill one crew is victorious & it was awesome.

    What you forget is that all of that fighting was a direct result of server-hopping, and it wasn't awesome for half of the pirates involved.

    My worst experience back then was attempting an active skull for what should have taken anywhere between 15 minutes to an hour with only 5 other crews on the server. However, because server hopping was so prevalent and bad back then, during that session I encountered, and this is no joke - over 11 separate crews. 11 different crews attacked us over time in a server meant for 6. It was practically nonstop and beyond ridiculous - especially because after we finally completed the fort, we had lost an entire 6 hours. How many pirates do you know even have that kind of time on a whim?

    Rare adjusted the availability of those events after numerous complaints from the community, specifically to give pirates what they wanted and to reduce server-hopping (this alone proved that it wasn'tan intended style of play), and it worked. However, as newer events have been added, it has created a variety of events for pirates to encounter, or activate. Server hopping, as a result, is on the rise again - apparently pirates prefer choosing what they want to do rather than just letting it happen naturally, and this seems to be the crux of the problem.

    Rare has crafted the Sea to be a place to visit and have experiences, much of which you have no control over. However, as pirates wrestle for control, they lose out on those unexpected experiences while diminishing the experiences of others (even when the others win, which is just flat out wrong) - and the worst part of it is that they don't even realize it or care. It's a truly selfish way of thinking, IMO. To them? It's just another game. But SoT has proved to be more than that to many a pirate - it's an Adventure! But you can't enjoy your Adventure if you can't live long enough to experience it. Encounters are great when they happen unexpectedly and naturally. But every 5 minutes? No. That's not an Adventure. That's a waking nightmare of frustration and anxiety - and we pirates don't need more of that.

    Pirates on the hunt should try to enjoy their downtime of sailing around and enjoying the view - they may find themselves more centered and relaxed as a result, and far more successful in their endeavors. Besides, it takes maybe 10 minutes to cross the map, and with the visible distance spanning across regions, spotting an event or ship should be incredibly easy and quick. Upon spawning in, I can see virtually every active event, whether it be an active skeleton fort, a skeleton fleet, the FotD, an Ashen Lord, Flameheart's Ghost fleet, or a Reaper's chest or Bounty. From any outpost, I can easily see at least 10+ islands while standing at the top of my crow's nest or at the highest point of the outpost. I also know the best route from there to maximize my chance of spotting another ship (usually towards the middle of the map). I'm sure this is something Hunters already do, but once they defeat their adversaries and turn in, they don't stick around to repeat the process from a position of strength and power. They instead choose to forego that, and start anew. Is it because they are so adverse to gathering supplies? Because in my experience, resupplying has been a boon to my success. Maybe hunters would have more success if they spent just a few minutes doing exactly that? And a storage crate is all it would take - with 1 of those, my solo pirate can empty out an outpost in it under 3 minutes. Imagine how fast 4 pirates can be if they were as dedicated? You wouldn't want for anything!

    Server hopping also has the adverse effects of ruining the long game - and I'm not talking about for their intended victims either. If you're server hopping, strategy usually goes out the window - you see a ship, you go after it, and if you lose, oh well! You just hop again. However, there's something to be said for following, spying, and learning about your foe. It's like attacking them when they 1st appear at an outpost and getting nothing, versus waiting for them to build up a sizable haul, and attacking them later while they're at their most vulnerable and have the most to lose. I don't know about you, but when I have a lot to lose, I don't often think straight, due to the fear of losing it all being on my mind. That right there? That's psychological warfare. And spec-ops can be a part of that too - gaining information and loot without your adversaries ever realizing you were there? Or positioning yourself to take a longer route so that they're blinded by the rising sun upon your approach? Oh, that's so much fun!

    Case in point - it's not just those who are losing to server hoppers that are suffering from diminished experiences. It's the server hoppers themselves too. The difference is that the server hoppers don't realize it because they're opting in for the bronze trophy instead of the gold trophy. Now, with that being the case, can you as a server hopper truly call yourself a pirate? Or are you just a lowly thief? 🤔

    Thieves steal whatever they can get their hands on. Pirates though? They have grand plans - for them, it's all mapped out. So, are you a thief? Or are you going to #bemorepirate?

  • @galactic-geek said in Stop Server Hoppers:

    @cpt-sockmonster said:

    This is how it went back in the first year. The entire server fighting over the skull fort. Sinking and returning over and over untill one crew is victorious & it was awesome.

    What you forget is that all of that fighting was a direct result of server-hopping, and it wasn't awesome for half of the pirates involved.

    Untrue.
    The fact is, a lot of people back then didnt server hop as much as they do now, because there is little action as there was back then.
    In so many of my skull fort encounters, ive always seen the same pirates come back at me over and over again.

    My worst experience back then was attempting an active skull for what should have taken anywhere between 15 minutes to an hour with only 5 other crews on the server. However, because server hopping was so prevalent and bad back then, during that session I encountered, and this is no joke - over 11 separate crews. 11 different crews attacked us over time in a server meant for 6. It was practically nonstop and beyond ridiculous - especially because after we finally completed the fort, we had lost an entire 6 hours. How many pirates do you know even have that kind of time on a whim?

    Then you simply didnt adapt to the situation.
    You could have just given up you know?

    Rare adjusted the availability of those events specifically to give pirates what they wanted and to reduce server-hopping (this alone proved that it wasn'tan intended style of play), and it worked. However, as newer events have been added, it has created a variety of events for pirates to encounter, or activate. Server hopping, as a result, is on the rise again - apparently pirates prefer choosing what they want to do rather than just letting it happen naturally, and this seems to be the crux of the problem.

    But actualy it didnt work.
    Because the excitement of stealing a skull fort key, or trying to complete the fort quickly before someone else shows up just wasnt there anymore, and PvPers slowly stopped caring about skull forts.

    Rare has crafted the Sea to be a place to visit and have experiences, much of which you have no control over. However, as pirates wrestle for control, they lose out on those unexpected experiences while diminishing the experiences of others (even when the others win, which is just flat out wrong) - and the worst part of it is that they don't even realize it or care. It's a truly selfish way of thinking, IMO. To them? It's just another game. But SoT has proved to be more than that to many a pirate - it's an Adventure! But you can't enjoy your Adventure if you can't live long enough to experience it. Encounters are great when they happen unexpectedly and naturally. But every 5 minutes? No. That's not an Adventure. That's a waking nightmare of frustration and anxiety - and we pirates don't need more of that.

    We Pirates?
    Maybe you, but i'd love a bunch of action coming at me!
    Sure, a breather to stock up again would be nice, but the game is unexpected. And the intense situation you describe rarely happens anymore, atleast not for me.

    Pirates on the hunt should enjoy their downtime of sailing around and enjoying the view - they may find themselves more centered and relaxed as a result, and far more successful in their endeavors. Besides, it takes maybe 10 minutes to cross the map, and with the visible distance spanning across regions, spotting an event or ship should be incredibly easy and quick. Upon spawning in, I can see virtually every active event, whether it be an active skeleton fort, a skeleton fleet, the FotD, an Ashen Lord, Flameheart's Ghost fleet, or a Reaper's chest or Bounty. From any outpost, I can easily see at least 10+ islands while standing at the top of my crow's nest or at the highest point of the outpost. I also know the best route from there to maximize my chance of spotting another ship (usually towards the middle of the map). I'm sure this is something Hunters already do, but once they defeat their adversaries and turn in, they don't stick around to repeat the process from a position of strength and power. They instead choose to forego that, and start anew. Is it because they are so adverse to gathering supplies? Because in my experience, resupplying has been a boon to my success. Maybe hunters would have more success if they spent just a few minutes doing exactly that? And a storage crate is all it would take - with 1 of those, my solo pirate can empty out an outpost in it under 3 minutes. Imagine how fast 4 pirates can be if they were as dedicated? You wouldn't want for anything!

    Server hopping also has the adverse effects of ruining the long game - and I'm not talking about for their intended victims either. If you're server hopping, strategy usually goes out the window - you see a ship, you go after it, and if you lose, oh well! You just hop again. However, there's something to said for following, spying, and learning about your foe. It's like attacking them when they 1st appear at an outpost and getting nothing, versus waiting for them to build up a sizable haul, and attacking them later while they're at their most vulnerable and have the most to lose. I don't know about you, but when I have a lot to lose, I don't often think straight, due to the fear of losing it all being on my mind. That right there? That's psychological warfare. And soec-ops can be a part of that too - gaining information and loot without your adversaries ever realizing you were there? Oh, that's so much fun!

    Case in point - it's not just those who are losing to server hoppers that are suffering from diminished experiences. It's the server hoppers too. The difference is that the server hoppers don't realize it because they're opting in for the bronze trophy instead of the gold trophy. Now, with that being the case, can you truly call yourself a pirate? 🤔

    In what way does strategy go out the window when server hopping happens?
    Because i cant think of one.
    Every crew that joins the server is on an even playing field, but the ones that do join have no supplies compared to the ones already in it. The only difference being, you might have loot, and now you have to defend yourself.

    And even if the attacking server hopping ship just quits right after you beat them, how is it ruining the game experience? PvPers want to fight, and PvEers usualy want to be left alone, and if they defeat the Server hopping Pvpers and they quit and go for the next encounter on another server.
    Then whos to complain?

    I join a server, see a ship doing its business, and i plan out a strategy to either just attack him, or do a play on him and see if i can make anything happen.
    And i usualy keep going at them even if i sink, if i still get the chance.

    All i'm getting from this, and like all the others is These pirates are attacking me over & over again and its not fun & they robbed me of my hard work! Do you know how many times ive fought with over 100-500k loot on board and still fight everyone coming at me?

    Ive been were you have been, afraid to lose what ive worked for. We have all been there. You have to learn from you're mistakes and adapt. And now i dont fear losing my loot or anything anymore, and enjoy the game. Ive grown a lot and became pretty good.
    Ive sunk quite a bit of gallion sweatlords trying to sink me.

    Remember the pirate lords words at the end of shores of gold mate.

    How can you call yourself a pirate if you are so afraid to go out into the sea?

  • @cpt-sockmonster said in Stop Server Hoppers:

    @galactic-geek said in Stop Server Hoppers:

    @cpt-sockmonster said:

    This is how it went back in the first year. The entire server fighting over the skull fort. Sinking and returning over and over untill one crew is victorious & it was awesome.

    What you forget is that all of that fighting was a direct result of server-hopping, and it wasn't awesome for half of the pirates involved.

    Untrue.

    How is untrue? When 1 side wins, the other loses.

    The fact is, a lot of people back then didnt server hop as much as they do now, because there is little action as there was back then.

    They server-hopped more. Practically everybody did it because they had to go level quickly, and active forts were the best way to do that.

    In so many of my skull fort encounters, ive always seen the same pirates come back at me over and over again.

    That was because back then they didn't want to lose another 10 minutes server hopping.

    My worst experience back then was attempting an active skull for what should have taken anywhere between 15 minutes to an hour with only 5 other crews on the server. However, because server hopping was so prevalent and bad back then, during that session I encountered, and this is no joke - over 11 separate crews. 11 different crews attacked us over time in a server meant for 6. It was practically nonstop and beyond ridiculous - especially because after we finally completed the fort, we had lost an entire 6 hours. How many pirates do you know even have that kind of time on a whim?

    Then you simply didnt adapt to the situation.
    You could have just given up you know?

    ...and then do what exactly? Another fort? Please... Besides, back then there was really not much else to do other than the standard company voyages.

    Rare adjusted the availability of those events specifically to give pirates what they wanted and to reduce server-hopping (this alone proved that it wasn'tan intended style of play), and it worked. However, as newer events have been added, it has created a variety of events for pirates to encounter, or activate. Server hopping, as a result, is on the rise again - apparently pirates prefer choosing what they want to do rather than just letting it happen naturally, and this seems to be the crux of the problem.

    But actualy it didnt work.
    Because the excitement of stealing a skull fort key, or trying to complete the fort quickly before someone else shows up just wasnt there anymore, and PvPers slowly stopped caring about skull forts.

    They were given other things to do.

    Rare has crafted the Sea to be a place to visit and have experiences, much of which you have no control over. However, as pirates wrestle for control, they lose out on those unexpected experiences while diminishing the experiences of others (even when the others win, which is just flat out wrong) - and the worst part of it is that they don't even realize it or care. It's a truly selfish way of thinking, IMO. To them? It's just another game. But SoT has proved to be more than that to many a pirate - it's an Adventure! But you can't enjoy your Adventure if you can't live long enough to experience it. Encounters are great when they happen unexpectedly and naturally. But every 5 minutes? No. That's not an Adventure. That's a waking nightmare of frustration and anxiety - and we pirates don't need more of that.

    We Pirates?
    Maybe you, but i'd love a bunch of action coming at me!

    All of the time? Even you, I imagine, would eventually get bored of it - or perhaps even aggravated if given enough time.

    Sure, a breather to stock up again would be nice, but the game is unexpected. And the intense situation you describe rarely happens anymore, atleast not for me.

    It is indeed contextual to the pirate - your experiences are not mine and vice versa.

    Pirates on the hunt should enjoy their downtime of sailing around and enjoying the view - they may find themselves more centered and relaxed as a result, and far more successful in their endeavors. Besides, it takes maybe 10 minutes to cross the map, and with the visible distance spanning across regions, spotting an event or ship should be incredibly easy and quick. Upon spawning in, I can see virtually every active event, whether it be an active skeleton fort, a skeleton fleet, the FotD, an Ashen Lord, Flameheart's Ghost fleet, or a Reaper's chest or Bounty. From any outpost, I can easily see at least 10+ islands while standing at the top of my crow's nest or at the highest point of the outpost. I also know the best route from there to maximize my chance of spotting another ship (usually towards the middle of the map). I'm sure this is something Hunters already do, but once they defeat their adversaries and turn in, they don't stick around to repeat the process from a position of strength and power. They instead choose to forego that, and start anew. Is it because they are so adverse to gathering supplies? Because in my experience, resupplying has been a boon to my success. Maybe hunters would have more success if they spent just a few minutes doing exactly that? And a storage crate is all it would take - with 1 of those, my solo pirate can empty out an outpost in it under 3 minutes. Imagine how fast 4 pirates can be if they were as dedicated? You wouldn't want for anything!

    Server hopping also has the adverse effects of ruining the long game - and I'm not talking about for their intended victims either. If you're server hopping, strategy usually goes out the window - you see a ship, you go after it, and if you lose, oh well! You just hop again. However, there's something to said for following, spying, and learning about your foe. It's like attacking them when they 1st appear at an outpost and getting nothing, versus waiting for them to build up a sizable haul, and attacking them later while they're at their most vulnerable and have the most to lose. I don't know about you, but when I have a lot to lose, I don't often think straight, due to the fear of losing it all being on my mind. That right there? That's psychological warfare. And soec-ops can be a part of that too - gaining information and loot without your adversaries ever realizing you were there? Oh, that's so much fun!

    Case in point - it's not just those who are losing to server hoppers that are suffering from diminished experiences. It's the server hoppers too. The difference is that the server hoppers don't realize it because they're opting in for the bronze trophy instead of the gold trophy. Now, with that being the case, can you truly call yourself a pirate? 🤔

    In what way does strategy go out the window when server hopping happens?

    You limit your options.

    Because i cant think of one.
    Every crew that joins the server is on an even playing field, but the ones that do join have no supplies compared to the ones already in it. The only difference being, you might have loot, and now you have to defend yourself.

    Against more pirate ships with none. Experienced pirates with lots of gold will fight you with a lot of loot on board because they don't care if they lose it. Server hoppers fight with none so even if they lose, they can still do feel better about themselves by not giving their adversary much of anything. It creates a win-win for them and a lose-lose for the other side. To be fair, both parties should have something to gain and something to lose.

    And even if the attacking server hopping ship just quits right after you beat them, how is it ruining the game experience? PvPers want to fight, and PvEers usualy want to be left alone, and if they defeat the Server hopping Pvpers and they quit and go for the next encounter on another server.

    When most PvErs quit, they likely don't start another session. They call it a day and do something else.

    Then whos to complain?

    Half of the community.

    I join a server, see a ship doing its business, and i plan out a strategy to either just attack him, or do a play on him and see if i can make anything happen.

    Sure, for the short-game.

    And i usualy keep going at them even if i sink, if i still get the chance.

    I doubt that lasts very long.

    All i'm getting from this, and like all the others is These pirates are attacking me over & over again and its not fun & they robbed me of my hard work! Do you know how many times ive fought with over 100-500k loot on board and still fight everyone coming at me?

    See my point about having too much gold above.

    Ive been were you have been, afraid to lose what ive worked for.

    I'm not afraid of losing.

    We have all been there.

    Now you speak for everyone too?

    You have to learn from you're mistakes and adapt.

    I do.

    And now i dont fear losing my loot or anything anymore, and enjoy the game.

    It's not about losing the loot. It never was.

    Ive grown a lot and became pretty good.

    As do many who set sail.

    Ive sunk quite a bit of gallion sweatlords trying to sink me.

    Putting down your opponent? Classy move right there!

    Remember the pirate lords words at the end of shores of gold mate.

    I don't need to be reminded of something that I already know.

    How can you call yourself a pirate if you are so afraid to go out into the sea?

    How can you? If you're server hopping, you're not the one sailing...

  • @cpt-sockmonster said in Stop Server Hoppers:

    @combatxkitty said in Stop Server Hoppers:
    Maybe Rare can test out having a anti server hopper feature where you just cant hop more than 3-4 times within thirty minutes? I dont think that is too outrageous. Why would anyone need to hop more than that?

    @expsnailer Yup, something is better than nothing.

    How about no.

    Like i said in my previous post.
    As long as Rare does not fix the issue of keeping a server active, like the increase of player ships. Or atleast have new ships join the server faster in some way.
    Server hopping should not be going anywere.

    Why do we need to hop more then 4 times you ask?
    Because there isnt anything much happening in 70% or so, of these servers that is worth while staying for.
    With only 6 ships per server (and not every server is fully filled), people tend to leave the server quickly after a fight. Sometimes you encounter a lot of people doing a whole lot of nothing. Events sometimes sit there with hardly anyone doing them.

    It is frustrating as a PvPer to hop this often, but if we want to get good action, we have to.

    As a PvP'er on SOT and this is a real genuine question for you how can you know if a server has a decent fight available to you in under ten minutes after you load in? Four server hops within thirty minutes is less than ten minutes between hops.How can you possibly know how many ships are on and what they are all doing in so little time? How can you know everyone on the server is doing a whole lot of nothing? If you are hopping that much sounds like you are the one doing a whole lot of nothing and maybe Rare needs to look into that issue as to why people feel need to hop that much. Geez, with such little time on each server I am surprised you even encounter anyone at all.

    Are there specific things you look for when you load in and then you determine from the outpost "meh this server sucks" and you leave?

    They might aswel punish alliances hijacking servers too then.

    Sure.

  • @galactic-geek said in Stop Server Hoppers:

    @cpt-sockmonster said:
    Rare adjusted the availability of those events after numerous complaints from the community, specifically to give pirates what they wanted and to reduce server-hopping (this alone proved that it wasn'tan intended style of play), and it worked.

    No, you're just drawing a conclusion from that based on your own bias. They could have easily decided to increase the spawn rate of forts because people wanted to do them and as you pointed out are not going to have 6 hours of time to 1) wait 3-4 hours for one to respawn, and 2) complete it.

    It's clear from the design of forts that Rare wants player encounters to converge on them, so them making a change to reduce the chance of that happening doesn't make sense. It makes more sense that Rare wanted more people to engage with them, so they increased the spawn rate to make sure everyone has the chance to attempt one or fight over it.

  • @combatxkitty This is what gets me - most server hoppers simply assume not much is going on at 1st glance upon arrival and then move on without even a 2nd thought.

    It may not seem like it, but there is ALWAYS something going on. You just have to take the time to look.

  • @d3adst1ck said in Stop Server Hoppers:

    @galactic-geek said in Stop Server Hoppers:

    @cpt-sockmonster said:
    Rare adjusted the availability of those events after numerous complaints from the community, specifically to give pirates what they wanted and to reduce server-hopping (this alone proved that it wasn'tan intended style of play), and it worked.

    No, you're just drawing a conclusion from that based on your own bias. They could have easily decided to increase the spawn rate of forts because people wanted to do them and as you pointed out are not going to have 6 hours of time to 1) wait 3-4 hours for one to respawn, and 2) complete it.

    It's clear from the design of forts that Rare wants player encounters to converge on them, so them making a change to reduce the chance of that happening doesn't make sense. It makes more sense that Rare wanted more people to engage with them, so they increased the spawn rate to make sure everyone has the chance to attempt one or fight over it.

    The opportunities to go after forts are still there, so why don't we see more pirates go after them?

    It's because Rare added more events - and not just that; they added more lucrative events. THAT is why you don't see many pirates tackling forts nowadays. It's no longer the primary reason for server hopping.

    Why go for an active fort that is always there, when you can spend the same amount of time you did in the past server hopping for the more lucrative FotD that's already activated for you? Why not server hop Golden Sands to see a ship at Cresecent Isle, likely inside a vault? The same could be said when spawning in at Plunder and seeing a ship at Crook's Hollow; or Ancient Spire and the Devil's Ridge. Or perhaps eyeing that PL Emmisary in the Ancient Isles going back and fourth from Thieve's Haven? Why stay if there's no Lvl. 5 Emmisary on the map table?

    It's too easy!

    People are choosing to leech off of others rather than put in any real work themselves - they are the ones afraid of risk. The irony is that they won't even prepare for the fight because it's still a waste of time for them, and in turn, will still likely waste their own time when they inevitably lose and server hop again. They may say it's for the glory, and that may be true, but for them, it's still clearly ALSO about the gold.

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