@sixssamurai
I agree with you here on a couple of points, I read all of the posts on this thread and a lot of people's counter arguments boil down to:
This is how the game has been forever.
If you don't like it, leave.
Everything is perfect, don't change it.
- Player skill / rank matchmaking.
This would be a good addition to the game, the problem is arena is simply not popular enough to add this. If they added skill based matchmaking, the queue times would be absolutely terrible, and would take upwards of 20+ minutes to start a game.
If arena was more popular it would be a wonderful addition, but until it is, it's not good.
- AFK auto kicks and punishment.
I wouldn't mind if they changed the AFK timer in arena from 10 minutes down to 1 minute. In arena it actually matters if your teammate is there or not, unlike adventure where you can 3 man a galleon, sometime in arena the difference between winning and losing is that 3rd cannoneer.
- Point based system in arena that does not reward griefing based game play. (Cannon damage without sinking a ship providing CONSTANT bonus)
I agree, you should get more points for getting kills and sinking ships, rather than just farming a boat with 1 person on it for the entire game.
As long as it's in the game, it will be used, it only make sense. If you want to win you should use the best strategy, and right now the best strategy is to farm an AFK ship and win. I do think it should be changed, but as long as it's in the game you should use it.
- Spawn camp prevention.
I would like to have a spawn camp prevention system. I've had situations where I've immediately spawned in, and I move ASAP and still get sniped before I can jump in the water. Here's how I would do the spawn camp prevention system:
(1) You get a 3 second invincibility timer.
(long enough so you can move, but not long enough that you can wait for your teammates to respawn)
(2) If you pull out a weapon (not shoot) but when you pull out your weapon, the timer goes away and it's fair game.
(this would keep it safe from people pulling out their blunder or sword, then walking up to somebody and killing them without fear of being shot)
(3) If you pull out a blunderbomb/firebomb it will take away your invincibility.
I think this would make it fair so you can still fight back without immediately getting sniped twice by somebody before you can do anything.
- Community policing of bad actors.
Like I said in #3, as long as this is in the game, people will use it. Anybody who wants an easy win will use it (myself included) it does suck for new players who wanted to try out the PVP system in arena, but instead of punishing people for playing the game the best way, we should change the game to prevent them from doing that.
I agree with most of your points, and don't agree with others. Hopefully this post can give you a little more insight as to why this is the way things are. A lot of people on this platform are very quick to just say, "git gud," or ridicule you for your opinion, rather than actually explain and help you.
If you want someone on your side, insulting them is not the way to go about it, all you do by being rude to someone is you make them grow more hatred towards you, which just makes them stand stronger by their beliefs.