This Game's PvP is THE WORST of ANY Mainstream Game On the Market

  • So my story is one of loss, but no, it's not a whine-fest of "SoMeOnE tOoK mY lOoT!1!" It's HOW they took my loot that's the problem.

    I was wrapping up 3 hours of 2 Athena Runs with a friend, and we sailed for Plunder Outpost. Upon arrival, we were ambushed and instantly gunned down by Eyes of Reach. "No problem," we thought, "we'll fight them when we respawn."

    WRONG

    Every. Single. Time. We would load in on the upper deck of our sloop, and before our screens had even fully faded in, we were dead. Try again: Load, and instantly dead from double guns. This went on for 10 minutes. The enemies bumped our ship into the island, put a tiny hole in the hull, and just kept repeating their process. We NEVER ONCE loaded into the lower deck of the ship. We never once had a chance to even MOVE. The moment the screen started to fade in, we died. Every. Single. Time.

    Needless to say, we were sunk. 3 hours of work lost to THE MOST BROKEN PVP I HAVE EVER SEEN. Oh my goodness, I find it very nearly impossible to believe that this is the same company that made Goldeneye 007, Perfect Dark, or even the FPS segments of Banjo-Tooie!

    For some reason, the devs of SoT decided to make it so guns do full damage if a bullet barely scrapes your leg or caresses your cheek. One shot from an Eye of Reach and even 2 or 3 pellets from a Blunderbuss can kill you. And what do the "ever-listening" developers do to remedy this? Nerf the sword. Buff the sword. Yes, of course! Changing how the sword works will fix the guns! It's ingenius! It's poetic! It's such a massive disgrace to the entire genre of shooters, is what it is.

    I don't care that I lost all my loot. At this point, I only want PvP to be fixed. All we need is a headshot hitbox. Just a hitbox to prevent people from one-shotting people with an EoR/Blundie combo. Hitboxes to invalidate Double-Gunning. Hitboxes TO MAKE IT SO PEOPLE NEED TO HAVE SOME SEMBLANCE OF SKILL TO WIN.

    I have one more thing to say: Sea of Thieves is my favorite game. I love it to death. I play it literally as much as I possibly can. I want to see if soar into the air as a legendary title that will be remembered for decades after its closure! But this? This is pathetic. This is horrible. The PvP of Sea of Thieves is the one thing that needs to be solved right now. Please Rare, I beg of you. For the sake of people that can't combat this stupid gun strategy, please add some universal headshot hitboxes. Please stop tweaking the sword as if that's what's causing the problems. Save the PvP!

    QUICK EDIT: I caught ALL of this on-stream. I won't plug it here, so if you want to see the footage, message me.

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  • This is one salty pirate!
    Jokes aside, my feelings towards the game echo yours. Vulnerability when respawning has always been an issue for me too. Even if I don't die right away, it's hard to get my bearings when the ship is on fire and I have to process which part of it I'm standing in. And just when I start gaining awareness of my surroundings (so about 1 second later max?) someone kills me from behind. It's not a matter of "getting gud" when the attacking player has such a clear advantage over the defending one. Just a couple of seconds, maybe even just one, of invincibility after regaining control would be enough in my opinion.
    The weapon balance is another can of worms I've opened in other threads already.
    I'm glad to see there are players like me that are so annoyed by the shortcomings of this game, just because they want it to be the masterpiece they believe in. Criticism, even when harsh, is sometimes the greatest display of love, and I love Sea of Thieves.

  • criticism shouldn't be viewed as senseless hate, but as a labor of love. Combat is insanely broken probably because the PvP community won't the devs touch the freaking guns. every issue about combat seems to be made worse by the PvP community because they won't let the devs even look at the guns. If they can fix guns and the sword lunge miss time, combat (other than hitreg) is fixed

  • The guns aren't the problem in this scenario, it's the respawn mechanic. Having no freedom to move but still die? That's not good.

  • I've been the one shooting people as they respawn, and it's broken. I usually try to wait until they move around, but sometimes they aren't so lucky. The game shouldn't load you in until you completely load in. This pre-load makes it easier for people to spawn-kill.

  • Some would argue that it's hard to ambush people because the mermaid gives them away.

  • @Nabberwar Please refrain from discussion of Insider testing outside of the Insider forum. Your post has been removed accordingly.

  • I agree with the Insta death aspect of the raging. Sloops only have 3 spawn points so it's incredibly easy to camp with double guns especially if the people double gunning are on pc and they only wanna spawn camp/ practice tdm as they would say. But people that claim they are practicing they literally are fighting people who can't fight back imo if you are gonna camp them let them sink if they don't have a chance. It won't make you better it's not practice.

  • The funny thing is that they've fixed that months ago and I dunno why they decided to come back to this solution (double gun shooting). Also I remember there was an "invincibility" buff after the spawn of 5/10 sec (it was inside Arena to prevent this issue) and for some reason it isn't there anymore... They did not only spent months to change decision coming back to a previous one, but it seems they don't really know what to do or, hope not, that they like it this way

  • @ziobasi Maybe 5-10 seconds was a bit excessive, literally 2 seconds (after gaining control) would be enough to be back in the game without being cheaply spawnkilled

  • @bobbcane Agree with you, but the important thing is that there was a buff, now its not there. They could already decrease the time, if they really want it, if they did not it means that they don't like that buff

  • Then stop playing. Thoughts, prayers and all that.

  • @gatorwocky said in This Game's PvP is THE WORST of ANY Mainstream Game On the Market:

    Then stop playing. Thoughts, prayers and all that.

    thats not how issues are solved are they?

  • I agree the pvp isn't very good right now in this, i have had the same experience where we can't even load in. I think they should take out double guns or at least give it a solid delay switching between the two, or maybe let people spawn in multiple areas around the ship so this is avoided a little bit, spawn in the crows nest sometimes or something. i hate how the blunderbus is a one hit kill.

  • The people that made GoldenEye 007 and Perfect Dark left Rare near the end of the Perfect Dark development to start their own studio; Free Radical that later made the TimeSplitter series. Never ever confuse Rare with the old Rare that made those awesome games. Microsoft bought Rare and ruined their legacy, made them make terrible Kinect games and avatar stuff for the Xbox for years, many many years. This is a whole new studio, not capable of anything that their ancestors created. It's a new studio with the same name.

    About your topic, just adapt. Being spawn camped is terrible.

  • @jollyolsteamed These are not the issues you're looking for.

  • Are you the guy who was crying on Pace22's stream??

  • It HAS to be this guy right?!

    Bruh you need to take a chill pill my guy

  • @blackeyethe2nd

    The damage from range weapons is the way it is because this is a cross play game. The second damage from different body parts does more or less damage then console players won't be able to keep up. Damage is kept the way it is for cross play, its not random and it makes complete sense to have it the way they do.

    So first off lets address what happen. You guys went to an outpost that was being camped and players ambushed you and killed you. If they got to your ship before you respawned I'm guessing you parked RIGHT up on the island.

    Mistake Number 1 - Didn't check for mermaids
    Mistake Number 2 - Even if you were too lazy or complacent to check for mermaids you should have sent out a scout with one piece of something as a lure.
    Mistake Number 3 - You parked your ship close enough to the island for the attackers to get to your boat with ease.

    Things I never do - I never roll up on an outpost without first checking for mermaids. I never leave the boat unattended even when turning in loot and always wait for my crew mate to turn in at least 2 items before I start off loading.

    Number of times we've gotten ambushed without us knowing? -- Zero

    Number of times we've run into campers at an outpost? Eh....maybe 10 times in 2 years? Which is why I call shenanigans on players talking about "always" running into campers.

    Just because you die doesn't mean you need to have some kind of advantage to getting your ship back.

    Next thing that most players don't think about. If you know your ship is not currently sinking, then spawn in together. I run into it ALL the time. 2 man duo sloop or even 4 man Galleon.

    You should know the status of your ship when you die. Is the ship sinking? If no, then you ask, can they do anything to sink the ship? If no then freaking spawn in together.

    Its rough but you lost, plain and simple.

    If you check for mermaids none of that would have happened. Even if by SOME RARE chance that the mermaid is bugged, the fact that you didn't check the island is also on you.

    Sorry broski.

    SIDE NOTE Could they change up respawns to make them better? Yes. Should they change respawns to give you an advantage in counter attacking? No.

    Shouldn't get a boost in defending your boat just because you died.

  • The devs dont care. They have their vision for how the game should be and they stick with it. 2 years of failing and still they stick to the format. 2 years of us player complaining about exactly this and still no changes. Do what I did. Play something else more worth your time and come here now and then to see how much nothing changes and how rare keeps ruining sea of thieves. Ar least they're FINALLY getting around to changing the arena. It only took for it to literally die with zero player base for them to start changing it.
    This game isnt good and will stay that way forever.

  • Since you can respawn forever and you get like a million new boats for free at one point someone needs to win.
    When they take your boat hostage and are in position to spawnkill you until you sink my best guess is they reached that point where they win.

    Well not really you can still scuttle and return for some serious payback with a new fully supplied free boat?

    Its not about the loot just the time and effort lost? Then at one point stop investing more time and effort when you lost?

    Turn in regularly so when you encounter super experienced spawnkill pirates you can switch server and ignore them by not wasting any more time and effort on them.

  • @waveybish said in This Game's PvP is THE WORST of ANY Mainstream Game On the Market:

    It HAS to be this guy right?!

    Bruh you need to take a chill pill my guy

    This is exactly what's wrong with the game. It shouldn't be laughed about or promoted. This is what needed to be fixed 2 years ago. Another player quits the empty desolate sea of thieves

  • @boomtownboss said in This Game's PvP is THE WORST of ANY Mainstream Game On the Market:

    The devs dont care. They have their vision for how the game should be and they stick with it. 2 years of failing and still they stick to the format. 2 years of us player complaining about exactly this and still no changes. Do what I did. Play something else more worth your time and come here now and then to see how much nothing changes and how rare keeps ruining sea of thieves. Ar least they're FINALLY getting around to changing the arena. It only took for it to literally die with zero player base for them to start changing it.
    This game isnt good and will stay that way forever.

    It's almost as if they have the data to guide their decisions. How come when they make a change some people agree with, it's them seeing the light, but when they don't it's them being blind and not caring?

  • Does not matter.

    SoT is not a mainstream game.

  • @gatorwocky ha detto in This Game's PvP is THE WORST of ANY Mainstream Game On the Market:

    Then stop playing. Thoughts, prayers and all that.

    You're funny or a kid. Just because we don't like pvp mode why should we quit the game?! We just don't play the Arena or skip pvp inside the Adventure, it's just said since it's a pirate game...

    Also if it was a free game is something, but if it's a 40 bucks game with many promises made from developers, I think it's normal that players expect more, especially it is not that we are asking for something really special

  • @boomtownboss ha detto in This Game's PvP is THE WORST of ANY Mainstream Game On the Market:

    The devs dont care. They have their vision for how the game should be and they stick with it. 2 years of failing and still they stick to the format. 2 years of us player complaining about exactly this and still no changes. Do what I did. Play something else more worth your time and come here now and then to see how much nothing changes and how rare keeps ruining sea of thieves. Ar least they're FINALLY getting around to changing the arena. It only took for it to literally die with zero player base for them to start changing it.
    This game isnt good and will stay that way forever.

    Totally agree with you. That's why I was used to play this game 10 hrs a day while now I play 1 or 2 days each month. I'm happy about that because I see what you are saying: nothing changed, ,less bugs if you play the new patch after 1 or 2 months,...

  • @waveybish
    He confirmed on Reddit it is him from paces stream

  • @ziobasi said in This Game's PvP is THE WORST of ANY Mainstream Game On the Market:

    @gatorwocky ha detto in This Game's PvP is THE WORST of ANY Mainstream Game On the Market:

    Then stop playing. Thoughts, prayers and all that.

    You're funny or a kid. Just because we don't like pvp mode why should we quit the game?! We just don't play the Arena or skip pvp inside the Adventure, it's just said since it's a pirate game...

    Also if it was a free game is something, but if it's a 40 bucks game with many promises made from developers, I think it's normal that players expect more, especially it is not that we are asking for something really special

    I'd say they've been keeping up on their promises so far, no?

  • @boomtownboss I wasn't laughing, pace did a very good job of controlling himself, I'm just saying that the guy should have scuttled or quit. He saw it as a problem because he was losing, I don't see a problem with the current combat mechanics at all. He got outplayed, he got boarded, he got consistently outgunned and he got upset.

    We should not tailor the game around whoever gets the most upset.

  • @blackeyethe2nd

    I feel like you should have scuttled. You lost the naval fight and allowed two pro players who play this game full time to board your ship. Of course you are going to sink. Even if you had spawned below deck you still would have sunk.

    The moment you lost was not when you got spawn camped, it was when you didn't watch the horizon, you allowed Pace and his crew to get close enough to board, you allowed them on your ship and then you lost a fair fight against them in order to get into that mess. You lost the fight many times before you entered the death loop and you probably should have just scuttled the ship, but you are clearly far too emotionally invested in a pirate game to learn when you have lost and instead nearly gave yourself an aneurism instead of letting go.

    It is not the games fault that you allowed so many terrible mistakes from you and your crew to happen, it is your responsibility to prevent boarding, it is your responsibility to clutch the 1v1 when they board. We don't need headshot mechanics with hitreg like this and it would cause a whole crapstorm from console players because they will get even more heavily farmed by good tracking pc players.

  • @boomtownboss
    Also the seas aren't empty if they had 6 concurrent players it would be exactly the same as now and there are thousands of players.

    Pace isn't allowing the clip to be posted in his chat either, and I quote

    "We will not benefit from other peoples misory"

    I don't know if he has personal problems, that's not really a topic of discussion for this forum, what I do know is that he clearly doesn't have a very rational or collected mindset related to the issue and we shouldn't use this guy as a mouthpiece for what should be fixed in the game as he has a very unstable and extreem emotional motive for posting this and I doubt his problem is even with the mechanics of the game at all, he's just very upset that his athena run loot got jacked.

  • @waveybish Alright, listen. The loot is, was, and always will be virtual. Heck, I've already made back everything I've lost, and also lost SO much more than that before. I couldn't care less about the loot. I've been playing this game for two years, and never once has PvP properly been improved. Also, let me say a couple other things:

    We didn't just waltz up to the island and expect to sell. We saw their rowboat and were immediately on edge. While my crewmate stayed on the ship and prepared to scram, I checked out the island. Before I had even had time to thoroughly search, they shot him dead and took the ship, sniping me as I approached. From that point forward we had lost, I get that, but there should have been SOME way to at least be able to MOVE upon spawning in before you're shot dead again. The strategy should not be "Oh no, I died once/twice/thrice/etc., better give up". I was upset because this stupid spawn camping is broken. That can't be denied. It doesn't matter if your fighting a Galleon, a Brig, or another Sloop. If the enemy is double-gun spawn camping, there's nothing you can do if they have even a mild semblance of skill. Heck, I've spawn camped people just to try it, and it's stupidly easy. And no, spawning below deck would have helped considering that guns are so much worse when your opponent knows whats coming and actually has time to react. But I don't expect most people to get that, because despite some of the most popular streamers abusing the spawn camp strat, people are fine with it until it happens to them.

  • I'll agree the spawning in game is a little broken. I don't even camp properly and take advantage of other crews. Sitting on their boat with their own frags hitting them while they spawn. They should have several different spawn locations around every boat to ensure you can spawn without instadeath. Also the control locking is wierd. After you spawn and even after you loot barrels it messes with your controls. You can't strafe at all until you go backwards or forwards after looting barrel. I don't particularly mind it. But I see how many situations it causes. Love the game btw! Plz after were don't with flameheart can we have hunters call stories with triggerable meg, krakken, and lore for both?

  • @xultanis-dragon said in This Game's PvP is THE WORST of ANY Mainstream Game On the Market:

    @blackeyethe2nd

    The damage from range weapons is the way it is because this is a cross play game. The second damage from different body parts does more or less damage then console players won't be able to keep up. Damage is kept the way it is for cross play, its not random and it makes complete sense to have it the way they do.

    So first off lets address what happen. You guys went to an outpost that was being camped and players ambushed you and killed you. If they got to your ship before you respawned I'm guessing you parked RIGHT up on the island.

    Mistake Number 1 - Didn't check for mermaids
    Mistake Number 2 - Even if you were too lazy or complacent to check for mermaids you should have sent out a scout with one piece of something as a lure.
    Mistake Number 3 - You parked your ship close enough to the island for the attackers to get to your boat with ease.

    Things I never do - I never roll up on an outpost without first checking for mermaids. I never leave the boat unattended even when turning in loot and always wait for my crew mate to turn in at least 2 items before I start off loading.

    Number of times we've gotten ambushed without us knowing? -- Zero

    Number of times we've run into campers at an outpost? Eh....maybe 10 times in 2 years? Which is why I call shenanigans on players talking about "always" running into campers.

    Just because you die doesn't mean you need to have some kind of advantage to getting your ship back.

    Next thing that most players don't think about. If you know your ship is not currently sinking, then spawn in together. I run into it ALL the time. 2 man duo sloop or even 4 man Galleon.

    You should know the status of your ship when you die. Is the ship sinking? If no, then you ask, can they do anything to sink the ship? If no then freaking spawn in together.

    Its rough but you lost, plain and simple.

    If you check for mermaids none of that would have happened. Even if by SOME RARE chance that the mermaid is bugged, the fact that you didn't check the island is also on you.

    Sorry broski.

    SIDE NOTE Could they change up respawns to make them better? Yes. Should they change respawns to give you an advantage in counter attacking? No.

    Shouldn't get a boost in defending your boat just because you died.

    Well there is actually a 4th mistake my friend, knowing that on Xbox you have longer re-spawn times sometimes(or all the times, i play on PC so idk) they should have sold every hour ish. My crew also sells every x time, mostly because after a certain threshold of loot we no longer feel comfortable :P

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