make bunny hops exhausting

  • This bunny hopping wants to be removed, please.

    • Repeated jumping should exhaust the jumper.
    • Repeated hips should make the jumps shorter and flatter, like this: Oo.
    • Maximum number of consecutive jumps should be THREE
    • Then exhaustion comes, like after a loaded sword attack

    explanatory memorandum

    • It breaks the immersion.
    • It looks stupid.
    • It is illogical that one is exhausted by a sword attack, but can jump endlessly.
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  • This. This!!!

  • @goedecke-michel
    Although i like your idea, i dont want my jumps to be nerfed while im frantically running from 3 gunpowder skellys outside a pvp scenario.

  • @pomalotacusmk3 sagte in make bunny hops exhausting:

    @goedecke-michel
    Although i like your idea, i dont want my jumps to be nerfed while im frantically running from 3 gunpowder skellys outside a pvp scenario.

    Ah, but this is a different thing to tweak. How can a bunch of rotten bones run such fast, especially with the weight of a keg to carry ... Besides, I think you are not faster by jumping, it is just your imagination.

  • @pomalotacusmk3 said in make bunny hops exhausting:

    @goedecke-michel
    Although i like your idea, i dont want my jumps to be nerfed while im frantically running from 3 gunpowder skellys outside a pvp scenario.

    you are right on the money! Or kegs?

  • exhausted Bunny

  • @goedecke-michel i don't feel like going faster while jumping conscutivly.
    It might just be a feeling, because when i jump aside a mate that is running, i don't outrun him :p

  • You are actually faster by jumping BACKWARDS. Try running backwards and jumping Versus simply running backwards.

    Nerfing bunnyhopping is an incredible tricky business. Because it nerfs simply jumping in areas that are outside of PvP. And besides, you should neglect or deny most boarding scenarios as much as possible.

    In my oppinion, the best way to cause a jumping kangaroo to stop is by implementing some kind of "1 second NO jumping Debuff" when you get damaged by any source, but that can also consequently make the game feel Clunky.

    And that is the feeling we need to consider. The only time the player cannot physically jump is if they have broken legs (From cursed ball or falling). It would be nice to have a new gun or something that helps immobilize other players in this fashion instead of creating a general mechanic that can make the game feel clunky.

    This then supports your wants of denying someone from jumping, by giving you a play style choice.

  • @goedecke-michel said in make bunny hops exhausting:

    How can a bunch of rotten bones run such fast? Especially with the weight of a keg to carry...

    That's easy! They're not meatbags like us... And remember - those kegs can't be too heavy, because they float.

  • @goedecke-michel said in make bunny hops exhausting:

    @pomalotacusmk3 sagte in make bunny hops exhausting:

    @goedecke-michel
    Although i like your idea, i dont want my jumps to be nerfed while im frantically running from 3 gunpowder skellys outside a pvp scenario.

    Ah, but this is a different thing to tweak. How can a bunch of rotten bones run such fast, especially with the weight of a keg to carry ... Besides, I think you are not faster by jumping, it is just your imagination.

    I don't think you go faster when jumping, but you're definitely less likely to get caught on a rock or something. I spam jump just because I'm bored, don't take that away from me because you can't hit a bunny...

  • @truthfullist56 said in make bunny hops exhausting:

    @goedecke-michel said in make bunny hops exhausting:

    @pomalotacusmk3 sagte in make bunny hops exhausting:

    @goedecke-michel
    Although i like your idea, i dont want my jumps to be nerfed while im frantically running from 3 gunpowder skellys outside a pvp scenario.

    Ah, but this is a different thing to tweak. How can a bunch of rotten bones run such fast, especially with the weight of a keg to carry ... Besides, I think you are not faster by jumping, it is just your imagination.

    I don't think you go faster when jumping, but you're definitely less likely to get caught on a rock or something. I spam jump just because I'm bored, don't take that away from me because you can't hit a bunny...

    I agree with @Goedecke-Michel though, it breaks immersion because it looks ridiculous. 'I am bored' seems like a strange reason to keep it in the game no? Surely there are other ways to entertain yerself matey!

  • @goedecke-michel
    No, jumping doesn't make you faster, but nerfed jumping would hinder traversing islands for sure

  • I'd like it, bit then please lower geysers a little more.

  • @pomalotacusmk3
    @Goedecke-Michel
    Lol your other post though implied it does make you faster, if not than how does jumping repeatedly, while being chased from barrel skeletons help you? I too think it should be nerfed or something, it’s a bit cowardly to just hop around the whole time while PvPing, not that I can’t kill them, but it just takes longer. The problem is bunnyhopping seems to be an issue in a lot of games, especially your FPS(Fortnite is horrible with it, luckily Apex Legends, isn’t too bad). Also in this game it’s a bit trickier, because of the lack of auto aim assist on the console, which are usually a part of the FPS(this game isn’t one though so...).

  • As a person who has played mostly high paced fraggers for most of his gaming career, its a nay from me. Its just a different style shooter (not going to argue whether this is an FPS) To me its just a form of evasion, if going prone or crouching was a thing in this game, people would just do that. I can understand that console players normally don't run into this style of game, but its pretty common in PC shooters. It is also pretty easy to adapt to it. Its just mostly aiming where they will land, or just watching for a pattern. People unknowingly do patterns without realizing.

  • @nabberwar Agreed, mate. Countering bunny hoppers isn't hard.

    To OP: Don't spam sword swing and take a step back and think a little instead of chasing the bunny. It's all about timing your shots + swings. And most people have movement patterns. ;)

  • Boarding a enemy ship, jump
    Selling loot jump
    Fighting skulls jump
    PVP jump
    Waiting in the ship when sailing jumping in the ship
    Being in the brig, jump
    Watching streams jump
    Spawn in the tavern , jump

    Please is time to remove this!

  • I would say limit bunny hopping on ships. Not for islands, as it’s the best method to traverse on a quaking island when chased by our explosive buddy.

  • I hear much crying over bunnyhopping on the forums lately, I used to feel the same way.

    Until the day I realized that bunnyhopping in SoT is as essential a skill in this game as sailing a boat.

    Consider the many transitions a pirate must make during the course of a typical session, from docks to rocks to boats, parkour possibilities, irregular land formations.
    You begin to see how you are "slow" if you do not move like a tick on a frying pan.

    No doubt, you have noticed how the best spawn campers are crazy good with the bunnyhop. You and your scrub crew of randoms are going to have to work together to stop this dominance.

    So, you either learn to make use of the bunnyhop yourself, or you can upvote ragepost like this on a weekly basis.

  • @barnabas-seadog I don't think the person who posted this was 'crying' or 'raging' about it. He just makes a fair point: it looks silly and breaks immersion.

    I'm not opposed to jumping in games. I love games like Assassin's Creed where jumping and hopping around is beautifully designed and purposefully part of the game. But in Sea of Thieves it looks silly.

    I've been playing Sea of Thieves since launch and I have never felt like I 'needed' spam-jumping in order to properly play the game, except during pvp combat. But if the opponent wouldn't be able to use it, I wouldn't need it anymore either. Just my two cents.

  • @goedecke-michel Nah, it makes PVP interesting. Just shoot them on the way down.

    Idon't want to run from a gunpowder skelly, jump over a couple of rocks and die from being exhausted just because some players can't handle a common pvp tactic found in a lot of games.

  • @zormis There are way to many problems that exhausting jumps would cause. Would need to exhaust other things like running and sword hopping to make it consistent, would need to fix the games horrendous clipping and traversal, sword would need to remove it's CC, etc etc. In a game where you need to jump from ship to ship and over tons of obstacles this would be a very bad change that would make the game very annoying to play.

  • @princes-lettuce
    Point taken, OP not actually a ragepost, just a cumulative effect of seeing similar post.

    I used to despise bunnyhopping in other games. In SoT I see more of an elegance to it.
    Don't let your disdain for bunnyhopping blind you to actively making yourself harder to hit.
    SoT is not like other games.

    Just giving another perspective from one who used to think the same way.

  • @goedecke-michel said in make bunny hops exhausting:

    @pomalotacusmk3 sagte in make bunny hops exhausting:

    @goedecke-michel
    Although i like your idea, i dont want my jumps to be nerfed while im frantically running from 3 gunpowder skellys outside a pvp scenario.

    Ah, but this is a different thing to tweak. How can a bunch of rotten bones run such fast, especially with the weight of a keg to carry ...

    Like skellie galleons, skellie bombers get special movement rules.

    "Besides, I think you are not faster by jumping, it is just your imagination."

    Not faster, no. But definitely harder to hit, and you won't stub your toe on a bulwark or rock trying to jump off that ledge.

  • @princes-lettuce

    I don't think the person who posted this was 'crying' or 'raging' about it. He just makes a fair point: it looks silly and breaks immersion.

    We shoot ourselves from cannons and sail through the air and don't break our legs. We dart through the water with the aid of our swords. We fix all wounds with the power of potassium, but some guy repeatedly jumps to avoid getting hit, and all of a sudden the immersion breaks?

  • @zormis said in make bunny hops exhausting:

    @goedecke-michel Nah, it makes PVP interesting. Just shoot them on the way down.

    Idon't want to run from a gunpowder skelly, jump over a couple of rocks and die from being exhausted just because some players can't handle a common pvp tactic found in a lot of games.

    @bababooey
    Thats what i was trying to say. You dont move faster while jumping, but navigating over rocks and fencing would be frustrating if jumping was nerfed.

  • @nabberwar said in make bunny hops exhausting:

    @princes-lettuce

    I don't think the person who posted this was 'crying' or 'raging' about it. He just makes a fair point: it looks silly and breaks immersion.

    We shoot ourselves from cannons and sail through the air and don't break our legs. We dart through the water with the aid of our swords. We fix all wounds with the power of potassium, but some guy repeatedly jumps to avoid getting hit, and all of a sudden the immersion breaks?

    Yes, it does. It's a silly game and there are silly things. But those silly things are part of the Sea of Thieves world. When a player starts bunny hopping, I no longer see a pirate standing before me, I see a person spamming a button on the other side of the planet. That's what breaks the immersion for me. It makes me realise I'm just a person holding a controller.

  • @goedecke-michel I'd prefer if they just let ALL the animations (reloading, eating) break up when jumping, so it needs to ne done again...would be much easier to implement

    Edit: @BETSILL @Zormis @PomalotacusMk3

  • @truthfullist56 sagte in make bunny hops exhausting:

    I spam jump just because I'm bored, don't take that away from me because you can't hit a bunny...

    For the health of community and PvP we need to get rid of bored players turning SoT into a griefers, fps and only PvP focussed game.

    Those bored kids with the attitude of a pvpro hero are annoying as hell and often spew toxic bs.

  • I wouldn't mind Rare introducing an endurance bar under your health bar that drained on jumps, sprints, fast-swim and even sword swings. It would certainly hamper the skill-less bunny-hopping, sword-button mashing boring "coin-toss" that swordplay has become.

    Maybe have it not drain when drunk? Just to give Grog a bit of kudos!

  • What if there wasn't a limitation on jumping UNLESS you had a weapon out? So, you could bunny-hop all you want with no weapon, or you could bunny-hop a little with a built-in limiter while holding your sword or firearm. This I think would balance things out quite a bit, IMO. After all, those weapons can be tend to be pretty heavy... Thoughts (because I'm sure you'll find holes within this line of reasoning)?

  • @galactic-geek sagte in make bunny hops exhausting:

    What if there wasn't a limitation on jumping UNLESS you had a weapon out? So, you could bunny-hop all you want with no weapon, or you could bunny-hop a little with a built-in limiter while holding your sword or firearm. This I think would balance things out quite a bit, IMO. Thoughts?

    Maybe a solution, but regarding bad hit registration i see bunny hoppers trying to have you shoot your magazine empty.

    The whole combat system is not made for serious PvP and imho it doesn't need to although i personally would like a more chivalry like sword combat.
    I two days ago shot someone 3 times in the face and in the back with a flintlock, first on the ladder when boarding and then in the back when he tried to get a keg from the crows next.
    Not a single hit.
    I'm for sure not a pro, but it's hard to miss this!
    And people bunny hopping know that and use this as a sort of exploit!

  • @bugaboo-bill I don't have an issue with shooting bunny-hoppers because I lead my target - I know that when they go up, they're going to come down, for example. That said, I do believe that one's accuracy with a firearm should drastically degrade while bunny-hopping (and more than with just the visual element). So, you gain defense, but lose out on offense.

  • I’m down with this, although I’m a bunny hopping killing machine even on Xbox thanks to the elite and the paddles.

  • Never Upvoted so fast!
    Bunny hopping looks terrible.

    Aslo getting exhausted is more immersing as well.
    Because in real life you can't jump 5 times in a row without getting tired.

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