I think the "push" feature at the stern of rowboats is great but another needs to be placed at the front of the boat as well.
Unless there is a backward row feature introduced to get out of sticky situations, but even then it would still be extremely useful.
The problem:
I have seen a couple of people row themselves into tight spots rendering the boat useless from that point on. One guy rowed bow-first onto the beach and another wedged his raft into a small gap between rocks.
In both cases they swear that they were hitting the correct controls for the respective oar. But the more they tried it just got worse.
The inconsistency of the rowing mechanics makes the operator look like an idiot and everyone gets a little frustrated especially when the volcano is erupting, panic sets in and you are sitting ducks in a pool of boiling water.
To be able to point the boat in the desired direction before jumping in it would save a lot of anxious moments before certain death and potential mutiny between crew members.
Remember games are supposed to be fun not frustrating.
So how can we fix this to better the experience for all?
The solution:
The operating of the lantern can be done from onboard the boat so that trigger can be made smaller (and perhaps a little higher) so it's unreachable from outside of the boat, allowing the front of the boat to have a "push back" trigger with the possibility of steering left or right as you push from the bow.
This would be done using your existing method of movement left or right once you have engaged in the "push back" trigger.
Take a step back to disengage from the push mode.
This probably would have been my first feedback suggestion as a FS pioneer and if it has already been suggested in the pioneer program then I can't understand why it was ignored.
